Item/ItemGenerator reformat; Change in Loggers

This commit is contained in:
Lucca Faria Ferri 2023-01-26 14:43:05 -08:00
parent 7c8f95fdfd
commit 55e30cd4c0
3 changed files with 531 additions and 297 deletions

View File

@ -18,12 +18,12 @@ namespace DiIiS_NA.Core.Logging
/// <summary> /// <summary>
/// Available & configured log targets. /// Available & configured log targets.
/// </summary> /// </summary>
internal readonly static List<LogTarget> Targets = new List<LogTarget>(); internal static readonly List<LogTarget> Targets = new();
/// <summary> /// <summary>
/// Available loggers. /// Available loggers.
/// </summary> /// </summary>
internal static readonly Dictionary<string, Logger> Loggers = new Dictionary<string, Logger>(); internal readonly static Dictionary<string, Logger> Loggers = new();
/// <summary> /// <summary>
/// Creates and returns a logger named with declaring type. /// Creates and returns a logger named with declaring type.
@ -37,10 +37,7 @@ namespace DiIiS_NA.Core.Logging
if (name == null) // see if we got a name. if (name == null) // see if we got a name.
throw new Exception("Error getting full name for declaring type."); throw new Exception("Error getting full name for declaring type.");
if (!Loggers.ContainsKey(name)) // see if we already have instance for the given name. return CreateLogger(name); // return the newly created logger.
Loggers.Add(name, new Logger(name)); // add it to dictionary of loggers.
return Loggers[name]; // return the newly created logger.
} }
/// <summary> /// <summary>

View File

@ -46,29 +46,22 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
{ {
public DBInventory DBInventory = null; public DBInventory DBInventory = null;
private static readonly Logger Logger = LogManager.CreateLogger(); private static readonly Logger Logger = LogManager.CreateLogger(nameof(Item));
public bool ItemHasChanges { get; private set; }//needed in Future, set this to true if Item affixes or item attributes have changed.
public bool ItemHasChanges
{
get;
private set; //needed in Future, set this to true if Item affixes or item attributes have changed.
}
public override ActorType ActorType { get { return ActorType.Item; } } public override ActorType ActorType => ActorType.Item;
public Actor Owner { get; set; } // Only set when the _actor_ has the item in its inventory. /fasbat public Actor Owner { get; set; } // Only set when the _actor_ has the item in its inventory. /fasbat
public ItemTable ItemDefinition public ItemTable ItemDefinition => ItemGenerator.GetItemDefinition(GBHandle.GBID);
{
get
{
return ItemGenerator.GetItemDefinition(GBHandle.GBID);
}
}
public ItemTypeTable ItemType public ItemTypeTable ItemType => ItemGroup.FromHash(ItemDefinition.ItemTypesGBID);
{
get
{
return ItemGroup.FromHash(ItemDefinition.ItemTypesGBID);
}
}
public bool Unidentified = false; public bool Unidentified = false;
@ -101,40 +94,28 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
public ItemState CurrentState { get; set; } public ItemState CurrentState { get; set; }
public int EquipmentSlot { get; private set; } public int EquipmentSlot { get; private set; }
public Vector2D InventoryLocation { get; private set; } // Column, row; NOTE: Call SetInventoryLocation() instead of setting fields on this
public Vector2D
InventoryLocation
{
get;
private set;
} // Column, row; NOTE: Call SetInventoryLocation() instead of setting fields on this
public override int Quality public override int Quality
{ {
get get => Attributes[GameAttribute.Item_Quality_Level];
{ set => Attributes[GameAttribute.Item_Quality_Level] = value;
return Attributes[GameAttribute.Item_Quality_Level];
}
set
{
Attributes[GameAttribute.Item_Quality_Level] = value;
}
} }
public SNOHandle SnoFlippyActory public SNOHandle SnoFlippyActory => ActorData.TagMap.ContainsKey(ActorKeys.Flippy) ? ActorData.TagMap[ActorKeys.Flippy] : null;
{
get
{
return ActorData.TagMap.ContainsKey(ActorKeys.Flippy) ? ActorData.TagMap[ActorKeys.Flippy] : null;
}
}
public SNOHandle SnoFlippyParticle public SNOHandle SnoFlippyParticle =>
{ ActorData.TagMap.ContainsKey(ActorKeys.FlippyParticle)
get ? ActorData.TagMap[ActorKeys.FlippyParticle]
{ : null;
return ActorData.TagMap.ContainsKey(ActorKeys.FlippyParticle) ? ActorData.TagMap[ActorKeys.FlippyParticle] : null;
}
}
public override bool HasWorldLocation public override bool HasWorldLocation => Owner == null;
{
get { return Owner == null; }
}
public override InventoryLocationMessageData InventoryLocationMessage(Player plr) public override InventoryLocationMessageData InventoryLocationMessage(Player plr)
{ {
@ -164,7 +145,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
public List<int> AffixFamilies = new List<int>(); public List<int> AffixFamilies = new List<int>();
public Item(World world, ItemTable definition, IEnumerable<Affix> affixList, string serializedGameAttributeMap, int count = 1) public Item(World world, ItemTable definition, IEnumerable<Affix> affixList, string serializedGameAttributeMap,
int count = 1)
: base(world, (ActorSno)definition.SNOActor) : base(world, (ActorSno)definition.SNOActor)
{ {
GBHandle.GBID = definition.Hash; GBHandle.GBID = definition.Hash;
@ -191,17 +173,22 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
//this.Attributes[GameAttribute.EnchantAffix, 1] = -758203990; //this.Attributes[GameAttribute.EnchantAffix, 1] = -758203990;
//this.Attributes[GameAttribute.EnchantRangeVal] = 1; //this.Attributes[GameAttribute.EnchantRangeVal] = 1;
//* //*
if (IsArmor(ItemType) || IsWeapon(ItemType) || IsOffhand(ItemType) || (IsPotion(ItemType) && ItemDefinition.Name.Contains("Legendary")) || IsAccessory(ItemType)) if (IsArmor(ItemType) || IsWeapon(ItemType) || IsOffhand(ItemType) ||
(IsPotion(ItemType) && ItemDefinition.Name.Contains("Legendary")) || IsAccessory(ItemType))
{ {
//Attributes[GameAttribute.Requirement, 64] = 0; //Attributes[GameAttribute.Requirement, 64] = 0;
var reqLevel = (definition.RequiredLevel % 10 != 0) ? definition.RequiredLevel - 1 : definition.RequiredLevel; var reqLevel = (definition.RequiredLevel % 10 != 0)
? definition.RequiredLevel - 1
: definition.RequiredLevel;
var level = Math.Max(AffixList.Any() ? AffixList.Select(a => a.ItemLevel).Max() : 0, reqLevel); var level = Math.Max(AffixList.Any() ? AffixList.Select(a => a.ItemLevel).Max() : 0, reqLevel);
Attributes[GameAttribute.Requirement, 57] = Math.Max(level - Attributes[GameAttribute.Item_Level_Requirement_Reduction], 0); Attributes[GameAttribute.Requirement, 57] =
Math.Max(level - Attributes[GameAttribute.Item_Level_Requirement_Reduction], 0);
} }
if (AffixList.Count > 0) if (AffixList.Count > 0)
{ {
if (Attributes[GameAttribute.Requirement, 57] != AffixList[0].Definition.OverrideLevelReq && AffixList[0].Definition.OverrideLevelReq != 0) if (Attributes[GameAttribute.Requirement, 57] != AffixList[0].Definition.OverrideLevelReq &&
AffixList[0].Definition.OverrideLevelReq != 0)
Attributes[GameAttribute.Requirement, 57] = AffixList[0].Definition.OverrideLevelReq; Attributes[GameAttribute.Requirement, 57] = AffixList[0].Definition.OverrideLevelReq;
foreach (var affix in AffixList) foreach (var affix in AffixList)
{ {
@ -254,7 +241,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
Attributes[GameAttribute.Loot_2_0_Drop] = true; Attributes[GameAttribute.Loot_2_0_Drop] = true;
if (IsArmor(ItemType) || IsWeapon(ItemType) || IsOffhand(ItemType) || IsAccessory(ItemType) || IsShard(ItemType)) if (IsArmor(ItemType) || IsWeapon(ItemType) || IsOffhand(ItemType) || IsAccessory(ItemType) ||
IsShard(ItemType))
Attributes[GameAttribute.Item_Quality_Level] = RandomHelper.Next(8); Attributes[GameAttribute.Item_Quality_Level] = RandomHelper.Next(8);
if (ItemType.Usable.HasFlag(ItemFlags.AtLeastMagical) && Attributes[GameAttribute.Item_Quality_Level] < 3) if (ItemType.Usable.HasFlag(ItemFlags.AtLeastMagical) && Attributes[GameAttribute.Item_Quality_Level] < 3)
Attributes[GameAttribute.Item_Quality_Level] = 3; Attributes[GameAttribute.Item_Quality_Level] = 3;
@ -266,6 +254,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
{ {
Attributes[GameAttribute.Item_Quality_Level] = 9; Attributes[GameAttribute.Item_Quality_Level] = 9;
} }
if (ItemDefinition.Name.ToLower().Contains("unique_gem")) if (ItemDefinition.Name.ToLower().Contains("unique_gem"))
{ {
Attributes[GameAttribute.Item_Quality_Level] = 9; Attributes[GameAttribute.Item_Quality_Level] = 9;
@ -273,10 +262,12 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
Attributes[GameAttribute.Jewel_Rank] = 1; Attributes[GameAttribute.Jewel_Rank] = 1;
//Attributes[GameAttribute.Jewel_Rank] = 1; //Attributes[GameAttribute.Jewel_Rank] = 1;
} }
if (ItemDefinition.Name.ToLower().Contains("norm_season")) if (ItemDefinition.Name.ToLower().Contains("norm_season"))
{ {
Attributes[GameAttribute.Item_Quality_Level] = 9; Attributes[GameAttribute.Item_Quality_Level] = 9;
} }
if (ItemDefinition.Name.ToLower().StartsWith("p71_ethereal")) if (ItemDefinition.Name.ToLower().StartsWith("p71_ethereal"))
{ {
@ -310,9 +301,11 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
{ {
if (!crafted) if (!crafted)
RandomGenerator.Next(); RandomGenerator.Next();
if (Attributes[GameAttribute.Item_Quality_Level] >= 5 && Attributes[GameAttribute.Item_Quality_Level] <= 7) if (Attributes[GameAttribute.Item_Quality_Level] >= 5 &&
Attributes[GameAttribute.Item_Quality_Level] <= 7)
RandomGenerator.Next(); RandomGenerator.Next();
} }
RandomGenerator.ReinitSeed(); RandomGenerator.ReinitSeed();
if (IsWeapon(ItemType) && !crafted) if (IsWeapon(ItemType) && !crafted)
@ -367,13 +360,17 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
Attributes[GameAttribute.MinimapActive] = true; Attributes[GameAttribute.MinimapActive] = true;
} }
if (IsArmor(ItemType) || IsWeapon(ItemType) || IsOffhand(ItemType) || (IsPotion(ItemType) && ItemDefinition.Name.Contains("Legendary")) || IsAccessory(ItemType)) if (IsArmor(ItemType) || IsWeapon(ItemType) || IsOffhand(ItemType) ||
(IsPotion(ItemType) && ItemDefinition.Name.Contains("Legendary")) || IsAccessory(ItemType))
{ {
var a = Attributes[GameAttribute.Requirement, 57]; var a = Attributes[GameAttribute.Requirement, 57];
var reqLevel = (definition.RequiredLevel % 10 != 0) ? definition.RequiredLevel - 1 : definition.RequiredLevel; var reqLevel = (definition.RequiredLevel % 10 != 0)
