Reformat of GameCommand.cs

This commit is contained in:
Lucca Faria Ferri 2023-01-22 10:26:35 -08:00
parent 1efa5a7624
commit 55da2d1691

View File

@ -113,12 +113,13 @@ namespace DiIiS_NA.GameServer.CommandManager
for (int i = 0; i < amount; i++) for (int i = 0; i < amount; i++)
{ {
var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f, var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f,
player.Position.Y + (float)RandomHelper.NextDouble() * 20f, player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
player.Position.Z); player.Position.Z);
var monster = player.World.SpawnMonster((ActorSno)actorSNO, position); var monster = player.World.SpawnMonster((ActorSno)actorSNO, position);
} }
return $"Spawned {amount} mobs with ActorSNO: {actorSNO}"; return $"Spawned {amount} mobs with ActorSNO: {actorSNO}";
} }
@ -185,7 +186,7 @@ namespace DiIiS_NA.GameServer.CommandManager
return "You can only invoke this command while ingame."; return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player; var player = invokerClient.InGameClient.Player;
player.BlacksmithUnlocked = true; player.BlacksmithUnlocked = true;
player.JewelerUnlocked = true; player.JewelerUnlocked = true;
player.MysticUnlocked = true; player.MysticUnlocked = true;
@ -209,7 +210,8 @@ namespace DiIiS_NA.GameServer.CommandManager
} }
} }
[CommandGroup("platinum", "Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")] [CommandGroup("platinum",
"Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")]
public class PlatinumCommand : CommandGroup public class PlatinumCommand : CommandGroup
{ {
[DefaultCommand] [DefaultCommand]
@ -256,7 +258,7 @@ namespace DiIiS_NA.GameServer.CommandManager
return "You can only invoke this command while ingame."; return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player; var player = invokerClient.InGameClient.Player;
player.Inventory.OnBuySharedStashSlots(null); player.Inventory.OnBuySharedStashSlots(null);
return string.Format("Stash Upgraded"); return string.Format("Stash Upgraded");
@ -290,7 +292,8 @@ namespace DiIiS_NA.GameServer.CommandManager
} }
} }
[CommandGroup("achiplatinum", "Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")] [CommandGroup("achiplatinum",
"Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")]
public class PlatinumAchiCommand : CommandGroup public class PlatinumAchiCommand : CommandGroup
{ {
[DefaultCommand] [DefaultCommand]
@ -389,8 +392,8 @@ namespace DiIiS_NA.GameServer.CommandManager
for (int i = 0; i < amount; i++) for (int i = 0; i < amount; i++)
{ {
var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f, var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f,
player.Position.Y + (float)RandomHelper.NextDouble() * 20f, player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
player.Position.Z); player.Position.Z);
var item = ItemGenerator.Cook(player, name); var item = ItemGenerator.Cook(player, name);
item.EnterWorld(position); item.EnterWorld(position);
@ -432,8 +435,8 @@ namespace DiIiS_NA.GameServer.CommandManager
for (int i = 0; i < amount; i++) for (int i = 0; i < amount; i++)
{ {
var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f, var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f,
player.Position.Y + (float)RandomHelper.NextDouble() * 20f, player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
player.Position.Z); player.Position.Z);
var item = ItemGenerator.GenerateRandom(player, type); var item = ItemGenerator.GenerateRandom(player, type);
item.EnterWorld(position); item.EnterWorld(position);
@ -461,6 +464,7 @@ namespace DiIiS_NA.GameServer.CommandManager
var msg = new InventoryDropItemMessage { ItemID = item.DynamicID(player) }; var msg = new InventoryDropItemMessage { ItemID = item.DynamicID(player) };
player.Inventory.Consume(invokerClient.InGameClient, msg); player.Inventory.Consume(invokerClient.InGameClient, msg);
} }
return $"Dropped {bpItems.Count} Items for you"; return $"Dropped {bpItems.Count} Items for you";
} }
} }
@ -495,8 +499,10 @@ namespace DiIiS_NA.GameServer.CommandManager
invokerClient.InGameClient.Player.ChangeWorld(world, world.StartingPoints.First().Position); invokerClient.InGameClient.Player.ChangeWorld(world, world.StartingPoints.First().Position);
var proximity = new System.Drawing.RectangleF(invokerClient.InGameClient.Player.Position.X - 1f, invokerClient.InGameClient.Player.Position.Y - 1f, 2f, 2f); var proximity = new System.Drawing.RectangleF(invokerClient.InGameClient.Player.Position.X - 1f,
var scenes = invokerClient.InGameClient.Player.World.QuadTree.Query<GSSystem.MapSystem.Scene>(proximity); invokerClient.InGameClient.Player.Position.Y - 1f, 2f, 2f);
var scenes =
invokerClient.InGameClient.Player.World.QuadTree.Query<GSSystem.MapSystem.Scene>(proximity);
if (scenes.Count == 0) return ""; // cork (is it real?) if (scenes.Count == 0) return ""; // cork (is it real?)
