Reformat of GameCommand.cs
This commit is contained in:
parent
1efa5a7624
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55da2d1691
@ -113,12 +113,13 @@ namespace DiIiS_NA.GameServer.CommandManager
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for (int i = 0; i < amount; i++)
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{
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var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f,
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player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
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player.Position.Z);
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player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
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player.Position.Z);
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var monster = player.World.SpawnMonster((ActorSno)actorSNO, position);
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}
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return $"Spawned {amount} mobs with ActorSNO: {actorSNO}";
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}
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@ -185,7 +186,7 @@ namespace DiIiS_NA.GameServer.CommandManager
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return "You can only invoke this command while ingame.";
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var player = invokerClient.InGameClient.Player;
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player.BlacksmithUnlocked = true;
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player.JewelerUnlocked = true;
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player.MysticUnlocked = true;
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@ -209,7 +210,8 @@ namespace DiIiS_NA.GameServer.CommandManager
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}
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}
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[CommandGroup("platinum", "Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")]
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[CommandGroup("platinum",
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"Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")]
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public class PlatinumCommand : CommandGroup
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{
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[DefaultCommand]
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@ -256,7 +258,7 @@ namespace DiIiS_NA.GameServer.CommandManager
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return "You can only invoke this command while ingame.";
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var player = invokerClient.InGameClient.Player;
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player.Inventory.OnBuySharedStashSlots(null);
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return string.Format("Stash Upgraded");
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@ -290,7 +292,8 @@ namespace DiIiS_NA.GameServer.CommandManager
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}
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}
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[CommandGroup("achiplatinum", "Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")]
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[CommandGroup("achiplatinum",
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"Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")]
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public class PlatinumAchiCommand : CommandGroup
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{
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[DefaultCommand]
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@ -389,8 +392,8 @@ namespace DiIiS_NA.GameServer.CommandManager
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for (int i = 0; i < amount; i++)
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{
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var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f,
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player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
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player.Position.Z);
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player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
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player.Position.Z);
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var item = ItemGenerator.Cook(player, name);
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item.EnterWorld(position);
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@ -432,8 +435,8 @@ namespace DiIiS_NA.GameServer.CommandManager
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for (int i = 0; i < amount; i++)
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{
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var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f,
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player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
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player.Position.Z);
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player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
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player.Position.Z);
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var item = ItemGenerator.GenerateRandom(player, type);
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item.EnterWorld(position);
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@ -461,6 +464,7 @@ namespace DiIiS_NA.GameServer.CommandManager
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var msg = new InventoryDropItemMessage { ItemID = item.DynamicID(player) };
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player.Inventory.Consume(invokerClient.InGameClient, msg);
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}
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return $"Dropped {bpItems.Count} Items for you";
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}
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}
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@ -495,8 +499,10 @@ namespace DiIiS_NA.GameServer.CommandManager
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invokerClient.InGameClient.Player.ChangeWorld(world, world.StartingPoints.First().Position);
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var proximity = new System.Drawing.RectangleF(invokerClient.InGameClient.Player.Position.X - 1f, invokerClient.InGameClient.Player.Position.Y - 1f, 2f, 2f);
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var scenes = invokerClient.InGameClient.Player.World.QuadTree.Query<GSSystem.MapSystem.Scene>(proximity);
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var proximity = new System.Drawing.RectangleF(invokerClient.InGameClient.Player.Position.X - 1f,
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invokerClient.InGameClient.Player.Position.Y - 1f, 2f, 2f);
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var scenes =
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invokerClient.InGameClient.Player.World.QuadTree.Query<GSSystem.MapSystem.Scene>(proximity);
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if (scenes.Count == 0) return ""; // cork (is it real?)
