Merge branch 'community' into optimizations
# Conflicts: # src/DiIiS-NA/Core/Helpers/Math/RandomHelper.cs
This commit is contained in:
commit
4da0b6373d
@ -28,6 +28,118 @@
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| | | `!lookup actor zombie` | |
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| | | `!lookup power Punch` | |
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# All Commands
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Available commands from `!commands`:
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### !account
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Provides account management commands.
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### !mute
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Disables chat messages for the account for some defined time span.
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### !tag
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Switch private Tag for connect
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### !powerful
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Makes your character with absurd amount of damage. Useful for testing.
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### !resourceful
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Makes your character with full resource. Useful for testing.
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### !info
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Get current game information.
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### !followers
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Manage your followers.
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### !difficulty
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Changes difficulty of the game
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### !heal
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Heals yourself
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### !invulnerable
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Makes you invulnerable
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### !spawn
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Spawns a mob.
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Usage: spawn [actorSNO] [amount]
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### !levelup
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Levels your character.
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Optionally specify the number of levels: !levelup [count]
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### !unlockart
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Unlock all artisans: !unlockart
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### !platinum
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Platinum for your character.
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Optionally specify the number of levels: !platinum [count]
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### !stashup
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Upgrade Stash.
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### !gold
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Gold for your character.
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Optionally specify the number of gold: !gold [count]
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### !achiplatinum
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Platinum for your character.
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Optionally specify the number of levels: !platinum [count]
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### !eff
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Platinum for your character.
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Optionally specify the number of levels: !eff [count]
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### !item
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Spawns an item (with a name or type).
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Usage: item [type <type>|<name>] [amount]
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### !drop
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Drops an epic item for your class.
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Optionally specify the number of items: !drop [1-20]
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### !tp
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Transfers your character to another world.
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### !conversation
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Starts a conversation.
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Usage: conversation snoConversation
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### !speed
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Modify speed walk of you character.
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Usage: !speed <value>
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Reset: !speed
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### !commands
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Lists available commands for your user-level.
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### !help
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usage: help <command>
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Type 'commands' to get a list of available commands.
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### !quest
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Retrieves information about quest states and manipulates quest progress.
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Usage: quest [triggers | trigger eventType eventValue | advance snoQuest]
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### !lookup
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Searches in sno databases.
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Usage: lookup [actor|conv|power|scene|la|sp|weather] <pattern>
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# Item List
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You can use the official website to search items: https://eu.diablo3.blizzard.com/en-us/item/
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@ -175,7 +175,7 @@ namespace DiIiS_NA.LoginServer.AccountsSystem
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{
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var bTag = DBAccount.BattleTagName;
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//(controller as HandlerController).Client.Account.GameAccount.ProgramField.Value
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//((HandlerController) controller).Client.Account.GameAccount.ProgramField.Value
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if(GameAccount.ProgramField.Value == "APP")
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return bTag;
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@ -9,6 +9,7 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Spectre.Console;
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@ -132,16 +133,16 @@ namespace DiIiS_NA.LoginServer.AccountsSystem
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List<DBAccount> dbAcc = DBSessions.SessionQueryWhere<DBAccount>(dba => dba.Email == email);
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if (dbAcc.Count == 0)
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{
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Logger.Warn($"$[olive]$GetAccountByEmail(\"{email}\")$[/]$: DBAccount is null!");
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Logger.Warn($"DBAccount is null from email {email}!");
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return null;
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}
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if (dbAcc.First() == null)
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{
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Logger.Warn($"$[olive]$GetAccountByEmail(\"{email}\")$[/]$: DBAccount id is not null!");
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Logger.Warn($"DBAccount is null from email {email}!");
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return null;
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}
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else
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Logger.MethodTrace($"$[olive]$GetAccountByEmail(\"{email}\")$[/]$: id - {dbAcc.First().Id}");
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Logger.MethodTrace($"id - {dbAcc.First().Id}");
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return GetAccountByDBAccount(dbAcc.First());
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}
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}
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@ -948,7 +948,7 @@ public class GameAccount : PersistentRPCObject
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.SetName("D3.NotificationMessage.Payload")
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.SetValue(bgs.protocol.Variant.CreateBuilder().SetMessageValue(update.Build().ToByteString())));
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LoggedInClient.MakeRPC((lid) =>
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LoggedInClient.MakeRpc((lid) =>
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bgs.protocol.notification.v1.NotificationListener.CreateStub(LoggedInClient).OnNotificationReceived(
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new HandlerController()
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{
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@ -16,19 +16,19 @@ namespace DiIiS_NA.LoginServer.Battle
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{
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public class BattleBackend
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{
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private static readonly Logger Logger = LogManager.CreateLogger("BattleNetEmu");
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private static readonly Logger Logger = LogManager.CreateLogger("BattleBackend");
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public WatsonTcpServer GameServerSocket;
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public readonly WatsonTcpServer GameServerSocket;
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public struct ServerDescriptor
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{
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public string GameIP;
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public string GameIp;
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public int GamePort;
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};
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public Dictionary<string, ServerDescriptor> GameServers = new Dictionary<string, ServerDescriptor>();
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public readonly Dictionary<string, ServerDescriptor> GameServers = new();
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public Dictionary<string, ServerDescriptor> PvPGameServers = new Dictionary<string, ServerDescriptor>();
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private readonly Dictionary<string, ServerDescriptor> _pvPGameServers = new();
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public BattleBackend(string battleHost, int port)
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{
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@ -38,33 +38,36 @@ namespace DiIiS_NA.LoginServer.Battle
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private bool ReceiverClientConnected(string ipPort)
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{
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Logger.Info($"Blizzless server loaded {ipPort} - connecting...");
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Logger.Info($"Blizzless client connected {ipPort}...");
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return true;
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}
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private bool ReceiverClientDisconnected(string ipPort)
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{
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Logger.Warn("Blizzless server at {0} was disconnected!", ipPort);
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Logger.Warn("Blizzless client disconnected $[white]${0}$[/]$!", ipPort);
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if (GameServers.ContainsKey(ipPort)) GameServers.Remove(ipPort);
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if (PvPGameServers.ContainsKey(ipPort)) PvPGameServers.Remove(ipPort);
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if (_pvPGameServers.ContainsKey(ipPort)) _pvPGameServers.Remove(ipPort);
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if (GameServers.Count == 0)
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Logger.Warn("GameServers list is empty! Unable to use PvE game activities atm.");
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if (PvPGameServers.Count == 0)
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if (_pvPGameServers.Count == 0)
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Logger.Warn("PvPGameServers list is empty! Unable to use PvP game activities atm.");
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return true;
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}
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public void CreateGame(string ipPort, int GameId, int level, int act, int difficulty, int questId, int questStepId, bool isHardcore, int gamemode, bool iSseasoned, int perftest_id = 0)
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public void CreateGame(string ipPort, int gameId, int level, int act, int difficulty, int questId, int questStepId, bool isHardcore, int gameMode, bool isSeasoned, int perftestId = 0)
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{
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GameServerSocket.Send(ipPort, Encoding.UTF8.GetBytes(string.Format("diiiscg|{0}/{1}/{2}/{3}/{4}/{5}/{6}/{7}/{8}", GameId, level, act, difficulty, questId, questStepId, isHardcore, gamemode, iSseasoned, perftest_id)));
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Send(ipPort, $"diiiscg|{gameId}/{level}/{act}/{difficulty}/{questId}/{questStepId}/{isHardcore}/{gameMode}/{isSeasoned}");
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}
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private void Send(string ipPort, string data)
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=> GameServerSocket.Send(ipPort, Encoding.UTF8.GetBytes(data));
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private bool ReceiverMessageReceived(string ipPort, byte[] data)
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{
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string msg = "";
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if (data != null && data.Length > 0) msg = Encoding.UTF8.GetString(data);
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Logger.Trace("Message received from {0}: {1}", ipPort, msg);
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Logger.Trace("Message received from $[grey69]${0}$[/]$: $[white]${1}$[/]$", ipPort, msg);
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var message = msg.Split(new[] { '|' }, StringSplitOptions.RemoveEmptyEntries);
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var args = message[1].Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
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@ -72,134 +75,134 @@ namespace DiIiS_NA.LoginServer.Battle
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{
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case "rngsr":
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if (GameServers.ContainsKey(ipPort)) GameServers.Remove(ipPort);
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string rgs_ip = args[0];
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int rgs_port = int.Parse(args[1].Trim());
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GameServers.Add(ipPort, new ServerDescriptor { GameIP = rgs_ip, GamePort = rgs_port });
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Logger.Info("Game server was registered for Blizzless {0}:{1}.", rgs_ip, rgs_port);
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string rgsIp = args[0];
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int rgsPort = int.Parse(args[1].Trim());
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GameServers.Add(ipPort, new ServerDescriptor { GameIp = rgsIp, GamePort = rgsPort });
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Logger.Info("Game server was registered for Blizzless {0}:{1}.", rgsIp, rgsPort);
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break;
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case "rnpvpgsr":
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if (PvPGameServers.ContainsKey(ipPort)) PvPGameServers.Remove(ipPort);
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string rpgs_ip = args[0];
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int rpgs_port = int.Parse(args[1].Trim());
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PvPGameServers.Add(ipPort, new ServerDescriptor { GameIP = rpgs_ip, GamePort = rpgs_port });
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Logger.Info("PvP GameServer at {0}:{1} successfully signed and ready to work.", rpgs_ip, rpgs_port);
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if (_pvPGameServers.ContainsKey(ipPort)) _pvPGameServers.Remove(ipPort);
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string rpgsIp = args[0];
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int rpgsPort = int.Parse(args[1].Trim());
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_pvPGameServers.Add(ipPort, new ServerDescriptor { GameIp = rpgsIp, GamePort = rpgsPort });
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Logger.Info("PvP GameServer at {0}:{1} successfully signed and ready to work.", rpgsIp, rpgsPort);
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break;
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case "grachi":
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ulong gachi_accId = ulong.Parse(args[0].Trim());
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||||
ulong gachi_achId = ulong.Parse(args[1].Trim());
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ulong gachiAccId = ulong.Parse(args[0].Trim());
|
||||
ulong gachiAchId = ulong.Parse(args[1].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
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foreach (var gachi_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == gachi_accId))
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||||
AchievementManager.GrantAchievement(gachi_invokerClient, gachi_achId);
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||||
foreach (var gachiInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == gachiAccId))
|
||||
AchievementManager.GrantAchievement(gachiInvokerClient, gachiAchId);
|
||||
});
|
||||
break;
|
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case "gcrit":
|
||||
ulong gc_accId = ulong.Parse(args[0].Trim());
|
||||
ulong gc_criId = ulong.Parse(args[1].Trim());
|
||||
ulong gcAccId = ulong.Parse(args[0].Trim());
|
||||
ulong gcCriId = ulong.Parse(args[1].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
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||||
foreach (var gc_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == gc_accId))
|
||||
AchievementManager.GrantCriteria(gc_invokerClient, gc_criId);
|
||||
foreach (var gcInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == gcAccId))
|
||||
AchievementManager.GrantCriteria(gcInvokerClient, gcCriId);
|
||||
});
|
||||
break;
|
||||
case "upequt":
|
||||
ulong uq_accId = ulong.Parse(args[0].Trim());
|
||||
ulong uq_achId = ulong.Parse(args[1].Trim());
|
||||
uint uq_addCounter = uint.Parse(args[2].Trim());
|
||||
ulong uqAccId = ulong.Parse(args[0].Trim());
|
||||
ulong uqAchId = ulong.Parse(args[1].Trim());
|
||||
uint uqAddCounter = uint.Parse(args[2].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
foreach (var uq_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == uq_accId))
|
||||
AchievementManager.UpdateQuantity(uq_invokerClient, uq_achId, uq_addCounter);
|
||||
foreach (var uqInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == uqAccId))
|
||||
AchievementManager.UpdateQuantity(uqInvokerClient, uqAchId, uqAddCounter);
|
||||
});
|
||||
break;
|
||||
case "uoacce":
|
||||
ulong uac_accId = ulong.Parse(args[0].Trim());
|
||||
int uac_typeId = int.Parse(args[1].Trim());
|
||||
uint uac_addCounter = uint.Parse(args[2].Trim());
|
||||
int uac_comparand = int.Parse(args[3].Trim());
|
||||
ulong uac_achi = ulong.Parse(args[4].Trim());
|
||||
ulong uacAccId = ulong.Parse(args[0].Trim());
|
||||
int uacTypeId = int.Parse(args[1].Trim());
|
||||
uint uacAddCounter = uint.Parse(args[2].Trim());
|
||||
int uacComparand = int.Parse(args[3].Trim());
|
||||
ulong uacAchi = ulong.Parse(args[4].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
if (uac_achi == 0)
|
||||
foreach (var uac_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == uac_accId))
|
||||
AchievementManager.UpdateAllCounters(uac_invokerClient, uac_typeId, uac_addCounter, uac_comparand);
|
||||
if (uacAchi == 0)
|
||||
foreach (var uacInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == uacAccId))
|
||||
AchievementManager.UpdateAllCounters(uacInvokerClient, uacTypeId, uacAddCounter, uacComparand);
|
||||
else
|
||||
foreach (var uac_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == uac_accId))
|
||||
AchievementManager.UpdateAllCounters(uac_invokerClient, uac_typeId, uac_addCounter, uac_comparand);
|
||||
foreach (var uacInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == uacAccId))
|
||||
AchievementManager.UpdateAllCounters(uacInvokerClient, uacTypeId, uacAddCounter, uacComparand);
|
||||
});
|
||||
break;
|
||||
case "upsnaccr": //UpdateSingleAchievementCounter
|
||||
ulong usac_accId = ulong.Parse(args[0].Trim());
|
||||
ulong usac_achId = ulong.Parse(args[1].Trim());
|
||||
uint usac_addCounter = uint.Parse(args[2].Trim());
|
||||
ulong usacAccId = ulong.Parse(args[0].Trim());
|
||||
ulong usacAchId = ulong.Parse(args[1].Trim());
|
||||
uint usacAddCounter = uint.Parse(args[2].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
foreach (var usac_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == usac_accId))
|
||||
AchievementManager.UpdateQuantity(usac_invokerClient, usac_achId, usac_addCounter);
|
||||
foreach (var usacInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == usacAccId))
|
||||
AchievementManager.UpdateQuantity(usacInvokerClient, usacAchId, usacAddCounter);
|
||||
});
|
||||
break;
|
||||
case "cqc": //CheckQuestCriteria
|
||||
ulong cqc_accId = ulong.Parse(args[0].Trim());
|
||||
int cqc_qId = int.Parse(args[1].Trim());
|
||||
bool cqc_isCoop = (args[2].Trim() == "True" ? true : false);
|
||||
ulong cqcAccId = ulong.Parse(args[0].Trim());
|
||||
int cqcQId = int.Parse(args[1].Trim());
|
||||
bool cqcIsCoop = (args[2].Trim() == "True" ? true : false);
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
foreach (var cqc_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == cqc_accId))
|
||||
AchievementManager.CheckQuestCriteria(cqc_invokerClient, cqc_qId, cqc_isCoop);
|
||||
foreach (var cqcInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == cqcAccId))
|
||||
AchievementManager.CheckQuestCriteria(cqcInvokerClient, cqcQId, cqcIsCoop);
|
||||
});
|
||||
break;
|
||||
case "ckmc": //CheckKillMonsterCriteria
|
||||
ulong ckmc_accId = ulong.Parse(args[0].Trim());
|
||||
int ckmc_actorId = int.Parse(args[1].Trim());
|
||||
int ckmc_type = int.Parse(args[2].Trim());
|
||||
bool ckmc_isHardcore = (args[3].Trim() == "True" ? true : false);
|
||||
ulong ckmcAccId = ulong.Parse(args[0].Trim());
|
||||
int ckmcActorId = int.Parse(args[1].Trim());
|
||||
int ckmcType = int.Parse(args[2].Trim());
|
||||
bool ckmcIsHardcore = (args[3].Trim() == "True" ? true : false);
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
foreach (var ckmc_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == ckmc_accId))
|
||||
AchievementManager.CheckKillMonsterCriteria(ckmc_invokerClient, ckmc_actorId, ckmc_type, ckmc_isHardcore);
|
||||
foreach (var ckmcInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == ckmcAccId))
|
||||
AchievementManager.CheckKillMonsterCriteria(ckmcInvokerClient, ckmcActorId, ckmcType, ckmcIsHardcore);
|
||||
});
|
||||
break;
|
||||
case "clc": //CheckLevelCap
|
||||
ulong clc_accId = ulong.Parse(args[0].Trim());
|
||||
ulong clcAccId = ulong.Parse(args[0].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
foreach (var clc_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == clc_accId))
|
||||
AchievementManager.CheckLevelCap(clc_invokerClient);
|
||||
foreach (var clcInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == clcAccId))
|
||||
AchievementManager.CheckLevelCap(clcInvokerClient);
|
||||
});
|
||||
break;
|
||||
case "csic": //CheckSalvageItemCriteria
|
||||
ulong csic_accId = ulong.Parse(args[0].Trim());
|
||||
int csic_itemId = int.Parse(args[1].Trim());
|
||||
ulong csicAccId = ulong.Parse(args[0].Trim());
|
||||
int csicItemId = int.Parse(args[1].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
foreach (var csic_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == csic_accId))
|
||||
AchievementManager.CheckSalvageItemCriteria(csic_invokerClient, csic_itemId);
|
||||
foreach (var csicInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == csicAccId))
|
||||
AchievementManager.CheckSalvageItemCriteria(csicInvokerClient, csicItemId);
|
||||
});
|
||||
break;
|
||||
case "clac": //CheckLevelAreaCriteria
|
||||
ulong clac_accId = ulong.Parse(args[0].Trim());
|
||||
int clac_laId = int.Parse(args[1].Trim());
|
||||
ulong clacAccId = ulong.Parse(args[0].Trim());
|
||||
int clacLaId = int.Parse(args[1].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
foreach (var clac_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == clac_accId))
|
||||
AchievementManager.CheckLevelAreaCriteria(clac_invokerClient, clac_laId);
|
||||
foreach (var clacInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == clacAccId))
|
||||
AchievementManager.CheckLevelAreaCriteria(clacInvokerClient, clacLaId);
|
||||
});
|
||||
break;
|
||||
case "ccc": //CheckConversationCriteria
|
||||
ulong ccc_accId = ulong.Parse(args[0].Trim());
|
||||
int ccc_cId = int.Parse(args[1].Trim());
|
||||
ulong cccAccId = ulong.Parse(args[0].Trim());
|
||||
int cccCId = int.Parse(args[1].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
foreach (var ccc_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == ccc_accId))
|
||||
AchievementManager.CheckConversationCriteria(ccc_invokerClient, ccc_cId);
|
||||
foreach (var cccInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == cccAccId))
|
||||
AchievementManager.CheckConversationCriteria(cccInvokerClient, cccCId);
|
||||
});
|
||||
|
||||
break;
|
||||
case "plu": //ParagonLevelUp
|
||||
ulong plu_accId = ulong.Parse(args[0].Trim());
|
||||
ulong pluAccId = ulong.Parse(args[0].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
var plr_client = PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == plu_accId).FirstOrDefault();
|
||||
if (plr_client != null && plr_client.Account.GameAccount. Clan != null)
|
||||
plr_client.Account.GameAccount.Clan.ParagonRatings[plr_client.Account.GameAccount] = plr_client.Account.GameAccount.DBGameAccount.ParagonLevel;
|
||||
var plrClient = PlayerManager.OnlinePlayers.FirstOrDefault(c => c.Account.GameAccount.PersistentID == pluAccId);
|
||||
if (plrClient != null && plrClient.Account.GameAccount. Clan != null)
|
||||
plrClient.Account.GameAccount.Clan.ParagonRatings[plrClient.Account.GameAccount] = plrClient.Account.GameAccount.DBGameAccount.ParagonLevel;
|
||||
});
|
||||
break;
|
||||
case "uii": //UniqueItemIdentified
|
||||
ulong uii_accId = ulong.Parse(args[0].Trim());
|
||||
ulong uii_itemId = ulong.Parse(args[1].Trim());
|
||||
ulong uiiAccId = ulong.Parse(args[0].Trim());
|
||||
ulong uiiItemId = ulong.Parse(args[1].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
var plr_client = PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == uii_accId).FirstOrDefault();
|
||||
if (plr_client != null && plr_client.Account.GameAccount.Clan != null)
|
||||
var plrClient = PlayerManager.OnlinePlayers.FirstOrDefault(c => c.Account.GameAccount.PersistentID == uiiAccId);
|
||||
if (plrClient != null && plrClient.Account.GameAccount.Clan != null)
|
||||
{
|
||||
var dbItem = DBSessions.SessionGet<DBInventory>(uii_itemId);
|
||||
var dbItem = DBSessions.SessionGet<DBInventory>(uiiItemId);
|
||||
if (dbItem != null)
|
||||
{
|
||||
var generator = D3.Items.Generator.CreateBuilder()
|
||||
@ -219,92 +222,92 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
generator.AddBaseAffixes(result);
|
||||
}
|
||||
|
||||
plr_client.Account.GameAccount.Clan.AddNews(plr_client.Account.GameAccount, 0, generator.Build().ToByteArray());
|
||||
plrClient.Account.GameAccount.Clan.AddNews(plrClient.Account.GameAccount, 0, generator.Build().ToByteArray());
|
||||
}
|
||||
}
|
||||
});
|
||||
break;
|
||||
case "uc": //UpdateClient
|
||||
ulong uc_accId = ulong.Parse(args[0].Trim());
|
||||
int uc_level = int.Parse(args[1].Trim());
|
||||
int uc_screen = int.Parse(args[2].Trim());
|
||||
ulong ucAccId = ulong.Parse(args[0].Trim());
|
||||
int ucLevel = int.Parse(args[1].Trim());
|
||||
int ucScreen = int.Parse(args[2].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
try
|
||||
{
|
||||
foreach (var uc_invokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == uc_accId))
|
||||
foreach (var ucInvokerClient in PlayerManager.OnlinePlayers.Where(c => c.Account.GameAccount.PersistentID == ucAccId))
|
||||
{
|
||||
if (!uc_invokerClient.Account.IsOnline) continue;
|
||||
uc_invokerClient.Account.GameAccount.ChangedFields.SetPresenceFieldValue(uc_invokerClient.Account.GameAccount.CurrentToon.HeroLevelField);
|
||||
uc_invokerClient.Account.GameAccount.ChangedFields.SetPresenceFieldValue(uc_invokerClient.Account.GameAccount.CurrentToon.HeroParagonLevelField);
|
||||
if (uc_screen != -1) uc_invokerClient.Account.GameAccount.ScreenStatus = D3.PartyMessage.ScreenStatus.CreateBuilder().SetScreen(uc_screen).SetStatus(0).Build();
|
||||
uc_invokerClient.Account.GameAccount.NotifyUpdate();
|
||||
if (!ucInvokerClient.Account.IsOnline) continue;
|
||||
ucInvokerClient.Account.GameAccount.ChangedFields.SetPresenceFieldValue(ucInvokerClient.Account.GameAccount.CurrentToon.HeroLevelField);
|
||||
ucInvokerClient.Account.GameAccount.ChangedFields.SetPresenceFieldValue(ucInvokerClient.Account.GameAccount.CurrentToon.HeroParagonLevelField);
|
||||
if (ucScreen != -1) ucInvokerClient.Account.GameAccount.ScreenStatus = D3.PartyMessage.ScreenStatus.CreateBuilder().SetScreen(ucScreen).SetStatus(0).Build();
|
||||
ucInvokerClient.Account.GameAccount.NotifyUpdate();
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
});
|
||||
break;
|
||||
case "gpj": //PlayerJoined
|
||||
int gpj_gameId = int.Parse(args[0].Trim());
|
||||
int gpjGameId = int.Parse(args[0].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
try
|
||||
{
|
||||
GameFactoryManager.FindGameByDynamicId((ulong)gpj_gameId).PlayersCount++;
|
||||
GameFactoryManager.FindGameByDynamicId((ulong)gpjGameId).PlayersCount++;
|
||||
}
|
||||
catch { }
|
||||
});
|
||||
break;
|
||||
case "gpl": //PlayerLeft
|
||||
int gpl_gameId = int.Parse(args[0].Trim());
|
||||
int gplGameId = int.Parse(args[0].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
try
|
||||
{
|
||||
if (GameFactoryManager.FindGameByDynamicId((ulong)gpl_gameId) != null)
|
||||
GameFactoryManager.FindGameByDynamicId((ulong)gpl_gameId).PlayersCount--;
|
||||
if (GameFactoryManager.FindGameByDynamicId((ulong)gplGameId) != null)
|
||||
GameFactoryManager.FindGameByDynamicId((ulong)gplGameId).PlayersCount--;
|
||||
|
||||
}
|
||||
catch { }
|
||||
});
|
||||
break;
|
||||
case "gsp": //SetGamePublic
|
||||
int gsp_gameId = int.Parse(args[0].Trim());
|
||||
int gspGameId = int.Parse(args[0].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
try
|
||||
{
|
||||
GameFactoryManager.FindGameByDynamicId((ulong)gsp_gameId).Public = true;
|
||||
GameFactoryManager.FindGameByDynamicId((ulong)gspGameId).Public = true;
|
||||
}
|
||||
catch { }
|
||||
});
|
||||
break;
|
||||
case "tsc": //ToonStateChanged
|
||||
int tsc_toonId = int.Parse(args[0].Trim());
|
||||
int tscToonId = int.Parse(args[0].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
try
|
||||
{
|
||||
Toons.ToonManager.GetToonByLowID((ulong)tsc_toonId).StateChanged();
|
||||
Toons.ToonManager.GetToonByLowID((ulong)tscToonId).StateChanged();
|
||||
}
|
||||
catch { }
|
||||
});
|
||||
break;
|
||||
case "pvpsp": //PvPSaveProgress
|
||||
ulong pvpsp_gAccId = ulong.Parse(args[0].Trim());
|
||||
int pvpsp_kills = int.Parse(args[1].Trim());
|
||||
int pvpsp_wins = int.Parse(args[2].Trim());
|
||||
int pvpsp_gold = int.Parse(args[3].Trim());
|
||||
ulong pvpspGAccId = ulong.Parse(args[0].Trim());
|
||||
int pvpspKills = int.Parse(args[1].Trim());
|
||||
int pvpspWins = int.Parse(args[2].Trim());
|
||||
int pvpspGold = int.Parse(args[3].Trim());
|
||||
System.Threading.Tasks.Task.Delay(1).ContinueWith((a) => {
|
||||
var gAcc = GameAccountManager.GetAccountByPersistentID(pvpsp_gAccId);
|
||||
var gAcc = GameAccountManager.GetAccountByPersistentID(pvpspGAccId);
|
||||
|
||||
lock (gAcc.DBGameAccount)
|
||||
{
|
||||
var dbGAcc = gAcc.DBGameAccount;
|
||||
dbGAcc.PvPTotalKilled += (ulong)pvpsp_kills;
|
||||
dbGAcc.PvPTotalWins += (ulong)pvpsp_wins;
|
||||
dbGAcc.PvPTotalGold += (ulong)pvpsp_gold;
|
||||
dbGAcc.PvPTotalKilled += (ulong)pvpspKills;
|
||||
dbGAcc.PvPTotalWins += (ulong)pvpspWins;
|
||||
dbGAcc.PvPTotalGold += (ulong)pvpspGold;
|
||||
DBSessions.SessionUpdate(dbGAcc);
|
||||
}
|
||||
});
|
||||
break;
|
||||
default:
|
||||
Logger.Warn("Unknown message type: {0}|{1}", message[0], message[1]);
|
||||
Logger.Warn("Unknown message type: $[white]${0}|{1}$[/]$", message[0], message[1]);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
|
||||
@ -30,33 +30,33 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
public ISocketChannel SocketConnection { get; private set; }
|
||||
public IChannelHandlerContext Connect { get; private set; }
|
||||
public bool AuthenticationStatus = false;
|
||||
public ClientLocale ClientLanguage = ClientLocale.enUS;
|
||||
public ClientLocale ClientLanguage = ClientLocale.EN_US;
|
||||
public IRpcController ListenerController;
|
||||
private uint _tokenCounter = 0;
|
||||
public static NO_RESPONSE NO_RESPONSE = NO_RESPONSE.CreateBuilder().Build();
|
||||
public static NO_RESPONSE NoResponse = NO_RESPONSE.CreateBuilder().Build();
|
||||
private readonly Dictionary<int, RPCCallBack> _pendingResponses = new(); // TODO: Check usage and remove if not needed
|
||||
public bgs.protocol.v2.Attribute AttributeOfServer { get; set; }
|
||||
|
||||
public Account Account { get; set; }
|
||||
public const byte ServiceReply = 0xFE;
|
||||
public const byte SERVICE_REPLY = 0xFE;
|
||||
public SslStream Ssl = null;
|
||||
private static int REQUEST_SERVICE_ID = 0;
|
||||
private static int RESPONSE_SERVICE_ID = 254;
|
||||
private static int _requestServiceId = 0;
|
||||
private static int _responseServiceId = 254;
|
||||
//public object clientLock = new object();
|
||||
public readonly object _serviceLock = new();
|
||||
public object messageLock = new();
|
||||
public readonly object ServiceLock = new();
|
||||
public object MessageLock = new();
|
||||
private ulong _listenerId; // last targeted rpc object.