var scene = scenes[0]; // Parent scene /fasbat var scene = scenes[0]; // Parent scene /fasbat
@ -510,18 +516,23 @@ namespace DiIiS_NA.GameServer.CommandManager
var levelArea = scene.Specification.SNOLevelAreas[0]; var levelArea = scene.Specification.SNOLevelAreas[0];
//handling quest triggers //handling quest triggers
if (invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers.ContainsKey(levelArea)) //EnterLevelArea if (invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers
.ContainsKey(levelArea)) //EnterLevelArea
{ {
var trigger = invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers[levelArea]; var trigger =
invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers[levelArea];
if (trigger.triggerType == QuestStepObjectiveType.EnterLevelArea) if (trigger.triggerType == QuestStepObjectiveType.EnterLevelArea)
{ {
try try
{ {
trigger.questEvent.Execute(invokerClient.InGameClient.Player.World); // launch a questEvent trigger.questEvent.Execute(invokerClient.InGameClient.Player.World); // launch a questEvent
} }
catch { } catch
{
}
} }
} }
foreach (var bounty in invokerClient.InGameClient.Player.World.Game.QuestManager.Bounties) foreach (var bounty in invokerClient.InGameClient.Player.World.Game.QuestManager.Bounties)
bounty.CheckLevelArea(levelArea); bounty.CheckLevelArea(levelArea);
return $"Teleported to: {MPQStorage.Data.Assets[SNOGroup.Worlds][worldId].Name} [id: {worldId}]"; return $"Teleported to: {MPQStorage.Data.Assets[SNOGroup.Worlds][worldId].Name} [id: {worldId}]";
@ -569,12 +580,13 @@ namespace DiIiS_NA.GameServer.CommandManager
return "This command can only be used in-game."; return "This command can only be used in-game.";
if (@params == null) if (@params == null)
return "Change the movement speed. Min 0 (Base), Max 2.\n You can use decimal values like 1,3 for example."; return
"Change the movement speed. Min 0 (Base), Max 2.\n You can use decimal values like 1,3 for example.";
float speedValue; float speedValue;
const float maxSpeed = 3; // 2; const float maxSpeed = 3; // 2;
const float baseSpeed = 0.36f; const float baseSpeed = 0.36f;
if (@params.Any()) if (@params.Any())
{ {
if (!float.TryParse(@params[0], out speedValue) || speedValue < 0 || speedValue > maxSpeed) if (!float.TryParse(@params[0], out speedValue) || speedValue < 0 || speedValue > maxSpeed)
@ -601,401 +613,407 @@ namespace DiIiS_NA.GameServer.CommandManager
return $"Speed changed to {speedValue}"; return $"Speed changed to {speedValue}";
} }
[CommandGroup("quest", "Retrieves information about quest states and manipulates quest progress.\n Usage: quest [triggers | trigger eventType eventValue | advance snoQuest]")] [CommandGroup("quest",
public class QuestCommand : CommandGroup "Retrieves information about quest states and manipulates quest progress.\n Usage: quest [triggers | trigger eventType eventValue | advance snoQuest]")]
{ public class QuestCommand : CommandGroup
[DefaultCommand]
public string Quest(string[] @params, BattleClient invokerClient)
{ {
if (invokerClient == null) [DefaultCommand]
return "You can not invoke this command from console."; public string Quest(string[] @params, BattleClient invokerClient)
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
return "";
}
[Command("advance", "Advances a quest by a single step\n Usage: advance")]
public string Advance(string[] @params, BattleClient invokerClient)
{
try
{ {
invokerClient.InGameClient.Game.QuestManager.Advance(); if (invokerClient == null)
return String.Format("Advancing main quest line"); return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
return "";
} }
catch (Exception e)
[Command("advance", "Advances a quest by a single step\n Usage: advance")]
public string Advance(string[] @params, BattleClient invokerClient)
{ {
return e.Message; try
{
invokerClient.InGameClient.Game.QuestManager.Advance();
return String.Format("Advancing main quest line");
}
catch (Exception e)
{
return e.Message;
}
}
[Command("sideadvance", "Advances a side-quest by a single step\n Usage: sideadvance")]
public string SideAdvance(string[] @params, BattleClient invokerClient)
{
try
{
invokerClient.InGameClient.Game.QuestManager.SideAdvance();
return String.Format("Advancing side quest line");
}
catch (Exception e)
{
return e.Message;
}
}
[Command("event", "Launches chosen side-quest by snoID\n Usage: event snoId")]
public string Event(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
if (@params.Count() != 1)
