Reformat of GameCommand.cs
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@ -119,6 +119,7 @@ namespace DiIiS_NA.GameServer.CommandManager
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var monster = player.World.SpawnMonster((ActorSno)actorSNO, position);
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var monster = player.World.SpawnMonster((ActorSno)actorSNO, position);
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}
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}
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return $"Spawned {amount} mobs with ActorSNO: {actorSNO}";
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return $"Spawned {amount} mobs with ActorSNO: {actorSNO}";
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}
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}
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@ -209,7 +210,8 @@ namespace DiIiS_NA.GameServer.CommandManager
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}
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}
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}
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}
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[CommandGroup("platinum", "Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")]
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[CommandGroup("platinum",
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"Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")]
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public class PlatinumCommand : CommandGroup
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public class PlatinumCommand : CommandGroup
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{
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{
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[DefaultCommand]
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[DefaultCommand]
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@ -290,7 +292,8 @@ namespace DiIiS_NA.GameServer.CommandManager
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}
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}
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}
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}
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[CommandGroup("achiplatinum", "Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")]
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[CommandGroup("achiplatinum",
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"Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")]
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public class PlatinumAchiCommand : CommandGroup
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public class PlatinumAchiCommand : CommandGroup
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{
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{
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[DefaultCommand]
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[DefaultCommand]
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@ -461,6 +464,7 @@ namespace DiIiS_NA.GameServer.CommandManager
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var msg = new InventoryDropItemMessage { ItemID = item.DynamicID(player) };
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var msg = new InventoryDropItemMessage { ItemID = item.DynamicID(player) };
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player.Inventory.Consume(invokerClient.InGameClient, msg);
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player.Inventory.Consume(invokerClient.InGameClient, msg);
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}
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}
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return $"Dropped {bpItems.Count} Items for you";
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return $"Dropped {bpItems.Count} Items for you";
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}
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}
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}
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}
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@ -495,8 +499,10 @@ namespace DiIiS_NA.GameServer.CommandManager
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invokerClient.InGameClient.Player.ChangeWorld(world, world.StartingPoints.First().Position);
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invokerClient.InGameClient.Player.ChangeWorld(world, world.StartingPoints.First().Position);
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var proximity = new System.Drawing.RectangleF(invokerClient.InGameClient.Player.Position.X - 1f, invokerClient.InGameClient.Player.Position.Y - 1f, 2f, 2f);
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var proximity = new System.Drawing.RectangleF(invokerClient.InGameClient.Player.Position.X - 1f,
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var scenes = invokerClient.InGameClient.Player.World.QuadTree.Query<GSSystem.MapSystem.Scene>(proximity);
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invokerClient.InGameClient.Player.Position.Y - 1f, 2f, 2f);
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var scenes =
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invokerClient.InGameClient.Player.World.QuadTree.Query<GSSystem.MapSystem.Scene>(proximity);
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if (scenes.Count == 0) return ""; // cork (is it real?)
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if (scenes.Count == 0) return ""; // cork (is it real?)