|
||||
public bool MOTDSent { get; private set; }
|
||||
public bool MotdSent { get; private set; }
|
||||
private ConcurrentDictionary<ulong, ulong> MappedObjects { get; set; }
|
||||
public bool GuildChannelsRevealed = false;
|
||||
public string GameTeamTag = "";
|
||||
public ulong CID = 0;
|
||||
public readonly ulong Cid = 0;
|
||||
|
||||
#region current channel
|
||||
|
||||
public Dictionary<ulong, Channel> Channels = new();
|
||||
public readonly Dictionary<ulong, Channel> Channels = new();
|
||||
|
||||
public List<Channel> ChatChannels = new();
|
||||
public readonly List<Channel> ChatChannels = new();
|
||||
public Channel PartyChannel; //Used for all non game related messages
|
||||
public Channel GameChannel; //Used for all game related messages
|
||||
|
||||
@ -103,7 +103,7 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
.AddAttribute(bgs.protocol.Attribute.CreateBuilder().SetName("whisper")
|
||||
.SetValue(Variant.CreateBuilder().SetStringValue(text).Build()).Build()).Build();
|
||||
|
||||
MakeRPC((lid) => bgs.protocol.notification.v1.NotificationListener.CreateStub(this).
|
||||
MakeRpc((lid) => bgs.protocol.notification.v1.NotificationListener.CreateStub(this).
|
||||
OnNotificationReceived(new HandlerController()
|
||||
{
|
||||
ListenerId = lid
|
||||
@ -120,8 +120,8 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
|
||||
public void LeaveAllChannels()
|
||||
{
|
||||
List<Channel> _channels = Channels.Values.ToList();
|
||||
foreach (var channel in _channels)
|
||||
List<Channel> channels = Channels.Values.ToList();
|
||||
foreach (var channel in channels)
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -134,12 +134,12 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
|
||||
#endregion
|
||||
|
||||
public BattleClient(ISocketChannel socketChannel, DotNetty.Handlers.Tls.TlsHandler TLS)
|
||||
public BattleClient(ISocketChannel socketChannel, DotNetty.Handlers.Tls.TlsHandler tls)
|
||||
{
|
||||
SocketConnection = socketChannel;
|
||||
Services = new Dictionary<uint, uint>();
|
||||
MappedObjects = new ConcurrentDictionary<ulong, ulong>();
|
||||
MOTDSent = false;
|
||||
MotdSent = false;
|
||||
if (SocketConnection.Active)
|
||||
Logger.Trace("Client - {0} - successfully encrypted the connection", socketChannel.RemoteAddress);
|
||||
}
|
||||
@ -150,7 +150,7 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
Header header = msg.GetHeader();
|
||||
byte[] payload = (byte[])msg.GetPayload();
|
||||
|
||||
if (msg.GetHeader().ServiceId == RESPONSE_SERVICE_ID)
|
||||
if (msg.GetHeader().ServiceId == _responseServiceId)
|
||||
{
|
||||
if (_pendingResponses.Count == 0) return;
|
||||
RPCCallBack done = _pendingResponses[(int)header.Token];
|
||||
@ -276,7 +276,7 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
#endif
|
||||
|
||||
service.CallMethod(method, controller, message,
|
||||
(IMessage m) => { sendResponse(ctx, (int)header.Token, m, controller.Status); });
|
||||
(IMessage m) => { SendResponse(ctx, (int)header.Token, m, controller.Status); });
|
||||
}
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
@ -319,69 +319,69 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
/// <summary>
|
||||
/// Deutsch.
|
||||
/// </summary>
|
||||
deDE,
|
||||
DE_DE,
|
||||
/// <summary>
|
||||
/// English (EU)
|
||||
/// </summary>
|
||||
enGB,
|
||||
EN_GB,
|
||||
/// <summary>
|
||||
/// English (Singapore)
|
||||
/// </summary>
|
||||
enSG,
|
||||
EN_SG,
|
||||
/// <summary>
|
||||
/// English (US)
|
||||
/// </summary>
|
||||
enUS,
|
||||
EN_US,
|
||||
/// <summary>
|
||||
/// Espanol
|
||||
/// </summary>
|
||||
esES,
|
||||
ES_ES,
|
||||
/// <summary>
|
||||
/// Espanol (Mexico)
|
||||
/// </summary>
|
||||
esMX,
|
||||
ES_MX,
|
||||
/// <summary>
|
||||
/// French
|
||||
/// </summary>
|
||||
frFR,
|
||||
FR_FR,
|
||||
/// <summary>
|
||||
/// Italian
|
||||
/// </summary>
|
||||
itIT,
|
||||
IT_IT,
|
||||
/// <summary>
|
||||
/// Korean
|
||||
/// </summary>
|
||||
koKR,
|
||||
KO_KR,
|
||||
/// <summary>
|
||||
/// Polish
|
||||
/// </summary>
|
||||
plPL,
|
||||
PL_PL,
|
||||
/// <summary>
|
||||
/// Portuguese
|
||||
/// </summary>
|
||||
ptPT,
|
||||
PT_PT,
|
||||
/// <summary>
|
||||
/// Portuguese (Brazil)
|
||||
/// </summary>
|
||||
ptBR,
|
||||
PT_BR,
|
||||
/// <summary>
|
||||
/// Russian
|
||||
/// </summary>
|
||||
ruRU,
|
||||
RU_RU,
|
||||
/// <summary>
|
||||
/// Turkish
|
||||
/// </summary>
|
||||
trTR,
|
||||
TR_TR,
|
||||
/// <summary>
|
||||
/// Chinese
|
||||
/// </summary>
|
||||
zhCN,
|
||||
ZH_CN,
|
||||
/// <summary>
|
||||
/// Chinese (Taiwan)
|
||||
/// </summary>
|
||||
zhTW
|
||||
ZH_TW
|
||||
}
|
||||
public virtual void MakeTargetedRPC(RPCObject targetObject, Action<ulong> rpc)
|
||||
public virtual void MakeTargetedRpc(RPCObject targetObject, Action<ulong> rpc)
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
@ -400,7 +400,7 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
//}
|
||||
});
|
||||
}
|
||||
public virtual void MakeRPC(Action<ulong> rpc)
|
||||
public virtual void MakeRpc(Action<ulong> rpc)
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
@ -438,18 +438,18 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
|
||||
if (controller is HandlerController)
|
||||
{
|
||||
status = (controller as HandlerController).Status;
|
||||
_listenerId = (controller as HandlerController).ListenerId;
|
||||
status = ((HandlerController) controller).Status;
|
||||
_listenerId = ((HandlerController) controller).ListenerId;
|
||||
}
|
||||
|
||||
var serviceId = Services[serviceHash];
|
||||
var token = _tokenCounter++;
|
||||
sendRequest(Connect, serviceHash, GetMethodId(method), token, request, (uint)_listenerId, status);
|
||||
SendRequest(Connect, serviceHash, GetMethodId(method), token, request, (uint)_listenerId, status);
|
||||
}
|
||||
public static void sendRequest(IChannelHandlerContext ctx, uint serviceHash, uint methodId, uint token, IMessage request, uint listenerId, uint status)
|
||||
public static void SendRequest(IChannelHandlerContext ctx, uint serviceHash, uint methodId, uint token, IMessage request, uint listenerId, uint status)
|
||||
{
|
||||
Header.Builder builder = Header.CreateBuilder();
|
||||
builder.SetServiceId((uint)REQUEST_SERVICE_ID);
|
||||
builder.SetServiceId((uint)_requestServiceId);
|
||||
builder.SetServiceHash(serviceHash);
|
||||
builder.SetMethodId(methodId);
|
||||
if (listenerId != 0)
|
||||
@ -462,7 +462,7 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
}
|
||||
/// <param name="localObjectId">The local objectId.</param>
|
||||
/// <param name="remoteObjectId">The remote objectId over client.</param>
|
||||
public void MapLocalObjectID(ulong localObjectId, ulong remoteObjectId)
|
||||
public void MapLocalObjectId(ulong localObjectId, ulong remoteObjectId)
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -501,10 +501,10 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
return (uint)(method.Index) + 1;
|
||||
}
|
||||
}
|
||||
public static void sendResponse(IChannelHandlerContext ctx, int token, IMessage response, uint status)
|
||||
public static void SendResponse(IChannelHandlerContext ctx, int token, IMessage response, uint status)
|
||||
{
|
||||
Header.Builder builder = Header.CreateBuilder();
|
||||
builder.SetServiceId((uint)RESPONSE_SERVICE_ID);
|
||||
builder.SetServiceId((uint)_responseServiceId);
|
||||
builder.SetToken((uint)token);
|
||||
builder.SetStatus(status);
|
||||
if (response != null)
|
||||
@ -512,15 +512,15 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
|
||||
ctx.Channel.WriteAndFlushAsync(new BNetPacket(builder.Build(), response));
|
||||
}
|
||||
public void SendMOTD()
|
||||
public void SendMotd()
|
||||
{
|
||||
if (MOTDSent)
|
||||
if (MotdSent)
|
||||
return;
|
||||
|
||||
var motd = "Welcome to BlizzLess.Net Alpha-Build Server!";
|
||||
|
||||
SendServerWhisper(motd);
|
||||
MOTDSent = true;
|
||||
MotdSent = true;
|
||||
}
|
||||
|
||||
public override void ChannelInactive(IChannelHandlerContext context)
|
||||
|
||||
@ -26,9 +26,9 @@ namespace DiIiS_NA.LoginServer.Battle
|
||||
public static BattleClient GetClientByEmail(string email) => OnlinePlayers.FirstOrDefault(cli => cli.Account.Email == email);
|
||||
public static BattleClient GetClientByBattleTag(string battleTag) => OnlinePlayers.FirstOrDefault(cli => cli.Account.BattleTag == battleTag);
|
||||
|
||||
public static BattleClient GetClientByCID(ulong cid)
|
||||
public static BattleClient GetClientByCid(ulong cid)
|
||||
{
|
||||
return OnlinePlayers.FirstOrDefault(bc => bc.CID == cid);
|
||||
return OnlinePlayers.FirstOrDefault(bc => bc.Cid == cid);
|
||||
}
|
||||
|
||||
public static void SendWhisper(string message)
|
||||
|
||||
@ -93,7 +93,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
this.IsGuildChatChannel = false;
|
||||
|
||||
if ((client != null) && (remoteObjectId != 0))
|
||||
client.MapLocalObjectID(this.DynamicId, remoteObjectId);
|
||||
client.MapLocalObjectId(this.DynamicId, remoteObjectId);
|
||||
|
||||
if (this.IsChatChannel)
|
||||
Program.Watchdog.AddTask(10, new Action(() =>
|
||||
@ -175,7 +175,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
.AddStateChange(channelMember)
|
||||
.Build();
|
||||
|
||||
client.MakeTargetedRPC(this, (lid) =>
|
||||
client.MakeTargetedRpc(this, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(client).OnUpdateMemberState(new HandlerController() { ListenerId = lid } , notification, callback => { }));
|
||||
}
|
||||
|
||||
@ -201,7 +201,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
//Notify all Channel members
|
||||
foreach (var n_member in this.Members.Keys)
|
||||
{
|
||||
n_member.MakeTargetedRPC(this, (lid) =>
|
||||
n_member.MakeTargetedRpc(this, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(n_member).OnUpdateMemberState(new HandlerController() { ListenerId = lid }, notification, callback => { }));
|
||||
}
|
||||
}
|
||||
@ -213,7 +213,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
|
||||
public void Join(BattleClient client, ulong remoteObjectId)
|
||||
{
|
||||
client.MapLocalObjectID(this.DynamicId, remoteObjectId);
|
||||
client.MapLocalObjectId(this.DynamicId, remoteObjectId);
|
||||
this.AddMember(client);
|
||||
}
|
||||
|
||||
@ -249,7 +249,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
.AddRangeMember(members)
|
||||
.Build();
|
||||
|
||||
client.MakeTargetedRPC(this, (lid) =>
|
||||
client.MakeTargetedRpc(this, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(client).OnJoin(new HandlerController() { ListenerId = lid }, joinNotification, callback => { }));
|
||||
|
||||
|
||||
@ -276,7 +276,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
|
||||
foreach (var pair in this.Members.Where(pair => pair.Value != addedMember)) // only send this to previous members of the channel.
|
||||
{
|
||||
pair.Key.MakeTargetedRPC(this, (lid) =>
|
||||
pair.Key.MakeTargetedRpc(this, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(pair.Key).OnMemberAdded(new HandlerController() { ListenerId = lid }, addNotification, callback => { }));
|
||||
}
|
||||
|
||||
@ -348,10 +348,10 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
foreach (var pair in this.Members)
|
||||
{
|
||||
if (pair.Key != client)
|
||||
pair.Key.MakeTargetedRPC(this, (lid) =>
|
||||
pair.Key.MakeTargetedRpc(this, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(pair.Key).OnMemberRemoved(new HandlerController() { ListenerId = lid }, removeMessage, callback => { }));
|
||||
}
|
||||
client.MakeTargetedRPC(this, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub(client).OnLeave(new HandlerController() { ListenerId = lid }, leaveMessage, callback =>
|
||||
client.MakeTargetedRpc(this, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub(client).OnLeave(new HandlerController() { ListenerId = lid }, leaveMessage, callback =>
|
||||
{
|
||||
client.UnmapLocalObjectId(this.DynamicId); }));
|
||||
|
||||
@ -431,7 +431,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
foreach (var pair in this.Members) // send to all members of channel even to the actual one that sent the message else he'll not see his own message.
|
||||
{
|
||||
if (pair.Key.Account.IgnoreIds.Contains(client.Account.PersistentID)) continue;
|
||||
pair.Key.MakeTargetedRPC(this, (lid) =>
|
||||
pair.Key.MakeTargetedRpc(this, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(pair.Key).OnSendMessage(new HandlerController() { ListenerId = lid }, notification, callback => { }));
|
||||
}
|
||||
}
|
||||
|
||||
@ -54,7 +54,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
|
||||
var notification = bgs.protocol.channel.v1.InvitationAddedNotification.CreateBuilder().SetInvitation(invitation);
|
||||
|
||||
invitee.MakeTargetedRPC(this, (lid) =>
|
||||
invitee.MakeTargetedRpc(this, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelInvitationListener.CreateStub(invitee).OnReceivedInvitationAdded(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
}
|
||||
|
||||
@ -80,7 +80,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
_onGoingInvitations.Remove(invitation.Id);
|
||||
GoingInvitations.Remove(request.InvitationId);
|
||||
|
||||
client.MakeTargetedRPC(this, (lid) =>
|
||||
client.MakeTargetedRpc(this, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelInvitationListener.CreateStub(client).OnReceivedInvitationRemoved(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
|
||||
channel.Join(client, request.ObjectId);
|
||||
@ -92,7 +92,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
|
||||
foreach (var member in channel.Members.Keys)
|
||||
{
|
||||
member.MakeTargetedRPC(channel, (lid) =>
|
||||
member.MakeTargetedRpc(channel, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(member).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, stateNotification, callback => { }));
|
||||
}
|
||||
|
||||
@ -157,7 +157,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
.SetStateChange(channelStatePermission)
|
||||
.Build();
|
||||
|
||||
JoinClient.MakeTargetedRPC(JoinClient.CurrentChannel, (lid) =>
|
||||
JoinClient.MakeTargetedRpc(JoinClient.CurrentChannel, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(JoinClient).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, notificationPermission, callback => { }));
|
||||
}
|
||||
gameFound.StartGame(clients, gameFound.DynamicId);
|
||||
@ -171,7 +171,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
.SetValue(Variant.CreateBuilder().SetUintValue(gameFound.RequestId).Build());
|
||||
notificationFound.AddAttribute(attrF);
|
||||
|
||||
JoinClient.MakeRPC((lid) =>
|
||||
JoinClient.MakeRpc((lid) =>
|
||||
bgs.protocol.notification.v1.NotificationListener.CreateStub(JoinClient).OnNotificationReceived(new HandlerController() { ListenerId = lid }, notificationFound.Build(), callback => { }));
|
||||
|
||||
|
||||
@ -186,7 +186,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
notification.SetGameHandle(gh);
|
||||
|
||||
System.Threading.Tasks.Task.Delay(2000).ContinueWith(delegate {
|
||||
JoinClient.MakeRPC((lid) => bgs.protocol.matchmaking.v1.GameRequestListener.CreateStub(JoinClient).OnMatchmakingResult(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
JoinClient.MakeRpc((lid) => bgs.protocol.matchmaking.v1.GameRequestListener.CreateStub(JoinClient).OnMatchmakingResult(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
});
|
||||
#endregion
|
||||
|
||||
@ -236,9 +236,9 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
|
||||
foreach (var member in channel.Members.Keys)
|
||||
{
|
||||
member.MakeTargetedRPC(channel, (lid) =>
|
||||
member.MakeTargetedRpc(channel, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(member).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, stateNotification, callback => { }));
|
||||
member.MakeTargetedRPC(channel, (lid) =>
|
||||
member.MakeTargetedRpc(channel, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(member).OnJoin(new HandlerController() { ListenerId = lid }, joinstateNotification, callback => { }));
|
||||
}
|
||||
|
||||
@ -264,7 +264,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
|
||||
|
||||
|
||||
client.MakeTargetedRPC(this, (lid) => bgs.protocol.channel.v1.ChannelInvitationListener.CreateStub(client).OnReceivedInvitationRemoved(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
client.MakeTargetedRpc(this, (lid) => bgs.protocol.channel.v1.ChannelInvitationListener.CreateStub(client).OnReceivedInvitationRemoved(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
|
||||
|
||||
channel.Join(mem, request.ObjectId); // add invitee to channel -- so inviter and other members will also be notified too.