return "Invalid arguments. Type 'help text public' to get help.";
int questId = Int32.Parse(@params[0]);
try
{
invokerClient.InGameClient.Game.QuestManager.LaunchSideQuest(questId, true);
return String.Format("Advancing side quest line");
}
catch (Exception e)
{
return e.Message;
}
}
[Command("timer", "Send broadcasted text message.\n Usage: public 'message'")]
public string Timer(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
if (@params.Count() != 2)
return "Invalid arguments. Type 'help text public' to get help.";
int eventId = Int32.Parse(@params[0]);
int duration = Int32.Parse(@params[1]);
invokerClient.InGameClient.Game.QuestManager.LaunchQuestTimer(eventId, (float)duration,
new Action<int>((q) => { }));
return String.Format("Message sended.");
} }
} }
[Command("sideadvance", "Advances a side-quest by a single step\n Usage: sideadvance")] [CommandGroup("lookup",
public string SideAdvance(string[] @params, BattleClient invokerClient) "Searches in sno databases.\nUsage: lookup [actor|conv|power|scene|la|sp|weather] <pattern>")]
public class LookupCommand : CommandGroup
{ {
try [DefaultCommand]
public string Search(string[] @params, BattleClient invokerClient)
{ {
invokerClient.InGameClient.Game.QuestManager.SideAdvance(); if (@params == null)
return String.Format("Advancing side quest line"); return Fallback();
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var groupPair in MPQStorage.Data.Assets)
{
foreach (var pair in groupPair.Value)
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
}
return matches.Aggregate(matches.Count >= 1 ? "Matches:\n" : "No matches found.",
(current, match) => current +
$"[{match.SNOId.ToString("D6")}] [{match.Group}] {match.Name}\n");
} }
catch (Exception e)
[Command("actor", "Allows you to search for an actor.\nUsage: lookup actor <pattern>")]
public string Actor(string[] @params, BattleClient invokerClient)
{ {
return e.Message; var matches = new List<Asset>();
}
}
[Command("event", "Launches chosen side-quest by snoID\n Usage: event snoId")] if (@params.Count() < 1)
public string Event(string[] @params, BattleClient invokerClient) return "Invalid arguments. Type 'help lookup actor' to get help.";
{
if (@params == null)
return Fallback();
if (@params.Count() != 1) var pattern = @params[0].ToLower();
return "Invalid arguments. Type 'help text public' to get help.";
int questId = Int32.Parse(@params[0]); foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Actor])
try
{
invokerClient.InGameClient.Game.QuestManager.LaunchSideQuest(questId, true);
return String.Format("Advancing side quest line");
}
catch (Exception e)
{
return e.Message;
}
}
[Command("timer", "Send broadcasted text message.\n Usage: public 'message'")]
public string Timer(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
if (@params.Count() != 2)
return "Invalid arguments. Type 'help text public' to get help.";
int eventId = Int32.Parse(@params[0]);
int duration = Int32.Parse(@params[1]);
invokerClient.InGameClient.Game.QuestManager.LaunchQuestTimer(eventId, (float)duration, new Action<int>((q) => { }));
return String.Format("Message sended.");
}
}
[CommandGroup("lookup", "Searches in sno databases.\nUsage: lookup [actor|conv|power|scene|la|sp|weather] <pattern>")]
public class LookupCommand : CommandGroup
{
[DefaultCommand]
public string Search(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var groupPair in MPQStorage.Data.Assets)
{
foreach (var pair in groupPair.Value)
{ {
if (pair.Value.Name.ToLower().Contains(pattern)) if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value); matches.Add(pair.Value);
} }
return matches.Aggregate(matches.Count >= 1 ? "Actor Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId.ToString("D6")}] {match.Name} ({(match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).Type} {(((match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).Type == ActorType.Gizmo) ? ((int)(match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).TagMap[ActorKeys.GizmoGroup]).ToString() : "")})\n");
} }
return matches.Aggregate(matches.Count >= 1 ? "Matches:\n" : "No matches found.", [Command("rope", "Allows you to search for an rope.\nUsage: lookup rope <pattern>")]
(current, match) => current + public string Rope(string[] @params, BattleClient invokerClient)
$"[{match.SNOId.ToString("D6")}] [{match.Group}] {match.Name}\n");
}
[Command("actor", "Allows you to search for an actor.\nUsage: lookup actor <pattern>")]