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var scene = scenes[0]; // Parent scene /fasbat
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@ -510,18 +516,23 @@ namespace DiIiS_NA.GameServer.CommandManager
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var levelArea = scene.Specification.SNOLevelAreas[0];
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//handling quest triggers
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if (invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers.ContainsKey(levelArea)) //EnterLevelArea
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if (invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers
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.ContainsKey(levelArea)) //EnterLevelArea
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{
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var trigger = invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers[levelArea];
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var trigger =
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invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers[levelArea];
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if (trigger.triggerType == QuestStepObjectiveType.EnterLevelArea)
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{
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try
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{
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trigger.questEvent.Execute(invokerClient.InGameClient.Player.World); // launch a questEvent
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}
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catch { }
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catch
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{
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}
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}
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}
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foreach (var bounty in invokerClient.InGameClient.Player.World.Game.QuestManager.Bounties)
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bounty.CheckLevelArea(levelArea);
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return $"Teleported to: {MPQStorage.Data.Assets[SNOGroup.Worlds][worldId].Name} [id: {worldId}]";
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@ -569,12 +580,13 @@ namespace DiIiS_NA.GameServer.CommandManager
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return "This command can only be used in-game.";
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if (@params == null)
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return "Change the movement speed. Min 0 (Base), Max 2.\n You can use decimal values like 1,3 for example.";
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return
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"Change the movement speed. Min 0 (Base), Max 2.\n You can use decimal values like 1,3 for example.";
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float speedValue;
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const float maxSpeed = 3; // 2;
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const float baseSpeed = 0.36f;
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if (@params.Any())
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{
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if (!float.TryParse(@params[0], out speedValue) || speedValue < 0 || speedValue > maxSpeed)
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@ -601,401 +613,407 @@ namespace DiIiS_NA.GameServer.CommandManager
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return $"Speed changed to {speedValue}";
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}
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[CommandGroup("quest", "Retrieves information about quest states and manipulates quest progress.\n Usage: quest [triggers | trigger eventType eventValue | advance snoQuest]")]
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public class QuestCommand : CommandGroup
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{
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[DefaultCommand]
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public string Quest(string[] @params, BattleClient invokerClient)
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[CommandGroup("quest",
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"Retrieves information about quest states and manipulates quest progress.\n Usage: quest [triggers | trigger eventType eventValue | advance snoQuest]")]
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public class QuestCommand : CommandGroup
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{
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if (invokerClient == null)
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return "You can not invoke this command from console.";
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if (invokerClient.InGameClient == null)
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return "You can only invoke this command while ingame.";
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return "";
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}
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[Command("advance", "Advances a quest by a single step\n Usage: advance")]
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public string Advance(string[] @params, BattleClient invokerClient)
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{
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try
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[DefaultCommand]
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public string Quest(string[] @params, BattleClient invokerClient)
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{
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invokerClient.InGameClient.Game.QuestManager.Advance();
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return String.Format("Advancing main quest line");
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if (invokerClient == null)
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return "You can not invoke this command from console.";
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if (invokerClient.InGameClient == null)
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return "You can only invoke this command while ingame.";
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return "";
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}
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catch (Exception e)
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[Command("advance", "Advances a quest by a single step\n Usage: advance")]
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public string Advance(string[] @params, BattleClient invokerClient)
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{
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return e.Message;
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try
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{
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invokerClient.InGameClient.Game.QuestManager.Advance();
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return String.Format("Advancing main quest line");
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}
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catch (Exception e)
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{
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return e.Message;