|
||||
@ -281,7 +281,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
|
||||
foreach (var member in channel.Members.Keys)
|
||||
{
|
||||
member.MakeTargetedRPC(channel, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub(member).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, stateNotification, callback => { }));
|
||||
member.MakeTargetedRpc(channel, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub(member).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, stateNotification, callback => { }));
|
||||
//member.MakeTargetedRPC(channel, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub(member).OnJoin(new HandlerController() { ListenerId = lid }, build, callback => { }));
|
||||
}
|
||||
|
||||
@ -305,7 +305,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
_onGoingInvitations.Remove(invitation.Id);
|
||||
GoingInvitations.Remove(request.InvitationId);
|
||||
|
||||
inviter.LoggedInClient.MakeTargetedRPC(inviter.LoggedInClient.CurrentChannel, (lid) =>
|
||||
inviter.LoggedInClient.MakeTargetedRpc(inviter.LoggedInClient.CurrentChannel, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(inviter.LoggedInClient).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
}
|
||||
|
||||
@ -328,7 +328,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
_onGoingInvitations.Remove(request.InvitationId);
|
||||
GoingInvitations.Remove(request.InvitationId);
|
||||
|
||||
inviter.LoggedInClient.MakeTargetedRPC(inviter.LoggedInClient.CurrentChannel, (lid) =>
|
||||
inviter.LoggedInClient.MakeTargetedRpc(inviter.LoggedInClient.CurrentChannel, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(client).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, updateChannelNotification.Build(), callback => { }));
|
||||
|
||||
//notify invitee about revoke
|
||||
@ -339,7 +339,7 @@ namespace DiIiS_NA.LoginServer.ChannelSystem
|
||||
|
||||
if (Subscribers.All(subscriber => subscriber.Key.Account.GameAccount.BnetEntityId.Low != invitation.InviteeIdentity.AccountId.Low)) return;
|
||||
|
||||
client.MakeTargetedRPC(this, (lid) =>
|
||||
client.MakeTargetedRpc(this, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelInvitationListener.CreateStub(client).OnReceivedInvitationRemoved(new HandlerController() { ListenerId = lid }, invitationRemoved.Build(), callback => { }));
|
||||
}
|
||||
|
||||
|
||||
@ -67,7 +67,7 @@ namespace DiIiS_NA.LoginServer.FriendsSystem
|
||||
.SetInvitation(invitation)
|
||||
.SetAccountId(invitee.BnetEntityId);
|
||||
|
||||
invitee.GameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, (lid) =>
|
||||
invitee.GameAccount.LoggedInClient.MakeTargetedRpc(FriendManager.Instance, (lid) =>
|
||||
bgs.protocol.friends.v1.FriendsListener.CreateStub(invitee.GameAccount.LoggedInClient).OnReceivedInvitationAdded(new HandlerController() { ListenerId = lid }, notification.Build(), callback =>
|
||||
{
|
||||
}));
|
||||
@ -89,13 +89,13 @@ namespace DiIiS_NA.LoginServer.FriendsSystem
|
||||
|
||||
if (inviter.GameAccount.IsOnline)
|
||||
{
|
||||
inviter.GameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, (lid) =>
|
||||
inviter.GameAccount.LoggedInClient.MakeTargetedRpc(FriendManager.Instance, (lid) =>
|
||||
bgs.protocol.friends.v1.FriendsListener.CreateStub(inviter.GameAccount.LoggedInClient).OnReceivedInvitationRemoved(new HandlerController() { ListenerId = lid }, declinedNotification, callback => { }));
|
||||
}
|
||||
|
||||
if (invitee.GameAccount.IsOnline)
|
||||
{
|
||||
invitee.GameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, (lid) =>
|
||||
invitee.GameAccount.LoggedInClient.MakeTargetedRpc(FriendManager.Instance, (lid) =>
|
||||
bgs.protocol.friends.v1.FriendsListener.CreateStub(invitee.GameAccount.LoggedInClient).OnReceivedInvitationRemoved(new HandlerController() { ListenerId = lid }, declinedNotification, callback => { }));
|
||||
}
|
||||
|
||||
@ -144,19 +144,19 @@ namespace DiIiS_NA.LoginServer.FriendsSystem
|
||||
|
||||
if (inviter.GameAccount.IsOnline)
|
||||
{
|
||||
inviter.GameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, (lid) =>
|
||||
inviter.GameAccount.LoggedInClient.MakeTargetedRpc(FriendManager.Instance, (lid) =>
|
||||
bgs.protocol.friends.v1.FriendsListener.CreateStub(inviter.GameAccount.LoggedInClient).OnReceivedInvitationRemoved(new HandlerController() { ListenerId = lid }, notificationToInviter, callback => { }));
|
||||
|
||||
inviter.GameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, (lid) =>
|
||||
inviter.GameAccount.LoggedInClient.MakeTargetedRpc(FriendManager.Instance, (lid) =>
|
||||
bgs.protocol.friends.v1.FriendsListener.CreateStub(inviter.GameAccount.LoggedInClient).OnFriendAdded(new HandlerController() { ListenerId = lid }, friendAddedNotificationToInviter, callback => { }));
|
||||
}
|
||||
|
||||
if (invitee.GameAccount.IsOnline)
|
||||
{
|
||||
invitee.GameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, (lid) =>
|
||||
invitee.GameAccount.LoggedInClient.MakeTargetedRpc(FriendManager.Instance, (lid) =>
|
||||
bgs.protocol.friends.v1.FriendsListener.CreateStub(invitee.GameAccount.LoggedInClient).OnFriendAdded(new HandlerController() { ListenerId = lid }, friendAddedNotificationToInvitee, callback => { }));
|
||||
|
||||
invitee.GameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, (lid) =>
|
||||
invitee.GameAccount.LoggedInClient.MakeTargetedRpc(FriendManager.Instance, (lid) =>
|
||||
bgs.protocol.friends.v1.FriendsListener.CreateStub(invitee.GameAccount.LoggedInClient).OnReceivedInvitationRemoved(new HandlerController() { ListenerId = lid }, notificationToInvitee, callback => { }));
|
||||
}
|
||||
|
||||
@ -177,13 +177,13 @@ namespace DiIiS_NA.LoginServer.FriendsSystem
|
||||
|
||||
if (inviter.GameAccount.IsOnline)
|
||||
{
|
||||
inviter.GameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, (lid) =>
|
||||
inviter.GameAccount.LoggedInClient.MakeTargetedRpc(FriendManager.Instance, (lid) =>
|
||||
bgs.protocol.friends.v1.FriendsListener.CreateStub(inviter.GameAccount.LoggedInClient).OnReceivedInvitationRemoved(new HandlerController() { ListenerId = lid }, declinedNotification, callback => { }));
|
||||
}
|
||||
|
||||
if (invitee.GameAccount.IsOnline)
|
||||
{
|
||||
invitee.GameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, (lid) =>
|
||||
invitee.GameAccount.LoggedInClient.MakeTargetedRpc(FriendManager.Instance, (lid) =>
|
||||
bgs.protocol.friends.v1.FriendsListener.CreateStub(invitee.GameAccount.LoggedInClient).OnReceivedInvitationRemoved(new HandlerController() { ListenerId = lid }, declinedNotification, callback => { }));
|
||||
}
|
||||
|
||||
@ -215,13 +215,13 @@ namespace DiIiS_NA.LoginServer.FriendsSystem
|
||||
.SetAccountId(remover.BnetEntityId)
|
||||
.Build();
|
||||
|
||||
client.MakeTargetedRPC(FriendManager.Instance, (lid) =>
|
||||
client.MakeTargetedRpc(FriendManager.Instance, (lid) =>
|
||||
bgs.protocol.friends.v1.FriendsListener.CreateStub(client).OnFriendRemoved(new HandlerController() { ListenerId = lid }, notifyRemover, callback => { }));
|
||||
|
||||
if (removee.GameAccount.IsOnline)
|
||||
{
|
||||
var notifyRemovee = bgs.protocol.friends.v1.FriendNotification.CreateBuilder().SetTarget(removerAsFriend).SetAccountId(removee.BnetEntityId).Build();
|
||||
removee.GameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, (lid) => bgs.protocol.friends.v1.FriendsListener.CreateStub(removee.GameAccount.LoggedInClient).OnFriendRemoved(new HandlerController() { ListenerId = lid }, notifyRemovee, callback => { }));
|
||||
removee.GameAccount.LoggedInClient.MakeTargetedRpc(FriendManager.Instance, (lid) => bgs.protocol.friends.v1.FriendsListener.CreateStub(removee.GameAccount.LoggedInClient).OnFriendRemoved(new HandlerController() { ListenerId = lid }, notifyRemovee, callback => { }));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -9,6 +9,7 @@ using DiIiS_NA.LoginServer.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@ -38,7 +39,7 @@ namespace DiIiS_NA.LoginServer.FriendsSystem
|
||||
notifyBlock.SetPlayer(blockedPlayer);
|
||||
notifyBlock.SetGameAccountId(blocked.BnetEntityId);
|
||||
|
||||
client.MakeTargetedRPC(UserManager.Instance, (lid) =>
|
||||
client.MakeTargetedRpc(UserManager.Instance, (lid) =>
|
||||
bgs.protocol.user_manager.v1.UserManagerListener.CreateStub(client).OnBlockedPlayerAdded(new HandlerController() { ListenerId = lid }, notifyBlock.Build(), callback => { }));
|
||||
}
|
||||
|
||||
@ -60,13 +61,13 @@ namespace DiIiS_NA.LoginServer.FriendsSystem
|
||||
var notifyUnblock = bgs.protocol.user_manager.v1.BlockedPlayerRemovedNotification.CreateBuilder();
|
||||
notifyUnblock.SetPlayer(blockedPlayer);
|
||||
|
||||
client.MakeTargetedRPC(UserManager.Instance, (lid) =>
|
||||
client.MakeTargetedRpc(UserManager.Instance, (lid) =>
|
||||
bgs.protocol.user_manager.v1.UserManagerListener.CreateStub(client).OnBlockedPlayerRemoved(new HandlerController() { ListenerId = lid }, notifyUnblock.Build(), callback => { }));
|
||||
}
|
||||
|
||||
private static void AddIgnoreToDB(Account owner, Account target)
|
||||
{
|
||||
Logger.Trace("AddIgnoreToDB(): owner {0}, target {1}", owner.PersistentID, target.PersistentID);
|
||||
Logger.MethodTrace($": owner {owner.PersistentID}, target {target.PersistentID}");
|
||||
try
|
||||
{
|
||||
if (DBSessions.SessionQueryWhere<DBAccountLists>(dbl => dbl.ListOwner.Id == owner.PersistentID && dbl.ListTarget.Id == target.PersistentID && dbl.Type == "IGNORE").Count() > 0) return;
|
||||
@ -87,7 +88,7 @@ namespace DiIiS_NA.LoginServer.FriendsSystem
|
||||
|
||||
private static void RemoveIgnoreFromDB(Account owner, Account target)
|
||||
{
|
||||
Logger.Trace("RemoveIgnoreFromDB(): owner {0}, target {1}", owner.PersistentID, target.PersistentID);
|
||||
Logger.MethodTrace($": owner {owner.PersistentID}, target {target.PersistentID}");
|
||||
try
|
||||
{
|
||||
var blockRecords = DBSessions.SessionQueryWhere<DBAccountLists>(dbl => dbl.ListOwner.Id == owner.PersistentID && dbl.ListTarget.Id == target.PersistentID && dbl.Type == "IGNORE");
|
||||
|
||||
@ -8,6 +8,7 @@ using DiIiS_NA.LoginServer.Helpers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@ -74,7 +75,7 @@ namespace DiIiS_NA.LoginServer.GamesSystem
|
||||
|
||||
public void StartGame(List<BattleClient> clients, ulong objectId)
|
||||
{
|
||||
Logger.Trace("StartGame(): objectId: {0}", objectId);
|
||||
Logger.MethodTrace($"objectId: {objectId}");
|
||||
var owner = this.Owner.Account.GameAccount.CurrentToon.DBToon;
|
||||
|
||||
if (Program.BattleBackend.GameServers.Count == 0) return;
|
||||
@ -94,7 +95,7 @@ namespace DiIiS_NA.LoginServer.GamesSystem
|
||||
|
||||
foreach (var client in clients)
|
||||
{
|
||||
client.MapLocalObjectID(this.DynamicId, objectId);
|
||||
client.MapLocalObjectId(this.DynamicId, objectId);
|
||||
this.SendConnectionInfo(client);
|
||||
client.Account.GameAccount.ScreenStatus = D3.PartyMessage.ScreenStatus.CreateBuilder().SetScreen(0).SetStatus(0).Build();
|
||||
client.Account.GameAccount.NotifyUpdate();
|
||||
@ -108,7 +109,7 @@ namespace DiIiS_NA.LoginServer.GamesSystem
|
||||
{
|
||||
foreach (var client in clients)
|
||||
{
|
||||
client.MapLocalObjectID(this.DynamicId, objectId);
|
||||
client.MapLocalObjectId(this.DynamicId, objectId);
|
||||
this.SendConnectionInfo(client);
|
||||
client.Account.GameAccount.ScreenStatus = D3.PartyMessage.ScreenStatus.CreateBuilder().SetScreen(1).SetStatus(1).Build();
|
||||
client.Account.GameAccount.NotifyUpdate();
|
||||
@ -118,7 +119,7 @@ namespace DiIiS_NA.LoginServer.GamesSystem
|
||||
public bgs.protocol.games.v2.ConnectInfo GetConnectionInfoForClient(BattleClient client)
|
||||
{
|
||||
return bgs.protocol.games.v2.ConnectInfo.CreateBuilder()
|
||||
.SetAddress(bgs.protocol.Address.CreateBuilder().SetAddress_(this.GServer.Value.GameIP).SetPort((uint)this.GServer.Value.GamePort))
|
||||
.SetAddress(bgs.protocol.Address.CreateBuilder().SetAddress_(this.GServer.Value.GameIp).SetPort((uint)this.GServer.Value.GamePort))
|
||||
.SetToken(Google.ProtocolBuffers.ByteString.CopyFrom(new byte[] { 0x31, 0x33, 0x38, 0x38, 0x35, 0x34, 0x33, 0x33, 0x32, 0x30, 0x38, 0x34, 0x30, 0x30, 0x38, 0x38, 0x35, 0x37, 0x39, 0x36 }))
|
||||
.AddAttribute(bgs.protocol.Attribute.CreateBuilder().SetName("Token").SetValue(bgs.protocol.Variant.CreateBuilder().SetUintValue(0xee34d06ffe821c43L)))
|
||||
|
||||
@ -145,7 +146,7 @@ namespace DiIiS_NA.LoginServer.GamesSystem
|
||||
.SetChannelState(channelStatePrivacyLevel)
|
||||
.Build();
|
||||
|
||||
client.MakeTargetedRPC(client.CurrentChannel, (lid) =>
|
||||
client.MakeTargetedRpc(client.CurrentChannel, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(client).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, notificationPrivacyLevel, callback => { }));
|
||||
|
||||
|
||||
@ -165,7 +166,7 @@ namespace DiIiS_NA.LoginServer.GamesSystem
|
||||
.SetChannelState(channelStatePartyLock)
|
||||
.Build();
|
||||
|
||||
client.MakeTargetedRPC(client.CurrentChannel, (lid) =>
|
||||
client.MakeTargetedRpc(client.CurrentChannel, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(client).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, notificationPartyLock, callback => { }));
|
||||
}
|
||||
}
|
||||
|
||||
@ -486,7 +486,7 @@ namespace DiIiS_NA.LoginServer.GuildSystem
|
||||
.SetTargetAccountId(account.Owner.BnetEntityId)
|
||||
.Build();
|
||||
|
||||
account.LoggedInClient.MakeRPC((lid) =>
|
||||
account.LoggedInClient.MakeRpc((lid) =>
|
||||
bgs.protocol.notification.v1.NotificationListener.CreateStub(account.LoggedInClient).OnNotificationReceived(new HandlerController() { ListenerId = lid
|
||||
}, notificationBuilder, callback => { }));
|
||||
|
||||
@ -507,7 +507,7 @@ namespace DiIiS_NA.LoginServer.GuildSystem
|
||||
.SetTargetAccountId(account.Owner.BnetEntityId)
|
||||
.Build();
|
||||
|
||||
account.LoggedInClient.MakeRPC((lid) =>
|
||||
account.LoggedInClient.MakeRpc((lid) =>
|
||||
bgs.protocol.notification.v1.NotificationListener.CreateStub(account.LoggedInClient).OnNotificationReceived(new HandlerController() { ListenerId = lid
|
||||
}, chatNotificationBuilder, callback => { }));
|
||||
}
|
||||
@ -540,7 +540,7 @@ namespace DiIiS_NA.LoginServer.GuildSystem
|
||||
|
||||
foreach (var member in this.Channel.Members)
|
||||
//member.Key.MakeTargetedRPC(this.Channel, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub(member.Key).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, notification, callback => { }));
|
||||
member.Key.MakeTargetedRPC(this.Channel, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub(member.Key).OnJoin(new HandlerController() { ListenerId = lid }, altnotification, callback => { }));
|
||||
member.Key.MakeTargetedRpc(this.Channel, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub(member.Key).OnJoin(new HandlerController() { ListenerId = lid }, altnotification, callback => { }));
|
||||
}
|
||||
|
||||
public void UpdateMemberAttributes(GameAccount member)
|
||||
@ -565,7 +565,7 @@ namespace DiIiS_NA.LoginServer.GuildSystem
|
||||
.Build();
|
||||
|
||||
foreach (var mbr in this.Channel.Members)
|
||||
mbr.Key.MakeTargetedRPC(this.Channel, (lid) =>
|
||||
mbr.Key.MakeTargetedRpc(this.Channel, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(mbr.Key).OnUpdateMemberState(new HandlerController() { ListenerId = lid }, notification, callback => { }));
|
||||
}
|
||||
|
||||
|
||||
@ -9,7 +9,7 @@ namespace DiIiS_NA.LoginServer.Objects
|
||||
{
|
||||
public class EntityIdPresenceFieldList
|
||||
{
|
||||
public List<bgs.protocol.EntityId> Value = new List<bgs.protocol.EntityId>();
|
||||
public List<bgs.protocol.EntityId> Value = new();
|
||||
|
||||
protected FieldKeyHelper.Program _program;
|
||||
protected FieldKeyHelper.OriginatingClass _originatingClass;
|
||||
|
||||
@ -33,7 +33,7 @@ namespace DiIiS_NA.LoginServer.Objects
|
||||
if (this.Subscribers.ContainsKey(client)) return;
|
||||
|
||||
this.Subscribers.TryAdd(client, 0);
|
||||
client.MapLocalObjectID(this.DynamicId, remoteObjectId);
|
||||
client.MapLocalObjectId(this.DynamicId, remoteObjectId);
|
||||
|
||||
if (client.SocketConnection.Active)
|
||||
{
|
||||
@ -56,7 +56,7 @@ namespace DiIiS_NA.LoginServer.Objects
|
||||
return new List<bgs.protocol.presence.v1.FieldOperation>();
|
||||
}
|
||||
|
||||
public Helpers.FieldKeyHelper ChangedFields = new Helpers.FieldKeyHelper();
|
||||
public readonly Helpers.FieldKeyHelper ChangedFields = new();
|
||||
|
||||
protected void NotifySubscriptionAdded(BattleClient client)
|
||||
{
|
||||
@ -96,8 +96,8 @@ namespace DiIiS_NA.LoginServer.Objects
|
||||
var altnotification = bgs.protocol.channel.v1.JoinNotification.CreateBuilder().SetChannelState(channelState);
|
||||
if (gameAccount.LoggedInClient != null)
|
||||
{
|
||||
gameAccount.LoggedInClient.MakeTargetedRPC(this, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub(gameAccount.LoggedInClient).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
gameAccount.LoggedInClient.MakeTargetedRPC(this, (lid) =>
|
||||
gameAccount.LoggedInClient.MakeTargetedRpc(this, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub(gameAccount.LoggedInClient).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
gameAccount.LoggedInClient.MakeTargetedRpc(this, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(gameAccount.LoggedInClient).OnJoin(new HandlerController() { ListenerId = lid }, altnotification.Build(), callback => { }));
|
||||
}
|
||||
}
|
||||
@ -110,10 +110,10 @@ namespace DiIiS_NA.LoginServer.Objects
|
||||
var channelState = bgs.protocol.channel.v1.ChannelState.CreateBuilder().SetExtension(bgs.protocol.presence.v1.ChannelState.Presence, state);
|
||||
var builder = bgs.protocol.channel.v1.JoinNotification.CreateBuilder().SetChannelState(channelState);
|
||||
var notification = bgs.protocol.channel.v1.UpdateChannelStateNotification.CreateBuilder().SetStateChange(channelState);
|
||||
client.MakeTargetedRPC(this, (lid) =>
|
||||
client.MakeTargetedRpc(this, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(client).OnJoin(new HandlerController() { ListenerId = lid }, builder.Build(), callback => { }));
|
||||
|
||||
client.MakeTargetedRPC(this, (lid) =>
|
||||
client.MakeTargetedRpc(this, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(client).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
|
||||
}
|
||||
|
||||
@ -10,7 +10,7 @@ namespace DiIiS_NA.LoginServer.Objects
|
||||
private static readonly Logger Logger = LogManager.CreateLogger();
|
||||
|
||||
private static ulong _nextId = 10000;
|
||||
public static readonly Dictionary<ulong, RPCObject> Objects = new Dictionary<ulong, RPCObject>();
|
||||
public static readonly Dictionary<ulong, RPCObject> Objects = new();
|
||||
|
||||
static RPCObjectManager()
|
||||
{ }
|
||||
|
||||
@ -20,7 +20,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
GetAccountStateResponse.Builder builder = GetAccountStateResponse.CreateBuilder();
|
||||
var AccState = AccountState.CreateBuilder();
|
||||
|
||||
if (request.EntityId.Low == (controller as HandlerController).Client.Account.BnetEntityId.Low)
|
||||
if (request.EntityId.Low == ((HandlerController) controller).Client.Account.BnetEntityId.Low)
|
||||
{
|
||||
if (request.Options.FieldPrivacyInfo)
|
||||
{
|
||||
@ -49,9 +49,9 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
level.SetCountry("RUS");
|
||||
level.SetPreferredRegion(1);
|
||||
level.SetFullName("Name LastName");
|
||||
level.SetBattleTag((controller as HandlerController).Client.Account.BattleTag);
|
||||
level.SetBattleTag(((HandlerController) controller).Client.Account.BattleTag);
|
||||
level.SetAccountPaidAny(true);
|
||||
level.SetEmail((controller as HandlerController).Client.Account.Email).SetHeadlessAccount(false);
|
||||
level.SetEmail(((HandlerController) controller).Client.Account.Email).SetHeadlessAccount(false);
|
||||
|
||||
AccState.SetAccountLevelInfo(level);
|
||||
|
||||
|
||||
@ -88,21 +88,21 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
}
|
||||
switch (request.Locale)
|
||||
{
|
||||
case "deDE": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.deDE; break;
|
||||
case "enGB": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.enGB; break;
|
||||
case "enSG": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.enSG; break;
|
||||
case "enUS": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.enUS; break;
|
||||
case "esES": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.esES; break;
|
||||
case "esMX": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.esMX; break;
|
||||
case "frFR": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.frFR; break;
|
||||
case "itIT": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.itIT; break;
|
||||
case "koKR": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.koKR; break;
|
||||
case "plPL": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.plPL; break;
|
||||
case "ptBR": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.ptBR; break;
|
||||
case "ptPT": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.ptPT; break;
|
||||
case "ruRU": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.ruRU; break;
|
||||
case "trTR": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.trTR; break;
|
||||
case "zhCN": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.zhCN; break;
|
||||
case "deDE": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.DE_DE; break;
|
||||
case "enGB": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.EN_GB; break;
|
||||
case "enSG": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.EN_SG; break;
|
||||
case "enUS": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.EN_US; break;
|
||||
case "esES": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.ES_ES; break;
|
||||
case "esMX": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.ES_MX; break;
|
||||
case "frFR": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.FR_FR; break;
|
||||
case "itIT": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.IT_IT; break;
|
||||
case "koKR": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.KO_KR; break;
|
||||
case "plPL": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.PL_PL; break;
|
||||
case "ptBR": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.PT_BR; break;
|
||||
case "ptPT": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.PT_PT; break;
|
||||
case "ruRU": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.RU_RU; break;
|
||||
case "trTR": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.TR_TR; break;
|
||||
case "zhCN": ((HandlerController)controller).Client.ClientLanguage = BattleClient.ClientLocale.ZH_CN; break;
|
||||
}
|
||||
done(NoData.CreateBuilder().Build());
|
||||
var builder = ChallengeExternalRequest.CreateBuilder();
|
||||
@ -124,7 +124,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
builder.SetPayload(ByteString.CopyFromUtf8(
|
||||
$"http://{Program.RESTSERVERIP}:{REST.Config.Instance.PORT}/battlenet/login"));
|
||||
|
||||
((HandlerController)controller).Client.MakeRPC((lid) => ChallengeListener.CreateStub(((HandlerController)controller).Client).OnExternalChallenge(controller, builder.Build(), callback => { }));
|
||||
((HandlerController)controller).Client.MakeRpc((lid) => ChallengeListener.CreateStub(((HandlerController)controller).Client).OnExternalChallenge(controller, builder.Build(), callback => { }));
|
||||
#endregion
|
||||
}
|
||||
break;
|
||||
@ -191,7 +191,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
if (((HandlerController)controller).Client.Account == null)
|
||||
{
|
||||
var complete = LogonResult.CreateBuilder().SetErrorCode(2);
|
||||
((HandlerController)controller).Client.MakeRPC((lid) => AuthenticationListener.CreateStub(((HandlerController)controller).Client).OnLogonComplete(controller, complete.Build(), callback => { }));
|
||||
((HandlerController)controller).Client.MakeRpc((lid) => AuthenticationListener.CreateStub(((HandlerController)controller).Client).OnLogonComplete(controller, complete.Build(), callback => { }));
|
||||
((HandlerController)controller).Client.SocketConnection.CloseAsync();
|
||||
((HandlerController)controller).Client.Connect.CloseAsync();
|
||||
}
|
||||
@ -210,12 +210,12 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
.SetErrorCode(0)
|
||||
.AddGameAccountId(((HandlerController)controller).Client.Account.GameAccount.BnetEntityId); //D3
|
||||
((HandlerController)controller).Client.Account.GameAccount.LoggedInClient = ((HandlerController)controller).Client;
|
||||
((HandlerController)controller).Client.MakeRPC((lid) => AuthenticationListener.CreateStub(((HandlerController)controller).Client).OnLogonComplete(controller, complete.Build(), callback => { }));
|
||||
((HandlerController)controller).Client.MakeRpc((lid) => AuthenticationListener.CreateStub(((HandlerController)controller).Client).OnLogonComplete(controller, complete.Build(), callback => { }));
|
||||
|
||||
PlayerManager.PlayerConnected(((HandlerController)controller).Client);
|
||||
|
||||
var selectedGameAccount = GameAccountSelectedRequest.CreateBuilder().SetResult(0).SetGameAccountId(((HandlerController)controller).Client.Account.GameAccount.BnetEntityId);
|
||||
((HandlerController)controller).Client.MakeRPC((lid) =>
|
||||
((HandlerController)controller).Client.MakeRpc((lid) =>
|
||||
AuthenticationListener.CreateStub(((HandlerController)controller).Client).OnGameAccountSelected(new HandlerController() { ListenerId = lid }, selectedGameAccount.Build(), callback => { }));
|
||||
}
|
||||
#endregion
|
||||
|
||||
@ -19,9 +19,9 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
public override void Subscribe(Google.ProtocolBuffers.IRpcController controller, SubscribeRequest request, Action<NoData> done)
|
||||
{
|
||||
Logger.Trace("Subscribe() {0}", ((controller as HandlerController).Client));
|
||||
Logger.Trace("Subscribe() {0}", (((HandlerController) controller).Client));
|
||||
|
||||
_invitationManager.AddSubscriber(((controller as HandlerController).Client), request.ObjectId);
|
||||
_invitationManager.AddSubscriber((((HandlerController) controller).Client), request.ObjectId);
|
||||
|
||||
done(NoData.DefaultInstance);
|
||||
}
|
||||
@ -32,7 +32,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var response = AcceptInvitationResponse.CreateBuilder().SetObjectId(channel.DynamicId).Build();
|
||||
done(response);
|
||||
|
||||
_invitationManager.HandleAccept(((controller as HandlerController).Client), request);
|
||||
_invitationManager.HandleAccept((((HandlerController) controller).Client), request);
|
||||
}
|
||||
|
||||
public override void DeclineInvitation(Google.ProtocolBuffers.IRpcController controller, DeclineInvitationRequest request, Action<NoData> done)
|
||||
@ -40,7 +40,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var respone = NoData.CreateBuilder();
|
||||
done(respone.Build());
|
||||
|
||||
_invitationManager.HandleDecline(((controller as HandlerController).Client), request);
|
||||
_invitationManager.HandleDecline((((HandlerController) controller).Client), request);
|
||||
}
|
||||
|
||||
public override void RevokeInvitation(Google.ProtocolBuffers.IRpcController controller, RevokeInvitationRequest request, Action<NoData> done)
|
||||
@ -48,16 +48,16 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var builder = NoData.CreateBuilder();
|
||||
done(builder.Build());
|
||||
|
||||
_invitationManager.Revoke(((controller as HandlerController).Client), request);
