Lowered some loggers (from Logger.Trace to Logger.Debug);
Update on GameCommands.cs
This commit is contained in:
parent
d75a396bed
commit
602960b8f2
@ -40,6 +40,7 @@ using System.Linq;
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using System.Net.Security;
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//Blizzless Project 2022
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using System.Threading.Tasks;
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Text;
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namespace DiIiS_NA.LoginServer.Battle
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{
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@ -135,6 +136,14 @@ namespace DiIiS_NA.LoginServer.Battle
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}, notification, callback => { }));
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}
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public void SendServerMessage(string text)
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{
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InGameClient.SendMessage(new BroadcastTextMessage()
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{
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Field0 = text
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});
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}
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public void LeaveAllChannels()
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{
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List<Channel> _channels = this.Channels.Values.ToList();
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@ -405,10 +414,8 @@ namespace DiIiS_NA.LoginServer.Battle
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{
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if (this.SocketConnection == null || !this.SocketConnection.Active) return;
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var listenerId = this.GetRemoteObjectId(targetObject.DynamicId);
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#if DEBUG
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Logger.Trace("[RPC: {0}] Method: {1} Target: {2} [localId: {3}, remoteId: {4}].", this, rpc.Method,
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Logger.Debug("[RPC: {0}] Method: {1} Target: {2} [localId: {3}, remoteId: {4}].", this.GetType().Name, rpc.Method.Name,
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targetObject.ToString(), targetObject.DynamicId, listenerId);
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#endif
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rpc(listenerId);
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}
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@ -425,9 +432,7 @@ namespace DiIiS_NA.LoginServer.Battle
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try
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{
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if (this.SocketConnection == null || !this.SocketConnection.Active) return;
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#if DEBUG
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Logger.Trace("[RPC: {0}] Method: {1} Target: N/A", this, rpc.Method);
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#endif
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Logger.Debug("[RPC: {0}] Method: {1} Target: N/A", this.GetType().Name, rpc.Method.Name);
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rpc(0);
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}
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catch { }
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@ -90,7 +90,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
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//*/
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Channel channel = ChannelManager.GetChannelByDynamicId(((controller as HandlerController).LastCallHeader).ObjectId);
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Logger.Trace("UpdateChannelState(): {0}", request.ToString());
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Logger.Debug("UpdateChannelState(): {0}", request.ToString());
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foreach (bgs.protocol.Attribute attribute in request.StateChange.AttributeList)
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{
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@ -99,7 +99,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
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if (attribute.HasValue && !attribute.Value.MessageValue.IsEmpty) //Sometimes not present -Egris
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{
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var gameCreateParams = D3.OnlineService.GameCreateParams.ParseFrom(attribute.Value.MessageValue);
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Logger.Trace("D3.Party.GameCreateParams: {0}", gameCreateParams.ToString());
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Logger.Debug("D3.Party.GameCreateParams: {0}", gameCreateParams.ToString());
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//D3.OnlineService.EntityId hero = gameCreateParams.Coop.ResumeFromSaveHeroId;
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bool clear_quests = ((controller as HandlerController).Client.GameChannel != null && gameCreateParams.CampaignOrAdventureMode.QuestStepId == -1 &&
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(gameCreateParams.CampaignOrAdventureMode.SnoQuest == 87700 ||
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@ -205,7 +205,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
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.SetValue(bgs.protocol.Variant.CreateBuilder());
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channel.AddAttribute(attr.Build());
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Logger.Trace("D3.Party.ScreenStatus = null");
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Logger.Debug("D3.Party.ScreenStatus = null");
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}
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else
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{
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@ -218,7 +218,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
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.SetValue(bgs.protocol.Variant.CreateBuilder().SetMessageValue(oldScreen.ToByteString()));
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channel.AddAttribute(attr.Build());
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Logger.Trace("Client moving to Screen: {0}, with Status: {1}", oldScreen.Screen, oldScreen.Status);
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Logger.Debug("Client moving to Screen: {0}, with Status: {1}", oldScreen.Screen, oldScreen.Status);
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}
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}
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else if (attribute.Name == "D3.Party.JoinPermissionPreviousToLock")
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@ -232,7 +232,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