? definition.RequiredLevel - 1
: definition.RequiredLevel;
var level = Math.Max(AffixList.Any() ? AffixList.Select(a => a.ItemLevel).Max() : 0, reqLevel); var level = Math.Max(AffixList.Any() ? AffixList.Select(a => a.ItemLevel).Max() : 0, reqLevel);
Attributes[GameAttribute.Requirement, 57] = Math.Max(level - Attributes[GameAttribute.Item_Level_Requirement_Reduction], 0); Attributes[GameAttribute.Requirement, 57] =
Math.Max(level - Attributes[GameAttribute.Item_Level_Requirement_Reduction], 0);
a = Attributes[GameAttribute.Requirement, 57]; a = Attributes[GameAttribute.Requirement, 57];
} }
@ -382,7 +379,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
if (Attributes[GameAttribute.Requirement, 57] == 0) if (Attributes[GameAttribute.Requirement, 57] == 0)
Attributes[GameAttribute.Item_Level_Requirement_Override] = 1; Attributes[GameAttribute.Item_Level_Requirement_Override] = 1;
else else
Attributes[GameAttribute.Item_Level_Requirement_Override] = (int)Attributes[GameAttribute.Requirement, 57]; Attributes[GameAttribute.Item_Level_Requirement_Override] =
(int)Attributes[GameAttribute.Requirement, 57];
if (ItemDefinition.Name.ToLower().StartsWith("p71_ethereal")) if (ItemDefinition.Name.ToLower().StartsWith("p71_ethereal"))
{ {
@ -441,6 +439,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
if (Attributes[GameAttribute.Damage_Weapon_Delta, 0] == 0) if (Attributes[GameAttribute.Damage_Weapon_Delta, 0] == 0)
Attributes[GameAttribute.Damage_Weapon_Delta, 0] = 34; Attributes[GameAttribute.Damage_Weapon_Delta, 0] = 34;
} }
float scaleCapMin = 0f; float scaleCapMin = 0f;
float scaleCapDelta = 0f; float scaleCapDelta = 0f;
switch (definition.ItemTypesGBID) switch (definition.ItemTypesGBID)
@ -536,8 +535,10 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
float ratio = (float)Math.Pow(definition.ItemLevel, 2f) / 4900f; float ratio = (float)Math.Pow(definition.ItemLevel, 2f) / 4900f;
if (ratio < 0.01f) ratio = 0.01f; if (ratio < 0.01f) ratio = 0.01f;
if (ratio > 1f) ratio = 1f; if (ratio > 1f) ratio = 1f;
Attributes[GameAttribute.Damage_Weapon_Min, 0] += Math.Abs(scaleCapMin * ratio - Attributes[GameAttribute.Damage_Weapon_Min, 0]); Attributes[GameAttribute.Damage_Weapon_Min, 0] +=
Attributes[GameAttribute.Damage_Weapon_Delta, 0] += Math.Abs(scaleCapDelta * ratio - Attributes[GameAttribute.Damage_Weapon_Delta, 0]); Math.Abs(scaleCapMin * ratio - Attributes[GameAttribute.Damage_Weapon_Min, 0]);
Attributes[GameAttribute.Damage_Weapon_Delta, 0] +=
Math.Abs(scaleCapDelta * ratio - Attributes[GameAttribute.Damage_Weapon_Delta, 0]);
} }
} }
} }
@ -566,22 +567,31 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
if (Attributes[GameAttribute.Armor_Item] == 0) if (Attributes[GameAttribute.Armor_Item] == 0)
Attributes[GameAttribute.Armor_Item] = 30; Attributes[GameAttribute.Armor_Item] = 30;
if (Attributes[GameAttribute.Armor_Item] < 100) Attributes[GameAttribute.Armor_Item] += definition.ItemLevel * 6; if (Attributes[GameAttribute.Armor_Item] < 100)
else if (Attributes[GameAttribute.Armor_Item] < 200) Attributes[GameAttribute.Armor_Item] += definition.ItemLevel * 5; Attributes[GameAttribute.Armor_Item] += definition.ItemLevel * 6;
else if (Attributes[GameAttribute.Armor_Item] < 300) Attributes[GameAttribute.Armor_Item] += definition.ItemLevel * 4; else if (Attributes[GameAttribute.Armor_Item] < 200)
else if (Attributes[GameAttribute.Armor_Item] < 400) Attributes[GameAttribute.Armor_Item] += definition.ItemLevel * 3; Attributes[GameAttribute.Armor_Item] += definition.ItemLevel * 5;
else if (Attributes[GameAttribute.Armor_Item] < 500) Attributes[GameAttribute.Armor_Item] += definition.ItemLevel * 2; else if (Attributes[GameAttribute.Armor_Item] < 300)
else if (Attributes[GameAttribute.Armor_Item] < 600) Attributes[GameAttribute.Armor_Item] += definition.ItemLevel; Attributes[GameAttribute.Armor_Item] += definition.ItemLevel * 4;
else if (Attributes[GameAttribute.Armor_Item] < 400)
Attributes[GameAttribute.Armor_Item] += definition.ItemLevel * 3;
else if (Attributes[GameAttribute.Armor_Item] < 500)
Attributes[GameAttribute.Armor_Item] += definition.ItemLevel * 2;
else if (Attributes[GameAttribute.Armor_Item] < 600)
Attributes[GameAttribute.Armor_Item] += definition.ItemLevel;
if (definition.ItemTypesGBID == 332825721 || definition.ItemTypesGBID == 602099538) //Shield and CruShield if (definition.ItemTypesGBID == 332825721 ||
definition.ItemTypesGBID == 602099538) //Shield and CruShield
{ {
float scaleCapMin = 14000f; float scaleCapMin = 14000f;
float scaleCapDelta = 21000f - scaleCapMin; float scaleCapDelta = 21000f - scaleCapMin;
float ratio = (float)Math.Pow(definition.ItemLevel, 2f) / 4900f; float ratio = (float)Math.Pow(definition.ItemLevel, 2f) / 4900f;
if (ratio < 0.01f) ratio = 0.01f; if (ratio < 0.01f) ratio = 0.01f;
if (ratio > 1f) ratio = 1f; if (ratio > 1f) ratio = 1f;
Attributes[GameAttribute.Block_Amount_Item_Min] += Math.Abs(scaleCapMin * ratio - Attributes[GameAttribute.Block_Amount_Item_Min, 0]); Attributes[GameAttribute.Block_Amount_Item_Min] +=
Attributes[GameAttribute.Block_Amount_Item_Delta] += Math.Abs(scaleCapDelta * ratio - Attributes[GameAttribute.Block_Amount_Item_Delta, 0]); Math.Abs(scaleCapMin * ratio - Attributes[GameAttribute.Block_Amount_Item_Min, 0]);
Attributes[GameAttribute.Block_Amount_Item_Delta] += Math.Abs(scaleCapDelta * ratio -
Attributes[GameAttribute.Block_Amount_Item_Delta, 0]);
} }
} }
} }
@ -635,14 +645,17 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
{ {
Attributes[GameAttribute.Skill, definition.SNOSkill0] = 1; Attributes[GameAttribute.Skill, definition.SNOSkill0] = 1;
} }
if (definition.SNOSkill1 != -1) if (definition.SNOSkill1 != -1)
{ {
Attributes[GameAttribute.Skill, definition.SNOSkill1] = 1; Attributes[GameAttribute.Skill, definition.SNOSkill1] = 1;
} }
if (definition.SNOSkill2 != -1) if (definition.SNOSkill2 != -1)
{ {
Attributes[GameAttribute.Skill, definition.SNOSkill2] = 1; Attributes[GameAttribute.Skill, definition.SNOSkill2] = 1;
} }
if (definition.SNOSkill3 != -1) if (definition.SNOSkill3 != -1)
{ {
Attributes[GameAttribute.Skill, definition.SNOSkill3] = 1; Attributes[GameAttribute.Skill, definition.SNOSkill3] = 1;
@ -683,10 +696,12 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
{ {
return new VisualItem() return new VisualItem()
{ {
GbId = (Attributes[GameAttribute.TransmogGBID] == -1 ? GBHandle.GBID : Attributes[GameAttribute.TransmogGBID]), GbId = (Attributes[GameAttribute.TransmogGBID] == -1
? GBHandle.GBID
: Attributes[GameAttribute.TransmogGBID]),
DyeType = Attributes[GameAttribute.DyeType], DyeType = Attributes[GameAttribute.DyeType],
ItemEffectType = 0,//Mooege.Common.Helpers.Math.FastRandom.Instance.Next(1, 14), ItemEffectType = 0, //Mooege.Common.Helpers.Math.FastRandom.Instance.Next(1, 14),
EffectLevel = -1//Mooege.Common.Helpers.Math.FastRandom.Instance.Next(1, 30) EffectLevel = -1 //Mooege.Common.Helpers.Math.FastRandom.Instance.Next(1, 30)
}; };
} }
@ -694,7 +709,9 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
public D3.Hero.VisualItem GetVisualItem() public D3.Hero.VisualItem GetVisualItem()
{ {
var visualItem = D3.Hero.VisualItem.CreateBuilder() var visualItem = D3.Hero.VisualItem.CreateBuilder()
.SetGbid((Attributes[GameAttribute.TransmogGBID] == -1 ? GBHandle.GBID : Attributes[GameAttribute.TransmogGBID])) .SetGbid((Attributes[GameAttribute.TransmogGBID] == -1
? GBHandle.GBID
: Attributes[GameAttribute.TransmogGBID]))
.SetDyeType(Attributes[GameAttribute.DyeType]) .SetDyeType(Attributes[GameAttribute.DyeType])
.SetEffectLevel(0) .SetEffectLevel(0)
.SetItemEffectType(-1) .SetItemEffectType(-1)
@ -711,10 +728,12 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
{ {
price += affix.Price; price += affix.Price;
} }
return price; return price;
} }
#region Is* #region Is*
public static bool IsHealthGlobe(ItemTypeTable itemType) public static bool IsHealthGlobe(ItemTypeTable itemType)
{ {
return ItemGroup.IsSubType(itemType, "HealthGlyph"); return ItemGroup.IsSubType(itemType, "HealthGlyph");
@ -809,6 +828,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
{ {
return itemType.Name.Contains("Amulet"); return itemType.Name.Contains("Amulet");
} }
public static bool IsHandXbow(ItemTypeTable itemType) public static bool IsHandXbow(ItemTypeTable itemType)
{ {
return itemType.Name.Contains("HandXbow"); return itemType.Name.Contains("HandXbow");
@ -838,6 +858,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
{ {
return ItemGroup.Is2H(itemType); return ItemGroup.Is2H(itemType);
} }
#endregion #endregion
public void SetInventoryLocation(int equipmentSlot, int column, int row) public void SetInventoryLocation(int equipmentSlot, int column, int row)
@ -885,37 +906,66 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
} }
var Moneys = D3.Items.CurrencySavedData.CreateBuilder(); var Moneys = D3.Items.CurrencySavedData.CreateBuilder();
D3.Items.CurrencyData GoldData = D3.Items.CurrencyData.CreateBuilder().SetId(0).SetCount((long)player.Inventory.GetGoldAmount()).Build(); D3.Items.CurrencyData GoldData = D3.Items.CurrencyData.CreateBuilder().SetId(0)
D3.Items.CurrencyData BloodShardData = D3.Items.CurrencyData.CreateBuilder().SetId(1).SetCount(playerAcc.BloodShards).Build(); .SetCount((long)player.Inventory.GetGoldAmount()).Build();
D3.Items.CurrencyData PlatinumData = D3.Items.CurrencyData.CreateBuilder().SetId(2).SetCount(playerAcc.Platinum).Build(); D3.Items.CurrencyData BloodShardData =
D3.Items.CurrencyData.CreateBuilder().SetId(1).SetCount(playerAcc.BloodShards).Build();
D3.Items.CurrencyData PlatinumData =
D3.Items.CurrencyData.CreateBuilder().SetId(2).SetCount(playerAcc.Platinum).Build();
D3.Items.CurrencyData Craft1Data = D3.Items.CurrencyData.CreateBuilder().SetId(3).SetCount(playerAcc.CraftItem1).Build(); // Reusable Parts. D3.Items.CurrencyData Craft1Data =
D3.Items.CurrencyData Craft2Data = D3.Items.CurrencyData.CreateBuilder().SetId(4).SetCount(playerAcc.CraftItem2).Build(); // Arcanes Dust. D3.Items.CurrencyData.CreateBuilder().SetId(3).SetCount(playerAcc.CraftItem1)
D3.Items.CurrencyData Craft3Data = D3.Items.CurrencyData.CreateBuilder().SetId(5).SetCount(playerAcc.CraftItem3).Build(); // Veiled Crystal. .Build(); // Reusable Parts.
