Summary of logger types, changes in AccountCommands.cs
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@ -16,7 +16,11 @@ namespace DiIiS_NA.Core.Logging
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{
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public string Name { get; protected set; }
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/// <param name="name">Name of the logger.</param>
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/// <summary>
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/// A logger base type is used to create a logger instance.
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/// E.g. ConsoleTarget, FileTarget, etc.
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/// </summary>
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/// <param name="name">Logger name</param>
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public Logger(string name)
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{
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Name = name;
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@ -25,80 +29,107 @@ namespace DiIiS_NA.Core.Logging
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public enum Level
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{
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RenameAccountLog,
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/// <summary>
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/// Chat messages.
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/// </summary>
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ChatMessage,
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BotCommand,
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/// <summary>
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/// The messages meant for debugging purposes.
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/// Shouldn't be shown in production as they are not meant for the end user.
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/// </summary>
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Debug,
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/// <summary>
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/// The messages meant for tracing purposes.
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/// Trace messages are rarer than debug messages and should be used for more precise tracing.
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/// </summary>
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Trace,
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/// <summary>
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/// Informational messages.
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/// </summary>
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Info,
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/// <summary>
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/// Warning messages.
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/// </summary>
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Warn,
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/// <summary>
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/// Error messages.
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/// </summary>
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Error,
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/// <summary>
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/// Fatal messages (usually unrecoverable errors that leads to client or server crashes).
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/// </summary>
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Fatal,
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/// <summary>
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/// Packet messages.
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/// </summary>
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PacketDump,
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}
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#region message loggers
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/// <param name="message">The log message.</param>
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public void ChatMessage(string message) { Log(Level.ChatMessage, message, null); }
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/// <param name="message">The log message.</param>
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/// <param name="args">Additional arguments.</param>
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public void ChatMessage(string message, params object[] args) { Log(Level.ChatMessage, message, args); }
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public void ChatMessage(string message) => Log(Level.ChatMessage, message, null);
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/// <param name="message">The log message.</param>
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public void BotCommand(string message) { Log(Level.BotCommand, message, null); }
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/// <param name="args">Additional arguments.</param>
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public void ChatMessage(string message, params object[] args) => Log(Level.ChatMessage, message, args);
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/// <param name="message">The log message.</param>
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public void BotCommand(string message) => Log(Level.BotCommand, message, null);
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/// <param name="message">The log message.</param>
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/// <param name="args">Additional arguments.</param>
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public void BotCommand(string message, params object[] args) { Log(Level.BotCommand, message, args); }
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/// <param name="message">The log message.</param>
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public void RenameAccount(string message) { Log(Level.RenameAccountLog, message, null); }
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public void RenameAccount(string message) => Log(Level.RenameAccountLog, message, null);
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/// <param name="message">The log message.</param>
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/// <param name="args">Additional arguments.</param>
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public void RenameAccount(string message, params object[] args) { Log(Level.RenameAccountLog, message, args); }
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public void RenameAccount(string message, params object[] args) => Log(Level.RenameAccountLog, message, args);
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/// <param name="message">The log message.</param>
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public void Trace(string message) { Log(Level.Trace, message, null); }
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public void Trace(string message) => Log(Level.Trace, message, null);
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/// <param name="message">The log message.</param>
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/// <param name="args">Additional arguments.</param>
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public void Trace(string message, params object[] args) { Log(Level.Trace, message, args); }
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public void Trace(string message, params object[] args) => Log(Level.Trace, message, args);
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/// <param name="message">The log message.</param>
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public void Debug(string message) { Log(Level.Debug, message, null); }
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public void Debug(string message) => Log(Level.Debug, message, null);
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/// <param name="message">The log message.</param>
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/// <param name="args">Additional arguments.</param>
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public void Debug(string message, params object[] args) { Log(Level.Debug, message, args); }
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public void Debug(string message, params object[] args) => Log(Level.Debug, message, args);
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/// <param name="message">The log message.</param>
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public void Info(string message) { Log(Level.Info, message, null); }
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public void Info(string message) => Log(Level.Info, message, null);
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/// <param name="message">The log message.</param>
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/// <param name="args">Additional arguments.</param>
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public void Info(string message, params object[] args) { Log(Level.Info, message, args); }
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public void Info(string message, params object[] args) => Log(Level.Info, message, args);
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/// <param name="message">The log message.</param>
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public void Warn(string message) { Log(Level.Warn, message, null); }
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public void Warn(string message) => Log(Level.Warn, message, null);
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/// <param name="message">The log message.</param>
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/// <param name="args">Additional arguments.</param>
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public void Warn(string message, params object[] args) { Log(Level.Warn, message, args); }