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.SetValue(joinPermission);
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channel.AddAttribute(attr.Build());
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Logger.Trace("D3.Party.JoinPermissionPreviousToLock = {0}", joinPermission.IntValue);
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Logger.Debug("D3.Party.JoinPermissionPreviousToLock = {0}", joinPermission.IntValue);
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}
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else if (attribute.Name == "D3.Party.JoinPermissionPreviousToClose")
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{
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@ -245,7 +245,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
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.SetValue(joinPermission);
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channel.AddAttribute(attr.Build());
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Logger.Trace("D3.Party.JoinPermissionPreviousToClose = {0}", joinPermission.IntValue);
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Logger.Debug("D3.Party.JoinPermissionPreviousToClose = {0}", joinPermission.IntValue);
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}
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else if (attribute.Name == "D3.Party.LockReasons")
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{
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@ -258,7 +258,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
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.SetValue(lockReason);
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channel.AddAttribute(attr.Build());
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Logger.Trace("D3.Party.LockReasons = {0}", lockReason.IntValue);
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Logger.Debug("D3.Party.LockReasons = {0}", lockReason.IntValue);
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}
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else if (attribute.Name == "D3.Party.GameId")
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{
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@ -270,10 +270,10 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
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.SetValue(bgs.protocol.Variant.CreateBuilder().SetMessageValue(gameId.ToByteString()).Build());
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channel.AddAttribute(attr.Build());
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Logger.Trace("D3.Party.GameId = {0}", gameId.GameInstanceId);
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Logger.Debug("D3.Party.GameId = {0}", gameId.GameInstanceId);
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}
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else
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Logger.Trace("D3.Party.GameId = null");
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Logger.Debug("D3.Party.GameId = null");
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}
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else if (attribute.Name == "D3.Party.EnterGame.Members")
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@ -286,10 +286,10 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
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.SetValue(bgs.protocol.Variant.CreateBuilder().SetMessageValue(members.ToByteString()).Build());
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channel.AddAttribute(attr.Build());
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Logger.Trace("D3.Party.EnterGame.Members = {0}", members.ToString());
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Logger.Debug("D3.Party.EnterGame.Members = {0}", members.ToString());
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}
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else
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Logger.Trace("D3.Party.EnterGame.Members = null");
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Logger.Debug("D3.Party.EnterGame.Members = null");
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}
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else if (attribute.Name == "D3.Party.JoinPermission")
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@ -302,10 +302,10 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
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.SetValue(bgs.protocol.Variant.CreateBuilder().SetMessageValue(permission.ToByteString()).Build());
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channel.AddAttribute(attr.Build());
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Logger.Trace("D3.Party.JoinPermission = {0}", permission.ToString());
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Logger.Debug("D3.Party.JoinPermission = {0}", permission.ToString());
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}
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else
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Logger.Trace("D3.Party.JoinPermission = null");
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Logger.Debug("D3.Party.JoinPermission = null");
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}
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else if (attribute.Name == "D3.Party.EnterGame.Leader.AtQueueStart")
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@ -318,15 +318,15 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
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.SetValue(bgs.protocol.Variant.CreateBuilder().SetMessageValue(queueStart.ToByteString()).Build());
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channel.AddAttribute(attr.Build());
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Logger.Trace("D3.Party.EnterGame.Leader.AtQueueStart = {0}", queueStart.ToString());
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Logger.Debug("D3.Party.EnterGame.Leader.AtQueueStart = {0}", queueStart.ToString());
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}
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else
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Logger.Trace("D3.Party.EnterGame.Leader.AtQueueStart = null");
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Logger.Debug("D3.Party.EnterGame.Leader.AtQueueStart = null");
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}
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else
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{
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Logger.Warn("UpdateChannelState(): Unknown attribute: {0}", attribute.Name);
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Logger.Debug("UpdateChannelState(): Unknown attribute: {0}", attribute.Name);
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}
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}
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@ -22,7 +22,7 @@ namespace DiIiS_NA.GameServer.ClientSystem
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{
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private new static readonly Logger Logger = LogManager.CreateLogger("GS"); // hide the Server.Logger so that tiny-logger can show the actual server as log source.