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}
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}
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[Command("sideadvance", "Advances a side-quest by a single step\n Usage: sideadvance")]
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public string SideAdvance(string[] @params, BattleClient invokerClient)
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{
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try
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{
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invokerClient.InGameClient.Game.QuestManager.SideAdvance();
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return String.Format("Advancing side quest line");
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}
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catch (Exception e)
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{
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return e.Message;
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}
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}
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[Command("event", "Launches chosen side-quest by snoID\n Usage: event snoId")]
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public string Event(string[] @params, BattleClient invokerClient)
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{
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if (@params == null)
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return Fallback();
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if (@params.Count() != 1)
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return "Invalid arguments. Type 'help text public' to get help.";
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int questId = Int32.Parse(@params[0]);
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try
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{
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invokerClient.InGameClient.Game.QuestManager.LaunchSideQuest(questId, true);
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return String.Format("Advancing side quest line");
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}
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catch (Exception e)
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{
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return e.Message;
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}
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}
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[Command("timer", "Send broadcasted text message.\n Usage: public 'message'")]
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public string Timer(string[] @params, BattleClient invokerClient)
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{
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if (@params == null)
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return Fallback();
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if (@params.Count() != 2)
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return "Invalid arguments. Type 'help text public' to get help.";
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int eventId = Int32.Parse(@params[0]);
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int duration = Int32.Parse(@params[1]);
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invokerClient.InGameClient.Game.QuestManager.LaunchQuestTimer(eventId, (float)duration,
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new Action<int>((q) => { }));
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return String.Format("Message sended.");
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}
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}
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[Command("sideadvance", "Advances a side-quest by a single step\n Usage: sideadvance")]
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public string SideAdvance(string[] @params, BattleClient invokerClient)
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[CommandGroup("lookup",
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"Searches in sno databases.\nUsage: lookup [actor|conv|power|scene|la|sp|weather] <pattern>")]
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public class LookupCommand : CommandGroup
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{
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try
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[DefaultCommand]
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public string Search(string[] @params, BattleClient invokerClient)
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{
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invokerClient.InGameClient.Game.QuestManager.SideAdvance();
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return String.Format("Advancing side quest line");
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if (@params == null)
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return Fallback();
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var matches = new List<Asset>();
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if (@params.Count() < 1)
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return "Invalid arguments. Type 'help lookup actor' to get help.";
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var pattern = @params[0].ToLower();
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foreach (var groupPair in MPQStorage.Data.Assets)
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{
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foreach (var pair in groupPair.Value)
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{
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if (pair.Value.Name.ToLower().Contains(pattern))
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matches.Add(pair.Value);
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}
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}
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return matches.Aggregate(matches.Count >= 1 ? "Matches:\n" : "No matches found.",
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(current, match) => current +
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$"[{match.SNOId.ToString("D6")}] [{match.Group}] {match.Name}\n");
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}
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catch (Exception e)
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[Command("actor", "Allows you to search for an actor.\nUsage: lookup actor <pattern>")]
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public string Actor(string[] @params, BattleClient invokerClient)
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{
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return e.Message;
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}
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}
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var matches = new List<Asset>();
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[Command("event", "Launches chosen side-quest by snoID\n Usage: event snoId")]
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public string Event(string[] @params, BattleClient invokerClient)
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{
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if (@params == null)
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return Fallback();