D3.Items.CurrencyData Craft4Data = D3.Items.CurrencyData.CreateBuilder().SetId(6).SetCount(playerAcc.CraftItem4).Build(); // Death's Breath. D3.Items.CurrencyData Craft2Data =
D3.Items.CurrencyData Craft5Data = D3.Items.CurrencyData.CreateBuilder().SetId(7).SetCount(playerAcc.CraftItem5).Build(); // Forgotten Soul. D3.Items.CurrencyData.CreateBuilder().SetId(4).SetCount(playerAcc.CraftItem2).Build(); // Arcanes Dust.
D3.Items.CurrencyData Craft3Data =
D3.Items.CurrencyData.CreateBuilder().SetId(5).SetCount(playerAcc.CraftItem3)
.Build(); // Veiled Crystal.
D3.Items.CurrencyData Craft4Data =
D3.Items.CurrencyData.CreateBuilder().SetId(6).SetCount(playerAcc.CraftItem4)
.Build(); // Death's Breath.
D3.Items.CurrencyData Craft5Data =
D3.Items.CurrencyData.CreateBuilder().SetId(7).SetCount(playerAcc.CraftItem5)
.Build(); // Forgotten Soul.
D3.Items.CurrencyData Horadric1Data = D3.Items.CurrencyData.CreateBuilder().SetId(8).SetCount(playerAcc.HoradricA1Res).Build(); // Khanduran Rune Bounty itens Act I. D3.Items.CurrencyData Horadric1Data = D3.Items.CurrencyData.CreateBuilder().SetId(8)
D3.Items.CurrencyData Horadric2Data = D3.Items.CurrencyData.CreateBuilder().SetId(9).SetCount(playerAcc.HoradricA2Res).Build(); // Caldeum Nightshade Bounty itens Act II. .SetCount(playerAcc.HoradricA1Res).Build(); // Khanduran Rune Bounty itens Act I.
D3.Items.CurrencyData Horadric3Data = D3.Items.CurrencyData.CreateBuilder().SetId(10).SetCount(playerAcc.HoradricA3Res).Build(); // Arreat War Tapestry Bounty itens Act III. D3.Items.CurrencyData Horadric2Data = D3.Items.CurrencyData.CreateBuilder().SetId(9)
D3.Items.CurrencyData Horadric4Data = D3.Items.CurrencyData.CreateBuilder().SetId(11).SetCount(playerAcc.HoradricA4Res).Build(); // Copputed Angel Flesh Bounty itens Act IV. .SetCount(playerAcc.HoradricA2Res).Build(); // Caldeum Nightshade Bounty itens Act II.
D3.Items.CurrencyData Horadric5Data = D3.Items.CurrencyData.CreateBuilder().SetId(12).SetCount(playerAcc.HoradricA5Res).Build(); // Westmarch Holy Water Bounty itens Act V. D3.Items.CurrencyData Horadric3Data = D3.Items.CurrencyData.CreateBuilder().SetId(10)
.SetCount(playerAcc.HoradricA3Res).Build(); // Arreat War Tapestry Bounty itens Act III.
D3.Items.CurrencyData Horadric4Data = D3.Items.CurrencyData.CreateBuilder().SetId(11)
.SetCount(playerAcc.HoradricA4Res).Build(); // Copputed Angel Flesh Bounty itens Act IV.
D3.Items.CurrencyData Horadric5Data = D3.Items.CurrencyData.CreateBuilder().SetId(12)
.SetCount(playerAcc.HoradricA5Res).Build(); // Westmarch Holy Water Bounty itens Act V.
D3.Items.CurrencyData Craft8Data = D3.Items.CurrencyData.CreateBuilder().SetId(13).SetCount(playerAcc.HeartofFright).Build(); // Heart of Fright. D3.Items.CurrencyData Craft8Data = D3.Items.CurrencyData.CreateBuilder().SetId(13)
D3.Items.CurrencyData Craft9Data = D3.Items.CurrencyData.CreateBuilder().SetId(14).SetCount(playerAcc.VialofPutridness).Build(); // Idol of Terror. .SetCount(playerAcc.HeartofFright).Build(); // Heart of Fright.
D3.Items.CurrencyData Craft10Data = D3.Items.CurrencyData.CreateBuilder().SetId(15).SetCount(playerAcc.IdolofTerror).Build(); // Vail of Putridiness. D3.Items.CurrencyData Craft9Data = D3.Items.CurrencyData.CreateBuilder().SetId(14)
D3.Items.CurrencyData Craft11Data = D3.Items.CurrencyData.CreateBuilder().SetId(16).SetCount(playerAcc.LeorikKey).Build(); // Leorik Regret. .SetCount(playerAcc.VialofPutridness).Build(); // Idol of Terror.
D3.Items.CurrencyData Craft10Data = D3.Items.CurrencyData.CreateBuilder().SetId(15)
.SetCount(playerAcc.IdolofTerror).Build(); // Vail of Putridiness.
D3.Items.CurrencyData Craft11Data =
D3.Items.CurrencyData.CreateBuilder().SetId(16).SetCount(playerAcc.LeorikKey).Build(); // Leorik Regret.
D3.Items.CurrencyData Craft7Data = D3.Items.CurrencyData.CreateBuilder().SetId(20).SetCount(playerAcc.BigPortalKey).Build(); // KeyStone Greater Rift. D3.Items.CurrencyData Craft7Data = D3.Items.CurrencyData.CreateBuilder().SetId(20)
.SetCount(playerAcc.BigPortalKey).Build(); // KeyStone Greater Rift.
object[] consumables = {GoldData, BloodShardData, PlatinumData, Craft1Data, Craft2Data, Craft3Data, Craft4Data, Craft5Data, Craft7Data, Horadric1Data, Horadric2Data, Horadric3Data, Horadric4Data, Horadric5Data, Craft8Data, Craft9Data, Craft10Data, Craft11Data}; object[] consumables =
{
GoldData, BloodShardData, PlatinumData, Craft1Data, Craft2Data, Craft3Data, Craft4Data, Craft5Data,
Craft7Data, Horadric1Data, Horadric2Data, Horadric3Data, Horadric4Data, Horadric5Data, Craft8Data,
Craft9Data, Craft10Data, Craft11Data
};
foreach (object consumable in consumables) foreach (object consumable in consumables)
{ {
Moneys.AddCurrency(consumable); Moneys.AddCurrency(consumable);
} }
player.InGameClient.SendMessage(new MessageSystem.Message.Definitions.Base.GenericBlobMessage(Opcodes.CurrencyDataFull) { Data = Moneys.Build().ToByteArray() }); player.InGameClient.SendMessage(
new MessageSystem.Message.Definitions.Base.GenericBlobMessage(Opcodes.CurrencyDataFull)
{ Data = Moneys.Build().ToByteArray() });
} }
@ -951,6 +1001,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
else else
break; break;
} }
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
{ {
if (ItemDefinition.TransmogsToGrant[i] != -1) if (ItemDefinition.TransmogsToGrant[i] != -1)
@ -958,6 +1009,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
else else
break; break;
} }
if (GBHandle.GBID == 1549850924) //Arma Haereticorum additional transmog if (GBHandle.GBID == 1549850924) //Arma Haereticorum additional transmog
{ {
player.UnlockTransmog(974107120); player.UnlockTransmog(974107120);
@ -971,6 +1023,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
UpdateStackCount(--Attributes[GameAttribute.ItemStackQuantityLo]); // Just remove one UpdateStackCount(--Attributes[GameAttribute.ItemStackQuantityLo]); // Just remove one
Attributes.SendChangedMessage(player.InGameClient); Attributes.SendChangedMessage(player.InGameClient);
} }
return; return;
} }
@ -981,42 +1034,80 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
int @base = 0; int @base = 0;
switch (player.Toon.Class) switch (player.Toon.Class)
{ {
case LoginServer.Toons.ToonClass.Crusader: @base = 2; break; case LoginServer.Toons.ToonClass.Crusader:
case LoginServer.Toons.ToonClass.DemonHunter: @base = 4; break; @base = 2;
case LoginServer.Toons.ToonClass.Monk: @base = 6; break; break;
case LoginServer.Toons.ToonClass.Necromancer: @base = 8; break; case LoginServer.Toons.ToonClass.DemonHunter:
case LoginServer.Toons.ToonClass.WitchDoctor: @base = 10; break; @base = 4;
case LoginServer.Toons.ToonClass.Wizard: @base = 12; break; break;
case LoginServer.Toons.ToonClass.Monk:
@base = 6;
break;
case LoginServer.Toons.ToonClass.Necromancer:
@base = 8;
break;
case LoginServer.Toons.ToonClass.WitchDoctor:
@base = 10;
break;
case LoginServer.Toons.ToonClass.Wizard:
@base = 12;
break;
} //0 - Barbarian, 2 - Crusader, 4 - Hunter, 6 - Monk, 8 - Necromancer, 10 - Sorcerer, 12 - Wizard } //0 - Barbarian, 2 - Crusader, 4 - Hunter, 6 - Monk, 8 - Necromancer, 10 - Sorcerer, 12 - Wizard
string it = ""; string it = "";
#region Balance calculation #region Balance calculation
var moneys = D3.Items.CurrencySavedData.CreateBuilder(); var moneys = D3.Items.CurrencySavedData.CreateBuilder();
var playerAcc = player.InGameClient.BnetClient.Account.GameAccount; var playerAcc = player.InGameClient.BnetClient.Account.GameAccount;
D3.Items.CurrencyData goldData = D3.Items.CurrencyData.CreateBuilder().SetId(0).SetCount((long)player.Inventory.GetGoldAmount()).Build(); D3.Items.CurrencyData goldData = D3.Items.CurrencyData.CreateBuilder().SetId(0)
D3.Items.CurrencyData bloodShardData = D3.Items.CurrencyData.CreateBuilder().SetId(1).SetCount(playerAcc.BloodShards).Build(); .SetCount((long)player.Inventory.GetGoldAmount()).Build();
D3.Items.CurrencyData platinumData = D3.Items.CurrencyData.CreateBuilder().SetId(2).SetCount(playerAcc.Platinum).Build(); D3.Items.CurrencyData bloodShardData = D3.Items.CurrencyData.CreateBuilder().SetId(1)
.SetCount(playerAcc.BloodShards).Build();
D3.Items.CurrencyData platinumData =
D3.Items.CurrencyData.CreateBuilder().SetId(2).SetCount(playerAcc.Platinum).Build();
D3.Items.CurrencyData craft1Data = D3.Items.CurrencyData.CreateBuilder().SetId(3).SetCount(playerAcc.CraftItem1).Build(); // Reusable Parts. D3.Items.CurrencyData craft1Data = D3.Items.CurrencyData.CreateBuilder().SetId(3)
D3.Items.CurrencyData craft2Data = D3.Items.CurrencyData.CreateBuilder().SetId(4).SetCount(playerAcc.CraftItem2).Build(); // Arcanes Dust. .SetCount(playerAcc.CraftItem1).Build(); // Reusable Parts.