|
||||
_invitationManager.Revoke((((HandlerController) controller).Client), request);
|
||||
}
|
||||
|
||||
public override void SendInvitation(Google.ProtocolBuffers.IRpcController controller, SendInvitationRequest request, Action<NoData> done)
|
||||
{
|
||||
var invitee = GameAccountManager.GetAccountByPersistentID(request.TargetId.Low);
|
||||
|
||||
if (invitee.Owner.IgnoreIds.Contains((controller as HandlerController).Client.Account.PersistentID))
|
||||
if (invitee.Owner.IgnoreIds.Contains(((HandlerController) controller).Client.Account.PersistentID))
|
||||
{
|
||||
((controller as HandlerController).Status) = 403;
|
||||
(((HandlerController) controller).Status) = 403;
|
||||
done(NoData.CreateBuilder().Build());
|
||||
return;
|
||||
}
|
||||
@ -82,8 +82,8 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
var invitation = Invitation.CreateBuilder();
|
||||
invitation.SetId(ChannelInvitationManager.InvitationIdCounter++)
|
||||
.SetInviterIdentity(Identity.CreateBuilder().SetGameAccountId((controller as HandlerController).Client.Account.GameAccount.BnetEntityId).Build())
|
||||
.SetInviterName((controller as HandlerController).Client.Account.GameAccount.Owner.BattleTag)
|
||||
.SetInviterIdentity(Identity.CreateBuilder().SetGameAccountId(((HandlerController) controller).Client.Account.GameAccount.BnetEntityId).Build())
|
||||
.SetInviterName(((HandlerController) controller).Client.Account.GameAccount.Owner.BattleTag)
|
||||
.SetInviteeIdentity(Identity.CreateBuilder().SetGameAccountId(request.TargetId).Build())
|
||||
.SetInviteeName(invitee.Owner.BattleTag)
|
||||
.SetInvitationMessage(request.Params.InvitationMessage)
|
||||
@ -101,12 +101,12 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
var builder = JoinNotification.CreateBuilder().SetChannelState(ChannelState.CreateBuilder().AddInvitation(invitation.Clone()));
|
||||
|
||||
(controller as HandlerController).Client.MakeTargetedRPC(channel, (lid) => ChannelListener.CreateStub((controller as HandlerController).Client)
|
||||
((HandlerController) controller).Client.MakeTargetedRpc(channel, (lid) => ChannelListener.CreateStub(((HandlerController) controller).Client)
|
||||
.OnUpdateChannelState(controller, notification.Build(), callback => { }));
|
||||
(controller as HandlerController).Client.MakeTargetedRPC(channel, (lid) =>
|
||||
ChannelListener.CreateStub((controller as HandlerController).Client).OnJoin(new HandlerController() { ListenerId = lid }, builder.Build(), callback => { }));
|
||||
((HandlerController) controller).Client.MakeTargetedRpc(channel, (lid) =>
|
||||
ChannelListener.CreateStub(((HandlerController) controller).Client).OnJoin(new HandlerController() { ListenerId = lid }, builder.Build(), callback => { }));
|
||||
|
||||
_invitationManager.HandleInvitation((controller as HandlerController).Client, invitation.Build());
|
||||
_invitationManager.HandleInvitation(((HandlerController) controller).Client, invitation.Build());
|
||||
|
||||
|
||||
}
|
||||
@ -118,7 +118,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
if (suggestee.Owner.IgnoreIds.Contains(suggester.Owner.PersistentID))
|
||||
{
|
||||
((controller as HandlerController).Status) = 403;
|
||||
(((HandlerController) controller).Status) = 403;
|
||||
done(NoData.CreateBuilder().Build());
|
||||
return;
|
||||
}
|
||||
@ -137,7 +137,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
var notification = SuggestionAddedNotification.CreateBuilder().SetSuggestion(suggestion);
|
||||
|
||||
suggestee.LoggedInClient.MakeTargetedRPC(_invitationManager, (lid) =>
|
||||
suggestee.LoggedInClient.MakeTargetedRpc(_invitationManager, (lid) =>
|
||||
ChannelInvitationListener.CreateStub(suggestee.LoggedInClient).OnReceivedSuggestionAdded(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
}
|
||||
|
||||
|
||||
@ -16,15 +16,15 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
public override void CreateChannel(IRpcController controller, CreateChannelRequest request, Action<CreateChannelResponse> done)
|
||||
{
|
||||
var channel = ChannelManager.CreateNewChannel(((controller as HandlerController).Client), request.ObjectId);
|
||||
var channel = ChannelManager.CreateNewChannel((((HandlerController) controller).Client), request.ObjectId);
|
||||
var builder = CreateChannelResponse.CreateBuilder()
|
||||
.SetObjectId(channel.DynamicId)
|
||||
.SetChannelId(channel.BnetEntityId)
|
||||
;
|
||||
|
||||
done(builder.Build());
|
||||
channel.SetOwner(((controller as HandlerController).Client));
|
||||
channel.AddMember(((controller as HandlerController).Client));
|
||||
channel.SetOwner((((HandlerController) controller).Client));
|
||||
channel.AddMember((((HandlerController) controller).Client));
|
||||
}
|
||||
|
||||
public override void ListChannels(IRpcController controller, ListChannelsRequest request, Action<ListChannelsResponse> done)
|
||||
@ -34,7 +34,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
foreach (Channel channel in chatChannels)
|
||||
{
|
||||
if (!channel.HasUser(((controller as HandlerController).Client)) && (request.Options.HasName ? request.Options.Name == channel.Name : true) && channel.MaxMembers > channel.Members.Count)
|
||||
if (!channel.HasUser((((HandlerController) controller).Client)) && (request.Options.HasName ? request.Options.Name == channel.Name : true) && channel.MaxMembers > channel.Members.Count)
|
||||
builder.AddChannel(ChannelDescription.CreateBuilder().SetCurrentMembers((uint)channel.Members.Count)
|
||||
.SetChannelId(bgs.protocol.EntityId.CreateBuilder().SetHigh(channel.BnetEntityId.High).SetLow(channel.BnetEntityId.Low))
|
||||
.SetState(channel.State));
|
||||
@ -59,10 +59,10 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
{
|
||||
var channel = ChannelManager.GetChannelByEntityId(request.ChannelId);
|
||||
|
||||
channel.Join(((controller as HandlerController).Client), request.ObjectId);
|
||||
var builder = JoinChannelResponse.CreateBuilder().SetObjectId(channel.DynamicId).SetMemberId((controller as HandlerController).Client.Account.BnetEntityId);
|
||||
channel.Join((((HandlerController) controller).Client), request.ObjectId);
|
||||
var builder = JoinChannelResponse.CreateBuilder().SetObjectId(channel.DynamicId).SetMemberId(((HandlerController) controller).Client.Account.BnetEntityId);
|
||||
|
||||
((controller as HandlerController).Client).ChatChannels.Add(channel);
|
||||
(((HandlerController) controller).Client).ChatChannels.Add(channel);
|
||||
|
||||
done(builder.Build());
|
||||
}
|
||||
@ -77,8 +77,8 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
builder.SetObjectId(channel.DynamicId);
|
||||
done(builder.Build());
|
||||
|
||||
((controller as HandlerController).Client).ChatChannels.Add(channel);
|
||||
channel.Join(((controller as HandlerController).Client), request.ObjectId);
|
||||
(((HandlerController) controller).Client).ChatChannels.Add(channel);
|
||||
channel.Join((((HandlerController) controller).Client), request.ObjectId);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -10,6 +10,7 @@ using DiIiS_NA.LoginServer.ChannelSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@ -28,8 +29,8 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
public override void RemoveMember(Google.ProtocolBuffers.IRpcController controller, bgs.protocol.channel.v1.RemoveMemberRequest request, Action<bgs.protocol.NoData> done)
|
||||
{
|
||||
Logger.Trace("RemoveMember()");
|
||||
var channel = ChannelManager.GetChannelByDynamicId(((controller as HandlerController).LastCallHeader).ObjectId);
|
||||
Logger.MethodTrace("");
|
||||
var channel = ChannelManager.GetChannelByDynamicId((((HandlerController) controller).LastCallHeader).ObjectId);
|
||||
var gameAccount = GameAccountManager.GetAccountByPersistentID(request.MemberId.Low);
|
||||
|
||||
var builder = bgs.protocol.NoData.CreateBuilder();
|
||||
@ -38,17 +39,17 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
channel.RemoveMember(gameAccount.LoggedInClient, Channel.GetRemoveReasonForRequest((Channel.RemoveRequestReason)request.Reason));
|
||||
if (request.Reason == 0)
|
||||
{
|
||||
ulong invId = ChannelInvitationManager.FindInvAsForClient((controller as HandlerController).Client);
|
||||
ulong invId = ChannelInvitationManager.FindInvAsForClient(((HandlerController) controller).Client);
|
||||
if (invId != UInt64.MaxValue)
|
||||
ChannelInvitationManager.AltConnectToJoin((controller as HandlerController).Client, bgs.protocol.channel.v1.AcceptInvitationRequest.CreateBuilder().SetInvitationId(invId).SetObjectId(0).Build());
|
||||
//ServicesSystem.Services.ChannelInvitationService.CreateStub((controller as HandlerController).Client).AcceptInvitation(controller, bgs.protocol.channel.v1.AcceptInvitationRequest.CreateBuilder().SetInvitationId(invId).SetObjectId(0).Build(), callback => { });
|
||||
ChannelInvitationManager.AltConnectToJoin(((HandlerController) controller).Client, bgs.protocol.channel.v1.AcceptInvitationRequest.CreateBuilder().SetInvitationId(invId).SetObjectId(0).Build());
|
||||
//ServicesSystem.Services.ChannelInvitationService.CreateStub(((HandlerController) controller).Client).AcceptInvitation(controller, bgs.protocol.channel.v1.AcceptInvitationRequest.CreateBuilder().SetInvitationId(invId).SetObjectId(0).Build(), callback => { });
|
||||
}
|
||||
}
|
||||
|
||||
public override void SendMessage(Google.ProtocolBuffers.IRpcController controller, bgs.protocol.channel.v1.SendMessageRequest request, Action<bgs.protocol.NoData> done)
|
||||
{
|
||||
var channel = ChannelManager.GetChannelByDynamicId(((controller as HandlerController).LastCallHeader).ObjectId);
|
||||
//Logger.Trace("{0} sent a message to channel {1}.", ((controller as HandlerController).Client).Account.GameAccount.CurrentToon, channel);
|
||||
var channel = ChannelManager.GetChannelByDynamicId((((HandlerController) controller).LastCallHeader).ObjectId);
|
||||
//Logger.Trace("{0} sent a message to channel {1}.", (((HandlerController) controller).Client).Account.GameAccount.CurrentToon, channel);
|
||||
|
||||
var builder = bgs.protocol.NoData.CreateBuilder();
|
||||
done(builder.Build());
|
||||
@ -59,10 +60,10 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
if (request.Message.AttributeCount == 0 || !request.Message.AttributeList.First().HasValue)
|
||||
return; // check if it has attributes.
|
||||
|
||||
var parsedAsCommand = CommandManager.TryParse(request.Message.AttributeList[0].Value.StringValue, ((controller as HandlerController).Client)); // try parsing the message as a command
|
||||
var parsedAsCommand = CommandManager.TryParse(request.Message.AttributeList[0].Value.StringValue, (((HandlerController) controller).Client)); // try parsing the message as a command
|
||||
|
||||
if (!parsedAsCommand)
|
||||
channel.SendMessage(((controller as HandlerController).Client), request.Message); // if it's not parsed as an command - let channel itself to broadcast message to it's members.
|
||||
channel.SendMessage((((HandlerController) controller).Client), request.Message); // if it's not parsed as an command - let channel itself to broadcast message to it's members.
|
||||
}
|
||||
|
||||
public override void UpdateChannelState(Google.ProtocolBuffers.IRpcController controller, bgs.protocol.channel.v1.UpdateChannelStateRequest request, Action<bgs.protocol.NoData> done)
|
||||
@ -75,9 +76,9 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
ServicesSystem.Services.ChannelInvitationService.CreateStub(this.LoggedInClient).AcceptInvitation(null, request.Build(), callback => { });
|
||||
}
|
||||
//*/
|
||||
Channel channel = ChannelManager.GetChannelByDynamicId(((controller as HandlerController).LastCallHeader).ObjectId);
|
||||
Channel channel = ChannelManager.GetChannelByDynamicId((((HandlerController) controller).LastCallHeader).ObjectId);
|
||||
|
||||
Logger.Debug("UpdateChannelState(): {0}", request.ToString());
|
||||
Logger.MethodTrace(request.ToString());
|
||||
|
||||
foreach (bgs.protocol.Attribute attribute in request.StateChange.AttributeList)
|
||||
{
|
||||
@ -88,7 +89,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var gameCreateParams = D3.OnlineService.GameCreateParams.ParseFrom(attribute.Value.MessageValue);
|
||||
Logger.Debug("D3.Party.GameCreateParams: {0}", gameCreateParams.ToString());
|
||||
//D3.OnlineService.EntityId hero = gameCreateParams.Coop.ResumeFromSaveHeroId;
|
||||
bool clear_quests = ((controller as HandlerController).Client.GameChannel != null && gameCreateParams.CampaignOrAdventureMode.QuestStepId == -1 &&
|
||||
bool clear_quests = (((HandlerController) controller).Client.GameChannel != null && gameCreateParams.CampaignOrAdventureMode.QuestStepId == -1 &&
|
||||
(gameCreateParams.CampaignOrAdventureMode.SnoQuest == 87700 ||
|
||||
gameCreateParams.CampaignOrAdventureMode.SnoQuest == 80322 ||
|
||||
gameCreateParams.CampaignOrAdventureMode.SnoQuest == 93595 ||
|
||||
@ -97,9 +98,9 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var paramsBuilder = D3.OnlineService.GameCreateParams.CreateBuilder(gameCreateParams);
|
||||
var Mode = D3.OnlineService.CampaignOrAdventureModeCreateParams.CreateBuilder(gameCreateParams.CampaignOrAdventureMode);
|
||||
|
||||
lock ((controller as HandlerController).Client.Account.GameAccount.CurrentToon.DBToon)
|
||||
lock (((HandlerController) controller).Client.Account.GameAccount.CurrentToon.DBToon)
|
||||
{
|
||||
DBToon toonByClient = ((controller as HandlerController).Client).Account.GameAccount.CurrentToon.DBToon;
|
||||
DBToon toonByClient = (((HandlerController) controller).Client).Account.GameAccount.CurrentToon.DBToon;
|
||||
if(toonByClient.CurrentAct == 400)
|
||||
toonByClient.CurrentAct = gameCreateParams.CampaignOrAdventureMode.Act;
|
||||
if (!clear_quests)
|
||||
@ -128,7 +129,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
//paramsBuilder.ClearCoop();
|
||||
//paramsBuilder.SetPvp(D3.OnlineService.PvPCreateParams.CreateBuilder().SetSnoWorld(79100));
|
||||
|
||||
/*var toon = ((controller as HandlerController).Client).Account.GameAccount.CurrentToon.DBToon;
|
||||
/*var toon = (((HandlerController) controller).Client).Account.GameAccount.CurrentToon.DBToon;
|
||||
paramsBuilder.SetCoop(D3.OnlineService.CoopCreateParams.CreateBuilder()
|
||||
.SetDifficultyLevel(toon.CurrentDifficulty)
|
||||
.SetAct(toon.CurrentAct)
|
||||
@ -151,8 +152,8 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
else
|
||||
{
|
||||
var gameCreateParamsBuilder = D3.OnlineService.GameCreateParams.CreateBuilder();
|
||||
var toon = ((controller as HandlerController).Client).Account.GameAccount.CurrentToon;
|
||||
var dbToon = ((controller as HandlerController).Client).Account.GameAccount.CurrentToon.DBToon;
|
||||
var toon = (((HandlerController) controller).Client).Account.GameAccount.CurrentToon;
|
||||
var dbToon = (((HandlerController) controller).Client).Account.GameAccount.CurrentToon.DBToon;
|
||||
gameCreateParamsBuilder.SetGameType(1);
|
||||
gameCreateParamsBuilder.SetCreationFlags(0);
|
||||
gameCreateParamsBuilder.SetCampaignOrAdventureMode(D3.OnlineService.CampaignOrAdventureModeCreateParams.CreateBuilder()
|
||||
@ -197,7 +198,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
else
|
||||
{
|
||||
var oldScreen = D3.PartyMessage.ScreenStatus.ParseFrom(attribute.Value.MessageValue);
|
||||
((controller as HandlerController).Client).Account.GameAccount.ScreenStatus = oldScreen;
|
||||
(((HandlerController) controller).Client).Account.GameAccount.ScreenStatus = oldScreen;
|
||||
|
||||
// TODO: save screen status for use with friends -Egris
|
||||
var attr = bgs.protocol.Attribute.CreateBuilder()
|
||||
@ -313,7 +314,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Debug("UpdateChannelState(): Unknown attribute: {0}", attribute.Name);
|
||||
Logger.MethodTrace($"Unknown attribute: {attribute.Name}");
|
||||
}
|
||||
}
|
||||
|
||||
@ -324,13 +325,13 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
done(builder.Build());
|
||||
|
||||
var notification = bgs.protocol.channel.v1.UpdateChannelStateNotification.CreateBuilder()
|
||||
.SetAgentId(((controller as HandlerController).Client).Account.GameAccount.BnetEntityId)
|
||||
.SetAgentId((((HandlerController) controller).Client).Account.GameAccount.BnetEntityId)
|
||||
/*
|
||||
.SetChannelId(bgs.protocol.channel.v1.ChannelId.CreateBuilder().SetId((uint)channel.BnetEntityId.Low))
|
||||
.SetSubscriber(bgs.protocol.account.v1.Identity.CreateBuilder()
|
||||
.SetAccount(bgs.protocol.account.v1.AccountId.CreateBuilder().SetId((uint)((controller as HandlerController).Client).Account.BnetEntityId.Low))
|
||||
.SetAccount(bgs.protocol.account.v1.AccountId.CreateBuilder().SetId((uint)(((HandlerController) controller).Client).Account.BnetEntityId.Low))
|
||||
.SetGameAccount(bgs.protocol.account.v1.GameAccountHandle.CreateBuilder()
|
||||
.SetId((uint)((controller as HandlerController).Client).Account.GameAccount.BnetEntityId.Low)
|
||||
.SetId((uint)(((HandlerController) controller).Client).Account.GameAccount.BnetEntityId.Low)
|
||||
.SetProgram(17459)
|
||||
.SetRegion(1))
|
||||
.SetProcess(bgs.protocol.ProcessId.CreateBuilder().SetLabel(0).SetEpoch(DateTime.Today.ToUnixTime())))
|
||||
@ -340,18 +341,18 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
var altnotif = bgs.protocol.channel.v1.JoinNotification.CreateBuilder().SetChannelState(channel.State).Build();
|
||||
|
||||
var client = (controller as HandlerController).Client;
|
||||
var client = ((HandlerController) controller).Client;
|
||||
|
||||
//Notify all Channel members
|
||||
foreach (var member in channel.Members.Keys)
|
||||
{
|
||||
member.MakeTargetedRPC(channel, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub(member).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, notification, callback => { }));
|
||||
member.MakeTargetedRpc(channel, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub(member).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, notification, callback => { }));
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateMemberState(Google.ProtocolBuffers.IRpcController controller, bgs.protocol.channel.v1.UpdateMemberStateRequest request, Action<bgs.protocol.NoData> done)
|
||||
{
|
||||
var channel = ChannelManager.GetChannelByDynamicId(((controller as HandlerController).LastCallHeader).ObjectId);
|
||||
var channel = ChannelManager.GetChannelByDynamicId((((HandlerController) controller).LastCallHeader).ObjectId);
|
||||
var builder = bgs.protocol.NoData.CreateBuilder();
|
||||
done(builder.Build());
|
||||
|
||||
@ -372,7 +373,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
else
|
||||
{
|
||||
Logger.Trace("D3.PartyMember.GameId = null");
|
||||
channel.RemoveMember((controller as HandlerController).Client, Channel.GetRemoveReasonForRequest((Channel.RemoveRequestReason)2));
|
||||
channel.RemoveMember(((HandlerController) controller).Client, Channel.GetRemoveReasonForRequest((Channel.RemoveRequestReason)2));
|
||||
}
|
||||
}
|
||||
|
||||
@ -384,7 +385,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
channelMember.SetState(state);
|
||||
|
||||
var notification = bgs.protocol.channel.v1.UpdateMemberStateNotification.CreateBuilder()
|
||||
.SetAgentId(((controller as HandlerController).Client).Account.GameAccount.BnetEntityId)
|
||||
.SetAgentId((((HandlerController) controller).Client).Account.GameAccount.BnetEntityId)
|
||||
.AddStateChange(channelMember)
|
||||
.Build();
|
||||
|
||||
@ -400,7 +401,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
//Notify all Channel members
|
||||
foreach (var member in channel.Members.Keys)
|
||||
{
|
||||
member.MakeTargetedRPC(channel, (lid) =>
|
||||
member.MakeTargetedRpc(channel, (lid) =>
|
||||
bgs.protocol.channel.v1.ChannelListener.CreateStub(member).OnUpdateMemberState(new HandlerController() { ListenerId = lid }, notification, callback => { }));
|
||||
}
|
||||
//*/
|
||||
|
||||
@ -28,29 +28,29 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
if (request.HasUseBindlessRpc)
|
||||
builder.SetUseBindlessRpc(true);
|
||||
|
||||
(controller as HandlerController).Client.Services.Add(0x54DFDA17, 0x01);
|
||||
(controller as HandlerController).Client.Services.Add(0xD4DCD093, 0x02);
|
||||
(controller as HandlerController).Client.Services.Add(0x71240E35, 0x03);
|
||||
(controller as HandlerController).Client.Services.Add(0xBBDA171F, 0x04);
|
||||
(controller as HandlerController).Client.Services.Add(0xF084FC20, 0x05);
|
||||
(controller as HandlerController).Client.Services.Add(0xBF8C8094, 0x06);
|
||||
(controller as HandlerController).Client.Services.Add(0x166FE4A1, 0x07);
|
||||
(controller as HandlerController).Client.Services.Add(0xB96F5297, 0x08);
|
||||
(controller as HandlerController).Client.Services.Add(0x6F259A13, 0x09);
|
||||
(controller as HandlerController).Client.Services.Add(0xE1CB2EA8, 0x0A);
|
||||
(controller as HandlerController).Client.Services.Add(0xBC872C22, 0x0B);
|
||||
(controller as HandlerController).Client.Services.Add(0x7FE36B32, 0x0C);
|
||||
(controller as HandlerController).Client.Services.Add(233634817, 0x0D);
|
||||
(controller as HandlerController).Client.Services.Add(0x62DA0891, 0x0E); //AccountService
|
||||
(controller as HandlerController).Client.Services.Add(510168069, 0x0F);
|
||||
(controller as HandlerController).Client.Services.Add(0x45E59C4D, 0x10);
|
||||
(controller as HandlerController).Client.Services.Add(0x135185EF, 0x11);
|
||||
(controller as HandlerController).Client.Services.Add(1910276758, 0x51);
|
||||
//(controller as HandlerController).Client.Services.Add(2495170438, 0x25);
|
||||
(controller as HandlerController).Client.Services.Add(2119327385, 0x26);
|
||||
((HandlerController) controller).Client.Services.Add(0x54DFDA17, 0x01);
|
||||
((HandlerController) controller).Client.Services.Add(0xD4DCD093, 0x02);
|
||||
((HandlerController) controller).Client.Services.Add(0x71240E35, 0x03);
|
||||
((HandlerController) controller).Client.Services.Add(0xBBDA171F, 0x04);
|
||||
((HandlerController) controller).Client.Services.Add(0xF084FC20, 0x05);
|
||||
((HandlerController) controller).Client.Services.Add(0xBF8C8094, 0x06);
|
||||
((HandlerController) controller).Client.Services.Add(0x166FE4A1, 0x07);
|
||||
((HandlerController) controller).Client.Services.Add(0xB96F5297, 0x08);
|
||||
((HandlerController) controller).Client.Services.Add(0x6F259A13, 0x09);
|
||||
((HandlerController) controller).Client.Services.Add(0xE1CB2EA8, 0x0A);
|
||||
((HandlerController) controller).Client.Services.Add(0xBC872C22, 0x0B);
|
||||
((HandlerController) controller).Client.Services.Add(0x7FE36B32, 0x0C);
|
||||
((HandlerController) controller).Client.Services.Add(233634817, 0x0D);
|
||||
((HandlerController) controller).Client.Services.Add(0x62DA0891, 0x0E); //AccountService
|
||||
((HandlerController) controller).Client.Services.Add(510168069, 0x0F);
|
||||
((HandlerController) controller).Client.Services.Add(0x45E59C4D, 0x10);
|
||||
((HandlerController) controller).Client.Services.Add(0x135185EF, 0x11);
|
||||
((HandlerController) controller).Client.Services.Add(1910276758, 0x51);
|
||||
//((HandlerController) controller).Client.Services.Add(2495170438, 0x25);
|
||||
((HandlerController) controller).Client.Services.Add(2119327385, 0x26);
|
||||
|
||||
done(builder.Build());
|
||||
Logger.Info("Connect with Blizzless established. Client - {0}", (controller as HandlerController).Client.SocketConnection.RemoteAddress);
|
||||
Logger.Info("Connect with Blizzless established. Client - {0}", ((HandlerController) controller).Client.SocketConnection.RemoteAddress);
|
||||
}
|
||||
|
||||
public override void Echo(IRpcController controller, EchoRequest request, Action<EchoResponse> done)
|
||||
@ -74,22 +74,22 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
public override void RequestDisconnect(IRpcController controller, DisconnectRequest request, Action<NO_RESPONSE> done)
|
||||
{
|
||||
Logger.Info("Client - {0} , disconnected", (controller as HandlerController).Client.SocketConnection.RemoteAddress);
|
||||
DisconnectClient(controller as HandlerController);
|
||||
if ((controller as HandlerController).Client.Account != null)
|
||||
(controller as HandlerController).Client.Account.GameAccount.IsLoggedIn = false;
|
||||
((controller as HandlerController).Client).Connect.CloseAsync();
|
||||
(controller as HandlerController).Client.SocketConnection.CloseAsync();
|
||||
Logger.Info("Client - {0} , disconnected", ((HandlerController) controller).Client.SocketConnection.RemoteAddress);
|
||||
DisconnectClient((HandlerController) controller);
|
||||
if (((HandlerController) controller).Client.Account != null)
|
||||
((HandlerController) controller).Client.Account.GameAccount.IsLoggedIn = false;
|
||||
(((HandlerController) controller).Client).Connect.CloseAsync();
|
||||
((HandlerController) controller).Client.SocketConnection.CloseAsync();
|
||||
/*
|
||||
if ((controller as HandlerController).Client.Account != null)
|
||||
if (((HandlerController) controller).Client.Account != null)
|
||||
{
|
||||
(controller as HandlerController).Client.Account.CurrentGameAccount.Logined = false;
|
||||
AccountManager.SaveToDB((controller as HandlerController).Client.Account);
|
||||
if ((controller as HandlerController).Client.Account.CurrentGameAccount != null)
|
||||
((HandlerController) controller).Client.Account.CurrentGameAccount.Logined = false;
|
||||
AccountManager.SaveToDB(((HandlerController) controller).Client.Account);
|
||||
if (((HandlerController) controller).Client.Account.CurrentGameAccount != null)
|
||||
{
|
||||
GameAccountManager.SaveToDB((controller as HandlerController).Client.Account.CurrentGameAccount);
|
||||
(controller as HandlerController).Client.SocketConnection.CloseAsync();
|
||||
(controller as HandlerController).Client.Connect.CloseAsync();
|
||||
GameAccountManager.SaveToDB(((HandlerController) controller).Client.Account.CurrentGameAccount);
|
||||
((HandlerController) controller).Client.SocketConnection.CloseAsync();
|
||||
((HandlerController) controller).Client.Connect.CloseAsync();
|
||||
}
|
||||
}
|
||||
//*/
|
||||
|
||||
@ -9,6 +9,7 @@ using DiIiS_NA.LoginServer.Helpers;
|
||||
using Google.ProtocolBuffers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
{
|
||||
@ -19,10 +20,10 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
public override void Subscribe(IRpcController controller, SubscribeRequest request, Action<SubscribeResponse> done)
|
||||
{
|
||||
Logger.Trace("Subscribe() {0}", ((controller as HandlerController).Client));
|
||||
Logger.Trace("Subscribe() {0}", (((HandlerController) controller).Client));
|
||||
|
||||
|
||||
FriendManager.Instance.AddSubscriber(((controller as HandlerController).Client), request.ObjectId);
|
||||
FriendManager.Instance.AddSubscriber((((HandlerController) controller).Client), request.ObjectId);
|
||||
|
||||
var builder = SubscribeResponse.CreateBuilder()
|
||||
.SetMaxFriends(127)
|
||||
@ -31,7 +32,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
.AddRole(Role.CreateBuilder().SetId(1).SetName("battle_tag_friend").Build())
|
||||
.AddRole(Role.CreateBuilder().SetId(2).SetName("real_id_friend").Build());
|
||||
|
||||
var friendsIDs = ((controller as HandlerController).Client).Account.FriendsIds;
|
||||
var friendsIDs = (((HandlerController) controller).Client).Account.FriendsIds;
|
||||
foreach (var dbidFriend in friendsIDs) // send friends list.