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public static GSBackend GSBackend { get; set; }
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public static GsBackend GSBackend { get; set; }
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public static int MaintenanceTime = -1;
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public Bot DiscordBot { get; set; }
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@ -111,15 +111,19 @@ namespace DiIiS_NA.GameServer.CommandManager
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}
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if (found == false)
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output = string.Format("Unknown command: {0} {1}", command, parameters);
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output = $"Unknown command: {command} {parameters}";
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if (output == string.Empty)
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return true;
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output = "[System] " + output;
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invokerClient.SendServerWhisper(output);
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if (output.Contains("\n"))
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{
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invokerClient.SendServerWhisper("[SYSTEM]\n" + output + "\n\n");
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}
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else
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{
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invokerClient.SendServerWhisper("[SYSTEM] " + output);
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}
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return true;
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}
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@ -149,14 +153,23 @@ namespace DiIiS_NA.GameServer.CommandManager
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public override string Fallback(string[] parameters = null, BattleClient invokerClient = null)
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{
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var output = "Available commands: ";
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if (invokerClient != null)
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{
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foreach (var pair in CommandGroups.Where(pair =>
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pair.Key.MinUserLevel > invokerClient?.Account.UserLevel))
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{
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output += "!" + pair.Key.Name + ": " + pair.Key.Help + "\n\n";
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}
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}
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else
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{
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foreach (var pair in CommandGroups)
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{
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if (invokerClient != null && pair.Key.MinUserLevel > invokerClient.Account.UserLevel) continue;
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output += pair.Key.Name + ", ";
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output += "!" + pair.Key.Name + ": " + pair.Key.Help + "\n\n";
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}
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}
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output = output.Substring(0, output.Length - 2) + ".";
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return output + "\nType 'help <command>' to get help.";
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return output + "Type 'help <command>' to get help about a specific command.";
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}
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}
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@ -165,7 +178,7 @@ namespace DiIiS_NA.GameServer.CommandManager
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{
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public override string Fallback(string[] parameters = null, BattleClient invokerClient = null)
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{
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return "usage: help <command>";
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return "usage: help <command>\nType 'commands' to get a list of available commands.";
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}
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public override string Handle(string parameters, BattleClient invokerClient = null)
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@ -302,7 +302,7 @@ namespace DiIiS_NA.GameServer.CommandManager
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}