D3.Items.CurrencyData craft3Data = D3.Items.CurrencyData.CreateBuilder().SetId(5).SetCount(playerAcc.CraftItem3).Build(); // Veiled Crystal. D3.Items.CurrencyData craft2Data = D3.Items.CurrencyData.CreateBuilder().SetId(4)
D3.Items.CurrencyData craft4Data = D3.Items.CurrencyData.CreateBuilder().SetId(6).SetCount(playerAcc.CraftItem4).Build(); // Death's Breath. .SetCount(playerAcc.CraftItem2).Build(); // Arcanes Dust.
D3.Items.CurrencyData craft5Data = D3.Items.CurrencyData.CreateBuilder().SetId(7).SetCount(playerAcc.CraftItem5).Build(); // Forgotten Soul. D3.Items.CurrencyData craft3Data = D3.Items.CurrencyData.CreateBuilder().SetId(5)
.SetCount(playerAcc.CraftItem3).Build(); // Veiled Crystal.
D3.Items.CurrencyData craft4Data = D3.Items.CurrencyData.CreateBuilder().SetId(6)
.SetCount(playerAcc.CraftItem4).Build(); // Death's Breath.
D3.Items.CurrencyData craft5Data = D3.Items.CurrencyData.CreateBuilder().SetId(7)
.SetCount(playerAcc.CraftItem5).Build(); // Forgotten Soul.
D3.Items.CurrencyData horadric1Data = D3.Items.CurrencyData.CreateBuilder().SetId(8).SetCount(playerAcc.HoradricA1Res).Build(); // Khanduran Rune Bounty itens Act I. D3.Items.CurrencyData horadric1Data = D3.Items.CurrencyData.CreateBuilder().SetId(8)
D3.Items.CurrencyData horadric2Data = D3.Items.CurrencyData.CreateBuilder().SetId(9).SetCount(playerAcc.HoradricA2Res).Build(); // Caldeum Nightshade Bounty itens Act II. .SetCount(playerAcc.HoradricA1Res).Build(); // Khanduran Rune Bounty itens Act I.
D3.Items.CurrencyData horadric3Data = D3.Items.CurrencyData.CreateBuilder().SetId(10).SetCount(playerAcc.HoradricA3Res).Build(); // Arreat War Tapestry Bounty itens Act III. D3.Items.CurrencyData horadric2Data = D3.Items.CurrencyData.CreateBuilder().SetId(9)
D3.Items.CurrencyData horadric4Data = D3.Items.CurrencyData.CreateBuilder().SetId(11).SetCount(playerAcc.HoradricA4Res).Build(); // Copputed Angel Flesh Bounty itens Act IV. .SetCount(playerAcc.HoradricA2Res).Build(); // Caldeum Nightshade Bounty itens Act II.
D3.Items.CurrencyData horadric5Data = D3.Items.CurrencyData.CreateBuilder().SetId(12).SetCount(playerAcc.HoradricA5Res).Build(); // Westmarch Holy Water Bounty itens Act V. D3.Items.CurrencyData horadric3Data = D3.Items.CurrencyData.CreateBuilder().SetId(10)
.SetCount(playerAcc.HoradricA3Res).Build(); // Arreat War Tapestry Bounty itens Act III.
D3.Items.CurrencyData horadric4Data = D3.Items.CurrencyData.CreateBuilder().SetId(11)
.SetCount(playerAcc.HoradricA4Res).Build(); // Copputed Angel Flesh Bounty itens Act IV.
D3.Items.CurrencyData horadric5Data = D3.Items.CurrencyData.CreateBuilder().SetId(12)
.SetCount(playerAcc.HoradricA5Res).Build(); // Westmarch Holy Water Bounty itens Act V.
D3.Items.CurrencyData craft8Data = D3.Items.CurrencyData.CreateBuilder().SetId(13).SetCount(playerAcc.HeartofFright).Build(); // Heart of Fright. D3.Items.CurrencyData craft8Data = D3.Items.CurrencyData.CreateBuilder().SetId(13)
D3.Items.CurrencyData craft9Data = D3.Items.CurrencyData.CreateBuilder().SetId(14).SetCount(playerAcc.VialofPutridness).Build(); // Idol of Terror. .SetCount(playerAcc.HeartofFright).Build(); // Heart of Fright.
D3.Items.CurrencyData craft10Data = D3.Items.CurrencyData.CreateBuilder().SetId(15).SetCount(playerAcc.IdolofTerror).Build(); // Vail of Putridiness. D3.Items.CurrencyData craft9Data = D3.Items.CurrencyData.CreateBuilder().SetId(14)
D3.Items.CurrencyData craft11Data = D3.Items.CurrencyData.CreateBuilder().SetId(16).SetCount(playerAcc.LeorikKey).Build(); // Leorik Regret. .SetCount(playerAcc.VialofPutridness).Build(); // Idol of Terror.
D3.Items.CurrencyData craft10Data = D3.Items.CurrencyData.CreateBuilder().SetId(15)
.SetCount(playerAcc.IdolofTerror).Build(); // Vail of Putridiness.
D3.Items.CurrencyData craft11Data = D3.Items.CurrencyData.CreateBuilder().SetId(16)
.SetCount(playerAcc.LeorikKey).Build(); // Leorik Regret.
D3.Items.CurrencyData craft7Data = D3.Items.CurrencyData.CreateBuilder().SetId(20).SetCount(playerAcc.BigPortalKey).Build(); // KeyStone Greater Rift. D3.Items.CurrencyData craft7Data = D3.Items.CurrencyData.CreateBuilder().SetId(20)
.SetCount(playerAcc.BigPortalKey).Build(); // KeyStone Greater Rift.
object[] consumables = {goldData, bloodShardData, platinumData, craft1Data, craft2Data, craft3Data, craft4Data, craft5Data, craft7Data, horadric1Data, horadric2Data, horadric3Data, horadric4Data, horadric5Data, craft8Data, craft9Data, craft10Data, craft11Data}; object[] consumables =
{
goldData, bloodShardData, platinumData, craft1Data, craft2Data, craft3Data, craft4Data, craft5Data,
craft7Data, horadric1Data, horadric2Data, horadric3Data, horadric4Data, horadric5Data, craft8Data,
craft9Data, craft10Data, craft11Data
};
foreach (object consumable in consumables) foreach (object consumable in consumables)
{ {
@ -1024,54 +1115,85 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
} }
#endregion #endregion
switch (GBHandle.GBID) switch (GBHandle.GBID)
{ {
#region The Gift of Horadric #region The Gift of Horadric
case -1249067449: case -1249067449:
items = new string[] { "Unique_Helm_Set_15_x1", "Unique_Gloves_Set_15_x1", items = new string[]
{
"Unique_Helm_Set_15_x1", "Unique_Gloves_Set_15_x1",
"Unique_Helm_Set_12_x1", "Unique_Gloves_Set_12_x1", "Unique_Helm_Set_12_x1", "Unique_Gloves_Set_12_x1",
"Unique_Helm_Set_14_x1", "Unique_Gloves_Set_14_x1", "Unique_Helm_Set_14_x1", "Unique_Gloves_Set_14_x1",
"Unique_Helm_Set_11_x1", "Unique_Gloves_Set_11_x1", "Unique_Helm_Set_11_x1", "Unique_Gloves_Set_11_x1",
"P6_Necro_Set_3_Helm", "P6_Necro_Set_3_Gloves", "P6_Necro_Set_3_Helm", "P6_Necro_Set_3_Gloves",
"Unique_Helm_Set_09_x1", "Unique_Gloves_Set_09_x1", "Unique_Helm_Set_09_x1", "Unique_Gloves_Set_09_x1",
"Unique_Helm_Set_06_x1", "Unique_Gloves_Set_06_x1"}; "Unique_Helm_Set_06_x1", "Unique_Gloves_Set_06_x1"
};
switch (player.Toon.Class) switch (player.Toon.Class)
{ {
case LoginServer.Toons.ToonClass.Crusader: @base = 2; break; case LoginServer.Toons.ToonClass.Crusader:
case LoginServer.Toons.ToonClass.DemonHunter: @base = 4; break; @base = 2;
case LoginServer.Toons.ToonClass.Monk: @base = 6; break; break;
case LoginServer.Toons.ToonClass.Necromancer: @base = 8; break; case LoginServer.Toons.ToonClass.DemonHunter:
case LoginServer.Toons.ToonClass.WitchDoctor: @base = 10; break; @base = 4;
case LoginServer.Toons.ToonClass.Wizard: @base = 12; break; break;
case LoginServer.Toons.ToonClass.Monk:
@base = 6;
break;
case LoginServer.Toons.ToonClass.Necromancer:
@base = 8;
break;
case LoginServer.Toons.ToonClass.WitchDoctor:
@base = 10;
break;
case LoginServer.Toons.ToonClass.Wizard:
@base = 12;
break;
} }
it = items[RandomHelper.Next(@base, @base+1)]; player.Inventory.PickUp(ItemGenerator.Cook(player, it));
it = items[RandomHelper.Next(@base, @base + 1)];
player.Inventory.PickUp(ItemGenerator.Cook(player, it));
break; break;
case -1249067448: case -1249067448:
items = new string[] { "Unique_Shoulder_Set_15_x1", "Unique_Boots_Set_15_x1", items = new string[]
{
"Unique_Shoulder_Set_15_x1", "Unique_Boots_Set_15_x1",
"Unique_Shoulder_Set_12_x1", "Unique_Boots_Set_12_x1", "Unique_Shoulder_Set_12_x1", "Unique_Boots_Set_12_x1",
"Unique_Shoulder_Set_14_x1", "Unique_Boots_Set_14_x1", "Unique_Shoulder_Set_14_x1", "Unique_Boots_Set_14_x1",
"Unique_Shoulder_Set_11_x1", "Unique_Boots_Set_11_x1", "Unique_Shoulder_Set_11_x1", "Unique_Boots_Set_11_x1",
"P6_Necro_Set_3_Shoulders", "P6_Necro_Set_3_Boots", "P6_Necro_Set_3_Shoulders", "P6_Necro_Set_3_Boots",
"Unique_Shoulder_Set_09_x1", "Unique_Boots_Set_09_x1", "Unique_Shoulder_Set_09_x1", "Unique_Boots_Set_09_x1",
"Unique_Shoulder_Set_06_x1", "Unique_Boots_Set_06_x1"}; "Unique_Shoulder_Set_06_x1", "Unique_Boots_Set_06_x1"
it = items[RandomHelper.Next(@base, @base + 1)]; player.Inventory.PickUp(ItemGenerator.Cook(player, it)); };
it = items[RandomHelper.Next(@base, @base + 1)];
player.Inventory.PickUp(ItemGenerator.Cook(player, it));
break; break;
case -1249067447: case -1249067447:
items = new string[] { "Unique_Chest_Set_15_x1", "Unique_Pants_Set_15_x1", items = new string[]
{
"Unique_Chest_Set_15_x1", "Unique_Pants_Set_15_x1",
"Unique_Chest_Set_12_x1", "Unique_Pants_Set_12_x1", "Unique_Chest_Set_12_x1", "Unique_Pants_Set_12_x1",
"Unique_Chest_Set_14_x1", "Unique_Pants_Set_14_x1", "Unique_Chest_Set_14_x1", "Unique_Pants_Set_14_x1",
"Unique_Chest_Set_11_x1", "Unique_Pants_Set_11_x1", "Unique_Chest_Set_11_x1", "Unique_Pants_Set_11_x1",
"P6_Necro_Set_3_Chest", "P6_Necro_Set_3_Pants", "P6_Necro_Set_3_Chest", "P6_Necro_Set_3_Pants",
"Unique_Chest_Set_09_x1", "Unique_Pants_Set_09_x1", "Unique_Chest_Set_09_x1", "Unique_Pants_Set_09_x1",
"Unique_Chest_Set_06_x1", "Unique_Pants_Set_06_x1"}; "Unique_Chest_Set_06_x1", "Unique_Pants_Set_06_x1"
it = items[RandomHelper.Next(@base, @base + 1)]; player.Inventory.PickUp(ItemGenerator.Cook(player, it)); };
it = items[RandomHelper.Next(@base, @base + 1)];
player.Inventory.PickUp(ItemGenerator.Cook(player, it));
break; break;
#endregion #endregion
#region The Treasure of the Khoradrim #region The Treasure of the Khoradrim
case -1575654862: // The Treasure 1 Акта case -1575654862: // The Treasure 1 Акта
playerAcc.HoradricA1Res += RandomHelper.Next(1, 5); playerAcc.HoradricA1Res += RandomHelper.Next(1, 5);
playerAcc.CraftItem4 += RandomHelper.Next(2, 4); playerAcc.CraftItem4 += RandomHelper.Next(2, 4);
horadric1Data = D3.Items.CurrencyData.CreateBuilder().SetId(8).SetCount(playerAcc.HoradricA1Res).Build(); horadric1Data = D3.Items.CurrencyData.CreateBuilder().SetId(8).SetCount(playerAcc.HoradricA1Res)
.Build();
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8));
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8));
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(5, 9)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(5, 9));
@ -1082,7 +1204,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
case -1575654861: // The Treasure 2 Акта case -1575654861: // The Treasure 2 Акта
playerAcc.HoradricA2Res += RandomHelper.Next(1, 5); playerAcc.HoradricA2Res += RandomHelper.Next(1, 5);
playerAcc.CraftItem4 += RandomHelper.Next(2, 4); playerAcc.CraftItem4 += RandomHelper.Next(2, 4);
horadric2Data = D3.Items.CurrencyData.CreateBuilder().SetId(9).SetCount(playerAcc.HoradricA2Res).Build(); horadric2Data = D3.Items.CurrencyData.CreateBuilder().SetId(9).SetCount(playerAcc.HoradricA2Res)