|
||||
{
|
||||
var resp = Friend.CreateBuilder()
|
||||
@ -46,7 +47,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
foreach (var invitation in FriendManager.OnGoingInvitations.Values)
|
||||
{
|
||||
if (invitation.InviteeIdentity.AccountId == ((controller as HandlerController).Client).Account.BnetEntityId && !friendsIDs.Contains(invitation.InviterIdentity.AccountId.Low))
|
||||
if (invitation.InviteeIdentity.AccountId == (((HandlerController) controller).Client).Account.BnetEntityId && !friendsIDs.Contains(invitation.InviterIdentity.AccountId.Low))
|
||||
{
|
||||
invitations.Add(invitation);
|
||||
}
|
||||
@ -64,16 +65,16 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
var response = NoData.CreateBuilder();
|
||||
|
||||
if (friendRequest.TargetEmail.ToLower() == ((controller as HandlerController).Client).Account.Email.ToLower())
|
||||
if (friendRequest.TargetEmail.ToLower() == (((HandlerController) controller).Client).Account.Email.ToLower())
|
||||
{
|
||||
((controller as HandlerController).Status) = 317202;
|
||||
(((HandlerController) controller).Status) = 317202;
|
||||
done(response.Build());
|
||||
return;
|
||||
}
|
||||
|
||||
if (friendRequest.TargetBattleTag == ((controller as HandlerController).Client).Account.BattleTag)
|
||||
if (friendRequest.TargetBattleTag == (((HandlerController) controller).Client).Account.BattleTag)
|
||||
{
|
||||
((controller as HandlerController).Status) = 317202;
|
||||
(((HandlerController) controller).Status) = 317202;
|
||||
done(response.Build());
|
||||
return;
|
||||
}
|
||||
@ -90,44 +91,44 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
if (invitee == null)
|
||||
{
|
||||
if (friendRequest.HasTargetEmail)
|
||||
((controller as HandlerController).Status) = 4;
|
||||
(((HandlerController) controller).Status) = 4;
|
||||
else
|
||||
((controller as HandlerController).Status) = 317203;
|
||||
(((HandlerController) controller).Status) = 317203;
|
||||
done(response.Build());
|
||||
return;
|
||||
}
|
||||
else if (FriendManager.AreFriends(((controller as HandlerController).Client).Account, invitee))
|
||||
else if (FriendManager.AreFriends((((HandlerController) controller).Client).Account, invitee))
|
||||
{
|
||||
if (friendRequest.HasTargetEmail)
|
||||
((controller as HandlerController).Status) = 317201;
|
||||
(((HandlerController) controller).Status) = 317201;
|
||||
else
|
||||
((controller as HandlerController).Status) = 5003;
|
||||
(((HandlerController) controller).Status) = 5003;
|
||||
done(response.Build());
|
||||
return;
|
||||
}
|
||||
else if (FriendManager.InvitationExists(((controller as HandlerController).Client).Account, invitee))
|
||||
else if (FriendManager.InvitationExists((((HandlerController) controller).Client).Account, invitee))
|
||||
{
|
||||
if (friendRequest.HasTargetEmail)
|
||||
((controller as HandlerController).Status) = 317200;
|
||||
(((HandlerController) controller).Status) = 317200;
|
||||
else
|
||||
((controller as HandlerController).Status) = 5005;
|
||||
(((HandlerController) controller).Status) = 5005;
|
||||
done(response.Build());
|
||||
return;
|
||||
}
|
||||
else if (invitee.IgnoreIds.Contains((controller as HandlerController).Client.Account.PersistentID))
|
||||
else if (invitee.IgnoreIds.Contains(((HandlerController) controller).Client.Account.PersistentID))
|
||||
{
|
||||
((controller as HandlerController).Status) = 5006;
|
||||
(((HandlerController) controller).Status) = 5006;
|
||||
done(response.Build());
|
||||
return;
|
||||
}
|
||||
|
||||
Logger.Trace("{0} sent {1} friend invitation.", ((controller as HandlerController).Client).Account, invitee);
|
||||
Logger.Trace("{0} sent {1} friend invitation.", (((HandlerController) controller).Client).Account, invitee);
|
||||
|
||||
var invitation = ReceivedInvitation.CreateBuilder()
|
||||
.SetId(FriendManager.InvitationIdCounter++) // we may actually need to store invitation ids in database with the actual invitation there. /raist.
|
||||
.SetInviterIdentity(Identity.CreateBuilder().SetAccountId(((controller as HandlerController).Client).Account.BnetEntityId))
|
||||
.SetInviterIdentity(Identity.CreateBuilder().SetAccountId((((HandlerController) controller).Client).Account.BnetEntityId))
|
||||
.SetInviteeIdentity(Identity.CreateBuilder().SetAccountId(invitee.BnetEntityId))
|
||||
.SetInviterName(((controller as HandlerController).Client).Account.BattleTagName)
|
||||
.SetInviterName((((HandlerController) controller).Client).Account.BattleTagName)
|
||||
.SetInviteeName(invitee.BattleTagName)
|
||||
.SetCreationTime(DateTime.Now.ToUnixTime())
|
||||
.SetUnknownFields(UnknownFieldSet.CreateBuilder()
|
||||
@ -138,19 +139,19 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
done(response.Build());
|
||||
|
||||
// notify the invitee on invitation.
|
||||
FriendManager.HandleInvitation(((controller as HandlerController).Client), invitation.Build());
|
||||
FriendManager.HandleInvitation((((HandlerController) controller).Client), invitation.Build());
|
||||
FriendManager.Instance.NotifyUpdate();
|
||||
(controller as HandlerController).Client.Account.NotifyUpdate();
|
||||
(controller as HandlerController).Client.Account.GameAccount.NotifyUpdate();
|
||||
((HandlerController) controller).Client.Account.NotifyUpdate();
|
||||
((HandlerController) controller).Client.Account.GameAccount.NotifyUpdate();
|
||||
}
|
||||
public override void AcceptInvitation(IRpcController controller, AcceptInvitationRequest request, Action<NoData> done)
|
||||
{
|
||||
Logger.Trace("{0} accepted friend invitation.", ((controller as HandlerController).Client).Account);
|
||||
Logger.Trace("{0} accepted friend invitation.", (((HandlerController) controller).Client).Account);
|
||||
|
||||
var response = NoData.CreateBuilder();
|
||||
done(response.Build());
|
||||
|
||||
FriendManager.HandleAccept(((controller as HandlerController).Client), request);
|
||||
FriendManager.HandleAccept((((HandlerController) controller).Client), request);
|
||||
}
|
||||
public override void RevokeInvitation(IRpcController controller, RevokeInvitationRequest request, Action<NoData> done)
|
||||
{
|
||||
@ -158,12 +159,12 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
}
|
||||
public override void DeclineInvitation(IRpcController controller, DeclineInvitationRequest request, Action<NoData> done)
|
||||
{
|
||||
Logger.Trace("{0} declined friend invitation.", ((controller as HandlerController).Client).Account);
|
||||
Logger.Trace("{0} declined friend invitation.", (((HandlerController) controller).Client).Account);
|
||||
|
||||
var response = NoData.CreateBuilder();
|
||||
done(response.Build());
|
||||
|
||||
FriendManager.HandleDecline(((controller as HandlerController).Client), request);
|
||||
FriendManager.HandleDecline((((HandlerController) controller).Client), request);
|
||||
}
|
||||
public override void IgnoreInvitation(IRpcController controller, IgnoreInvitationRequest request, Action<NoData> done)
|
||||
{
|
||||
@ -172,25 +173,25 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var response = NoData.CreateBuilder();
|
||||
done(response.Build());
|
||||
|
||||
FriendManager.HandleIgnore(((controller as HandlerController).Client), request);
|
||||
FriendManager.HandleIgnore((((HandlerController) controller).Client), request);
|
||||
|
||||
}
|
||||
public override void RemoveFriend(IRpcController controller, RemoveFriendRequest request, Action<NoData> done)
|
||||
{
|
||||
Logger.Trace("{0} removed friend with id {1}.", ((controller as HandlerController).Client).Account, request.TargetId);
|
||||
Logger.Trace("{0} removed friend with id {1}.", (((HandlerController) controller).Client).Account, request.TargetId);
|
||||
|
||||
|
||||
done(NoData.DefaultInstance);
|
||||
|
||||
FriendManager.HandleRemove(((controller as HandlerController).Client), request);
|
||||
FriendManager.HandleRemove((((HandlerController) controller).Client), request);
|
||||
FriendManager.Instance.NotifyUpdate();
|
||||
(controller as HandlerController).Client.Account.NotifyUpdate();
|
||||
(controller as HandlerController).Client.Account.GameAccount.NotifyUpdate();
|
||||
((HandlerController) controller).Client.Account.NotifyUpdate();
|
||||
((HandlerController) controller).Client.Account.GameAccount.NotifyUpdate();
|
||||
|
||||
}
|
||||
public override void ViewFriends(IRpcController controller, ViewFriendsRequest request, Action<ViewFriendsResponse> done)
|
||||
{
|
||||
Logger.Trace("ViewFriends(): {0}.", request.ToString());
|
||||
Logger.MethodTrace(request.ToString());
|
||||
|
||||
var builder = ViewFriendsResponse.CreateBuilder();
|
||||
var friendsIDs = AccountManager.GetAccountByPersistentID(request.TargetId.Low).FriendsIds;
|
||||
@ -209,7 +210,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
}
|
||||
public override void UpdateFriendState(IRpcController controller, UpdateFriendStateRequest request, Action<NoData> done)
|
||||
{
|
||||
Logger.Trace("UpdateFriendState(): {0}.", request.ToString());
|
||||
Logger.MethodTrace(request.ToString());
|
||||
|
||||
done(NoData.CreateBuilder().Build());
|
||||
}
|
||||
|
||||
@ -72,7 +72,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
QueueEntryNotification.Builder qen = QueueEntryNotification.CreateBuilder();
|
||||
qen.SetRequestId(id).SetWaitTimes(timers).AddMember(member).SetRequestInitiator(member);
|
||||
((HandlerController) controller).Client.MakeRPC((lid) => GameRequestListener.CreateStub(((HandlerController) controller).Client).OnQueueEntry(new HandlerController() { ListenerId = lid }, qen.Build(), callback => { }));
|
||||
((HandlerController) controller).Client.MakeRpc((lid) => GameRequestListener.CreateStub(((HandlerController) controller).Client).OnQueueEntry(new HandlerController() { ListenerId = lid }, qen.Build(), callback => { }));
|
||||
#endregion
|
||||
|
||||
#region Update Queue
|
||||
@ -80,7 +80,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
qun.SetRequestId(id)
|
||||
.SetWaitTimes(timers)
|
||||
.SetIsMatchmaking(true);
|
||||
((HandlerController) controller).Client.MakeRPC((lid) => GameRequestListener.CreateStub(((HandlerController) controller).Client).OnQueueUpdate(new HandlerController() { ListenerId = lid }, qun.Build(), callback => { }));
|
||||
((HandlerController) controller).Client.MakeRpc((lid) => GameRequestListener.CreateStub(((HandlerController) controller).Client).OnQueueUpdate(new HandlerController() { ListenerId = lid }, qun.Build(), callback => { }));
|
||||
#endregion
|
||||
|
||||
|
||||
@ -124,7 +124,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
var joinNotification = bgs.protocol.channel.v1.JoinNotification.CreateBuilder().SetChannelState(channelStatePermission).Build();
|
||||
|
||||
(((HandlerController) controller).Client).MakeTargetedRPC((((HandlerController) controller).Client).CurrentChannel, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub((((HandlerController) controller).Client)).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, notificationPermission, callback => { }));
|
||||
(((HandlerController) controller).Client).MakeTargetedRpc((((HandlerController) controller).Client).CurrentChannel, (lid) => bgs.protocol.channel.v1.ChannelListener.CreateStub((((HandlerController) controller).Client)).OnUpdateChannelState(new HandlerController() { ListenerId = lid }, notificationPermission, callback => { }));
|
||||
}
|
||||
gameFound.StartGame(clients, gameFound.DynamicId);
|
||||
|
||||
@ -137,7 +137,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
.SetValue(Variant.CreateBuilder().SetUintValue(gameFound.RequestId).Build());
|
||||
notificationFound.AddAttribute(attrF);
|
||||
|
||||
(((HandlerController) controller).Client).MakeRPC((lid) =>
|
||||
(((HandlerController) controller).Client).MakeRpc((lid) =>
|
||||
bgs.protocol.notification.v1.NotificationListener.CreateStub((((HandlerController) controller).Client)).OnNotificationReceived(new HandlerController() { ListenerId = lid }, notificationFound.Build(), callback => { }));
|
||||
|
||||
|
||||
@ -152,7 +152,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
notification.SetGameHandle(gh);
|
||||
|
||||
System.Threading.Tasks.Task.Delay(2000).ContinueWith(delegate {
|
||||
((HandlerController) controller).Client.MakeRPC((lid) => GameRequestListener.CreateStub(((HandlerController) controller).Client).OnMatchmakingResult(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
((HandlerController) controller).Client.MakeRpc((lid) => GameRequestListener.CreateStub(((HandlerController) controller).Client).OnMatchmakingResult(new HandlerController() { ListenerId = lid }, notification.Build(), callback => { }));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -21,6 +21,7 @@ using Google.ProtocolBuffers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
{
|
||||
@ -196,7 +197,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
builder.AddAttribute(messageId);
|
||||
builder.AddAttribute(payload);
|
||||
|
||||
Client.MakeRPC((lid) =>
|
||||
Client.MakeRpc((lid) =>
|
||||
NotificationListener.CreateStub(Client)
|
||||
.OnNotificationReceived(new HandlerController() { ListenerId = lid }, builder.Build(),
|
||||
callback => { }));
|
||||
@ -1184,7 +1185,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
private ByteString SearchGuilds(BattleClient client, ByteString data)
|
||||
{
|
||||
GuildSearch request = GuildSearch.ParseFrom(data);
|
||||
Logger.Debug("GuildSearch(): {0}", request.ToString());
|
||||
Logger.MethodTrace(request.ToString());
|
||||
var builder = D3.Guild.GuildSearchResultList.CreateBuilder();
|
||||
|
||||
List<Guild> allGuilds = request.ClanOrGroup == 1 ? GuildManager.GetCommunities() : GuildManager.GetClans();
|
||||
@ -1260,7 +1261,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
private void GuildKickMemberP(BattleClient client, GuildKickMember request)
|
||||
{
|
||||
Logger.Debug("GuildKickMember(): {0}", request.ToString());
|
||||
Logger.MethodTrace(request.ToString());
|
||||
|
||||
var guild = GuildManager.GetGuildById(request.GuildId);
|
||||
if (guild != null && client.Account.GameAccount.PersistentID == guild.Owner.PersistentID)
|
||||
@ -1272,7 +1273,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
private void GuildDisband(BattleClient client, GuildId request)
|
||||
{
|
||||
Logger.Debug("GuildDisband(): {0}", request.ToString());
|
||||
Logger.MethodTrace(request.ToString());
|
||||
|
||||
var guild = GuildManager.GetGuildById(request.GuildId_);
|
||||
if (guild != null && client.Account.GameAccount.PersistentID == guild.Owner.PersistentID)
|
||||
@ -1288,7 +1289,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
private ByteString GuildFetchNews(BattleClient client, GuildFetchNews request)
|
||||
{
|
||||
Logger.Debug("GuildFetchNews(): {0}", request.ToString());
|
||||
Logger.MethodTrace(request.ToString());
|
||||
var builder = D3.Guild.NewsList.CreateBuilder();
|
||||
|
||||
/* news types:
|
||||
@ -1325,7 +1326,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
private ByteString GuildPromoteMember(BattleClient client, GuildPromoteMember request)
|
||||
{
|
||||
Logger.Debug("GuildPromoteMember(): {0}", request.ToString());
|
||||
Logger.MethodTrace(request.ToString());
|
||||
|
||||
var guild = GuildManager.GetGuildById(request.GuildId);
|
||||
var account = GameAccountManager.GetAccountByPersistentID(request.MemberId);
|
||||
@ -1346,7 +1347,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
private ByteString GuildDemoteMember(BattleClient client, GuildDemoteMember request)
|
||||
{
|
||||
Logger.Debug("GuildDemoteMember(): {0}", request.ToString());
|
||||
Logger.MethodTrace(request.ToString());
|
||||
|
||||
var guild = GuildManager.GetGuildById(request.GuildId);
|
||||
var account = GameAccountManager.GetAccountByPersistentID(request.MemberId);
|
||||
@ -1510,7 +1511,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
private ByteString CreateCommunity(BattleClient client, ByteString data)
|
||||
{
|
||||
var request = GroupCreate.ParseFrom(data);
|
||||
Logger.Debug("CreateCommunity(): {0}", request.ToString());
|
||||
Logger.MethodTrace(request.ToString());
|
||||
|
||||
var guild = GuildManager.CreateNewGuild(client.Account.GameAccount, request.Name, "", false,
|
||||
request.SearchCategory, false, request.Language);
|
||||
|
||||
@ -29,20 +29,20 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
case NotificationTypeHelper.NotificationType.Whisper:
|
||||
|
||||
var targetAccount = GameAccountManager.GetAccountByPersistentID(request.TargetId.Low);
|
||||
Logger.Trace(string.Format("NotificationRequest.Whisper by {0} to {1}", (controller as HandlerController).Client.Account.GameAccount, targetAccount));
|
||||
Logger.Trace(string.Format("NotificationRequest.Whisper by {0} to {1}", ((HandlerController) controller).Client.Account.GameAccount, targetAccount));
|
||||
|
||||
if (targetAccount.LoggedInClient == null) return;
|
||||
|
||||
if (targetAccount == (controller as HandlerController).Client.Account.GameAccount)
|
||||
CommandManager.TryParse(request.AttributeList[0].Value.StringValue, (controller as HandlerController).Client); // try parsing it as a command and respond it if so.
|
||||
if (targetAccount == ((HandlerController) controller).Client.Account.GameAccount)
|
||||
CommandManager.TryParse(request.AttributeList[0].Value.StringValue, ((HandlerController) controller).Client); // try parsing it as a command and respond it if so.