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if (@params.Count() < 1)
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return "Invalid arguments. Type 'help lookup actor' to get help.";
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if (@params.Count() != 1)
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return "Invalid arguments. Type 'help text public' to get help.";
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var pattern = @params[0].ToLower();
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int questId = Int32.Parse(@params[0]);
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try
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{
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invokerClient.InGameClient.Game.QuestManager.LaunchSideQuest(questId, true);
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return String.Format("Advancing side quest line");
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}
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catch (Exception e)
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{
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return e.Message;
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}
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}
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[Command("timer", "Send broadcasted text message.\n Usage: public 'message'")]
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public string Timer(string[] @params, BattleClient invokerClient)
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{
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if (@params == null)
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return Fallback();
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if (@params.Count() != 2)
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return "Invalid arguments. Type 'help text public' to get help.";
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int eventId = Int32.Parse(@params[0]);
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int duration = Int32.Parse(@params[1]);
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invokerClient.InGameClient.Game.QuestManager.LaunchQuestTimer(eventId, (float)duration, new Action<int>((q) => { }));
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return String.Format("Message sended.");
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}
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}
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[CommandGroup("lookup", "Searches in sno databases.\nUsage: lookup [actor|conv|power|scene|la|sp|weather] <pattern>")]
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public class LookupCommand : CommandGroup
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{
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[DefaultCommand]
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public string Search(string[] @params, BattleClient invokerClient)
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{
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if (@params == null)
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return Fallback();
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var matches = new List<Asset>();
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if (@params.Count() < 1)
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return "Invalid arguments. Type 'help lookup actor' to get help.";
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var pattern = @params[0].ToLower();
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foreach (var groupPair in MPQStorage.Data.Assets)
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{
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foreach (var pair in groupPair.Value)
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foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Actor])
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{
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if (pair.Value.Name.ToLower().Contains(pattern))
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matches.Add(pair.Value);
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}
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return matches.Aggregate(matches.Count >= 1 ? "Actor Matches:\n" : "No match found.",
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(current, match) => current +
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$"[{match.SNOId.ToString("D6")}] {match.Name} ({(match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).Type} {(((match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).Type == ActorType.Gizmo) ? ((int)(match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).TagMap[ActorKeys.GizmoGroup]).ToString() : "")})\n");
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}
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return matches.Aggregate(matches.Count >= 1 ? "Matches:\n" : "No matches found.",
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(current, match) => current +
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$"[{match.SNOId.ToString("D6")}] [{match.Group}] {match.Name}\n");
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}
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[Command("actor", "Allows you to search for an actor.\nUsage: lookup actor <pattern>")]
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public string Actor(string[] @params, BattleClient invokerClient)
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{
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var matches = new List<Asset>();
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if (@params.Count() < 1)
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return "Invalid arguments. Type 'help lookup actor' to get help.";
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var pattern = @params[0].ToLower();
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foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Actor])
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[Command("rope", "Allows you to search for an rope.\nUsage: lookup rope <pattern>")]
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public string Rope(string[] @params, BattleClient invokerClient)
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{
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if (pair.Value.Name.ToLower().Contains(pattern))
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matches.Add(pair.Value);
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var matches = new List<Asset>();
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if (@params.Count() < 1)
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return "Invalid arguments. Type 'help lookup actor' to get help.";
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var pattern = @params[0].ToLower();
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foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Rope])
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{
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if (pair.Value.Name.ToLower().Contains(pattern))
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matches.Add(pair.Value);
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}
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return matches.Aggregate(matches.Count >= 1 ? "Rope Matches:\n" : "No match found.",
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(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
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}