public string Actor(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Actor])
{ {
if (pair.Value.Name.ToLower().Contains(pattern)) var matches = new List<Asset>();
matches.Add(pair.Value);
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Rope])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "Rope Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
} }
return matches.Aggregate(matches.Count >= 1 ? "Actor Matches:\n" : "No match found.", [Command("conv", "Allows you to search for an conversation.\nUsage: lookup conv <pattern>")]
(current, match) => current + public string Conversation(string[] @params, BattleClient invokerClient)
$"[{match.SNOId.ToString("D6")}] {match.Name} ({(match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).Type} {(((match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).Type == ActorType.Gizmo) ? ((int)(match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).TagMap[ActorKeys.GizmoGroup]).ToString() : "")})\n");
}
[Command("rope", "Allows you to search for an rope.\nUsage: lookup rope <pattern>")]
public string Rope(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Rope])
{ {
if (pair.Value.Name.ToLower().Contains(pattern)) var matches = new List<Asset>();
matches.Add(pair.Value);
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Conversation])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "Conversation Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
} }
return matches.Aggregate(matches.Count >= 1 ? "Rope Matches:\n" : "No match found.", [Command("power", "Allows you to search for a power.\nUsage: lookup power <pattern>")]
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n"); public string Power(string[] @params, BattleClient invokerClient)
}
[Command("conv", "Allows you to search for an conversation.\nUsage: lookup conv <pattern>")]
public string Conversation(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Conversation])
{ {
if (pair.Value.Name.ToLower().Contains(pattern)) var matches = new List<Asset>();
matches.Add(pair.Value);
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup power' to get help.";
if (@params[0].ToLower() == "id")
{
var num = Int32.Parse(@params[1]);
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Power])
{
if (pair.Value.SNOId == num)
matches.Add(pair.Value);
}
}
else
{
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Power])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
}
return matches.Aggregate(matches.Count >= 1 ? "Power Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
} }
return matches.Aggregate(matches.Count >= 1 ? "Conversation Matches:\n" : "No match found.", [Command("world",
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n"); "Allows you to search for a world.\nUsage: lookup world <pattern> OR lookup world id <snoId>")]
} public string World(string[] @params, BattleClient invokerClient)
[Command("power", "Allows you to search for a power.\nUsage: lookup power <pattern>")]
public string Power(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup power' to get help.";
if (@params[0].ToLower() == "id")
{ {
var num = Int32.Parse(@params[1]); var matches = new List<Asset>();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Power])
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup world' to get help.";
if (@params[0].ToLower() == "id")
{
var num = Int32.Parse(@params[1]);
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
{
if (pair.Value.SNOId == num)
matches.Add(pair.Value);
}
}
else
{
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
}
return matches.Aggregate(matches.Count >= 1 ? "World Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId.ToString("D6")}] {match.Name} - {(match.Data as World).DynamicWorld}\n");
}
[Command("qr", "Show QuestRange of an actor.\nUsage: lookup qr <id>")]
public string QuestRange(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup world' to get help.";
var num = Int32.Parse(@params[0]);
string qr_id = "-1";
string qr_name = "None";
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.QuestRange])
{ {
if (pair.Value.SNOId == num) if (pair.Value.SNOId == num)
matches.Add(pair.Value); {
qr_id = pair.Value.SNOId.ToString("D6");
qr_name = pair.Value.Name;
}
} }
return $"[{qr_id}] {qr_name}";
} }
else
public static int GetExitBits(Asset scene)
{ {
if (scene.Name.Contains("_N_")) return 1;
else if (scene.Name.Contains("_S_")) return 2;
else if (scene.Name.Contains("_NS_")) return 3;
else if (scene.Name.Contains("_E_")) return 4;