|
||||
else
|
||||
{
|
||||
var notification = Notification.CreateBuilder(request)
|
||||
.SetSenderId((controller as HandlerController).Client.Account.GameAccount.BnetEntityId)
|
||||
.SetSenderAccountId((controller as HandlerController).Client.Account.BnetEntityId)
|
||||
.SetSenderId(((HandlerController) controller).Client.Account.GameAccount.BnetEntityId)
|
||||
.SetSenderAccountId(((HandlerController) controller).Client.Account.BnetEntityId)
|
||||
.Build();
|
||||
|
||||
targetAccount.LoggedInClient.MakeRPC((lid) =>
|
||||
targetAccount.LoggedInClient.MakeRpc((lid) =>
|
||||
NotificationListener.CreateStub(targetAccount.LoggedInClient).OnNotificationReceived(controller, notification, callback => { }));
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
//Blizzless Project 2022
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using Google.ProtocolBuffers;
|
||||
using bgs.protocol;
|
||||
using bgs.protocol.presence.v1;
|
||||
@ -34,7 +35,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var account = AccountManager.GetAccountByPersistentID(req.Low);
|
||||
if (account != null)
|
||||
{
|
||||
Logger.MethodTrace("Subscribe() {0} {1}", (((HandlerController)controller).Client), account);
|
||||
Logger.MethodTrace($"{(((HandlerController)controller).Client)} {account}");
|
||||
account.AddSubscriber((((HandlerController)controller).Client), request.ObjectId);
|
||||
response.AddSubscribeFailed(SubscribeResult.CreateBuilder().SetEntityId(req)
|
||||
.SetResult(0));
|
||||
@ -46,8 +47,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var gameAccount = GameAccountManager.GetAccountByPersistentID(req.Low);
|
||||
if (gameAccount != null)
|
||||
{
|
||||
Logger.MethodTrace("Subscribe() {0} {1}", (((HandlerController)controller).Client),
|
||||
gameAccount);
|
||||
Logger.MethodTrace($"{(((HandlerController)controller).Client)} {gameAccount}");
|
||||
gameAccount.AddSubscriber((((HandlerController)controller).Client), request.ObjectId);
|
||||
response.AddSubscribeFailed(SubscribeResult.CreateBuilder().SetEntityId(req)
|
||||
.SetResult(0));
|
||||
@ -83,9 +83,8 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var gameAccount = AccountManager.GetAccountByPersistentID(request.EntityId.Low);
|
||||
foreach (var key in request.KeyList)
|
||||
{
|
||||
Logger.Debug("Query() {0} {1} - {2}, {3}, {4}", (((HandlerController)controller).Client),
|
||||
gameAccount, (FieldKeyHelper.Program)key.Program, (FieldKeyHelper.OriginatingClass)key.Group,
|
||||
key.Field);
|
||||
Logger.MethodTrace(
|
||||
$"{(((HandlerController)controller).Client)} {gameAccount} - {(FieldKeyHelper.Program)key.Program}, {(FieldKeyHelper.OriginatingClass)key.Group}, {key.Field}");
|
||||
var field = gameAccount.QueryField(key);
|
||||
if (field != null) builder.AddField(field);
|
||||
}
|
||||
@ -97,9 +96,8 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var gameAccount = GameAccountManager.GetAccountByPersistentID(request.EntityId.Low);
|
||||
foreach (var key in request.KeyList)
|
||||
{
|
||||
Logger.Debug("Query() {0} {1} - {2}, {3}, {4}", (((HandlerController)controller).Client),
|
||||
gameAccount, (FieldKeyHelper.Program)key.Program,
|
||||
(FieldKeyHelper.OriginatingClass)key.Group, key.Field);
|
||||
Logger.MethodTrace(
|
||||
$"{(((HandlerController)controller).Client)} {gameAccount} - {(FieldKeyHelper.Program)key.Program}, {(FieldKeyHelper.OriginatingClass)key.Group}, {key.Field}");
|
||||
var field = gameAccount.QueryField(key);
|
||||
if (field != null) builder.AddField(field);
|
||||
}
|
||||
@ -124,7 +122,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var gameAccount = AccountManager.GetAccountByPersistentID(request.EntityId.Low);
|
||||
if (gameAccount != null)
|
||||
{
|
||||
Logger.MethodTrace("Subscribe() {0} {1}", (((HandlerController)controller).Client), gameAccount);
|
||||
Logger.MethodTrace($"{(((HandlerController)controller).Client)} {gameAccount}");
|
||||
gameAccount.AddSubscriber((((HandlerController)controller).Client), request.ObjectId);
|
||||
}
|
||||
}
|
||||
@ -134,7 +132,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var gameaccount = GameAccountManager.GetAccountByPersistentID(request.EntityId.Low);
|
||||
if (gameaccount != null)
|
||||
{
|
||||
Logger.MethodTrace("Subscribe() {0} {1}", (((HandlerController)controller).Client), gameaccount);
|
||||
Logger.MethodTrace($"{(((HandlerController)controller).Client)} {gameaccount}");
|
||||
gameaccount.AddSubscriber((((HandlerController)controller).Client), request.ObjectId);
|
||||
}
|
||||
}
|
||||
@ -161,7 +159,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
if (gameAccount != null)
|
||||
{
|
||||
gameAccount.RemoveSubscriber((((HandlerController) controller).Client));
|
||||
Logger.MethodTrace("Unsubscribe() {0} {1}", (((HandlerController) controller).Client), gameAccount);
|
||||
Logger.MethodTrace($"{(((HandlerController)controller).Client)} {gameAccount}");
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -171,7 +169,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
if (gameAccount != null)
|
||||
{
|
||||
gameAccount.RemoveSubscriber((((HandlerController)controller).Client));
|
||||
Logger.MethodTrace("Unsubscribe() {0} {1}", (((HandlerController) controller).Client), gameAccount);
|
||||
Logger.MethodTrace($"{(((HandlerController)controller).Client)} {gameAccount}");
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -196,7 +194,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
if (request.EntityId.Low <= 0) break;
|
||||
var gameAccount = AccountManager.GetAccountByPersistentID(request.EntityId.Low);
|
||||
if (gameAccount == null) break;
|
||||
var traceData = $"Update() {(((HandlerController)controller).Client)} {gameAccount} - {request.FieldOperationCount} Operations";
|
||||
var traceData = $"{(((HandlerController)controller).Client)} {gameAccount} - {request.FieldOperationCount} Operations";
|
||||
foreach (var fieldOp in request.FieldOperationList)
|
||||
{
|
||||
traceData += $"\t{(FieldKeyHelper.Program)fieldOp.Field.Key.Program}, {(FieldKeyHelper.OriginatingClass)fieldOp.Field.Key.Group}, {fieldOp.Field.Key.Field}";
|
||||
@ -212,7 +210,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
var gameAccount = GameAccountManager.GetAccountByPersistentID(request.EntityId.Low);
|
||||
if (gameAccount == null) break;
|
||||
var traceData =
|
||||
$"Update() {(((HandlerController) controller).Client)} {gameAccount} - {request.FieldOperationCount} Operations";
|
||||
$"{(((HandlerController) controller).Client)} {gameAccount} - {request.FieldOperationCount} Operations";
|
||||
foreach (var fieldOp in request.FieldOperationList)
|
||||
{
|
||||
traceData +=
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
//Blizzless Project 2022
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using bgs.protocol;
|
||||
using bgs.protocol.resources.v1;
|
||||
using DiIiS_NA.Core.Extensions;
|
||||
@ -19,7 +20,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
public override void GetContentHandle(IRpcController controller, ContentHandleRequest request, Action<ContentHandle> done)
|
||||
{
|
||||
|
||||
Logger.Trace("GetContentHandle(): ProgramId: 0x{0:X8} StreamId: 0x{1:X8}", request.Program, request.Stream);
|
||||
Logger.MethodTrace($"ProgramId: 0x{request.Program:X8} StreamId: 0x{request.Stream:X8}");
|
||||
if (request.Program == (uint)FieldKeyHelper.Program.BNet)
|
||||
{
|
||||
var builder = ContentHandle.CreateBuilder()
|
||||
@ -54,7 +55,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
default:
|
||||
Logger.Warn("Unknown StreamId: 0x{0:X8}", request.Stream);
|
||||
builder.SetHash(ByteString.Empty);
|
||||
(controller as HandlerController).Status = 4;
|
||||
((HandlerController) controller).Status = 4;
|
||||
break;
|
||||
}
|
||||
done(builder.Build());
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
//Blizzless Project 2022
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using bgs.protocol;
|
||||
using bgs.protocol.session.v1;
|
||||
using DiIiS_NA.Core.Helpers.Math;
|
||||
@ -27,7 +28,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
n.SetIdentity(request.Identity)
|
||||
.SetReason(0)
|
||||
.SetSessionId(session);
|
||||
((HandlerController) controller).Client.MakeRPC((lid) => SessionListener.CreateStub(((HandlerController) controller).Client).OnSessionCreated(controller, n.Build(), callback => { }));
|
||||
((HandlerController) controller).Client.MakeRpc((lid) => SessionListener.CreateStub(((HandlerController) controller).Client).OnSessionCreated(controller, n.Build(), callback => { }));
|
||||
}
|
||||
|
||||
private void DisconnectClient(HandlerController controller)
|
||||
@ -38,13 +39,16 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
public override void DestroySession(IRpcController controller, DestroySessionRequest request, Action<NoData> done)
|
||||
{
|
||||
Logger.MethodTrace(nameof(SessionService));
|
||||
Logger.MethodTrace("");
|
||||
Logger.Trace("Destroying game session for client {0}", ((HandlerController) controller).Client);
|
||||
DisconnectClient((HandlerController) controller);
|
||||
if (((HandlerController) controller).Client.Account != null)
|
||||
((HandlerController) controller).Client.Account.GameAccount.IsLoggedIn = false;
|
||||
(((HandlerController) controller).Client).Connect.CloseAsync();
|
||||
((HandlerController) controller).Client.SocketConnection.CloseAsync();
|
||||
if (controller is HandlerController handlerController)
|
||||
{
|
||||
DisconnectClient(handlerController);
|
||||
if (handlerController.Client.Account != null)
|
||||
handlerController.Client.Account.GameAccount.IsLoggedIn = false;
|
||||
(handlerController.Client).Connect.CloseAsync();
|
||||
handlerController.Client.SocketConnection.CloseAsync();
|
||||
}
|
||||
|
||||
done(NoData.CreateBuilder().Build());
|
||||
}
|
||||
|
||||
@ -8,6 +8,7 @@ using DiIiS_NA.LoginServer.FriendsSystem;
|
||||
using DiIiS_NA.LoginServer.Helpers;
|
||||
using Google.ProtocolBuffers;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
{
|
||||
@ -18,13 +19,13 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
public override void Subscribe(IRpcController controller, SubscribeRequest request, Action<SubscribeResponse> done)
|
||||
{
|
||||
Logger.MethodTrace("Subscribe({0})", ((controller as HandlerController).Client));
|
||||
Logger.MethodTrace((((HandlerController) controller).Client).ToString());
|
||||
|
||||
UserManager.Instance.AddSubscriber(((controller as HandlerController).Client), request.ObjectId);
|
||||
UserManager.Instance.AddSubscriber((((HandlerController) controller).Client), request.ObjectId);
|
||||
|
||||
var builder = SubscribeResponse.CreateBuilder();
|
||||
|
||||
var blockedIds = (controller as HandlerController).Client.Account.IgnoreIds;
|
||||
var blockedIds = ((HandlerController) controller).Client.Account.IgnoreIds;
|
||||
|
||||
foreach (var blocked in blockedIds)
|
||||
{
|
||||
@ -41,7 +42,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
public override void AddRecentPlayers(IRpcController controller, AddRecentPlayersRequest request, Action<NoData> done)
|
||||
{
|
||||
Logger.MethodTrace("AddRecentPlayers()");
|
||||
Logger.MethodTrace("");
|
||||
done(NoData.DefaultInstance);
|
||||
}
|
||||
|
||||
@ -52,18 +53,18 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
|
||||
|
||||
public override void BlockPlayer(IRpcController controller, BlockPlayerRequest request, Action<NoData> done)
|
||||
{
|
||||
Logger.MethodTrace("BlockEntity()");
|
||||
Logger.MethodTrace("");
|
||||
done(NoData.CreateBuilder().Build());
|
||||
|
||||
UserManager.BlockAccount(((controller as HandlerController).Client), request);
|
||||
UserManager.BlockAccount((((HandlerController) controller).Client), request);
|
||||
}
|
||||
|
||||
public override void UnblockPlayer(IRpcController controller, UnblockPlayerRequest request, Action<NoData> done)
|
||||
{
|
||||
Logger.MethodTrace("UnblockPlayer()");
|
||||
Logger.MethodTrace("");
|
||||
done(NoData.CreateBuilder().Build());
|
||||
|
||||
UserManager.UnblockAccount(((controller as HandlerController).Client), request);
|
||||
UserManager.UnblockAccount((((HandlerController) controller).Client), request);
|
||||
}
|
||||
|
||||
public override void BlockPlayerForSession(IRpcController controller, BlockPlayerRequest request, Action<NoData> done)
|
||||
|
||||
@ -74,7 +74,6 @@ public static class RandomHelper
|
||||
|
||||
public class ItemRandomHelper
|
||||
{
|
||||
private static readonly Logger Logger = LogManager.CreateLogger("RH");
|
||||
uint a;
|
||||
uint b;
|
||||
public ItemRandomHelper(int seed)
|
||||
@ -94,7 +93,6 @@ public class ItemRandomHelper
|
||||
a = (uint)temp;
|
||||
b = (uint)(temp >> 32);
|
||||
|
||||
//Logger.Debug("Next(): a {0}, b {1}", a, b);
|
||||
return a;
|
||||
}
|
||||
|
||||
|
||||
@ -57,8 +57,14 @@ public class AnsiTarget : LogTarget
|
||||
CancellationTokenSource.Cancel();
|
||||
}
|
||||
|
||||
|
||||
public static string Filter(string text)
|
||||
/// <summary>
|
||||
/// Logging keywords to beautify the output.
|
||||
/// It's ugly, I know.
|
||||
/// Changes are welcome - @iamdroppy
|
||||
/// </summary>
|
||||
/// <param name="text">Text to "beautify"</param>
|
||||
/// <returns>Replaced with color changes</returns>
|
||||
public static string Beautify(string text)
|
||||
{
|
||||
return text
|
||||
.Replace("Blizzless", "[dodgerblue1]Blizz[/][deepskyblue2]less[/]", StringComparison.CurrentCultureIgnoreCase)
|
||||
@ -81,7 +87,7 @@ public class AnsiTarget : LogTarget
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <returns></returns>
|
||||
string Cleanup(string x) => Filter(x.Replace("[", "[[").Replace("]", "]]").Replace("$[[/]]$", "[/]").Replace("$[[", "[").Replace("]]$", "]"));
|
||||
string Cleanup(string x) => Beautify(x.Replace("[", "[[").Replace("]", "]]").Replace("$[[/]]$", "[/]").Replace("$[[", "[").Replace("]]$", "]"));
|
||||
|
||||
public override void LogMessage(Logger.Level level, string logger, string message)
|
||||
{
|
||||
@ -128,7 +134,7 @@ public class AnsiTarget : LogTarget
|
||||
Logger.Level.RenameAccountLog => new Style(Color.DarkSlateGray3),//
|
||||
Logger.Level.ChatMessage => new Style(Color.DarkSlateGray2),//
|
||||
Logger.Level.Debug => new Style(Color.Olive),//
|
||||
Logger.Level.MethodTrace => new Style(Color.Purple),//
|
||||
Logger.Level.MethodTrace => new Style(Color.DarkOliveGreen1_1),//
|
||||
Logger.Level.Trace => new Style(Color.BlueViolet),//
|
||||
Logger.Level.Info => new Style(Color.White),
|
||||
Logger.Level.Success => new Style(Color.Green3_1),
|
||||
|
||||
@ -52,7 +52,7 @@ namespace DiIiS_NA.Core.Logging
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <returns></returns>
|
||||
string Cleanup(string x) => AnsiTarget.Filter(x.Replace("[", "[[").Replace("]", "]]").Replace("$[[/]]$", "[/]").Replace("$[[", "[").Replace("]]$", "]"));
|
||||
string Cleanup(string x) => AnsiTarget.Beautify(x.Replace("[", "[[").Replace("]", "]]").Replace("$[[/]]$", "[/]").Replace("$[[", "[").Replace("]]$", "]"));
|
||||
|
||||
/// <param name="level"></param>
|
||||
private static string SetColor(Logger.Level level, bool withBackground = false)
|
||||
|
||||
@ -1,6 +1,8 @@
|
||||
//Blizzless Project 2022
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using DiIiS_NA.Core.Extensions;
|
||||
using DiIiS_NA.GameServer.MessageSystem;
|
||||
@ -100,11 +102,7 @@ namespace DiIiS_NA.Core.Logging
|
||||
public void Trace(string message, params object[] args) => Log(Level.Trace, message, args);
|
||||
|
||||
/// <param name="message">The log message.</param>
|
||||
public void MethodTrace(string message) => Log(Level.MethodTrace, message, null);
|
||||
|
||||
/// <param name="message">The log message.</param>
|
||||
/// <param name="args">Additional arguments.</param>
|
||||
public void MethodTrace(string message, params object[] args) => Log(Level.MethodTrace, message, args);
|
||||
public void MethodTrace(string message, [CallerMemberName] string methodName = "") => Log(Level.MethodTrace, $"$[olive]${methodName}()$[/]$: " + message, null);
|
||||
|
||||
/// <param name="message">The log message.</param>
|
||||
public void Debug(string message) => Log(Level.Debug, message, null);
|
||||
|
||||
@ -11,6 +11,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@ -174,9 +175,9 @@ namespace DiIiS_NA.GameServer.AchievementSystem
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
lock (client._serviceLock)
|
||||
lock (client.ServiceLock)
|
||||
{
|
||||
Logger.Trace("GrantAchievement(): id {0}", achievementId);
|
||||
Logger.MethodTrace($"id {achievementId}");
|
||||
if (client.Account.GameAccount.Achievements.Where(a => a.AchievementId == achievementId && a.Completion != -1).Count() > 0) return;
|
||||
DBAchievements achievement = null;
|
||||
var achs = DBSessions.SessionQueryWhere<DBAchievements>(dbi =>
|
||||
@ -239,9 +240,9 @@ namespace DiIiS_NA.GameServer.AchievementSystem
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
lock (client._serviceLock)
|
||||
lock (client.ServiceLock)
|
||||
{
|
||||
Logger.Trace("GrantCriteria(): id {0}", criteriaId);
|
||||
Logger.MethodTrace($"id {criteriaId}");
|
||||
D3.AchievementsStaticData.StaticCriteriaDefinition definition = null;
|
||||
|
||||
uint UCriteriaId = (uint)criteriaId;
|
||||
@ -261,7 +262,7 @@ namespace DiIiS_NA.GameServer.AchievementSystem
|
||||
var achievement = new DBAchievements();
|
||||
if (achs.Count == 0)
|
||||
{
|
||||
Logger.Trace("GrantCriteria(): creating new ach data");
|
||||
Logger.MethodTrace("creating new ach data");
|
||||
achievement.DBGameAccount = client.Account.GameAccount.DBGameAccount;
|
||||
achievement.AchievementId = definition.ParentAchievementId;
|
||||
achievement.IsHardcore = IsHardcore(definition.ParentAchievementId);
|
||||
@ -270,7 +271,8 @@ namespace DiIiS_NA.GameServer.AchievementSystem
|
||||
List<uint> crits = new List<uint>();
|
||||
crits.Add(UCriteriaId);
|
||||
achievement.Criteria = SerializeBytes(crits);
|
||||
Logger.Trace("GrantCriteria(): {0} - {1} - {2} - {3}", client.Account.GameAccount.PersistentID, definition.ParentAchievementId, achievement.CompleteTime, UCriteriaId);
|
||||
Logger.MethodTrace(
|
||||
$"{client.Account.GameAccount.PersistentID} - {definition.ParentAchievementId} - {achievement.CompleteTime} - {UCriteriaId}");
|
||||
DBSessions.SessionSave(achievement);
|
||||
}
|
||||
else
|
||||
@ -278,7 +280,7 @@ namespace DiIiS_NA.GameServer.AchievementSystem
|
||||
achievement = achs.First();
|
||||
if (!UnserializeBytes(achievement.Criteria).Contains(UCriteriaId))
|
||||
{
|
||||
Logger.Trace("GrantCriteria(): editing ach data, id: {0}", achievement.Id);
|
||||
Logger.MethodTrace($"editing ach data, id: {achievement.Id}");
|
||||
List<uint> crits = UnserializeBytes(achievement.Criteria);
|
||||
crits.Add(UCriteriaId);
|
||||
achievement.Criteria = SerializeBytes(crits);
|
||||
@ -287,7 +289,7 @@ namespace DiIiS_NA.GameServer.AchievementSystem
|
||||
else return;
|
||||
}
|
||||
|
||||
Logger.Trace("GrantCriteria(): ach data updated");
|
||||
Logger.MethodTrace("achievement data updated");
|
||||
|
||||
var record = D3.Achievements.CriteriaUpdateRecord.CreateBuilder()
|
||||
.SetCriteriaId32AndFlags8(UCriteriaId)
|
||||
@ -340,7 +342,7 @@ namespace DiIiS_NA.GameServer.AchievementSystem
|
||||
{
|
||||
achievement = achs.First();
|
||||
|
||||
Logger.Trace("GrantCriteria(): editing ach data, id: {0}", achievement.Id);
|
||||
Logger.MethodTrace($"editing ach data, id: {achievement.Id}");
|
||||
List<uint> crits = UnserializeBytes(achievement.Criteria);
|
||||
crits.Add(UCriteriaId);
|
||||
achievement.Criteria = SerializeBytes(crits);
|
||||
@ -374,10 +376,10 @@ namespace DiIiS_NA.GameServer.AchievementSystem
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
lock (client._serviceLock)
|
||||
lock (client.ServiceLock)
|
||||
{
|
||||
if (additionalQuantity == 0) return;
|
||||
Logger.Debug("UpdateQuantity(): id {0}", achievementId);
|
||||
Logger.MethodTrace($"id {achievementId}");
|
||||
if (client.Account.GameAccount.Achievements.Where(a => a.AchievementId == achievementId && a.Completion != -1).Count() > 0) return;
|
||||
|
||||
ulong mainCriteriaId = GetMainCriteria(achievementId);
|
||||
@ -410,7 +412,7 @@ namespace DiIiS_NA.GameServer.AchievementSystem
|
||||
var achievement = new DBAchievements();
|
||||
if (achs.Count == 0)
|
||||
{
|
||||
Logger.Debug("UpdateQuantity(): creating new ach data");
|
||||
Logger.MethodTrace("creating new ach data");
|
||||
achievement.DBGameAccount = client.Account.GameAccount.DBGameAccount;
|
||||
achievement.AchievementId = achievementId;
|
||||
achievement.IsHardcore = IsHardcore(achievementId);
|
||||
@ -423,7 +425,7 @@ namespace DiIiS_NA.GameServer.AchievementSystem
|
||||
else
|
||||
{
|
||||
achievement = achs.First();
|
||||
Logger.Trace("UpdateQuantity(): editing ach data, id: {0}", achievement.Id);
|
||||
Logger.MethodTrace($"editing ach data, id: {achievement.Id}");
|
||||
achievement.Quantity = (int)newQuantity;
|
||||
DBSessions.SessionUpdate(achievement);
|
||||
}
|
||||
|
||||
@ -11,7 +11,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
{
|
||||
public class CommandGroup
|
||||
{
|
||||
private static readonly Logger Logger = LogManager.CreateLogger("CM");
|
||||
private static readonly Logger Logger = LogManager.CreateLogger("CmdGrp");
|
||||
|
||||
public CommandGroupAttribute Attributes { get; private set; }
|
||||
|
||||
@ -37,7 +37,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
if (!_commands.ContainsKey(attribute))
|
||||
_commands.Add(attribute, method);
|
||||
else
|
||||
Logger.Error("Command '{0}' already exists.", attribute.Name);
|
||||
Logger.Fatal("Command '$[underline white]${0}$[/]$' already exists.", attribute.Name);
|
||||
}
|
||||
}
|
||||
|
||||
@ -62,8 +62,11 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
// check if the user has enough privileges to access command group.
|
||||
// check if the user has enough privileges to invoke the command.
|
||||
if (invokerClient != null && Attributes.MinUserLevel > invokerClient.Account.UserLevel)
|
||||
#if DEBUG
|
||||
return $"You don't have enough privileges to invoke that command (Min. level: {Attributes.MinUserLevel}).";
|
||||
#else
|
||||
return "You don't have enough privileges to invoke that command.";
|
||||
|
||||
#endif
|
||||
string[] @params = null;
|
||||
CommandAttribute target = null;
|
||||
|
||||
@ -80,7 +83,11 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
|
||||
// check if the user has enough privileges to invoke the command.
|
||||
if (invokerClient != null && target.MinUserLevel > invokerClient.Account.UserLevel)
|
||||
#if DEBUG
|
||||
return $"You don't have enough privileges to invoke that command (Min. level: {Attributes.MinUserLevel}).";
|
||||
#else
|
||||
return "You don't have enough privileges to invoke that command.";
|
||||
#endif
|
||||
|
||||
return (string)_commands[target].Invoke(this, new object[] { @params, invokerClient });
|
||||
}
|
||||
@ -99,13 +106,10 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
[DefaultCommand]
|
||||
public virtual string Fallback(string[] @params = null, BattleClient invokerClient = null)
|
||||
{
|
||||
var output = "Available subcommands: ";
|
||||
foreach (var pair in _commands)
|
||||
{
|
||||
if (pair.Key.Name.Trim() == string.Empty) continue; // skip fallback command.
|
||||
if (invokerClient != null && pair.Key.MinUserLevel > invokerClient.Account.UserLevel) continue;
|
||||
output += pair.Key.Name + ", ";
|
||||
}
|
||||
var output = _commands
|
||||
.Where(pair => pair.Key.Name.Trim() != string.Empty)
|
||||
.Where(pair => invokerClient == null || pair.Key.MinUserLevel <= invokerClient.Account.UserLevel)
|
||||
.Aggregate("Available subcommands: ", (current, pair) => current + (pair.Key.Name + ", "));
|
||||
|
||||
return output.Substring(0, output.Length - 2) + ".";
|
||||
}
|
||||
|
||||
@ -11,7 +11,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
{
|
||||
public static class CommandManager
|
||||
{
|
||||
private static readonly Logger Logger = LogManager.CreateLogger("CM");
|
||||
private static readonly Logger Logger = LogManager.CreateLogger("CmdMan");
|
||||
private static readonly Dictionary<CommandGroupAttribute, CommandGroup> CommandGroups = new Dictionary<CommandGroupAttribute, CommandGroup>();
|
||||
|
||||
static CommandManager()
|
||||
@ -150,21 +150,12 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
public override string Fallback(string[] parameters = null, BattleClient invokerClient = null)
|
||||
{
|
||||
var output = "Available commands: ";
|
||||
if (invokerClient != null)
|
||||
{
|
||||
foreach (var pair in CommandGroups.Where(pair =>
|
||||
pair.Key.MinUserLevel > invokerClient?.Account.UserLevel))
|
||||
{
|
||||
output += "!" + pair.Key.Name + ": " + pair.Key.Help + "\n\n";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var pair in CommandGroups)
|
||||
{
|
||||
output += "!" + pair.Key.Name + ": " + pair.Key.Help + "\n\n";
|
||||
}
|
||||
}
|
||||
output =
|
||||
invokerClient != null
|
||||
? CommandGroups.Where(pair => pair.Key.MinUserLevel > invokerClient?.Account.UserLevel)
|
||||
.Aggregate(output, (current, pair) => current + ($"{Config.Instance.CommandPrefix}{pair.Key.Name}: {pair.Key.Help}\n\n"))
|
||||
: CommandGroups
|
||||
.Aggregate(output, (current, pair) => current + (($"$[underline green]${Config.Instance.CommandPrefix}{pair.Key.Name}$[/]$: {pair.Key.Help}\n\n")));
|
||||
|
||||
return output + "Type 'help <command>' to get help about a specific command.";
|
||||
}
|
||||
@ -173,10 +164,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
[CommandGroup("help", "usage: help <command>\nType 'commands' to get a list of available commands.")]