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}
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[CommandGroup("stashup", "Upgrade Stash.\n !stashup", Account.UserLevels.Tester)]
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[CommandGroup("stashup", "Upgrade Stash.", Account.UserLevels.Tester)]
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public class StashUpCommand : CommandGroup
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{
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[DefaultCommand]
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@ -1299,7 +1299,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem
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{
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int snoConversationList = WorldGenerator.DefaultConversationLists[(int)SNO];//Tags[MarkerKeys.ConversationList].Id;
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Logger.Trace(" (ReadTags) actor {0} GlobalID {2} has a conversation list {1}", NameSNO, snoConversationList, GlobalID);
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Logger.Debug(" (ReadTags) actor {0} GlobalID {2} has a conversation list {1}", NameSNO, snoConversationList, GlobalID);
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if (MPQStorage.Data.Assets[SNOGroup.ConversationList].ContainsKey(snoConversationList))
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ConversationList = MPQStorage.Data.Assets[SNOGroup.ConversationList][snoConversationList].Data as DiIiS_NA.Core.MPQ.FileFormats.ConversationList;
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@ -1362,10 +1362,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem
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#endregion
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public override string ToString()
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{
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return $"[Actor] [Type: {ActorType}] SNOId:{SNO} GlobalId: {GlobalID} Position: {Position} Name: {Name}";
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}
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public override string ToString() => $"[Actor] [Type: {ActorType}] SNOId:{SNO} GlobalId: {GlobalID} Position: {Position} Name: {Name}";
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}
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// This should probably be the same as GBHandleType (probably merge them once all actor classes are created)
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@ -15,7 +15,7 @@ using WatsonTcp;
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namespace DiIiS_NA.GameServer.GSSystem.GameSystem
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{
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public class GSBackend
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public class GsBackend
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{
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private static readonly Logger Logger = LogManager.CreateLogger("GSBackend");
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@ -23,17 +23,17 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
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public WatsonTcpClient BattleNetSocket;
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public GSBackend(string BattletHost, int BattlePort)
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public GsBackend(string battletHost, int battlePort)
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{
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BattleNetSocket = new WatsonTcpClient(BattletHost, BattlePort, _senderServerConnected, _senderServerDisconnected, _senderMessageReceived, false);
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BattleNetSocket = new WatsonTcpClient(battletHost, battlePort, SenderServerConnected, SenderServerDisconnected, SenderMessageReceived, false);
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}
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private bool _senderMessageReceived(byte[] data)
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private bool SenderMessageReceived(byte[] data)
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{
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string msg = "";
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if (data != null && data.Length > 0) msg = Encoding.UTF8.GetString(data);
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Logger.Trace("Сообщение от Battle.net: {0}", msg);
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Logger.Debug("Message from Battle.net: {0}", msg);
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var message = msg.Split(new[] { '|' }, StringSplitOptions.RemoveEmptyEntries);
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var args = message[1].Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
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@ -61,28 +61,28 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