.Build();
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8));
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8));
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(5, 9)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(5, 9));
@ -1093,7 +1216,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
case -1575654860: // The Treasure 3 Акта case -1575654860: // The Treasure 3 Акта
playerAcc.HoradricA3Res += RandomHelper.Next(1, 5); playerAcc.HoradricA3Res += RandomHelper.Next(1, 5);
playerAcc.CraftItem4 += RandomHelper.Next(2, 4); playerAcc.CraftItem4 += RandomHelper.Next(2, 4);
horadric3Data = D3.Items.CurrencyData.CreateBuilder().SetId(10).SetCount(playerAcc.HoradricA3Res).Build(); horadric3Data = D3.Items.CurrencyData.CreateBuilder().SetId(10)
.SetCount(playerAcc.HoradricA3Res).Build();
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8));
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8));
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(5, 9)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(5, 9));
@ -1104,7 +1228,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
case -1575654859: // The Treasure 4 Акта case -1575654859: // The Treasure 4 Акта
playerAcc.HoradricA4Res += RandomHelper.Next(1, 5); playerAcc.HoradricA4Res += RandomHelper.Next(1, 5);
playerAcc.CraftItem4 += RandomHelper.Next(2, 4); playerAcc.CraftItem4 += RandomHelper.Next(2, 4);
horadric4Data = D3.Items.CurrencyData.CreateBuilder().SetId(11).SetCount(playerAcc.HoradricA4Res).Build(); horadric4Data = D3.Items.CurrencyData.CreateBuilder().SetId(11)
.SetCount(playerAcc.HoradricA4Res).Build();
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8));
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8));
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(5, 9)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(5, 9));
@ -1115,7 +1240,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
case -1575654858: // The Treasure 5 Акта case -1575654858: // The Treasure 5 Акта
playerAcc.HoradricA5Res += RandomHelper.Next(1, 5); playerAcc.HoradricA5Res += RandomHelper.Next(1, 5);
playerAcc.CraftItem4 += RandomHelper.Next(2, 4); playerAcc.CraftItem4 += RandomHelper.Next(2, 4);
horadric5Data = D3.Items.CurrencyData.CreateBuilder().SetId(12).SetCount(playerAcc.HoradricA5Res).Build(); horadric5Data = D3.Items.CurrencyData.CreateBuilder().SetId(12)
.SetCount(playerAcc.HoradricA5Res).Build();
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8));
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(3, 8));
player.World.SpawnRandomEquip(player, player, RandomHelper.Next(5, 9)); player.World.SpawnRandomEquip(player, player, RandomHelper.Next(5, 9));
@ -1123,19 +1249,25 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
player.World.SpawnGold(player, player, 5000); player.World.SpawnGold(player, player, 5000);
player.World.SpawnBloodShards(player, player, RandomHelper.Next(10, 25)); player.World.SpawnBloodShards(player, player, RandomHelper.Next(10, 25));
break; break;
#endregion #endregion
default: default:
Logger.Warn("This treasure bag - not implemented"); break; Logger.Warn("This treasure bag - not implemented");
break;
} }
craft4Data = D3.Items.CurrencyData.CreateBuilder().SetId(6).SetCount(playerAcc.CraftItem4).Build(); craft4Data = D3.Items.CurrencyData.CreateBuilder().SetId(6).SetCount(playerAcc.CraftItem4).Build();
object[] horadricBoxes = {horadric1Data, horadric2Data, horadric3Data, horadric4Data, horadric5Data}; object[] horadricBoxes = { horadric1Data, horadric2Data, horadric3Data, horadric4Data, horadric5Data };
foreach (object horadricBoxe in horadricBoxes) foreach (object horadricBoxe in horadricBoxes)
{ {
moneys.AddCurrency(horadricBoxe); moneys.AddCurrency(horadricBoxe);
} }
player.InGameClient.SendMessage(new MessageSystem.Message.Definitions.Base.GenericBlobMessage(Opcodes.CurrencyDataFull) { Data = moneys.Build().ToByteArray() }); player.InGameClient.SendMessage(
new MessageSystem.Message.Definitions.Base.GenericBlobMessage(Opcodes.CurrencyDataFull)
{ Data = moneys.Build().ToByteArray() });
player.Inventory.DestroyInventoryItem(this); player.Inventory.DestroyInventoryItem(this);
return; return;
@ -1184,7 +1316,9 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
player.GrantAchievement(74987243307154); player.GrantAchievement(74987243307154);
var colors = new List<int>(player.Inventory.GetEquippedItems().Where(i => i.Attributes[GameAttribute.DyeType] > 0).Select(i => i.Attributes[GameAttribute.DyeType])); var colors = new List<int>(player.Inventory.GetEquippedItems()
.Where(i => i.Attributes[GameAttribute.DyeType] > 0)
.Select(i => i.Attributes[GameAttribute.DyeType]));
if (colors.Count >= 6) if (colors.Count >= 6)
{ {
if (new HashSet<int>(colors).Count == 1) if (new HashSet<int>(colors).Count == 1)
@ -1259,6 +1393,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
UpdateStackCount(--Attributes[GameAttribute.ItemStackQuantityLo]); // Just remove one UpdateStackCount(--Attributes[GameAttribute.ItemStackQuantityLo]); // Just remove one
Attributes.SendChangedMessage(player.InGameClient); Attributes.SendChangedMessage(player.InGameClient);
} }
return; return;
} }
@ -1344,7 +1479,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
public override bool Unreveal(Player player) public override bool Unreveal(Player player)
{ {
if (CurrentState == ItemState.PickingUp)// && player == Owner) if (CurrentState == ItemState.PickingUp) // && player == Owner)
{ {
return false; return false;
} }

View File

@ -46,28 +46,32 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
{ {
public static class ItemGenerator public static class ItemGenerator
{ {
public static readonly Logger Logger = LogManager.CreateLogger("D3Core"); public static readonly Logger Logger = LogManager.CreateLogger(nameof(ItemGenerator));
public static readonly ConcurrentDictionary<int, ItemTable> Items = new ConcurrentDictionary<int, ItemTable>(); public static readonly ConcurrentDictionary<int, ItemTable> Items = new();
public static readonly ConcurrentDictionary<int, ItemTable> AllowedItems = new ConcurrentDictionary<int, ItemTable>();
public static readonly ConcurrentDictionary<int, ItemTable> AllowedUniqueItems = new ConcurrentDictionary<int, ItemTable>(); public static readonly ConcurrentDictionary<int, ItemTable> AllowedItems = new();
private static readonly ConcurrentDictionary<int, RecipeTable> Recipes = new ConcurrentDictionary<int, RecipeTable>();
private static readonly ConcurrentDictionary<int, ItemTable> Lore = new ConcurrentDictionary<int, ItemTable>(); public static readonly ConcurrentDictionary<int, ItemTable> AllowedUniqueItems = new();
private static readonly List<SocketedEffectTable> GemEffects = new List<SocketedEffectTable>();
private static readonly List<ParagonBonusesTable> ParagonBonuses = new List<ParagonBonusesTable>(); private static readonly ConcurrentDictionary<int, RecipeTable> Recipes = new();
private static readonly List<SetItemBonusTable> ItemSetsEffects = new List<SetItemBonusTable>();
private static readonly ConcurrentDictionary<int, Type> GBIDHandlers = new ConcurrentDictionary<int, Type>(); private static readonly ConcurrentDictionary<int, ItemTable> Lore = new();
private static readonly ConcurrentDictionary<int, Type> TypeHandlers = new ConcurrentDictionary<int, Type>(); private static readonly List<SocketedEffectTable> GemEffects = new();
private static readonly HashSet<int> AllowedItemTypes = new HashSet<int>(); private static readonly List<ParagonBonusesTable> ParagonBonuses = new();
private static readonly List<int> CraftOnlyItems = new List<int>(); private static readonly List<SetItemBonusTable> ItemSetsEffects = new();
private static readonly ConcurrentDictionary<int, Type> GBIDHandlers = new();
private static readonly ConcurrentDictionary<int, Type> TypeHandlers = new();
private static readonly HashSet<int> AllowedItemTypes = new();
private static readonly List<int> CraftOnlyItems = new();
public static int TotalItems public static int TotalItems
{ {
get { return Items.Count; } get { return Items.Count; }
} }
public static List<int> Tutorials = new List<int>(); public static List<int> Tutorials = new();
public static Dictionary<int, Quest> Bounties = new Dictionary<int, Quest>(); public static Dictionary<int, Quest> Bounties = new();
static ItemGenerator() static ItemGenerator()
{ {
@ -103,6 +107,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
} }
#region loading generator #region loading generator
private static void LoadBounties() private static void LoadBounties()
{ {
foreach (var asset in MPQStorage.Data.Assets[SNOGroup.Quest].Values) foreach (var asset in MPQStorage.Data.Assets[SNOGroup.Quest].Values)
@ -123,14 +128,23 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
if (asset.Name.Contains("_A5_")) if (asset.Name.Contains("_A5_"))
data.BountyData0.ActData = BountyData.ActT.A5; data.BountyData0.ActData = BountyData.ActT.A5;
} }
//fixes for bugged bounties //fixes for bugged bounties
if (data.BountyData0.Type != BountyData.BountyType.CompleteEvent && data.QuestSteps.SelectMany(s => s.StepObjectiveSets).SelectMany(s => s.StepObjectives).Any(o => o.ObjectiveType == QuestStepObjectiveType.CompleteQuest)) if (data.BountyData0.Type != BountyData.BountyType.CompleteEvent && data.QuestSteps
.SelectMany(s => s.StepObjectiveSets).SelectMany(s => s.StepObjectives).Any(o =>
o.ObjectiveType == QuestStepObjectiveType.CompleteQuest))
data.BountyData0.Type = BountyData.BountyType.CompleteEvent; data.BountyData0.Type = BountyData.BountyType.CompleteEvent;
if (data.BountyData0.Type == BountyData.BountyType.KillUnique && data.QuestSteps.SelectMany(s => s.StepObjectiveSets).SelectMany(s => s.StepObjectives).Any(o => o.ObjectiveType == QuestStepObjectiveType.KillAll)) if (data.BountyData0.Type == BountyData.BountyType.KillUnique && data.QuestSteps
.SelectMany(s => s.StepObjectiveSets).SelectMany(s => s.StepObjectives)
.Any(o => o.ObjectiveType == QuestStepObjectiveType.KillAll))
data.BountyData0.Type = BountyData.BountyType.ClearDungeon; data.BountyData0.Type = BountyData.BountyType.ClearDungeon;