|
||||
public class HelpCommandGroup : CommandGroup
|
||||
{
|
||||
public override string Fallback(string[] parameters = null, BattleClient invokerClient = null)
|
||||
{
|
||||
return "usage: help <command>\nType 'commands' to get a list of available commands.";
|
||||
}
|
||||
public override string Fallback(string[] parameters = null, BattleClient invokerClient = null) => "usage: help <command>\nType 'commands' to get a list of available commands.";
|
||||
|
||||
public override string Handle(string parameters, BattleClient invokerClient = null)
|
||||
{
|
||||
@ -189,11 +177,8 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
var group = @params[0];
|
||||
var command = @params.Count() > 1 ? @params[1] : string.Empty;
|
||||
|
||||
foreach (var pair in CommandGroups)
|
||||
foreach (var pair in CommandGroups.Where(pair => group == pair.Key.Name))
|
||||
{
|
||||
if (group != pair.Key.Name)
|
||||
continue;
|
||||
|
||||
if (command == string.Empty)
|
||||
return pair.Key.Help;
|
||||
|
||||
@ -202,7 +187,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
}
|
||||
|
||||
if (!found)
|
||||
output = string.Format("Unknown command: {0} {1}", group, command);
|
||||
output = $"Unknown command: {group} {command}";
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
@ -19,15 +19,14 @@ using System.Linq;
|
||||
using DiIiS_NA.GameServer.GSSystem.GameSystem;
|
||||
using DiIiS_NA.GameServer.GSSystem.ObjectsSystem;
|
||||
using DiIiS_NA.GameServer.GSSystem.PlayerSystem;
|
||||
using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Animation;
|
||||
using DiIiS_NA.GameServer.MessageSystem.Message.Fields;
|
||||
using DiIiS_NA.LoginServer.AccountsSystem;
|
||||
using FluentNHibernate.Utils;
|
||||
using static DiIiS_NA.Core.MPQ.FileFormats.GameBalance;
|
||||
using Actor = DiIiS_NA.Core.MPQ.FileFormats.Actor;
|
||||
|
||||
namespace DiIiS_NA.GameServer.CommandManager
|
||||
{
|
||||
[CommandGroup("powerful", "Makes your character with absurd amount of damage. Useful for testing.", Account.UserLevels.Tester)]
|
||||
namespace DiIiS_NA.GameServer.CommandManager;
|
||||
|
||||
[CommandGroup("powerful", "Makes your character with absurd amount of damage. Useful for testing.",
|
||||
Account.UserLevels.Tester)]
|
||||
public class PowerfulCommand : CommandGroup
|
||||
{
|
||||
[DefaultCommand]
|
||||
@ -50,18 +49,47 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
attributes[GameAttribute.Damage_Weapon_Delta, 0] = float.MaxValue;
|
||||
attributes[GameAttribute.Damage_Weapon_Min, 0] = float.MaxValue;
|
||||
});
|
||||
|
||||
player.Attributes.BroadcastChangedIfRevealed();
|
||||
return "You are now powerful.";
|
||||
}
|
||||
}
|
||||
|
||||
[CommandGroup("resourcefull", "Makes your character with full resource. Useful for testing.",
|
||||
Account.UserLevels.Tester)]
|
||||
public class ResourcefullCommand : CommandGroup
|
||||
{
|
||||
[DefaultCommand]
|
||||
public string Resourcefull(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
if (invokerClient?.InGameClient?.Player is not { } player)
|
||||
return "You must be in game to use this command.";
|
||||
|
||||
if (player.Attributes.FixedMap.Contains(FixedAttribute.Resourcefull))
|
||||
{
|
||||
player.Attributes.FixedMap.Remove(FixedAttribute.Resourcefull);
|
||||
player.Attributes.BroadcastChangedIfRevealed();
|
||||
return "You are no longer Resourcefull.";
|
||||
}
|
||||
|
||||
player.Attributes.FixedMap.Add(FixedAttribute.Resourcefull, (attributes) =>
|
||||
{
|
||||
attributes[GameAttribute.Resource_Cur, 1] = 100;
|
||||
});
|
||||
|
||||
player.Attributes.BroadcastChangedIfRevealed();
|
||||
return "You are full resource.";
|
||||
}
|
||||
}
|
||||
|
||||
[CommandGroup("info", "Get current game information.")]
|
||||
public class InfoCommand : CommandGroup
|
||||
{
|
||||
[DefaultCommand]
|
||||
public string Info(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
if (invokerClient?.InGameClient?.Game is not { } game || invokerClient.InGameClient.Player is not { } player || invokerClient.Account is not{} account)
|
||||
if (invokerClient?.InGameClient?.Game is not { } game || invokerClient.InGameClient.Player is not { } player ||
|
||||
invokerClient.Account is not { } account)
|
||||
return "You are not in game.";
|
||||
return GetInfo(account, player, game);
|
||||
}
|
||||
@ -78,7 +106,6 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
};
|
||||
|
||||
if (account.UserLevel >= Account.UserLevels.GM)
|
||||
{
|
||||
foreach (var world in game.Worlds)
|
||||
{
|
||||
info.Add($"World: {world.SNO.ToString()} - {(int)world.SNO}");
|
||||
@ -101,7 +128,6 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
|
||||
info.Add("");
|
||||
}
|
||||
}
|
||||
|
||||
return string.Join('\n', info);
|
||||
}
|
||||
@ -117,7 +143,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You must be in game to use this command.";
|
||||
|
||||
var unidentified = player.Inventory.GetBackPackItems().Where(i => i.Unidentified).ToArray();
|
||||
int count = unidentified.Length;
|
||||
var count = unidentified.Length;
|
||||
player.StartCasting(60 * 2, new Action(() =>
|
||||
{
|
||||
foreach (var item in unidentified)
|
||||
@ -126,6 +152,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return $"Identified {count} items.";
|
||||
}
|
||||
}
|
||||
|
||||
[CommandGroup("followers", "Manage your followers.", Account.UserLevels.Tester)]
|
||||
public class FollowersCommand : CommandGroup
|
||||
{
|
||||
@ -137,9 +164,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
|
||||
List<string> followers = new();
|
||||
foreach (var follower in player.Followers.OrderBy(s => s.Value))
|
||||
{
|
||||
followers.Add($"[{follower.Key}] {follower.Value.ToString()}");
|
||||
}
|
||||
|
||||
return string.Join('\n', followers);
|
||||
}
|
||||
@ -152,10 +177,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
|
||||
var followers = player.Followers.ToArray();
|
||||
// destroy followers
|
||||
foreach (var follower in followers)
|
||||
{
|
||||
player.DestroyFollower(follower.Value);
|
||||
}
|
||||
foreach (var follower in followers) player.DestroyFollower(follower.Value);
|
||||
|
||||
return $"Dismissed {followers.Length} followers.";
|
||||
}
|
||||
@ -254,7 +276,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
var player = invokerClient.InGameClient.Player;
|
||||
var actorSNO = 6652; /* zombie */
|
||||
@ -275,32 +297,31 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
*/
|
||||
if (@params != null)
|
||||
{
|
||||
if (!Int32.TryParse(@params[0], out actorSNO))
|
||||
if (!int.TryParse(@params[0], out actorSNO))
|
||||
actorSNO = 6652;
|
||||
|
||||
|
||||
if (@params.Count() > 1)
|
||||
if (!Int32.TryParse(@params[1], out amount))
|
||||
if (!int.TryParse(@params[1], out amount))
|
||||
amount = 1;
|
||||
if (amount > 100) amount = 100;
|
||||
|
||||
}
|
||||
|
||||
for (int i = 0; i < amount; i++)
|
||||
for (var i = 0; i < amount; i++)
|
||||
{
|
||||
var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f,
|
||||
player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
|
||||
player.Position.Z);
|
||||
|
||||
var monster = player.World.SpawnMonster((ActorSno)actorSNO, position);
|
||||
|
||||
}
|
||||
|
||||
return $"Spawned {amount} mobs with ActorSNO: {actorSNO}";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[CommandGroup("levelup", "Levels your character.\nOptionally specify the number of levels: !levelup [count]", Account.UserLevels.GM)]
|
||||
[CommandGroup("levelup", "Levels your character.\nOptionally specify the number of levels: !levelup [count]",
|
||||
Account.UserLevels.GM)]
|
||||
public class LevelUpCommand : CommandGroup
|
||||
{
|
||||
[DefaultCommand]
|
||||
@ -310,19 +331,16 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
var player = invokerClient.InGameClient.Player;
|
||||
var amount = 1;
|
||||
|
||||
if (@params != null)
|
||||
{
|
||||
if (!Int32.TryParse(@params[0], out amount))
|
||||
if (!int.TryParse(@params[0], out amount))
|
||||
amount = 1;
|
||||
}
|
||||
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
for (var i = 0; i < amount; i++)
|
||||
if (player.Level >= 70)
|
||||
{
|
||||
player.UpdateExp((int)player.Attributes[GameAttribute.Alt_Experience_Next_Lo]);
|
||||
@ -335,13 +353,9 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
player.PlayEffect(Effect.LevelUp, null, false);
|
||||
player.World.PowerManager.RunPower(player, 85954);
|
||||
}
|
||||
}
|
||||
|
||||
player.Toon.GameAccount.NotifyUpdate();
|
||||
if (player.Level >= 70)
|
||||
return $"New paragon level: {player.ParagonLevel}";
|
||||
else
|
||||
return $"New level: {player.Toon.Level}";
|
||||
return player.Level >= 70 ? $"New paragon level: {player.ParagonLevel}" : $"New level: {player.Toon.Level}";
|
||||
}
|
||||
}
|
||||
|
||||
@ -355,7 +369,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
var player = invokerClient.InGameClient.Player;
|
||||
|
||||
@ -378,12 +392,13 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
|
||||
player.LoadCrafterData();
|
||||
player.Toon.GameAccount.NotifyUpdate();
|
||||
return string.Format("All artisans Unlocked");
|
||||
return "All artisans Unlocked";
|
||||
}
|
||||
}
|
||||
|
||||
[CommandGroup("platinum",
|
||||
"Platinum for your character.\nOptionally specify the number of levels: !platinum [count]", Account.UserLevels.Tester)]
|
||||
"Platinum for your character.\nOptionally specify the number of levels: !platinum [count]",
|
||||
Account.UserLevels.Tester)]
|
||||
public class PlatinumCommand : CommandGroup
|
||||
{
|
||||
[DefaultCommand]
|
||||
@ -393,16 +408,14 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
var player = invokerClient.InGameClient.Player;
|
||||
var amount = 1;
|
||||
|
||||
if (@params != null)
|
||||
{
|
||||
if (!Int32.TryParse(@params[0], out amount))
|
||||
if (!int.TryParse(@params[0], out amount))
|
||||
amount = 1;
|
||||
}
|
||||
|
||||
|
||||
player.InGameClient.SendMessage(new PlatinumAwardedMessage
|
||||
@ -413,7 +426,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
|
||||
player.InGameClient.BnetClient.Account.GameAccount.Platinum += amount;
|
||||
|
||||
return string.Format("Platinum test");
|
||||
return "Platinum test";
|
||||
}
|
||||
}
|
||||
|
||||
@ -427,17 +440,18 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
var player = invokerClient.InGameClient.Player;
|
||||
|
||||
player.Inventory.OnBuySharedStashSlots(null);
|
||||
|
||||
return string.Format("Stash Upgraded");
|
||||
return "Stash Upgraded";
|
||||
}
|
||||
}
|
||||
|
||||
[CommandGroup("gold", "Gold for your character.\nOptionally specify the number of gold: !gold [count]", Account.UserLevels.GM)]
|
||||
[CommandGroup("gold", "Gold for your character.\nOptionally specify the number of gold: !gold [count]",
|
||||
Account.UserLevels.GM)]
|
||||
public class GoldCommand : CommandGroup
|
||||
{
|
||||
[DefaultCommand]
|
||||
@ -447,16 +461,14 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
var player = invokerClient.InGameClient.Player;
|
||||
var amount = 1;
|
||||
|
||||
if (@params != null)
|
||||
{
|
||||
if (!Int32.TryParse(@params[0], out amount))
|
||||
if (!int.TryParse(@params[0], out amount))
|
||||
amount = 1;
|
||||
}
|
||||
|
||||
player.Inventory.AddGoldAmount(amount);
|
||||
|
||||
@ -475,22 +487,17 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
var player = invokerClient.InGameClient.Player;
|
||||
var amount = 1;
|
||||
var achiid = 74987243307074;
|
||||
|
||||
if (@params != null)
|
||||
{
|
||||
if (!Int32.TryParse(@params[0], out amount))
|
||||
if (!int.TryParse(@params[0], out amount))
|
||||
amount = 1;
|
||||
|
||||
//if (!Int32.TryParse(@params[1], out amount))
|
||||
// achiid = 74987243307074;
|
||||
}
|
||||
|
||||
|
||||
player.InGameClient.SendMessage(new PlatinumAchievementAwardedMessage
|
||||
{
|
||||
CurrentPlatinum = 0,
|
||||
@ -499,11 +506,12 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
});
|
||||
|
||||
|
||||
return string.Format("Achievement test");
|
||||
return "Achievement test";
|
||||
}
|
||||
}
|
||||
|
||||
[CommandGroup("eff", "Platinum for your character.\nOptionally specify the number of levels: !eff [count]", Account.UserLevels.GM)]
|
||||
[CommandGroup("eff", "Platinum for your character.\nOptionally specify the number of levels: !eff [count]",
|
||||
Account.UserLevels.GM)]
|
||||
public class PlayEffectGroup : CommandGroup
|
||||
{
|
||||
[DefaultCommand]
|
||||
@ -513,16 +521,14 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
var player = invokerClient.InGameClient.Player;
|
||||
var id = 1;
|
||||
|
||||
if (@params != null)
|
||||
{
|
||||
if (!Int32.TryParse(@params[0], out id))
|
||||
if (!int.TryParse(@params[0], out id))
|
||||
id = 1;
|
||||
}
|
||||
|
||||
player.PlayEffectGroup(id);
|
||||
|
||||
@ -530,7 +536,8 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
}
|
||||
}
|
||||
|
||||
[CommandGroup("item", "Spawns an item (with a name or type).\nUsage: item [type <type>|<name>] [amount]", Account.UserLevels.GM)]
|
||||
[CommandGroup("item", "Spawns an item (with a name or type).\nUsage: item [type <type>|<name>] [amount]",
|
||||
Account.UserLevels.GM)]
|
||||
public class ItemCommand : CommandGroup
|
||||
{
|
||||
[DefaultCommand]
|
||||
@ -540,7 +547,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
var player = invokerClient.InGameClient.Player;
|
||||
var name = "Dye_02";
|
||||
@ -556,12 +563,12 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You need to specify a valid item name!";
|
||||
|
||||
|
||||
if (@params.Count() == 1 || !Int32.TryParse(@params[1], out amount))
|
||||
if (@params.Count() == 1 || !int.TryParse(@params[1], out amount))
|
||||
amount = 1;
|
||||
|
||||
if (amount > 100) amount = 100;
|
||||
|
||||
for (int i = 0; i < amount; i++)
|
||||
for (var i = 0; i < amount; i++)
|
||||
{
|
||||
var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f,
|
||||
player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
|
||||
@ -572,7 +579,6 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
}
|
||||
|
||||
return $"Spawned {amount} items with name: {name}";
|
||||
|
||||
}
|
||||
|
||||
[Command("type", "Spawns random items of a given type.\nUsage: item type <type> [amount]")]
|
||||
@ -582,7 +588,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
var player = invokerClient.InGameClient.Player;
|
||||
var name = "Dye";
|
||||
@ -599,12 +605,12 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
if (type == null)
|
||||
return "The type given is not a valid item type.";
|
||||
|
||||
if (@params.Count() == 1 || !Int32.TryParse(@params[1], out amount))
|
||||
if (@params.Count() == 1 || !int.TryParse(@params[1], out amount))
|
||||
amount = 1;
|
||||
|
||||
if (amount > 100) amount = 100;
|
||||
|
||||
for (int i = 0; i < amount; i++)
|
||||
for (var i = 0; i < amount; i++)
|
||||
{
|
||||
var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f,
|
||||
player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
|
||||
@ -624,7 +630,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
var player = invokerClient.InGameClient.Player;
|
||||
|
||||
@ -636,11 +642,13 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
var msg = new InventoryDropItemMessage { ItemID = item.DynamicID(player) };
|
||||
player.Inventory.Consume(invokerClient.InGameClient, msg);
|
||||
}
|
||||
|
||||
return $"Dropped {bpItems.Count} Items for you";
|
||||
}
|
||||
}
|
||||
|
||||
[CommandGroup("drop", "Drops an epic item for your class.\nOptionally specify the number of items: !drop [1-20]", Account.UserLevels.Owner)]
|
||||
[CommandGroup("drop", "Drops an epic item for your class.\nOptionally specify the number of items: !drop [1-20]",
|
||||
Account.UserLevels.Owner)]
|
||||
public class DropCommand : CommandGroup
|
||||
{
|
||||
[DefaultCommand]
|
||||
@ -651,7 +659,8 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
|
||||
var amount = 1;
|
||||
if (@params != null && @params.Any())
|
||||
if (!Int32.TryParse(@params[0], out amount)) amount = 1;
|
||||
if (!int.TryParse(@params[0], out amount))
|
||||
amount = 1;
|
||||
|
||||
amount = amount switch
|
||||
{
|
||||
@ -662,19 +671,21 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < amount; i++)
|
||||
player.World.SpawnRandomEquip(player, player, 11, player.Level, toonClass: player.Toon.Class, canBeUnidentified: false);
|
||||
for (var i = 0; i < amount; i++)
|
||||
player.World.SpawnRandomEquip(player, player, 11, player.Level, toonClass: player.Toon.Class,
|
||||
canBeUnidentified: false);
|
||||
}
|
||||
catch
|
||||
{
|
||||
for (int i = 0; i < amount; i++)
|
||||
player.World.SpawnRandomEquip(player, player, 8, player.Level, toonClass: player.Toon.Class, canBeUnidentified: false);
|
||||
for (var i = 0; i < amount; i++)
|
||||
player.World.SpawnRandomEquip(player, player, 8, player.Level, toonClass: player.Toon.Class,
|
||||
canBeUnidentified: false);
|
||||
}
|
||||
|
||||
return $"Dropped {amount} random equipment.";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[CommandGroup("tp", "Transfers your character to another world.")]
|
||||
public class TeleportCommand : CommandGroup
|
||||
{
|
||||
@ -685,12 +696,11 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
if (@params != null && @params.Count() > 0)
|
||||
if (@params != null && @params.Any())
|
||||
{
|
||||
var worldId = 0;
|
||||
Int32.TryParse(@params[0], out worldId);
|
||||
int.TryParse(@params[0], out var worldId);
|
||||
|
||||
if (worldId == 0)
|
||||
return "Invalid arguments. Type 'help tp' to get help.";
|
||||
@ -714,10 +724,8 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
var scene = scenes[0]; // Parent scene /fasbat
|
||||
|
||||
if (scenes.Count == 2) // What if it's a subscene?