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}
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catch (Exception e)
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{
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Logger.WarnException(e, "Ошибка создания игры: ");
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Logger.WarnException(e, "Error creating game: ");
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}
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});
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break;
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default:
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Logger.Warn("Неизвестное сообщение: {0}|{1}", message[0], message[1]);
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Logger.Warn("Unknown message: {0}|{1}", message[0], message[1]);
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break;
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}
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return true;
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}
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private bool _senderServerConnected()
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private bool SenderServerConnected()
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{
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//Logger.Info("GameServer подключен к BattleNet.");
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Logger.Info("GameServer connected to BattleNet.");
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System.Threading.Thread.Sleep(3000);
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string BackEndIP = Config.Instance.BindIP;
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int BackEndPort = Config.Instance.Port;
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bool PVP = false;
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if (!PVP)
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RegisterGameServer(BackEndIP, BackEndPort);
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string backEndIp = Config.Instance.BindIP;
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int backEndPort = Config.Instance.Port;
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bool pvp = false;
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if (!pvp)
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RegisterGameServer(backEndIp, backEndPort);
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else
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RegisterPvPGameServer(BackEndIP, BackEndPort);
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RegisterPvPGameServer(backEndIp, backEndPort);
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return true;
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}
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@ -97,7 +97,9 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
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});
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}
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private bool _senderServerDisconnected()
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private void BattleNetSocketSend(string data) => BattleNetSocketSend(Encoding.UTF8.GetBytes(data));
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private bool SenderServerDisconnected()
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{
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Logger.Warn("MooNetServer was disconnected!");
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return true;
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@ -105,128 +107,130 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
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public void RegisterGameServer(string ip, int port)
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{
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Logger.Trace("RegisterGameServer(): ip {0}, port {1}", ip, port);
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BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("rngsr|{0}/{1}", ip, port)));
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Logger.Debug("RegisterGameServer(): ip {0}, port {1}", ip, port);
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BattleNetSocketSend(Encoding.UTF8.GetBytes($"rngsr|{ip}/{port}"));
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}
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public void RegisterPvPGameServer(string ip, int port)
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{
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Logger.Trace("RegisterPvPGameServer(): ip {0}, port {1}", ip, port);
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BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("rnpvpgsr|{0}/{1}", ip, port)));
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Logger.Debug("RegisterPvPGameServer(): ip {0}, port {1}", ip, port);
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BattleNetSocketSend(Encoding.UTF8.GetBytes($"rnpvpgsr|{ip}/{port}"));