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var scene = scenes[0]; // Parent scene /fasbat
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var scene = scenes[0]; // Parent scene /fasbat
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@ -510,18 +516,23 @@ namespace DiIiS_NA.GameServer.CommandManager
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var levelArea = scene.Specification.SNOLevelAreas[0];
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var levelArea = scene.Specification.SNOLevelAreas[0];
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//handling quest triggers
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//handling quest triggers
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if (invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers.ContainsKey(levelArea)) //EnterLevelArea
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if (invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers
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.ContainsKey(levelArea)) //EnterLevelArea
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{
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{
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var trigger = invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers[levelArea];
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var trigger =
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invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers[levelArea];
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if (trigger.triggerType == QuestStepObjectiveType.EnterLevelArea)
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if (trigger.triggerType == QuestStepObjectiveType.EnterLevelArea)
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{
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{
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try
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try
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{
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{
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trigger.questEvent.Execute(invokerClient.InGameClient.Player.World); // launch a questEvent
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trigger.questEvent.Execute(invokerClient.InGameClient.Player.World); // launch a questEvent
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}
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}
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catch { }
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catch
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{
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}
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}
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}
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}
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}
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foreach (var bounty in invokerClient.InGameClient.Player.World.Game.QuestManager.Bounties)
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foreach (var bounty in invokerClient.InGameClient.Player.World.Game.QuestManager.Bounties)
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bounty.CheckLevelArea(levelArea);
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bounty.CheckLevelArea(levelArea);
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return $"Teleported to: {MPQStorage.Data.Assets[SNOGroup.Worlds][worldId].Name} [id: {worldId}]";
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return $"Teleported to: {MPQStorage.Data.Assets[SNOGroup.Worlds][worldId].Name} [id: {worldId}]";
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@ -569,7 +580,8 @@ namespace DiIiS_NA.GameServer.CommandManager
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return "This command can only be used in-game.";
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return "This command can only be used in-game.";
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if (@params == null)
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if (@params == null)
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return "Change the movement speed. Min 0 (Base), Max 2.\n You can use decimal values like 1,3 for example.";
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return
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"Change the movement speed. Min 0 (Base), Max 2.\n You can use decimal values like 1,3 for example.";
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float speedValue;
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float speedValue;
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const float maxSpeed = 3; // 2;
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const float maxSpeed = 3; // 2;
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@ -601,7 +613,8 @@ namespace DiIiS_NA.GameServer.CommandManager
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return $"Speed changed to {speedValue}";
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return $"Speed changed to {speedValue}";
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}
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}
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[CommandGroup("quest", "Retrieves information about quest states and manipulates quest progress.\n Usage: quest [triggers | trigger eventType eventValue | advance snoQuest]")]
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[CommandGroup("quest",
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"Retrieves information about quest states and manipulates quest progress.\n Usage: quest [triggers | trigger eventType eventValue | advance snoQuest]")]
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public class QuestCommand : CommandGroup
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public class QuestCommand : CommandGroup
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{
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{
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[DefaultCommand]
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[DefaultCommand]
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@ -678,13 +691,15 @@ namespace DiIiS_NA.GameServer.CommandManager
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int eventId = Int32.Parse(@params[0]);
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int eventId = Int32.Parse(@params[0]);
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int duration = Int32.Parse(@params[1]);
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int duration = Int32.Parse(@params[1]);
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invokerClient.InGameClient.Game.QuestManager.LaunchQuestTimer(eventId, (float)duration, new Action<int>((q) => { }));
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invokerClient.InGameClient.Game.QuestManager.LaunchQuestTimer(eventId, (float)duration,
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new Action<int>((q) => { }));
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return String.Format("Message sended.");
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return String.Format("Message sended.");
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}
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}
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}
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}
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[CommandGroup("lookup", "Searches in sno databases.\nUsage: lookup [actor|conv|power|scene|la|sp|weather] <pattern>")]
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[CommandGroup("lookup",
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"Searches in sno databases.\nUsage: lookup [actor|conv|power|scene|la|sp|weather] <pattern>")]
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public class LookupCommand : CommandGroup
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public class LookupCommand : CommandGroup
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{
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{
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[DefaultCommand]
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[DefaultCommand]
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@ -806,7 +821,8 @@ namespace DiIiS_NA.GameServer.CommandManager
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(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
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(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
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}
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}
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[Command("world", "Allows you to search for a world.\nUsage: lookup world <pattern> OR lookup world id <snoId>")]
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[Command("world",
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"Allows you to search for a world.\nUsage: lookup world <pattern> OR lookup world id <snoId>")]
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public string World(string[] @params, BattleClient invokerClient)
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public string World(string[] @params, BattleClient invokerClient)
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{
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{
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var matches = new List<Asset>();
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var matches = new List<Asset>();
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@ -994,8 +1010,10 @@ namespace DiIiS_NA.GameServer.CommandManager
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matches.Add(itemDefinition);
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matches.Add(itemDefinition);
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}
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}
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}
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}
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return matches.Aggregate(matches.Count >= 1 ? "Item Matches:\n" : "No match found.",
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return matches.Aggregate(matches.Count >= 1 ? "Item Matches:\n" : "No match found.",
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(current, match) => current + $"[{match.SNOActor.ToString("D6")}] {match.Name}\n");
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(current, match) => current + $"[{match.SNOActor.ToString("D6")}] {match.Name}\n");
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}
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}
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}
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}
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}
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}
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}
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