else if (scene.Name.Contains("_NE_")) return 5;
else if (scene.Name.Contains("_SE_")) return 6;
else if (scene.Name.Contains("_NSE_")) return 7;
else if (scene.Name.Contains("_W_")) return 8;
else if (scene.Name.Contains("_NW_")) return 9;
else if (scene.Name.Contains("_SW_")) return 10;
else if (scene.Name.Contains("_NSW_")) return 11;
else if (scene.Name.Contains("_EW_")) return 12;
else if (scene.Name.Contains("_NEW_")) return 13;
else if (scene.Name.Contains("_SEW_")) return 14;
else if (scene.Name.Contains("_NSEW_")) return 15;
else return 0;
}
[Command("la", "Allows you to search for a LevelArea.\nUsage: lookup la <pattern>")]
public string LevelArea(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup la' to get help.";
var pattern = @params[0].ToLower(); var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Power])
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.LevelArea])
{ {
if (pair.Value.Name.ToLower().Contains(pattern)) if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value); matches.Add(pair.Value);
} }
return matches.Aggregate(matches.Count >= 1 ? "LevelArea Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
} }
return matches.Aggregate(matches.Count >= 1 ? "Power Matches:\n" : "No match found.", [Command("sp", "List all Starting Points in world.\nUsage: lookup sp")]
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n"); public string StartingPoint(string[] @params, BattleClient invokerClient)
}
[Command("world", "Allows you to search for a world.\nUsage: lookup world <pattern> OR lookup world id <snoId>")]
public string World(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup world' to get help.";
if (@params[0].ToLower() == "id")
{ {
var num = Int32.Parse(@params[1]); var matches = invokerClient.InGameClient.Player.World.StartingPoints;
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
{ return matches.Aggregate(matches.Count >= 1 ? "Starting Points:\n" : "No match found.",
if (pair.Value.SNOId == num) (current, match) => current +
matches.Add(pair.Value); $"[{match.GlobalID.ToString("D6")}] {match.Name} - {match.TargetId}\n");
}
} }
else
[Command("weather", "Allows you to search for a Weather.\nUsage: lookup weather <pattern>")]
public string Weather(string[] @params, BattleClient invokerClient)
{ {
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup weather' to get help.";
var pattern = @params[0].ToLower(); var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Weather])
{ {
if (pair.Value.Name.ToLower().Contains(pattern)) if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value); matches.Add(pair.Value);
} }
return matches.Aggregate(matches.Count >= 1 ? "Weather Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
} }
return matches.Aggregate(matches.Count >= 1 ? "World Matches:\n" : "No match found.", [Command("scene", "Allows you to search for a scene.\nUsage: lookup scene <pattern>")]
(current, match) => current + public string Scene(string[] @params, BattleClient invokerClient)
$"[{match.SNOId.ToString("D6")}] {match.Name} - {(match.Data as World).DynamicWorld}\n");
}
[Command("qr", "Show QuestRange of an actor.\nUsage: lookup qr <id>")]
public string QuestRange(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup world' to get help.";
var num = Int32.Parse(@params[0]);
string qr_id = "-1";
string qr_name = "None";
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.QuestRange])
{ {
if (pair.Value.SNOId == num) var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup scene' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Scene])
{ {
qr_id = pair.Value.SNOId.ToString("D6"); if (pair.Value.Name.ToLower().Contains(pattern))
qr_name = pair.Value.Name; matches.Add(pair.Value);
} }
return matches.Aggregate(matches.Count >= 1 ? "Scene Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId.ToString("D6")}] {match.Name} - {GetExitBits(match)}\n");
} }
return $"[{qr_id}] {qr_name}"; [Command("eg", "Allows you to search for an EffectGroup.\nUsage: lookup eg <pattern>")]
} public string EffectGroup(string[] @params, BattleClient invokerClient)
public static int GetExitBits(Asset scene)
{
if (scene.Name.Contains("_N_")) return 1;
else if (scene.Name.Contains("_S_")) return 2;
else if (scene.Name.Contains("_NS_")) return 3;
else if (scene.Name.Contains("_E_")) return 4;
else if (scene.Name.Contains("_NE_")) return 5;
else if (scene.Name.Contains("_SE_")) return 6;
else if (scene.Name.Contains("_NSE_")) return 7;