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}
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public void GrantAchievement(ulong gameAccountId, ulong achievementId)
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{
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Logger.Trace("GrantAchievement(): gameAccountId {0}, achievementId {1}", gameAccountId, achievementId);
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BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("grachi|{0}/{1}", gameAccountId, achievementId)));
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Logger.Debug("GrantAchievement(): gameAccountId {0}, achievementId {1}", gameAccountId, achievementId);
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BattleNetSocketSend(Encoding.UTF8.GetBytes($"grachi|{gameAccountId}/{achievementId}"));
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}
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public void GrantCriteria(ulong gameAccountId, ulong criteriaId)
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{
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Logger.Trace("GrantCriteria(): gameAccountId {0}, criteriaId {1}", gameAccountId, criteriaId);
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BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("gcrit|{0}/{1}", gameAccountId, criteriaId)));
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Logger.Debug("GrantCriteria(): gameAccountId {0}, criteriaId {1}", gameAccountId, criteriaId);
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BattleNetSocketSend(Encoding.UTF8.GetBytes($"gcrit|{gameAccountId}/{criteriaId}"));
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}
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public void UpdateAchievementCounter(ulong gameAccountId, int type, uint addCounter, int comparand, ulong achievement = 0)
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{
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Logger.Trace("UpdateAchievementCounter(): type {0}, addCounter {1}, comparand {2}", type, addCounter, comparand);
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BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("uoacce|{0}/{1}/{2}/{3}/{4}", gameAccountId, type, addCounter, comparand, achievement)));
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Logger.Debug("UpdateAchievementCounter(): type {0}, addCounter {1}, comparand {2}", type, addCounter, comparand);
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BattleNetSocketSend(Encoding.UTF8.GetBytes(
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$"uoacce|{gameAccountId}/{type}/{addCounter}/{comparand}/{achievement}"));
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}
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public void UpdateSingleAchievementCounter(ulong gameAccountId, ulong achId, uint addCounter)
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{
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Logger.Trace("UpdateSingleAchievementCounter(): type {0}, addCounter {1}", achId, addCounter);
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BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("upsnaccr|{0}/{1}/{2}", gameAccountId, achId, addCounter)));
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Logger.Debug("UpdateSingleAchievementCounter(): type {0}, addCounter {1}", achId, addCounter);
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BattleNetSocketSend(Encoding.UTF8.GetBytes($"upsnaccr|{gameAccountId}/{achId}/{addCounter}"));
|
||||
}
|
||||
|
||||
public void UpdateQuantity(ulong gameAccountId, ulong achievementId, uint addCounter)
|
||||
{
|
||||
Logger.Trace("UpdateQuantity(): achievementId {0}, addCounter {1}", achievementId, addCounter);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("upequt|{0}/{1}/{2}", gameAccountId, achievementId, addCounter)));
|
||||
Logger.Debug("UpdateQuantity(): achievementId {0}, addCounter {1}", achievementId, addCounter);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"upequt|{gameAccountId}/{achievementId}/{addCounter}"));
|
||||
}
|
||||
|
||||
public void CheckQuestCriteria(ulong gameAccountId, int questId, bool isCoop)
|
||||
{
|
||||
Logger.Trace("CheckQuestCriteria(): gameAccountId {0}, questId {1}, coop {2}", gameAccountId, questId, isCoop);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("cqc|{0}/{1}/{2}", gameAccountId, questId, (isCoop ? "True" : "False"))));
|
||||
Logger.Debug("CheckQuestCriteria(): gameAccountId {0}, questId {1}, coop {2}", gameAccountId, questId, isCoop);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"cqc|{gameAccountId}/{questId}/{(isCoop ? "True" : "False")}"));
|
||||
}
|
||||
|
||||
public void CheckKillMonsterCriteria(ulong gameAccountId, int actorId, int type, bool isHardcore)
|
||||
{
|
||||
Logger.Trace("CheckKillMonsterCriteria(): gameAccountId {0}, actorId {1}, type {2}, hc {3}", gameAccountId, actorId, type, isHardcore);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("ckmc|{0}/{1}/{2}/{3}", gameAccountId, actorId, type, (isHardcore ? "True" : "False"))));