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return matches.Aggregate(matches.Count >= 1 ? "Actor Matches:\n" : "No match found.",
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(current, match) => current +
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$"[{match.SNOId.ToString("D6")}] {match.Name} ({(match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).Type} {(((match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).Type == ActorType.Gizmo) ? ((int)(match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).TagMap[ActorKeys.GizmoGroup]).ToString() : "")})\n");
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}
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[Command("rope", "Allows you to search for an rope.\nUsage: lookup rope <pattern>")]
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public string Rope(string[] @params, BattleClient invokerClient)
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{
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var matches = new List<Asset>();
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if (@params.Count() < 1)
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return "Invalid arguments. Type 'help lookup actor' to get help.";
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var pattern = @params[0].ToLower();
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foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Rope])
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[Command("conv", "Allows you to search for an conversation.\nUsage: lookup conv <pattern>")]
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public string Conversation(string[] @params, BattleClient invokerClient)
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{
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if (pair.Value.Name.ToLower().Contains(pattern))
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matches.Add(pair.Value);
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var matches = new List<Asset>();
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if (@params.Count() < 1)
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return "Invalid arguments. Type 'help lookup actor' to get help.";
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var pattern = @params[0].ToLower();
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foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Conversation])
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{
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if (pair.Value.Name.ToLower().Contains(pattern))
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matches.Add(pair.Value);
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}
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return matches.Aggregate(matches.Count >= 1 ? "Conversation Matches:\n" : "No match found.",
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(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
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}
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return matches.Aggregate(matches.Count >= 1 ? "Rope Matches:\n" : "No match found.",
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||||
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
|
||||
}
|
||||
|
||||
[Command("conv", "Allows you to search for an conversation.\nUsage: lookup conv <pattern>")]
|
||||
public string Conversation(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup actor' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Conversation])
|
||||
[Command("power", "Allows you to search for a power.\nUsage: lookup power <pattern>")]
|
||||
public string Power(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup power' to get help.";
|
||||
|
||||
if (@params[0].ToLower() == "id")
|
||||
{
|
||||
var num = Int32.Parse(@params[1]);
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Power])
|
||||
{
|
||||
if (pair.Value.SNOId == num)
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var pattern = @params[0].ToLower();
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Power])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Power Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Conversation Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
|
||||
}
|
||||
|
||||
[Command("power", "Allows you to search for a power.\nUsage: lookup power <pattern>")]
|
||||
public string Power(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup power' to get help.";
|
||||
|
||||
if (@params[0].ToLower() == "id")
|
||||
[Command("world",
|
||||
"Allows you to search for a world.\nUsage: lookup world <pattern> OR lookup world id <snoId>")]
|
||||
public string World(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var num = Int32.Parse(@params[1]);
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Power])
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup world' to get help.";
|
||||
|
||||
if (@params[0].ToLower() == "id")
|
||||
{
|
||||
var num = Int32.Parse(@params[1]);
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
|
||||
{
|
||||
if (pair.Value.SNOId == num)
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var pattern = @params[0].ToLower();
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "World Matches:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.SNOId.ToString("D6")}] {match.Name} - {(match.Data as World).DynamicWorld}\n");
|
||||
}
|
||||
|
||||
[Command("qr", "Show QuestRange of an actor.\nUsage: lookup qr <id>")]
|
||||
public string QuestRange(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup world' to get help.";
|
||||
|
||||
var num = Int32.Parse(@params[0]);
|
||||
string qr_id = "-1";
|
||||
string qr_name = "None";
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.QuestRange])
|
||||
{
|
||||
if (pair.Value.SNOId == num)
|
||||
matches.Add(pair.Value);
|
||||
{
|
||||
qr_id = pair.Value.SNOId.ToString("D6");
|
||||
qr_name = pair.Value.Name;
|
||||
}
|
||||
}
|
||||
|
||||
return $"[{qr_id}] {qr_name}";
|
||||
}
|
||||
else
|
||||
|
||||
public static int GetExitBits(Asset scene)
|
||||
{
|
||||
if (scene.Name.Contains("_N_")) return 1;
|
||||
else if (scene.Name.Contains("_S_")) return 2;
|
||||
else if (scene.Name.Contains("_NS_")) return 3;
|
||||
else if (scene.Name.Contains("_E_")) return 4;
|
||||
else if (scene.Name.Contains("_NE_")) return 5;
|
||||
else if (scene.Name.Contains("_SE_")) return 6;
|
||||
else if (scene.Name.Contains("_NSE_")) return 7;
|
||||
else if (scene.Name.Contains("_W_")) return 8;
|
||||
else if (scene.Name.Contains("_NW_")) return 9;
|
||||
else if (scene.Name.Contains("_SW_")) return 10;
|
||||
else if (scene.Name.Contains("_NSW_")) return 11;
|
||||
else if (scene.Name.Contains("_EW_")) return 12;
|
||||
else if (scene.Name.Contains("_NEW_")) return 13;
|
||||
else if (scene.Name.Contains("_SEW_")) return 14;
|
||||
else if (scene.Name.Contains("_NSEW_")) return 15;
|
||||
else return 0;
|
||||
}
|
||||
|
||||
[Command("la", "Allows you to search for a LevelArea.\nUsage: lookup la <pattern>")]
|
||||
public string LevelArea(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup la' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Power])
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.LevelArea])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "LevelArea Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Power Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
|
||||
}
|
||||
|
||||
[Command("world", "Allows you to search for a world.\nUsage: lookup world <pattern> OR lookup world id <snoId>")]
|
||||