if (data.BountyData0.Type == BountyData.BountyType.KillUnique && !data.QuestSteps.SelectMany(s => s.StepObjectiveSets).SelectMany(s => s.StepObjectives).Any(o => o.ObjectiveType == QuestStepObjectiveType.KillAny)) if (data.BountyData0.Type == BountyData.BountyType.KillUnique && !data.QuestSteps
.SelectMany(s => s.StepObjectiveSets).SelectMany(s => s.StepObjectives)
.Any(o => o.ObjectiveType == QuestStepObjectiveType.KillAny))
continue; continue;
if (data.BountyData0.Type == BountyData.BountyType.KillUnique && data.QuestSteps.SelectMany(s => s.StepObjectiveSets).SelectMany(s => s.StepObjectives).Where(o => o.ObjectiveType == QuestStepObjectiveType.KillMonster).Count() > 1) if (data.BountyData0.Type == BountyData.BountyType.KillUnique && data.QuestSteps
.SelectMany(s => s.StepObjectiveSets).SelectMany(s => s.StepObjectives)
.Where(o => o.ObjectiveType == QuestStepObjectiveType.KillMonster).Count() > 1)
continue; continue;
Bounties.Add(data.Header.SNOId, data); Bounties.Add(data.Header.SNOId, data);
@ -153,7 +167,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
} }
} }
var typeAttributes = (HandledTypeAttribute[])type.GetCustomAttributes(typeof(HandledTypeAttribute), true); var typeAttributes =
(HandledTypeAttribute[])type.GetCustomAttributes(typeof(HandledTypeAttribute), true);
if (typeAttributes.Length != 0) if (typeAttributes.Length != 0)
{ {
foreach (var typeName in typeAttributes.First().Types) foreach (var typeName in typeAttributes.First().Types)
@ -181,11 +196,13 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
ObsoleteItems.Add(itemDefinition.Hash); ObsoleteItems.Add(itemDefinition.Hash);
//Logger.Debug("flagged as obsolete _104: {0}, {1}", itemDefinition.Name, itemDefinition.Hash); //Logger.Debug("flagged as obsolete _104: {0}, {1}", itemDefinition.Name, itemDefinition.Hash);
} }
if (itemDefinition.Name.EndsWith("_1xx")) if (itemDefinition.Name.EndsWith("_1xx"))
{ {
ObsoleteItems.Add(itemDefinition.Hash); ObsoleteItems.Add(itemDefinition.Hash);
//Logger.Debug("flagged as obsolete _1xx: {0}, {1}", itemDefinition.Name, itemDefinition.Hash); //Logger.Debug("flagged as obsolete _1xx: {0}, {1}", itemDefinition.Name, itemDefinition.Hash);
} }
if (itemDefinition.Name.ToLower().Contains("unique") && !itemDefinition.Name.EndsWith("_x1") && if (itemDefinition.Name.ToLower().Contains("unique") && !itemDefinition.Name.EndsWith("_x1") &&
!itemDefinition.Name.EndsWith("_104") && !itemDefinition.Name.EndsWith("_1xx")) !itemDefinition.Name.EndsWith("_104") && !itemDefinition.Name.EndsWith("_1xx"))
{ {
@ -195,7 +212,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
if ( if (
itemDefinition.SNOActor != 4812 //orb_norm_base_03 itemDefinition.SNOActor != 4812 //orb_norm_base_03
&& !(itemDefinition.Name.ToLower().Contains("stone") && !itemDefinition.Name.ToLower().Contains("spiritstone")) //StoneOfRecall && !(itemDefinition.Name.ToLower().Contains("stone") &&
!itemDefinition.Name.ToLower().Contains("spiritstone")) //StoneOfRecall
&& !itemDefinition.Name.ToLower().StartsWith("ph_") //Kadala items && !itemDefinition.Name.ToLower().StartsWith("ph_") //Kadala items
&& !itemDefinition.Name.ToLower().Contains("talisman") //TalismanUnlock && !itemDefinition.Name.ToLower().Contains("talisman") //TalismanUnlock
&& !itemDefinition.Name.ToLower().Contains("console") //bugged console items && !itemDefinition.Name.ToLower().Contains("console") //bugged console items
@ -214,8 +232,10 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
&& !itemDefinition.Name.ToLower().Contains("shadowclone") //shadowClone OP weapon && !itemDefinition.Name.ToLower().Contains("shadowclone") //shadowClone OP weapon
//&& !(itemDefinition.Name.Contains("_Set_") && itemDefinition.Name.EndsWith("_x1")) //RoS sets //&& !(itemDefinition.Name.Contains("_Set_") && itemDefinition.Name.EndsWith("_x1")) //RoS sets
//&& !(itemDefinition.Name.ToLower().Contains("unique") && (itemDefinition.BonusAffixes + itemDefinition.BonusMajorAffixes + itemDefinition.BonusMinorAffixes == 0) && itemDefinition.LegendaryAffixFamily[0] == -1) //2.1+ items //&& !(itemDefinition.Name.ToLower().Contains("unique") && (itemDefinition.BonusAffixes + itemDefinition.BonusMajorAffixes + itemDefinition.BonusMinorAffixes == 0) && itemDefinition.LegendaryAffixFamily[0] == -1) //2.1+ items
&& !(CraftOnlyItems.Contains(itemDefinition.Hash) && itemDefinition.Name.ToLower().Contains("unique")) //crafted && !(CraftOnlyItems.Contains(itemDefinition.Hash) &&
&& !(CraftOnlyItems.Contains(itemDefinition.Hash) && itemDefinition.Name.ToLower().Contains("unique")) //crafted itemDefinition.Name.ToLower().Contains("unique")) //crafted
&& !(CraftOnlyItems.Contains(itemDefinition.Hash) &&
itemDefinition.Name.ToLower().Contains("unique")) //crafted
//&& !(itemDefinition.Name.ToLower().Contains("_10") && itemDefinition.Name.ToLower().Contains("_x1")) //"future" items //&& !(itemDefinition.Name.ToLower().Contains("_10") && itemDefinition.Name.ToLower().Contains("_x1")) //"future" items
&& itemDefinition.ItemTypesGBID != StringHashHelper.HashItemName("Book") && itemDefinition.ItemTypesGBID != StringHashHelper.HashItemName("Book")
&& itemDefinition.ItemTypesGBID != StringHashHelper.HashItemName("TreasureBag") && itemDefinition.ItemTypesGBID != StringHashHelper.HashItemName("TreasureBag")
@ -317,8 +337,10 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
case "Unique_Quiver_104_x1": case "Unique_Quiver_104_x1":
return true; return true;
} }
return false; return false;
} }
private static void LoadQuests() private static void LoadQuests()
{ {
//Logger.Info("LoadItems()"); //Logger.Info("LoadItems()");
@ -330,14 +352,18 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
Logger.Info("-------------"); Logger.Info("-------------");
Logger.Info("Quest: [{0}] {1}", data.Header.SNOId, asset.Name); Logger.Info("Quest: [{0}] {1}", data.Header.SNOId, asset.Name);
Logger.Info("Type: {0}", data.QuestType); Logger.Info("Type: {0}", data.QuestType);
Logger.Info("NumberOfSteps: {0}, NumberOfCompletionSteps: {1}", data.NumberOfSteps, data.NumberOfCompletionSteps); Logger.Info("NumberOfSteps: {0}, NumberOfCompletionSteps: {1}", data.NumberOfSteps,
data.NumberOfCompletionSteps);
foreach (var step in data.QuestSteps) foreach (var step in data.QuestSteps)
{ {
int nextID = step.StepObjectiveSets.Count() > 0 ? step.StepObjectiveSets.First().FollowUpStepID : -1; int nextID = step.StepObjectiveSets.Count() > 0
? step.StepObjectiveSets.First().FollowUpStepID
: -1;
Logger.Info("Step [{0}] {1} -> {2}", step.ID, step.Name, nextID); Logger.Info("Step [{0}] {1} -> {2}", step.ID, step.Name, nextID);
foreach (var objSet in step.StepObjectiveSets) foreach (var objSet in step.StepObjectiveSets)
foreach (var obj in objSet.StepObjectives) foreach (var obj in objSet.StepObjectives)
Logger.Info("objective type {0}, I0 {1}, I2 {2}, Target {3}, Sno1 {4}, Sno2 {5}", obj.ObjectiveType, obj.I0, obj.I2, obj.CounterTarget, obj.SNOName1, obj.SNOName2); Logger.Info("objective type {0}, I0 {1}, I2 {2}, Target {3}, Sno1 {4}, Sno2 {5}",
obj.ObjectiveType, obj.I0, obj.I2, obj.CounterTarget, obj.SNOName1, obj.SNOName2);
} }
} }
} }
@ -354,9 +380,12 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
foreach (var recipeDefinition in data.Recipes) foreach (var recipeDefinition in data.Recipes)
{ {
Recipes.TryAdd(recipeDefinition.Hash, recipeDefinition); Recipes.TryAdd(recipeDefinition.Hash, recipeDefinition);
if (recipeDefinition.SNORecipe > 0 && MPQStorage.Data.Assets[SNOGroup.Recipe].ContainsKey(recipeDefinition.SNORecipe)) if (recipeDefinition.SNORecipe > 0 && MPQStorage.Data.Assets[SNOGroup.Recipe]
.ContainsKey(recipeDefinition.SNORecipe))
{ {
var reward = (MPQStorage.Data.Assets[SNOGroup.Recipe][recipeDefinition.SNORecipe].Data as Recipe).ItemSpecifierData.ItemGBId; var reward =
(MPQStorage.Data.Assets[SNOGroup.Recipe][recipeDefinition.SNORecipe].Data as Recipe)
.ItemSpecifierData.ItemGBId;
if (!CraftOnlyItems.Contains(reward)) if (!CraftOnlyItems.Contains(reward))
CraftOnlyItems.Add(reward); CraftOnlyItems.Add(reward);
} }
@ -563,7 +592,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
foreach (var asset in MPQStorage.Data.Assets[SNOGroup.Power].Values) foreach (var asset in MPQStorage.Data.Assets[SNOGroup.Power].Values)
{ {
Power data = asset.Data as Power; Power data = asset.Data as Power;
Logger.Info("{0} => array(\"name\" => \"{1}\", \"desc\" => \"{2}\"),", data.Header.SNOId, asset.Name, data.LuaName); Logger.Info("{0} => array(\"name\" => \"{1}\", \"desc\" => \"{2}\"),", data.Header.SNOId, asset.Name,
data.LuaName);
/*Logger.Info("---------------------------------------------------------"); /*Logger.Info("---------------------------------------------------------");
Logger.Info("asset name: {0}", asset.Name); Logger.Info("asset name: {0}", asset.Name);
Logger.Info("SNOID: {0}", data.Header.SNOId); Logger.Info("SNOID: {0}", data.Header.SNOId);
@ -927,7 +957,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
{ {
foreach (var asset in MPQStorage.Data.Assets[SNOGroup.Conversation].Values) foreach (var asset in MPQStorage.Data.Assets[SNOGroup.Conversation].Values)
{ {
DiIiS_NA.Core.MPQ.FileFormats.Conversation data = asset.Data as DiIiS_NA.Core.MPQ.FileFormats.Conversation; DiIiS_NA.Core.MPQ.FileFormats.Conversation data =
asset.Data as DiIiS_NA.Core.MPQ.FileFormats.Conversation;
/*Logger.Info("Conversation: [{8}]{0} I4: {1}, Type {9}, NPC {10} Act {2}, SNOConvUnlocks {3}, {4}, {5}, I5: {6}, I6: {7}", /*Logger.Info("Conversation: [{8}]{0} I4: {1}, Type {9}, NPC {10} Act {2}, SNOConvUnlocks {3}, {4}, {5}, I5: {6}, I6: {7}",
asset.Name, asset.Name,
data.I4, data.I4,
@ -966,6 +997,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
// already added structure // already added structure
continue; continue;
} }
foreach (int subhash in ItemGroup.SubTypesToHashList(ItemGroup.FromHash(hash).Name)) foreach (int subhash in ItemGroup.SubTypesToHashList(ItemGroup.FromHash(hash).Name))
{ {
if (AllowedItemTypes.Contains(subhash)) if (AllowedItemTypes.Contains(subhash))
@ -973,6 +1005,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
// already added structure // already added structure
continue; continue;
} }
AllowedItemTypes.Add(subhash); AllowedItemTypes.Add(subhash);
} }
} }
@ -980,7 +1013,9 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
} }
#endregion #endregion
#region generating items #region generating items
// generates a random item. // generates a random item.