|
||||
Logger.Debug("CheckKillMonsterCriteria(): gameAccountId {0}, actorId {1}, type {2}, hc {3}", gameAccountId, actorId, type, isHardcore);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(
|
||||
$"ckmc|{gameAccountId}/{actorId}/{type}/{(isHardcore ? "True" : "False")}"));
|
||||
}
|
||||
|
||||
public void CheckSalvageItemCriteria(ulong gameAccountId, int itemId)
|
||||
{
|
||||
Logger.Trace("CheckSalvageItemCriteria(): gameAccountId {0}, itemId {1}", gameAccountId, itemId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("csic|{0}/{1}", gameAccountId, itemId)));
|
||||
Logger.Debug("CheckSalvageItemCriteria(): gameAccountId {0}, itemId {1}", gameAccountId, itemId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"csic|{gameAccountId}/{itemId}"));
|
||||
}
|
||||
|
||||
public void CheckLevelCap(ulong gameAccountId)
|
||||
{
|
||||
Logger.Trace("CheckLevelCap(): gameAccountId {0}", gameAccountId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("clc|{0}", gameAccountId)));
|
||||
Logger.Debug("CheckLevelCap(): gameAccountId {0}", gameAccountId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"clc|{gameAccountId}"));
|
||||
}
|
||||
|
||||
public void CheckConversationCriteria(ulong gameAccountId, int convId)
|
||||
{
|
||||
Logger.Trace("CheckConversationCriteria(): gameAccountId {0}, convId {1}", gameAccountId, convId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("ccc|{0}/{1}", gameAccountId, convId)));
|
||||
Logger.Debug("CheckConversationCriteria(): gameAccountId {0}, convId {1}", gameAccountId, convId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"ccc|{gameAccountId}/{convId}"));
|
||||
}
|
||||
|
||||
public void CheckLevelAreaCriteria(ulong gameAccountId, int laId)
|
||||
{
|
||||
Logger.Trace("CheckLevelAreaCriteria(): gameAccountId {0}, laId {1}", gameAccountId, laId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("clac|{0}/{1}", gameAccountId, laId)));
|
||||
Logger.Debug("CheckLevelAreaCriteria(): gameAccountId {0}, laId {1}", gameAccountId, laId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"clac|{gameAccountId}/{laId}"));
|
||||
}
|
||||
|
||||
public void UpdateClient(ulong gameAccountId, int level, int screen)
|
||||
{
|
||||
Logger.Trace("UpdateClient(): gameAccountId {0}", gameAccountId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("uc|{0}/{1}/{2}", gameAccountId, level, screen)));
|
||||
Logger.Debug("UpdateClient(): gameAccountId {0}", gameAccountId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"uc|{gameAccountId}/{level}/{screen}"));
|
||||
}
|
||||
|
||||
public void PlayerJoined(int gameId)
|
||||
{
|
||||
Logger.Trace("PlayerJoined(): gameId {0}", gameId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("gpj|{0}", gameId)));
|
||||
Logger.Debug("PlayerJoined(): gameId {0}", gameId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"gpj|{gameId}"));
|
||||
}
|
||||
|
||||
public void PlayerLeft(int gameId)
|
||||
{
|
||||
Logger.Trace("PlayerLeft(): gameId {0}", gameId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("gpl|{0}", gameId)));
|
||||
Logger.Debug("PlayerLeft(): gameId {0}", gameId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"gpl|{gameId}"));
|
||||
}
|
||||
|
||||
public void SetGamePublic(int gameId)
|
||||
{
|
||||
Logger.Trace("SetGamePublic(): gameId {0}", gameId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("gsp|{0}", gameId)));
|
||||
Logger.Debug("SetGamePublic(): gameId {0}", gameId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"gsp|{gameId}"));
|
||||
}
|
||||
|
||||
public void PvPSaveProgress(ulong gameAccountId, int kills, int wins, int gold)
|
||||
{
|
||||
Logger.Trace("PvPSaveProgress(): gameAccountId {0}", gameAccountId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("pvpsp|{0}/{1}/{2}/{3}", gameAccountId, kills, wins, gold)));
|
||||
Logger.Debug("PvPSaveProgress(): gameAccountId {0}", gameAccountId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"pvpsp|{gameAccountId}/{kills}/{wins}/{gold}"));
|
||||
}
|
||||
|
||||
public void ParagonLevelUp(ulong gameAccountId)
|
||||
{
|
||||
Logger.Trace("ParagonLevelUp(): gameAccountId {0}", gameAccountId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("plu|{0}", gameAccountId)));
|
||||
Logger.Debug("ParagonLevelUp(): gameAccountId {0}", gameAccountId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"plu|{gameAccountId}"));
|
||||
}
|
||||
|
||||
public void ToonStateChanged(ulong toonID)
|
||||
public void ToonStateChanged(ulong toonId)
|
||||
{
|
||||
Logger.Trace("ToonStateChanged(): toonID {0}", toonID);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("tsc|{0}", toonID)));
|
||||
Logger.Debug("ToonStateChanged(): toonID {0}", toonId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"tsc|{toonId}"));
|
||||
}
|
||||
|
||||
public void UniqueItemIdentified(ulong gameAccountId, ulong itemId)
|
||||
{
|
||||
Logger.Trace("UniqueItemIdentified(): gameAccountId {0}, itemId {1}", gameAccountId, itemId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("uii|{0}/{1}", gameAccountId, itemId)));