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public void Warn(string message, params object[] args) => Log(Level.Warn, message, args);
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/// <param name="message">The log message.</param>
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public void Error(string message) { Log(Level.Error, message, null); }
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public void Error(string message) => Log(Level.Error, message, null);
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/// <param name="message">The log message.</param>
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/// <param name="args">Additional arguments.</param>
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public void Error(string message, params object[] args) { Log(Level.Error, message, args); }
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public void Error(string message, params object[] args) => Log(Level.Error, message, args);
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/// <param name="message">The log message.</param>
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public void Fatal(string message) { Log(Level.Fatal, message, null); }
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public void Fatal(string message) => Log(Level.Fatal, message, null);
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/// <param name="message">The log message.</param>
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/// <param name="args">Additional arguments.</param>
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public void Fatal(string message, params object[] args) { Log(Level.Fatal, message, args); }
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public void Fatal(string message, params object[] args) => Log(Level.Fatal, message, args);
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#endregion
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@ -35,9 +35,9 @@ namespace DiIiS_NA.GameServer.CommandManager
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var account = AccountManager.GetAccountByEmail(email);
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if (account == null)
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return string.Format("No account with email '{0}' exists.", email);
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return $"No account with email '{email}' exists.";
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return string.Format("Email: {0} User Level: {1}", account.Email, account.UserLevel);
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return $"Email: {account.Email} User Level: {account.UserLevel}";
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}
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[Command("add", "Allows you to add a new user account.\nUsage: account add <email> <password> <battletag> [userlevel]", Account.UserLevels.GM)]
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@ -77,7 +77,7 @@ namespace DiIiS_NA.GameServer.CommandManager
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}
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if (!email.Contains('@'))
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return string.Format("'{0}' is not a valid email address.", email);
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return $"'{email}' is not a valid email address.";
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if (battleTagName.Contains('#'))
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return "BattleTag must not contain '#' or HashCode.";
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@ -86,12 +86,13 @@ namespace DiIiS_NA.GameServer.CommandManager
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return "Password should be a minimum of 8 and a maximum of 16 characters.";
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if (AccountManager.GetAccountByEmail(email) != null)
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return string.Format("An account already exists for email address {0}.", email);
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return $"An account already exists for email address {email}.";
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var account = AccountManager.CreateAccount(email, password, battleTagName, userLevel);
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var gameAccount = GameAccountManager.CreateGameAccount(account);
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//account.DBAccount.DBGameAccounts.Add(gameAccount.DBGameAccount);
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return string.Format("Created new account {0} [user-level: {1}] Full BattleTag: {2}.", account.Email, account.UserLevel, account.BattleTag);
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return
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$"Created new account {account.Email} [user-level: {account.UserLevel}] Full BattleTag: {account.BattleTag}.";
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}
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[Command("setpassword", "Allows you to set a new password for account\nUsage: account setpassword <email> <password>", Account.UserLevels.GM)]
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@ -106,13 +107,13 @@ namespace DiIiS_NA.GameServer.CommandManager
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var account = AccountManager.GetAccountByEmail(email);
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if (account == null)
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return string.Format("No account with email '{0}' exists.", email);
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return $"No account with email '{email}' exists.";
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if (password.Length < 8 || password.Length > 16)
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return "Password should be a minimum of 8 and a maximum of 16 characters.";
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AccountManager.UpdatePassword(account, password);
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return string.Format("Updated password for account {0}.", email);
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account.UpdatePassword(password);
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return $"Updated password for account {email}.";
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}
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[Command("setbtag", "Allows you to change battle tag for account\nUsage: account setbtag <email> <newname>", Account.UserLevels.GM)]
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@ -127,10 +128,10 @@ namespace DiIiS_NA.GameServer.CommandManager
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var account = AccountManager.GetAccountByEmail(email);
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if (account == null)
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return string.Format("No account with email '{0}' exists.", email);
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return $"No account with email '{email}' exists.";
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AccountManager.UpdateBattleTag(account, newname);
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return string.Format("Updated battle tag for account {0}.", email);
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account.UpdateBattleTag(newname);
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return $"Updated battle tag for account {email}.";
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}
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[Command("setuserlevel", "Allows you to set a new user level for account\nUsage: account setuserlevel <email> <user level>.\nAvailable user levels: owner, admin, gm, user.", Account.UserLevels.GM)]
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@ -146,7 +147,7 @@ namespace DiIiS_NA.GameServer.CommandManager
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var account = AccountManager.GetAccountByEmail(email);
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if (account == null)
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return string.Format("No account with email '{0}' exists.", email);
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return $"No account with email '{email}' exists.";
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switch (level)
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{
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@ -169,7 +170,7 @@ namespace DiIiS_NA.GameServer.CommandManager
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return level + " is not a valid user level.";
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}
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account.UpdateUserLevel(userLevel);
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return string.Format("Updated user level for account {0} [user-level: {1}].", email, userLevel);
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return $"Updated user level for account {email} [user-level: {userLevel}].";
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}
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}
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@ -189,7 +190,7 @@ namespace DiIiS_NA.GameServer.CommandManager
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var account = AccountManager.GetAccountByName(bTagName);
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if (account == null)
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return string.Format("No account with bTagName '{0}' exists.", bTagName);
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return $"No account with bTagName '{bTagName}' exists.";
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account.MuteTime = DateTime.Now.ToUnixTime() + (muteTime * 60);
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