else if (scene.Name.Contains("_W_")) return 8;
else if (scene.Name.Contains("_NW_")) return 9;
else if (scene.Name.Contains("_SW_")) return 10;
else if (scene.Name.Contains("_NSW_")) return 11;
else if (scene.Name.Contains("_EW_")) return 12;
else if (scene.Name.Contains("_NEW_")) return 13;
else if (scene.Name.Contains("_SEW_")) return 14;
else if (scene.Name.Contains("_NSEW_")) return 15;
else return 0;
}
[Command("la", "Allows you to search for a LevelArea.\nUsage: lookup la <pattern>")]
public string LevelArea(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup la' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.LevelArea])
{ {
if (pair.Value.Name.ToLower().Contains(pattern)) var matches = new List<Asset>();
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "LevelArea Matches:\n" : "No match found.", if (@params.Count() < 1)
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n"); return "Invalid arguments. Type 'help lookup eg' to get help.";
}
[Command("sp", "List all Starting Points in world.\nUsage: lookup sp")] var pattern = @params[0].ToLower();
public string StartingPoint(string[] @params, BattleClient invokerClient)
{
var matches = invokerClient.InGameClient.Player.World.StartingPoints;
return matches.Aggregate(matches.Count >= 1 ? "Starting Points:\n" : "No match found.", foreach (var pair in MPQStorage.Data.Assets[SNOGroup.EffectGroup])
(current, match) => current +
$"[{match.GlobalID.ToString("D6")}] {match.Name} - {match.TargetId}\n");
}
[Command("weather", "Allows you to search for a Weather.\nUsage: lookup weather <pattern>")]
public string Weather(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup weather' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Weather])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "Weather Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
}
[Command("scene", "Allows you to search for a scene.\nUsage: lookup scene <pattern>")]
public string Scene(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup scene' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Scene])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "Scene Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId.ToString("D6")}] {match.Name} - {GetExitBits(match)}\n");
}
[Command("eg", "Allows you to search for an EffectGroup.\nUsage: lookup eg <pattern>")]
public string EffectGroup(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup eg' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.EffectGroup])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "EffectGroup Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId.ToString("D6")}] {match.Name} - {GetExitBits(match)}\n");
}
[Command("item", "Allows you to search for an item.\nUsage: lookup item <pattern>")]
public string Item(string[] @params, BattleClient invokerClient)
{
var matches = new List<ItemTable>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup item' to get help.";
var pattern = @params[0].ToLower();
foreach (var asset in MPQStorage.Data.Assets[SNOGroup.GameBalance].Values)
{
var data = asset.Data as GameBalance;
if (data == null || data.Type != BalanceType.Items) continue;
foreach (var itemDefinition in data.Item)
{ {
if (itemDefinition.Name.ToLower().Contains(pattern)) if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(itemDefinition); matches.Add(pair.Value);
} }
return matches.Aggregate(matches.Count >= 1 ? "EffectGroup Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId.ToString("D6")}] {match.Name} - {GetExitBits(match)}\n");
}
[Command("item", "Allows you to search for an item.\nUsage: lookup item <pattern>")]
public string Item(string[] @params, BattleClient invokerClient)
{
var matches = new List<ItemTable>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup item' to get help.";
var pattern = @params[0].ToLower();
foreach (var asset in MPQStorage.Data.Assets[SNOGroup.GameBalance].Values)
{
var data = asset.Data as GameBalance;
if (data == null || data.Type != BalanceType.Items) continue;
foreach (var itemDefinition in data.Item)
{
if (itemDefinition.Name.ToLower().Contains(pattern))
matches.Add(itemDefinition);
}
}
return matches.Aggregate(matches.Count >= 1 ? "Item Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOActor.ToString("D6")}] {match.Name}\n");
} }
return matches.Aggregate(matches.Count >= 1 ? "Item Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOActor.ToString("D6")}] {match.Name}\n");
} }
} }
} }