|
||||
Logger.Debug("UniqueItemIdentified(): gameAccountId {0}, itemId {1}", gameAccountId, itemId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"uii|{gameAccountId}/{itemId}"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -2690,7 +2690,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GeneratorsSystem
|
||||
if (world.QuadTree.Query<Waypoint>(new Core.Types.Misc.Circle(location.Vector3D.X, location.Vector3D.Y, 60f)).Count > 0 ||
|
||||
world.QuadTree.Query<Portal>(new Core.Types.Misc.Circle(location.Vector3D.X, location.Vector3D.Y, 5f)).Count > 0)
|
||||
{
|
||||
Logger.Trace("Load actor {0} ignored - waypoint nearby.", actorSno);
|
||||
Logger.Debug("Load actor {0} ignored - waypoint nearby.", actorSno);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -2731,7 +2731,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GeneratorsSystem
|
||||
if (world.QuadTree.Query<Waypoint>(new DiIiS_NA.GameServer.Core.Types.Misc.Circle(location.Vector3D.X, location.Vector3D.Y, 60f)).Count > 0 ||
|
||||
world.QuadTree.Query<Portal>(new DiIiS_NA.GameServer.Core.Types.Misc.Circle(location.Vector3D.X, location.Vector3D.Y, 40f)).Count > 0)
|
||||
{
|
||||
Logger.Trace("Load actor {0} ignored - waypoint nearby.", actorSno);
|
||||
Logger.Debug("Load actor {0} ignored - waypoint nearby.", actorSno);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -2371,6 +2371,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
|
||||
Message = "Пампам"
|
||||
});
|
||||
//*/
|
||||
|
||||
#endregion
|
||||
if (World == null) return;
|
||||
|
||||
@ -2433,7 +2434,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
|
||||
VacuumPickup();
|
||||
if (World.Game.OnLoadWorldActions.ContainsKey(World.SNO))
|
||||
{
|
||||
Logger.Trace("OnLoadWorldActions: {0}", World.SNO);
|
||||
Logger.Debug("OnLoadWorldActions: {0}", World.SNO);
|
||||
lock (World.Game.OnLoadWorldActions[World.SNO])
|
||||
{
|
||||
try
|
||||
@ -2449,7 +2450,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
|
||||
}
|
||||
if (World.Game.OnLoadSceneActions.ContainsKey(CurrentScene.SceneSNO.Id))
|
||||
{
|
||||
Logger.Trace("OnLoadSceneActions: {0}", CurrentScene.SceneSNO.Id);
|
||||
Logger.Debug("OnLoadSceneActions: {0}", CurrentScene.SceneSNO.Id);
|
||||
lock (World.Game.OnLoadSceneActions[CurrentScene.SceneSNO.Id])
|
||||
{
|
||||
try
|
||||
@ -2530,7 +2531,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
|
||||
{
|
||||
var wpWorld = World.Game.GetWayPointWorldById(tryWaypointMessage.nWaypoint);
|
||||
var wayPoint = wpWorld.GetWayPointById(tryWaypointMessage.nWaypoint);
|
||||
Logger.Warn("---Waypoint Debug---");
|
||||
if (wayPoint == null) return;
|
||||
Logger.Debug("---Waypoint Debug---");
|
||||
var proximity = new RectangleF(wayPoint.Position.X - 1f, wayPoint.Position.Y - 1f, 2f, 2f);
|
||||
var scenes = wpWorld.QuadTree.Query<Scene>(proximity);
|
||||
if (scenes.Count == 0) return; // cork (is it real?)
|
||||
@ -2544,9 +2546,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
|
||||
}
|
||||
|
||||
var levelArea = scene.Specification.SNOLevelAreas[0];
|
||||
Logger.Warn($"OnTryWaypoint: Id: {tryWaypointMessage.nWaypoint}, WorldId: {wpWorld.SNO}, levelArea: {levelArea}");
|
||||
if (wayPoint == null) return;
|
||||
Logger.Warn($"WpWorld: {wpWorld}, wayPoint: {wayPoint}");
|
||||
Logger.Debug($"OnTryWaypoint: Id: {tryWaypointMessage.nWaypoint}, WorldId: {wpWorld.SNO}, levelArea: {levelArea}");
|
||||
Logger.Debug($"WpWorld: {wpWorld}, wayPoint: {wayPoint}");
|
||||
InGameClient.SendMessage(new SimpleMessage(Opcodes.LoadingWarping));
|
||||
if (wpWorld == World)
|
||||
Teleport(wayPoint.Position);
|
||||
@ -2577,18 +2578,15 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
|
||||
PlayerIndex = PlayerIndex,
|
||||
LevelAreaSNO = levelArea
|
||||
});
|
||||
Logger.Warn("---Waypoint Debug End---");
|
||||
Logger.Debug("---Waypoint Debug End---");
|
||||
}
|
||||
public void RefreshReveal()
|
||||
{
|
||||
float Range = 200f;
|
||||
float range = 200f;
|
||||
if (InGameClient.Game.CurrentEncounter.activated)
|
||||
Range = 360f;
|
||||
range = 360f;
|
||||
|
||||
List<Actor> actors_around = GetActorsInRange(Range);
|
||||
|
||||
foreach (var actor in actors_around)
|
||||
if (actor is not Player)
|
||||
foreach (var actor in GetActorsInRange(range).Where(actor => actor is not Player))
|
||||
actor.Unreveal(this);
|
||||
RevealActorsToPlayer();
|
||||
}
|
||||
|
||||
@ -319,7 +319,7 @@ namespace DiIiS_NA
|
||||
Logger.Info("Discord bot Disabled..");
|
||||
}
|
||||
DiIiS_NA.GameServer.GSSystem.GeneratorsSystem.SpawnGenerator.RegenerateDensity();
|
||||
DiIiS_NA.GameServer.ClientSystem.GameServer.GSBackend = new GSBackend(DiIiS_NA.LoginServer.Config.Instance.BindIP, DiIiS_NA.LoginServer.Config.Instance.WebPort);
|
||||
DiIiS_NA.GameServer.ClientSystem.GameServer.GSBackend = new GsBackend(DiIiS_NA.LoginServer.Config.Instance.BindIP, DiIiS_NA.LoginServer.Config.Instance.WebPort);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
user.block.title