public string World(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup world' to get help.";
|
||||
|
||||
if (@params[0].ToLower() == "id")
|
||||
[Command("sp", "List all Starting Points in world.\nUsage: lookup sp")]
|
||||
public string StartingPoint(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var num = Int32.Parse(@params[1]);
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
|
||||
{
|
||||
if (pair.Value.SNOId == num)
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
var matches = invokerClient.InGameClient.Player.World.StartingPoints;
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Starting Points:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.GlobalID.ToString("D6")}] {match.Name} - {match.TargetId}\n");
|
||||
}
|
||||
else
|
||||
|
||||
[Command("weather", "Allows you to search for a Weather.\nUsage: lookup weather <pattern>")]
|
||||
public string Weather(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup weather' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Weather])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Weather Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "World Matches:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.SNOId.ToString("D6")}] {match.Name} - {(match.Data as World).DynamicWorld}\n");
|
||||
}
|
||||
|
||||
[Command("qr", "Show QuestRange of an actor.\nUsage: lookup qr <id>")]
|
||||
public string QuestRange(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup world' to get help.";
|
||||
|
||||
var num = Int32.Parse(@params[0]);
|
||||
string qr_id = "-1";
|
||||
string qr_name = "None";
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.QuestRange])
|
||||
[Command("scene", "Allows you to search for a scene.\nUsage: lookup scene <pattern>")]
|
||||
public string Scene(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
if (pair.Value.SNOId == num)
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup scene' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Scene])
|
||||
{
|
||||
qr_id = pair.Value.SNOId.ToString("D6");
|
||||
qr_name = pair.Value.Name;
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Scene Matches:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.SNOId.ToString("D6")}] {match.Name} - {GetExitBits(match)}\n");
|
||||
}
|
||||
|
||||
return $"[{qr_id}] {qr_name}";
|
||||
}
|
||||
|
||||
public static int GetExitBits(Asset scene)
|
||||
{
|
||||
if (scene.Name.Contains("_N_")) return 1;
|
||||
else if (scene.Name.Contains("_S_")) return 2;
|
||||
else if (scene.Name.Contains("_NS_")) return 3;
|
||||
else if (scene.Name.Contains("_E_")) return 4;
|
||||
else if (scene.Name.Contains("_NE_")) return 5;
|
||||
else if (scene.Name.Contains("_SE_")) return 6;
|
||||
else if (scene.Name.Contains("_NSE_")) return 7;
|
||||
else if (scene.Name.Contains("_W_")) return 8;
|
||||
else if (scene.Name.Contains("_NW_")) return 9;
|
||||
else if (scene.Name.Contains("_SW_")) return 10;
|
||||
else if (scene.Name.Contains("_NSW_")) return 11;
|
||||
else if (scene.Name.Contains("_EW_")) return 12;
|
||||
else if (scene.Name.Contains("_NEW_")) return 13;
|
||||
else if (scene.Name.Contains("_SEW_")) return 14;
|
||||
else if (scene.Name.Contains("_NSEW_")) return 15;
|
||||
else return 0;
|
||||
}
|
||||
|
||||
[Command("la", "Allows you to search for a LevelArea.\nUsage: lookup la <pattern>")]
|
||||
public string LevelArea(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup la' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.LevelArea])
|
||||
[Command("eg", "Allows you to search for an EffectGroup.\nUsage: lookup eg <pattern>")]
|
||||
public string EffectGroup(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
var matches = new List<Asset>();
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "LevelArea Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
|
||||
}
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup eg' to get help.";
|
||||
|
||||
[Command("sp", "List all Starting Points in world.\nUsage: lookup sp")]
|
||||
public string StartingPoint(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = invokerClient.InGameClient.Player.World.StartingPoints;
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Starting Points:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.GlobalID.ToString("D6")}] {match.Name} - {match.TargetId}\n");
|
||||
}
|
||||
|
||||
[Command("weather", "Allows you to search for a Weather.\nUsage: lookup weather <pattern>")]
|
||||
public string Weather(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup weather' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Weather])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Weather Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
|
||||
}
|
||||
|
||||
[Command("scene", "Allows you to search for a scene.\nUsage: lookup scene <pattern>")]
|
||||
public string Scene(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup scene' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Scene])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Scene Matches:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.SNOId.ToString("D6")}] {match.Name} - {GetExitBits(match)}\n");
|
||||
}
|
||||
|
||||
[Command("eg", "Allows you to search for an EffectGroup.\nUsage: lookup eg <pattern>")]
|
||||
public string EffectGroup(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup eg' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.EffectGroup])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "EffectGroup Matches:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.SNOId.ToString("D6")}] {match.Name} - {GetExitBits(match)}\n");
|
||||
}
|
||||
|
||||
[Command("item", "Allows you to search for an item.\nUsage: lookup item <pattern>")]
|
||||
public string Item(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<ItemTable>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup item' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var asset in MPQStorage.Data.Assets[SNOGroup.GameBalance].Values)
|
||||
{
|
||||
var data = asset.Data as GameBalance;
|
||||
if (data == null || data.Type != BalanceType.Items) continue;
|
||||
|
||||
foreach (var itemDefinition in data.Item)
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.EffectGroup])
|
||||
{
|
||||
if (itemDefinition.Name.ToLower().Contains(pattern))
|
||||
matches.Add(itemDefinition);
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "EffectGroup Matches:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.SNOId.ToString("D6")}] {match.Name} - {GetExitBits(match)}\n");
|
||||
}
|
||||
|
||||
[Command("item", "Allows you to search for an item.\nUsage: lookup item <pattern>")]
|
||||
public string Item(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<ItemTable>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
return "Invalid arguments. Type 'help lookup item' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var asset in MPQStorage.Data.Assets[SNOGroup.GameBalance].Values)
|
||||
{
|
||||
var data = asset.Data as GameBalance;
|
||||
if (data == null || data.Type != BalanceType.Items) continue;
|
||||
|
||||
foreach (var itemDefinition in data.Item)
|
||||
{
|
||||
if (itemDefinition.Name.ToLower().Contains(pattern))
|
||||
matches.Add(itemDefinition);
|
||||
}
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Item Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOActor.ToString("D6")}] {match.Name}\n");
|
||||
}
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Item Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOActor.ToString("D6")}] {match.Name}\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
user.block.title