public static Item GenerateRandom(ActorSystem.Actor owner) public static Item GenerateRandom(ActorSystem.Actor owner)
{ {
@ -996,10 +1031,12 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
return CreateItem(owner, itemDefinition); return CreateItem(owner, itemDefinition);
} }
public static List<int> ObsoleteItems = new List<int>(); public static List<int> ObsoleteItems = new();
// generates a random equip item (for vendors) // generates a random equip item (for vendors)
public static Item GenerateRandomEquip(ActorSystem.Actor owner, int level, int minQuality = 1, int maxQuality = -1, ItemTypeTable type = null, ToonClass owner_class = ToonClass.Unknown, bool crafted = false) public static Item GenerateRandomEquip(ActorSystem.Actor owner, int level, int minQuality = 1,
int maxQuality = -1, ItemTypeTable type = null, ToonClass owner_class = ToonClass.Unknown,
bool crafted = false)
{ {
if (level < 0) level = owner.Attributes[GameAttribute.Level]; if (level < 0) level = owner.Attributes[GameAttribute.Level];
int quality = minQuality; int quality = minQuality;
@ -1016,16 +1053,35 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
&& !ObsoleteItems.Contains(def.Hash) && !ObsoleteItems.Contains(def.Hash)
&& UniqueItems.UniqueItemStats.ContainsKey(def.Hash) && UniqueItems.UniqueItemStats.ContainsKey(def.Hash)
&& def.Quality != ItemTable.ItemQuality.Special && def.Quality != ItemTable.ItemQuality.Special
&& (type == null ? true : ItemGroup.HierarchyToHashList(ItemGroup.FromHash(def.ItemTypesGBID)).Contains(type.Hash)) && (type == null
&& (quality > 2 ? true : !ItemGroup.HierarchyToHashList(ItemGroup.FromHash(def.ItemTypesGBID)).Contains(-740765630)) //not jewelry ? true
&& (owner_class == ToonClass.Unknown ? true : : ItemGroup.HierarchyToHashList(ItemGroup.FromHash(def.ItemTypesGBID))
(owner_class == ToonClass.Barbarian ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Barbarian) : .Contains(type.Hash))
(owner_class == ToonClass.Crusader ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Crusader) : && (quality > 2
(owner_class == ToonClass.Monk ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Monk) : ? true
(owner_class == ToonClass.Necromancer ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Necromancer) : : !ItemGroup.HierarchyToHashList(ItemGroup.FromHash(def.ItemTypesGBID))
(owner_class == ToonClass.Wizard ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Wizard) : .Contains(-740765630)) //not jewelry
(owner_class == ToonClass.DemonHunter ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.DemonHunter) : && (owner_class == ToonClass.Unknown
(owner_class == ToonClass.WitchDoctor ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.WitchDoctor) : true))))))) ? true
: (owner_class == ToonClass.Barbarian
? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Barbarian)
: (owner_class == ToonClass.Crusader
? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Crusader)
: (owner_class == ToonClass.Monk
? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Monk)
: (owner_class == ToonClass.Necromancer
? ItemGroup.FromHash(def.ItemTypesGBID).Usable
.HasFlag(ItemFlags.Necromancer)
: (owner_class == ToonClass.Wizard
? ItemGroup.FromHash(def.ItemTypesGBID).Usable
.HasFlag(ItemFlags.Wizard)
: (owner_class == ToonClass.DemonHunter
? ItemGroup.FromHash(def.ItemTypesGBID).Usable
.HasFlag(ItemFlags.DemonHunter)
: (owner_class == ToonClass.WitchDoctor
? ItemGroup.FromHash(def.ItemTypesGBID).Usable
.HasFlag(ItemFlags.WitchDoctor)
: true)))))))
) )
).ToList() ).ToList()
, (quality > 8)); , (quality > 8));
@ -1045,20 +1101,39 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
&& def.ItemLevel <= Math.Min(level + 3, 73) && def.ItemLevel <= Math.Min(level + 3, 73)
&& !ObsoleteItems.Contains(def.Hash) //obsolete 1.0.3 items && !ObsoleteItems.Contains(def.Hash) //obsolete 1.0.3 items
&& (type == null ? true : ItemGroup.HierarchyToHashList(ItemGroup.FromHash(def.ItemTypesGBID)).Contains(type.Hash)) && (type == null
&& (quality > 2 ? true : !ItemGroup.HierarchyToHashList(ItemGroup.FromHash(def.ItemTypesGBID)).Contains(-740765630)) //not jewelry ? true
&& (owner_class == ToonClass.Unknown ? true : : ItemGroup.HierarchyToHashList(ItemGroup.FromHash(def.ItemTypesGBID)).Contains(type.Hash))
(owner_class == ToonClass.Barbarian ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Barbarian) : && (quality > 2
owner_class == ToonClass.Crusader ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Crusader) : ? true
(owner_class == ToonClass.Monk ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Monk) : : !ItemGroup.HierarchyToHashList(ItemGroup.FromHash(def.ItemTypesGBID))
(owner_class == ToonClass.Wizard ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Wizard) : .Contains(-740765630)) //not jewelry
(owner_class == ToonClass.DemonHunter ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.DemonHunter) : && (owner_class == ToonClass.Unknown
(owner_class == ToonClass.Necromancer ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Necromancer) : ? true
(owner_class == ToonClass.WitchDoctor ? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.WitchDoctor) : : (owner_class == ToonClass.Barbarian
true ?
ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Barbarian)
:
owner_class == ToonClass.Crusader
? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Crusader)
:
(owner_class == ToonClass.Monk
? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Monk)
: (owner_class == ToonClass.Wizard
? ItemGroup.FromHash(def.ItemTypesGBID).Usable.HasFlag(ItemFlags.Wizard)
: (owner_class == ToonClass.DemonHunter
? ItemGroup.FromHash(def.ItemTypesGBID).Usable
.HasFlag(ItemFlags.DemonHunter)
: (owner_class == ToonClass.Necromancer
? ItemGroup.FromHash(def.ItemTypesGBID).Usable
.HasFlag(ItemFlags.Necromancer)
: (owner_class == ToonClass.WitchDoctor
? ItemGroup.FromHash(def.ItemTypesGBID).Usable
.HasFlag(ItemFlags.WitchDoctor)
: true
))))))) )))))))
).ToList() ).ToList()
, false//(quality > 8) , false //(quality > 8)
); );
return CreateItem(owner, itemDefinition, quality, crafted); return CreateItem(owner, itemDefinition, quality, crafted);
@ -1100,7 +1175,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
return CreateItem(player, itemDefinition); return CreateItem(player, itemDefinition);
} }
public static List<string> GemNames = new List<string>() public static List<string> GemNames = new()
{ {
"x1_Topaz", "x1_Topaz",
"x1_Ruby", "x1_Ruby",
@ -1114,7 +1189,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
string baseN = "Unique_"; string baseN = "Unique_";
string gemName = "Gem"; string gemName = "Gem";
int gem_grade = RandomHelper.Next(1,23); int gem_grade = RandomHelper.Next(1, 23);
gemName += string.Format("_0{0:00}", gem_grade) + "_x1"; gemName += string.Format("_0{0:00}", gem_grade) + "_x1";
return Cook((player as Player), baseN + gemName); return Cook((player as Player), baseN + gemName);
} }
@ -1136,7 +1211,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
public static Item GenerateRandom(ActorSystem.Actor player, ItemTypeTable type) public static Item GenerateRandom(ActorSystem.Actor player, ItemTypeTable type)
{ {
var itemDefinition = GetRandom(Items.Values var itemDefinition = GetRandom(Items.Values
.Where(def => ItemGroup.HierarchyToHashList(ItemGroup.FromHash(def.ItemTypesGBID)).Contains(type.Hash)).ToList()); .Where(def => ItemGroup.HierarchyToHashList(ItemGroup.FromHash(def.ItemTypesGBID)).Contains(type.Hash))
.ToList());
return CreateItem(player, itemDefinition); return CreateItem(player, itemDefinition);
} }
@ -1169,7 +1245,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
!it.Name.ToLower().Contains("debug") && !it.Name.ToLower().Contains("debug") &&
!it.Name.ToLower().Contains("promo") && !it.Name.ToLower().Contains("promo") &&
!it.Name.ToLower().Contains("powerpotion") && !it.Name.ToLower().Contains("powerpotion") &&
!((it.ItemTypesGBID == StringHashHelper.HashItemName("Book")) && (it.Cost == 0)) && // i hope it catches all lore with npc spawned /xsochor !((it.ItemTypesGBID == StringHashHelper.HashItemName("Book")) &&
(it.Cost == 0)) && // i hope it catches all lore with npc spawned /xsochor
!(!GBIDHandlers.ContainsKey(it.Hash) && !AllowedItemTypes.Contains(it.ItemTypesGBID)) !(!GBIDHandlers.ContainsKey(it.Hash) && !AllowedItemTypes.Contains(it.ItemTypesGBID))
).ToList(); ).ToList();
/* /*
@ -1204,6 +1281,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
ItemTable selected = pool_filtered[FastRandom.Instance.Next(0, pool_filtered.Count() - 1)]; ItemTable selected = pool_filtered[FastRandom.Instance.Next(0, pool_filtered.Count() - 1)];
return selected; return selected;
} }
private static ItemTable GetLegOrSetRandom(List<ItemTable> pool, bool isUnique = false) private static ItemTable GetLegOrSetRandom(List<ItemTable> pool, bool isUnique = false)
{ {
//var found = false; //var found = false;
@ -1233,7 +1311,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
!it.Name.ToLower().Contains("debug") && !it.Name.ToLower().Contains("debug") &&
!it.Name.ToLower().Contains("promo") && !it.Name.ToLower().Contains("promo") &&
!it.Name.ToLower().Contains("powerpotion") && !it.Name.ToLower().Contains("powerpotion") &&
!((it.ItemTypesGBID == StringHashHelper.HashItemName("Book")) && (it.Cost == 0)) && // i hope it catches all lore with npc spawned /xsochor !((it.ItemTypesGBID == StringHashHelper.HashItemName("Book")) &&
(it.Cost == 0)) && // i hope it catches all lore with npc spawned /xsochor
!(!GBIDHandlers.ContainsKey(it.Hash) && !AllowedItemTypes.Contains(it.ItemTypesGBID)) !(!GBIDHandlers.ContainsKey(it.Hash) && !AllowedItemTypes.Contains(it.ItemTypesGBID))
).ToList(); ).ToList();
if (pool_filtered.Count() == 0) return null; if (pool_filtered.Count() == 0) return null;
@ -1241,8 +1320,11 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
ItemTable selected = pool_filtered[FastRandom.Instance.Next(0, pool_filtered.Count() - 1)]; ItemTable selected = pool_filtered[FastRandom.Instance.Next(0, pool_filtered.Count() - 1)];
return selected; return selected;
} }
#endregion #endregion
#region misc #region misc
public static Type GetItemClass(ItemTable definition) public static Type GetItemClass(ItemTable definition)
{ {
Type type = typeof(Item); Type type = typeof(Item);
@ -1274,12 +1356,15 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
public static Item CloneItem(Item originalItem) public static Item CloneItem(Item originalItem)
{ {
Item clonedItem = CreateItem(originalItem.Owner, originalItem.ItemDefinition, originalItem.Attributes[GameAttribute.Item_Quality_Level], originalItem.Attributes[GameAttribute.IsCrafted], originalItem.Attributes[GameAttribute.Seed]); Item clonedItem = CreateItem(originalItem.Owner, originalItem.ItemDefinition,
originalItem.Attributes[GameAttribute.Item_Quality_Level],
originalItem.Attributes[GameAttribute.IsCrafted], originalItem.Attributes[GameAttribute.Seed]);
//clonedItem.AffixList = originalItem.AffixList; //clonedItem.AffixList = originalItem.AffixList;
//clonedItem.Attributes = originalItem.Attributes; //clonedItem.Attributes = originalItem.Attributes;
AffixGenerator.CloneIntoItem(originalItem, clonedItem); AffixGenerator.CloneIntoItem(originalItem, clonedItem);
clonedItem.Attributes[GameAttribute.ItemStackQuantityLo] = originalItem.Attributes[GameAttribute.ItemStackQuantityLo]; clonedItem.Attributes[GameAttribute.ItemStackQuantityLo] =
originalItem.Attributes[GameAttribute.ItemStackQuantityLo];
clonedItem.RareItemName = originalItem.RareItemName; clonedItem.RareItemName = originalItem.RareItemName;
clonedItem.Unidentified = originalItem.Unidentified; clonedItem.Unidentified = originalItem.Unidentified;
return clonedItem; return clonedItem;
@ -1298,7 +1383,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
} }
// Creates an item based on supplied definition. // Creates an item based on supplied definition.
public static Item CreateItem(ActorSystem.Actor owner, ItemTable definition, int forceQuality = -1, bool crafted = false, int seed = -1) public static Item CreateItem(ActorSystem.Actor owner, ItemTable definition, int forceQuality = -1,
bool crafted = false, int seed = -1)
{ {
// Logger.Trace("Creating item: {0} [sno:{1}, gbid {2}]", definition.Name, definition.SNOActor, StringHashHelper.HashItemName(definition.Name)); // Logger.Trace("Creating item: {0} [sno:{1}, gbid {2}]", definition.Name, definition.SNOActor, StringHashHelper.HashItemName(definition.Name));
@ -1306,7 +1392,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
Type type = GetItemClass(definition); Type type = GetItemClass(definition);
var item = (Item)Activator.CreateInstance(type, new object[] { owner.World, definition, forceQuality, crafted, seed }); var item = (Item)Activator.CreateInstance(type,
new object[] { owner.World, definition, forceQuality, crafted, seed });
if (forceQuality == 9) if (forceQuality == 9)
item.Attributes[GameAttribute.Item_Quality_Level] = 9; item.Attributes[GameAttribute.Item_Quality_Level] = 9;
return item; return item;
@ -1330,17 +1417,21 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
for (int i = 0; i < 6; i++) for (int i = 0; i < 6; i++)
definition.MaxAffixLevel[i] = player.Attributes[GameAttribute.Level]; definition.MaxAffixLevel[i] = player.Attributes[GameAttribute.Level];
} }
return CookFromDefinition(player.World, definition); return CookFromDefinition(player.World, definition);
} }
// Allows cooking a custom item. // Allows cooking a custom item.
public static Item CookFromDefinition(World world, ItemTable definition, int forceQuality = -1, bool binded = false, bool crafted = false, int seed = -1) public static Item CookFromDefinition(World world, ItemTable definition, int forceQuality = -1,
bool binded = false, bool crafted = false, int seed = -1)
{ {
Type type = GetItemClass(definition); Type type = GetItemClass(definition);
var item = (Item)Activator.CreateInstance(type, new object[] { world, definition, forceQuality, crafted, seed }); var item = (Item)Activator.CreateInstance(type,
new object[] { world, definition, forceQuality, crafted, seed });
item.Attributes[GameAttribute.Item_Quality_Level] = Math.Min(item.Attributes[GameAttribute.Item_Quality_Level], 9); item.Attributes[GameAttribute.Item_Quality_Level] =
Math.Min(item.Attributes[GameAttribute.Item_Quality_Level], 9);
if (binded) if (binded)
item.Attributes[GameAttribute.Item_Binding_Level_Override] = 1; item.Attributes[GameAttribute.Item_Binding_Level_Override] = 1;
@ -1449,7 +1540,9 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
} }
#endregion #endregion
#region Database handling #region Database handling
public static void SaveToDB(Item item) public static void SaveToDB(Item item)
{ {
//var timestart = DateTime.Now; //var timestart = DateTime.Now;
@ -1477,10 +1570,13 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
} }
public static Item LoadFromDB(Player owner, DBInventory instance)// int dbID, int gbid, string attributesSer, string affixesSer) public static Item
LoadFromDB(Player owner,
DBInventory instance) // int dbID, int gbid, string attributesSer, string affixesSer)
{ {
var table = Items[instance.GbId]; var table = Items[instance.GbId];
var itm = new Item(owner.World, table, DeSerializeAffixList(instance.Affixes), instance.Attributes, instance.Count); var itm = new Item(owner.World, table, DeSerializeAffixList(instance.Affixes), instance.Attributes,
instance.Count);
if (itm.Attributes[GameAttribute.Durability_Max] > 0) if (itm.Attributes[GameAttribute.Durability_Max] > 0)
itm.Attributes[GameAttribute.Durability_Cur] = instance.Durability; itm.Attributes[GameAttribute.Durability_Cur] = instance.Durability;
itm.Attributes[GameAttribute.DyeType] = instance.DyeType; itm.Attributes[GameAttribute.DyeType] = instance.DyeType;
@ -1497,9 +1593,12 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
owner.World.CachedItems[instance.Id] = itm; owner.World.CachedItems[instance.Id] = itm;
if (instance.FirstGem != -1) itm.Gems.Add(CookFromDefinition(owner.World, GetItemDefinition(instance.FirstGem), 1)); if (instance.FirstGem != -1)
if (instance.SecondGem != -1) itm.Gems.Add(CookFromDefinition(owner.World, GetItemDefinition(instance.SecondGem), 1)); itm.Gems.Add(CookFromDefinition(owner.World, GetItemDefinition(instance.FirstGem), 1));
if (instance.ThirdGem != -1) itm.Gems.Add(CookFromDefinition(owner.World, GetItemDefinition(instance.ThirdGem), 1)); if (instance.SecondGem != -1)
itm.Gems.Add(CookFromDefinition(owner.World, GetItemDefinition(instance.SecondGem), 1));
if (instance.ThirdGem != -1)
itm.Gems.Add(CookFromDefinition(owner.World, GetItemDefinition(instance.ThirdGem), 1));
for (int i = 0; i < itm.Gems.Count; i++) for (int i = 0; i < itm.Gems.Count; i++)
{ {
@ -1509,7 +1608,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
itm.Attributes[GameAttribute.Sockets_Filled] = itm.Gems.Count; itm.Attributes[GameAttribute.Sockets_Filled] = itm.Gems.Count;
if (instance.RareItemName != null) itm.RareItemName = D3.Items.RareItemName.ParseFrom(instance.RareItemName); if (instance.RareItemName != null)
itm.RareItemName = D3.Items.RareItemName.ParseFrom(instance.RareItemName);
return itm; return itm;
} }
@ -1517,7 +1617,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
public static string SerializeAffixList(List<Affix> affixList) public static string SerializeAffixList(List<Affix> affixList)
{ {
var affixgbIdList = affixList.Select(af => af.AffixGbid); var affixgbIdList = affixList.Select(af => af.AffixGbid);
var affixSer = affixgbIdList.Aggregate(",", (current, affixId) => current + (affixId + ",")).Trim(new[] { ',' }); var affixSer = affixgbIdList.Aggregate(",", (current, affixId) => current + (affixId + ","))
.Trim(new[] { ',' });
return affixSer; return affixSer;
} }
@ -1534,6 +1635,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
{ {
return 0; return 0;
} }
var pairs = attributesList.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries); var pairs = attributesList.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries);
foreach (var pair in pairs) foreach (var pair in pairs)
{ {
@ -1576,6 +1678,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
{ {
return false; return false;
} }
var pairs = attributesList.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries); var pairs = attributesList.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries);
foreach (var pair in pairs) foreach (var pair in pairs)
{ {
@ -1614,4 +1717,3 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
#endregion #endregion
} }
} }