|
||||
{
|
||||
if (scenes[1].ParentChunkID != 0xFFFFFFFF)
|
||||
scene = scenes[1];
|
||||
}
|
||||
|
||||
var levelArea = scene.Specification.SNOLevelAreas[0];
|
||||
|
||||
@ -728,7 +736,6 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
var trigger =
|
||||
invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers[levelArea];
|
||||
if (trigger.triggerType == QuestStepObjectiveType.EnterLevelArea)
|
||||
{
|
||||
try
|
||||
{
|
||||
trigger.questEvent.Execute(invokerClient.InGameClient.Player.World); // launch a questEvent
|
||||
@ -737,7 +744,6 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var bounty in invokerClient.InGameClient.Player.World.Game.QuestManager.Bounties)
|
||||
bounty.CheckLevelArea(levelArea);
|
||||
@ -758,15 +764,15 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
if (@params.Count() != 1)
|
||||
return "Invalid arguments. Type 'help conversation' to get help.";
|
||||
|
||||
try
|
||||
{
|
||||
var conversation = MPQStorage.Data.Assets[SNOGroup.Conversation][Int32.Parse(@params[0])];
|
||||
invokerClient.InGameClient.Player.Conversations.StartConversation(Int32.Parse(@params[0]));
|
||||
var conversation = MPQStorage.Data.Assets[SNOGroup.Conversation][int.Parse(@params[0])];
|
||||
invokerClient.InGameClient.Player.Conversations.StartConversation(int.Parse(@params[0]));
|
||||
return $"Started conversation {conversation.FileName}";
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -795,8 +801,8 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
|
||||
if (@params.Any())
|
||||
{
|
||||
if (!float.TryParse(@params[0], out speedValue) || speedValue < 0 || speedValue > maxSpeed)
|
||||
return ("Invalid speed value. Must be a number between 0 and 2.");
|
||||
if (!float.TryParse(@params[0], out speedValue) || speedValue is < 0 or > maxSpeed)
|
||||
return "Invalid speed value. Must be a number between 0 and 2.";
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -830,7 +836,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
return "You cannot invoke this command from console.";
|
||||
|
||||
if (invokerClient.InGameClient == null)
|
||||
return "You can only invoke this command while ingame.";
|
||||
return "You can only invoke this command while in-game.";
|
||||
|
||||
return "";
|
||||
}
|
||||
@ -841,7 +847,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
try
|
||||
{
|
||||
invokerClient.InGameClient.Game.QuestManager.Advance();
|
||||
return String.Format("Advancing main quest line");
|
||||
return "Advancing main quest line";
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -855,7 +861,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
try
|
||||
{
|
||||
invokerClient.InGameClient.Game.QuestManager.SideAdvance();
|
||||
return String.Format("Advancing side quest line");
|
||||
return "Advancing side quest line";
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -872,12 +878,12 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
if (@params.Count() != 1)
|
||||
return "Invalid arguments. Type 'help text public' to get help.";
|
||||
|
||||
int questId = Int32.Parse(@params[0]);
|
||||
var questId = int.Parse(@params[0]);
|
||||
|
||||
try
|
||||
{
|
||||
invokerClient.InGameClient.Game.QuestManager.LaunchSideQuest(questId, true);
|
||||
return String.Format("Advancing side quest line");
|
||||
return "Advancing side quest line";
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -894,13 +900,13 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
if (@params.Count() != 2)
|
||||
return "Invalid arguments. Type 'help text public' to get help.";
|
||||
|
||||
int eventId = Int32.Parse(@params[0]);
|
||||
int duration = Int32.Parse(@params[1]);
|
||||
var eventId = int.Parse(@params[0]);
|
||||
var duration = int.Parse(@params[1]);
|
||||
|
||||
invokerClient.InGameClient.Game.QuestManager.LaunchQuestTimer(eventId, (float)duration,
|
||||
new Action<int>((q) => { }));
|
||||
|
||||
return String.Format("Message sent.");
|
||||
return "Message sent.";
|
||||
}
|
||||
|
||||
[Command("info", "Retrieves information about quest states.\n Usage: info")]
|
||||
@ -932,84 +938,59 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
if (!@params.Any())
|
||||
return "Invalid arguments. Type 'help lookup actor' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var groupPair in MPQStorage.Data.Assets)
|
||||
{
|
||||
foreach (var pair in groupPair.Value)
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
}
|
||||
foreach (var groupPair in MPQStorage.Data.Assets) matches.AddRange(from pair in groupPair.Value where pair.Value.Name.ToLower().Contains(pattern) select pair.Value);
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Matches:\n" : "No matches found.",
|
||||
(current, match) => current +
|
||||
$"[{match.SNOId.ToString("D6")}] [{match.Group}] {match.Name}\n");
|
||||
(current, match) =>
|
||||
$"{current} [{match.SNOId:D6}] [{match.Group}] {match.Name}\n");
|
||||
}
|
||||
|
||||
[Command("actor", "Allows you to search for an actor.\nUsage: lookup actor <pattern>")]
|
||||
public string Actor(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
if (!@params.Any())
|
||||
return "Invalid arguments. Type 'help lookup actor' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Actor])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
var matches = (from pair in MPQStorage.Data.Assets[SNOGroup.Actor] where pair.Value.Name.ToLower().Contains(pattern) select pair.Value).ToList();
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Actor Matches:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.SNOId.ToString("D6")}] {match.Name} ({(match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).Type} {(((match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).Type == ActorType.Gizmo) ? ((int)(match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).TagMap[ActorKeys.GizmoGroup]).ToString() : "")})\n");
|
||||
$"[{match.SNOId:D6}] {match.Name} ({((Actor)match.Data).Type} {(((Actor)match.Data).Type == ActorType.Gizmo ? ((int)((Actor)match.Data).TagMap[ActorKeys.GizmoGroup]).ToString() : "")})\n");
|
||||
}
|
||||
|
||||
[Command("rope", "Allows you to search for an rope.\nUsage: lookup rope <pattern>")]
|
||||
public string Rope(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
if (!@params.Any())
|
||||
return "Invalid arguments. Type 'help lookup actor' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Rope])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
var matches = (from pair in MPQStorage.Data.Assets[SNOGroup.Rope] where pair.Value.Name.ToLower().Contains(pattern) select pair.Value).ToList();
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Rope Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
|
||||
(current, match) => current + $"[{match.SNOId:D6}] {match.Name}\n");
|
||||
}
|
||||
|
||||
[Command("conv", "Allows you to search for an conversation.\nUsage: lookup conv <pattern>")]
|
||||
public string Conversation(string[] @params, BattleClient invokerClient)
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
if (!@params.Any())
|
||||
return "Invalid arguments. Type 'help lookup actor' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Conversation])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
var matches = (from pair in MPQStorage.Data.Assets[SNOGroup.Conversation] where pair.Value.Name.ToLower().Contains(pattern) select pair.Value).ToList();
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Conversation Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
|
||||
(current, match) => current + $"[{match.SNOId:D6}] {match.Name}\n");
|
||||
}
|
||||
|
||||
[Command("power", "Allows you to search for a power.\nUsage: lookup power <pattern>")]
|
||||
@ -1017,31 +998,23 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
if (!@params.Any())
|
||||
return "Invalid arguments. Type 'help lookup power' to get help.";
|
||||
|
||||
if (@params[0].ToLower() == "id")
|
||||
{
|
||||
var num = Int32.Parse(@params[1]);
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Power])
|
||||
{
|
||||
if (pair.Value.SNOId == num)
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
var num = int.Parse(@params[1]);
|
||||
matches.AddRange(from pair in MPQStorage.Data.Assets[SNOGroup.Power] where pair.Value.SNOId == num select pair.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
var pattern = @params[0].ToLower();
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Power])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
matches.AddRange(from pair in MPQStorage.Data.Assets[SNOGroup.Power] where pair.Value.Name.ToLower().Contains(pattern) select pair.Value);
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "World Matches:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.SNOId.ToString("D6")}] {match.Name} - {(match.Data as World).DynamicWorld}\n");
|
||||
$"[{match.SNOId:D6}] {match.Name} - {((World)match.Data).DynamicWorld}\n");
|
||||
}
|
||||
|
||||
[Command("world",
|
||||
@ -1050,31 +1023,27 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
if (!@params.Any())
|
||||
return "Invalid arguments. Type 'help lookup world' to get help.";
|
||||
|
||||
if (@params[0].ToLower() == "id")
|
||||
{
|
||||
var num = Int32.Parse(@params[1]);
|
||||
var num = int.Parse(@params[1]);
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
|
||||
{
|
||||
if (pair.Value.SNOId == num)
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var pattern = @params[0].ToLower();
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "World Matches:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.SNOId.ToString("D6")}] {match.Name} - {(match.Data as World).DynamicWorld}\n");
|
||||
$"[{match.SNOId:D6}] {match.Name} - {(match.Data as World).DynamicWorld}\n");
|
||||
}
|
||||
|
||||
[Command("qr", "Show QuestRange of an actor.\nUsage: lookup qr <id>")]
|
||||
@ -1082,20 +1051,18 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
if (!@params.Any())
|
||||
return "Invalid arguments. Type 'help lookup world' to get help.";
|
||||
|
||||
var num = Int32.Parse(@params[0]);
|
||||
string qr_id = "-1";
|
||||
string qr_name = "None";
|
||||
var num = int.Parse(@params[0]);
|
||||
var qr_id = "-1";
|
||||
var qr_name = "None";
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.QuestRange])
|
||||
{
|
||||
if (pair.Value.SNOId == num)
|
||||
{
|
||||
qr_id = pair.Value.SNOId.ToString("D6");
|
||||
qr_name = pair.Value.Name;
|
||||
}
|
||||
}
|
||||
|
||||
return $"[{qr_id}] {qr_name}";
|
||||
}
|
||||
@ -1103,21 +1070,21 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
public static int GetExitBits(Asset scene)
|
||||
{
|
||||
if (scene.Name.Contains("_N_")) return 1;
|
||||
else if (scene.Name.Contains("_S_")) return 2;
|
||||
else if (scene.Name.Contains("_NS_")) return 3;
|
||||
else if (scene.Name.Contains("_E_")) return 4;
|
||||
else if (scene.Name.Contains("_NE_")) return 5;
|
||||
else if (scene.Name.Contains("_SE_")) return 6;
|
||||
else if (scene.Name.Contains("_NSE_")) return 7;
|
||||
else if (scene.Name.Contains("_W_")) return 8;
|
||||
else if (scene.Name.Contains("_NW_")) return 9;
|
||||
else if (scene.Name.Contains("_SW_")) return 10;
|
||||
else if (scene.Name.Contains("_NSW_")) return 11;
|
||||
else if (scene.Name.Contains("_EW_")) return 12;
|
||||
else if (scene.Name.Contains("_NEW_")) return 13;
|
||||
else if (scene.Name.Contains("_SEW_")) return 14;
|
||||
else if (scene.Name.Contains("_NSEW_")) return 15;
|
||||
else return 0;
|
||||
if (scene.Name.Contains("_S_")) return 2;
|
||||
if (scene.Name.Contains("_NS_")) return 3;
|
||||
if (scene.Name.Contains("_E_")) return 4;
|
||||
if (scene.Name.Contains("_NE_")) return 5;
|
||||
if (scene.Name.Contains("_SE_")) return 6;
|
||||
if (scene.Name.Contains("_NSE_")) return 7;
|
||||
if (scene.Name.Contains("_W_")) return 8;
|
||||
if (scene.Name.Contains("_NW_")) return 9;
|
||||
if (scene.Name.Contains("_SW_")) return 10;
|
||||
if (scene.Name.Contains("_NSW_")) return 11;
|
||||
if (scene.Name.Contains("_EW_")) return 12;
|
||||
if (scene.Name.Contains("_NEW_")) return 13;
|
||||
if (scene.Name.Contains("_SEW_")) return 14;
|
||||
if (scene.Name.Contains("_NSEW_")) return 15;
|
||||
return 0;
|
||||
}
|
||||
|
||||
[Command("la", "Allows you to search for a LevelArea.\nUsage: lookup la <pattern>")]
|
||||
@ -1125,19 +1092,17 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
if (!@params.Any())
|
||||
return "Invalid arguments. Type 'help lookup la' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.LevelArea])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "LevelArea Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
|
||||
(current, match) => current + $"[{match.SNOId:D6}] {match.Name}\n");
|
||||
}
|
||||
|
||||
[Command("sp", "List all Starting Points in world.\nUsage: lookup sp")]
|
||||
@ -1155,19 +1120,17 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
if (!@params.Any())
|
||||
return "Invalid arguments. Type 'help lookup weather' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Weather])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Weather Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOId.ToString("D6")}] {match.Name}\n");
|
||||
(current, match) => current + $"[{match.SNOId:D6}] {match.Name}\n");
|
||||
}
|
||||
|
||||
[Command("scene", "Allows you to search for a scene.\nUsage: lookup scene <pattern>")]
|
||||
@ -1175,20 +1138,18 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
if (!@params.Any())
|
||||
return "Invalid arguments. Type 'help lookup scene' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Scene])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Scene Matches:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.SNOId.ToString("D6")}] {match.Name} - {GetExitBits(match)}\n");
|
||||
$"[{match.SNOId:D6}] {match.Name} - {GetExitBits(match)}\n");
|
||||
}
|
||||
|
||||
[Command("eg", "Allows you to search for an EffectGroup.\nUsage: lookup eg <pattern>")]
|
||||
@ -1196,20 +1157,18 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
{
|
||||
var matches = new List<Asset>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
if (!@params.Any())
|
||||
return "Invalid arguments. Type 'help lookup eg' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
|
||||
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.EffectGroup])
|
||||
{
|
||||
if (pair.Value.Name.ToLower().Contains(pattern))
|
||||
matches.Add(pair.Value);
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "EffectGroup Matches:\n" : "No match found.",
|
||||
(current, match) => current +
|
||||
$"[{match.SNOId.ToString("D6")}] {match.Name} - {GetExitBits(match)}\n");
|
||||
$"[{match.SNOId:D6}] {match.Name} - {GetExitBits(match)}\n");
|
||||
}
|
||||
|
||||
[Command("item", "Allows you to search for an item.\nUsage: lookup item <pattern>")]
|
||||
@ -1217,7 +1176,7 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
{
|
||||
var matches = new List<ItemTable>();
|
||||
|
||||
if (@params.Count() < 1)
|
||||
if (!@params.Any())
|
||||
return "Invalid arguments. Type 'help lookup item' to get help.";
|
||||
|
||||
var pattern = @params[0].ToLower();
|
||||
@ -1228,15 +1187,12 @@ namespace DiIiS_NA.GameServer.CommandManager
|
||||
if (data == null || data.Type != BalanceType.Items) continue;
|
||||
|
||||
foreach (var itemDefinition in data.Item)
|
||||
{
|
||||
if (itemDefinition.Name.ToLower().Contains(pattern))
|
||||
matches.Add(itemDefinition);
|
||||
}
|
||||
}
|
||||
|
||||
return matches.Aggregate(matches.Count >= 1 ? "Item Matches:\n" : "No match found.",
|
||||
(current, match) => current + $"[{match.SNOActor.ToString("D6")}] {match.Name}\n");
|
||||
}
|
||||
(current, match) => current + $"[{match.SNOActor:D6}] {match.Name}\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using DiIiS_NA.Core.Logging;
|
||||
using DiIiS_NA.GameServer.MessageSystem;
|
||||
using DiIiS_NA.GameServer.GSSystem.ActorSystem;
|
||||
@ -12,7 +13,7 @@ namespace DiIiS_NA.GameServer.Core
|
||||
{
|
||||
public class InventoryGrid : IRevealable
|
||||
{
|
||||
static readonly Logger Logger = LogManager.CreateLogger("IG");
|
||||
static readonly Logger Logger = LogManager.CreateLogger(nameof(InventoryGrid));
|
||||
|
||||
public int EquipmentSlot { get; private set; }
|
||||
public int Rows { get { return _backpack.GetLength(0); } }
|
||||
@ -74,7 +75,6 @@ namespace DiIiS_NA.GameServer.Core
|
||||
}
|
||||
|
||||
return new InventorySize() { Width = 1, Height = 1 };
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -167,7 +167,7 @@ namespace DiIiS_NA.GameServer.Core
|
||||
foreach (var itm in baseItems)
|
||||
have += itm.Attributes[GameAttribute.ItemStackQuantityLo];
|
||||
|
||||
Logger.Trace("HaveEnough(): gbid {0}, count {1}", GBid, have);
|
||||
Logger.MethodTrace($"gbid {GBid}, count {have}");
|
||||
|
||||
return (have >= count);
|
||||
}
|
||||
|
||||
@ -213,7 +213,7 @@ namespace DiIiS_NA.GameServer.GSSystem.AISystem.Brains
|
||||
{
|
||||
if (PresetPowers.ContainsKey(powerSNO))
|
||||
{
|
||||
// Logger.Debug("AddPresetPower(): power sno {0} already defined for monster \"{1}\"",
|
||||
// Logger.MethodTrace("power sno {0} already defined for monster \"{1}\"",
|
||||
//powerSNO, this.Body.ActorSNO.Name);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -455,7 +455,7 @@ namespace DiIiS_NA.GameServer.GSSystem.AISystem.Brains
|
||||
if (PresetPowers.ContainsKey(powerSNO))
|
||||
{
|
||||
Logger.Debug($"Monster $[red]$\"{Body.Name}\"$[/]$ already has power {powerSNO}.");
|
||||
// Logger.Debug("AddPresetPower(): power sno {0} already defined for monster \"{1}\"",
|
||||
// Logger.MethodTrace("power sno {0} already defined for monster \"{1}\"",
|
||||
//powerSNO, this.Body.ActorSNO.Name);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -118,7 +118,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem
|
||||
/// <summary>
|
||||
/// Attribute map.
|
||||
/// </summary>
|
||||
public GameAttributeMap Attributes { get; set; } //TODO: this needs to be "private set", but without errors on speed modifications
|
||||
public GameAttributeMap Attributes { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Affix list.
|
||||
|
||||
@ -41,7 +41,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.ScriptObjects
|
||||
{
|
||||
try
|
||||
{
|
||||
(World.FindAt(ActorSno._a3dun_keep_bridge, Position, 60.0f) as Door).Open();
|
||||
(World.FindActorAt(ActorSno._a3dun_keep_bridge, Position, 60.0f) as Door).Open();
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
@ -43,12 +43,12 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.ScriptObjects
|
||||
if (Attributes[GameAttribute.Disabled] == true) return;
|
||||
try
|
||||
{
|
||||
Door waterfall = World.FindAt(ActorSno._caout_oasis_door_aqueduct_a_top, Position, 80.0f) as Door;
|
||||
Door waterfall = World.FindActorAt(ActorSno._caout_oasis_door_aqueduct_a_top, Position, 80.0f) as Door;
|
||||
if (waterfall == null)
|
||||
{
|
||||
Door gate = World.FindAt(ActorSno._caout_oasis_door_aqueduct_a, Position, 80.0f) as Door;
|
||||
Door gate = World.FindActorAt(ActorSno._caout_oasis_door_aqueduct_a, Position, 80.0f) as Door;
|
||||
if (gate == null)
|
||||
(World.FindAt(ActorSno._caout_oasis_cenote_door, Position, 80.0f) as Door).Open();
|
||||
(World.FindActorAt(ActorSno._caout_oasis_cenote_door, Position, 80.0f) as Door).Open();
|
||||
else
|
||||
gate.Open();
|
||||
}
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
using DiIiS_NA.Core.Logging;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using WatsonTcp;
|
||||
@ -42,8 +43,8 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
|
||||
{
|
||||
game.SetAct(int.Parse(args[2].Trim()));
|
||||
game.SetGameMode((Game.Mode)int.Parse(args[7].Trim()));
|
||||
game.IsHardcore = (args[6].Trim() == "True" ? true : false);
|
||||
game.IsSeasoned = (args[8].Trim() == "True" ? true : false);
|
||||
game.IsHardcore = args[6].Trim() == "True" ? true : false;
|
||||
game.IsSeasoned = args[8].Trim() == "True" ? true : false;
|
||||
game.SetDifficulty(int.Parse(args[3].Trim()));
|
||||
if (game.GameMode != Game.Mode.Portals)
|
||||
game.SetQuestProgress(int.Parse(args[4].Trim()), int.Parse(args[5].Trim()));
|
||||
@ -95,136 +96,134 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
|
||||
|
||||
private bool SenderServerDisconnected()
|
||||
{
|
||||
Logger.Warn("MooNetServer was disconnected!");
|
||||
Logger.Warn("Blizznet was disconnected!");
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RegisterGameServer(string ip, int port)
|
||||
{
|
||||
Logger.Debug("RegisterGameServer(): ip {0}, port {1}", ip, port);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"rngsr|{ip}/{port}"));
|
||||
Logger.MethodTrace($"ip {ip}, port {port}");
|
||||
BattleNetSocketSend($"rngsr|{ip}/{port}");
|
||||
}
|
||||
|
||||
public void RegisterPvPGameServer(string ip, int port)
|
||||
{
|
||||
Logger.Debug("RegisterPvPGameServer(): ip {0}, port {1}", ip, port);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"rnpvpgsr|{ip}/{port}"));
|
||||
Logger.MethodTrace($"ip {ip}, port {port}");
|
||||
BattleNetSocketSend($"rnpvpgsr|{ip}/{port}");
|
||||
}
|
||||
|
||||
public void GrantAchievement(ulong gameAccountId, ulong achievementId)
|
||||
{
|
||||
Logger.Debug("GrantAchievement(): gameAccountId {0}, achievementId {1}", gameAccountId, achievementId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"grachi|{gameAccountId}/{achievementId}"));
|
||||
Logger.MethodTrace($"gameAccountId {gameAccountId}, achievementId {achievementId}");
|
||||
BattleNetSocketSend($"grachi|{gameAccountId}/{achievementId}");
|
||||
}
|
||||
|
||||
public void GrantCriteria(ulong gameAccountId, ulong criteriaId)
|
||||
{
|
||||
Logger.Debug("GrantCriteria(): gameAccountId {0}, criteriaId {1}", gameAccountId, criteriaId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"gcrit|{gameAccountId}/{criteriaId}"));
|
||||
Logger.MethodTrace($"gameAccountId {gameAccountId}, achievementId {criteriaId}");
|
||||
BattleNetSocketSend($"gcrit|{gameAccountId}/{criteriaId}");
|
||||
}
|
||||
|
||||
public void UpdateAchievementCounter(ulong gameAccountId, int type, uint addCounter, int comparand, ulong achievement = 0)
|
||||
{
|
||||
Logger.Debug("UpdateAchievementCounter(): type {0}, addCounter {1}, comparand {2}", type, addCounter, comparand);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(
|
||||
$"uoacce|{gameAccountId}/{type}/{addCounter}/{comparand}/{achievement}"));
|
||||
Logger.MethodTrace($"type {type}, addCounter {addCounter}, comparand {comparand}");
|
||||
BattleNetSocketSend($"uoacce|{gameAccountId}/{type}/{addCounter}/{comparand}/{achievement}");
|
||||
}
|
||||
|
||||
public void UpdateSingleAchievementCounter(ulong gameAccountId, ulong achId, uint addCounter)
|
||||
{
|
||||
Logger.Debug("UpdateSingleAchievementCounter(): type {0}, addCounter {1}", achId, addCounter);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"upsnaccr|{gameAccountId}/{achId}/{addCounter}"));
|
||||
Logger.MethodTrace($"type {achId}, addCounter {addCounter}");
|
||||
BattleNetSocketSend($"upsnaccr|{gameAccountId}/{achId}/{addCounter}");
|
||||
}
|
||||
|
||||
public void UpdateQuantity(ulong gameAccountId, ulong achievementId, uint addCounter)
|
||||
{
|
||||
Logger.Debug("UpdateQuantity(): achievementId {0}, addCounter {1}", achievementId, addCounter);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"upequt|{gameAccountId}/{achievementId}/{addCounter}"));
|
||||
Logger.MethodTrace($"achievementId {achievementId}, addCounter {addCounter}");
|
||||
BattleNetSocketSend($"upequt|{gameAccountId}/{achievementId}/{addCounter}");
|
||||
}
|
||||
|
||||
public void CheckQuestCriteria(ulong gameAccountId, int questId, bool isCoop)
|
||||
{
|
||||
Logger.Debug("CheckQuestCriteria(): gameAccountId {0}, questId {1}, coop {2}", gameAccountId, questId, isCoop);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"cqc|{gameAccountId}/{questId}/{(isCoop ? "True" : "False")}"));
|
||||
Logger.MethodTrace($"gameAccountId {gameAccountId}, questId {questId}, coop {isCoop}");
|
||||
BattleNetSocketSend($"cqc|{gameAccountId}/{questId}/{(isCoop ? "True" : "False")}");
|
||||
}
|
||||
|
||||
public void CheckKillMonsterCriteria(ulong gameAccountId, int actorId, int type, bool isHardcore)
|
||||
{
|
||||
Logger.Debug("CheckKillMonsterCriteria(): gameAccountId {0}, actorId {1}, type {2}, hc {3}", gameAccountId, actorId, type, isHardcore);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes(
|
||||
$"ckmc|{gameAccountId}/{actorId}/{type}/{(isHardcore ? "True" : "False")}"));
|
||||
Logger.MethodTrace($"gameAccountId {gameAccountId}, actorId {actorId}, type {type}, hc {isHardcore}");
|
||||
BattleNetSocketSend($"ckmc|{gameAccountId}/{actorId}/{type}/{ (isHardcore ? "True" : "False")}");
|
||||
}
|
||||
|
||||
public void CheckSalvageItemCriteria(ulong gameAccountId, int itemId)
|
||||
{
|
||||
Logger.Debug("CheckSalvageItemCriteria(): gameAccountId {0}, itemId {1}", gameAccountId, itemId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"csic|{gameAccountId}/{itemId}"));
|
||||
Logger.MethodTrace($"gameAccountId {gameAccountId}, itemId {itemId}");
|
||||
BattleNetSocketSend($"csic|{gameAccountId}/{itemId}");
|
||||
}
|
||||
|
||||
public void CheckLevelCap(ulong gameAccountId)
|
||||
{
|
||||
Logger.Debug("CheckLevelCap(): gameAccountId {0}", gameAccountId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"clc|{gameAccountId}"));
|
||||
Logger.MethodTrace($"gameAccountId {gameAccountId}");
|
||||
BattleNetSocketSend($"clc|{gameAccountId}");
|
||||
}
|
||||
|
||||
public void CheckConversationCriteria(ulong gameAccountId, int convId)
|
||||
{
|
||||
Logger.Debug("CheckConversationCriteria(): gameAccountId {0}, convId {1}", gameAccountId, convId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"ccc|{gameAccountId}/{convId}"));
|
||||
Logger.MethodTrace($"gameAccountId {gameAccountId}, convId {convId}");
|
||||
BattleNetSocketSend($"ccc|{gameAccountId}/{convId}");
|
||||
}
|
||||
|
||||
public void CheckLevelAreaCriteria(ulong gameAccountId, int laId)
|
||||
{
|
||||
Logger.Debug("CheckLevelAreaCriteria(): gameAccountId {0}, laId {1}", gameAccountId, laId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"clac|{gameAccountId}/{laId}"));
|
||||
Logger.MethodTrace($"gameAccountId {gameAccountId}, laId {laId}");
|
||||
BattleNetSocketSend($"clac|{gameAccountId}/{laId}");
|
||||
}
|
||||
|
||||
public void UpdateClient(ulong gameAccountId, int level, int screen)
|
||||
{
|
||||
Logger.Debug("UpdateClient(): gameAccountId {0}", gameAccountId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"uc|{gameAccountId}/{level}/{screen}"));
|
||||
Logger.MethodTrace($"gameAccountId {gameAccountId}");
|
||||
BattleNetSocketSend($"uc|{gameAccountId}/{level}/{screen}");
|
||||
}
|
||||
|
||||
public void PlayerJoined(int gameId)
|
||||
{
|
||||
Logger.Debug("PlayerJoined(): gameId {0}", gameId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"gpj|{gameId}"));
|
||||
Logger.MethodTrace($"gameId {gameId}");
|
||||
BattleNetSocketSend($"gpj|{gameId}");
|
||||
}
|
||||
|
||||
public void PlayerLeft(int gameId)
|
||||
{
|
||||
Logger.Debug("PlayerLeft(): gameId {0}", gameId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"gpl|{gameId}"));
|
||||
Logger.MethodTrace($"gameId {gameId}");
|
||||
BattleNetSocketSend($"gpl|{gameId}");
|
||||
}
|
||||
|
||||
public void SetGamePublic(int gameId)
|
||||
{
|
||||
Logger.Debug("SetGamePublic(): gameId {0}", gameId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"gsp|{gameId}"));
|
||||
Logger.MethodTrace($"gameId {gameId}");
|
||||
BattleNetSocketSend($"gsp|{gameId}");
|
||||
}
|
||||
|
||||
public void PvPSaveProgress(ulong gameAccountId, int kills, int wins, int gold)
|
||||
{
|
||||
Logger.Debug("PvPSaveProgress(): gameAccountId {0}", gameAccountId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"pvpsp|{gameAccountId}/{kills}/{wins}/{gold}"));
|
||||
Logger.MethodTrace($"game account id {gameAccountId}");
|
||||
BattleNetSocketSend($"pvpsp|{gameAccountId}/{kills}/{wins}/{gold}");
|
||||
}
|
||||
|
||||
public void ParagonLevelUp(ulong gameAccountId)
|
||||
{
|
||||
Logger.Debug("ParagonLevelUp(): gameAccountId {0}", gameAccountId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"plu|{gameAccountId}"));
|
||||
Logger.MethodTrace($"game account id {gameAccountId}");
|
||||
BattleNetSocketSend($"plu|{gameAccountId}");
|
||||
}
|
||||
|
||||
public void ToonStateChanged(ulong toonId)
|
||||
{
|
||||
Logger.Debug("ToonStateChanged(): toonID {0}", toonId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"tsc|{toonId}"));
|
||||
Logger.MethodTrace($"game account id {toonId}");
|
||||
BattleNetSocketSend($"tsc|{toonId}");
|
||||
}
|
||||
|
||||
public void UniqueItemIdentified(ulong gameAccountId, ulong itemId)
|
||||
{
|
||||
Logger.Debug("UniqueItemIdentified(): gameAccountId {0}, itemId {1}", gameAccountId, itemId);
|
||||
BattleNetSocketSend(Encoding.UTF8.GetBytes($"uii|{gameAccountId}/{itemId}"));
|
||||
Logger.MethodTrace($"gameAccountId {gameAccountId}, itemId {itemId}");
|
||||
BattleNetSocketSend($"uii|{gameAccountId}/{itemId}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using DiIiS_NA.Core.Extensions;
|
||||
using DiIiS_NA.Core.Helpers.Hash;
|
||||
using DiIiS_NA.Core.Helpers.Math;
|
||||
@ -25,18 +26,18 @@ namespace DiIiS_NA.D3_GameServer.GSSystem.GameSystem
|
||||
{
|
||||
public class QuestManager
|
||||
{
|
||||
private static readonly Logger Logger = new Logger("QuestManager");
|
||||
private static readonly Logger Logger = new(nameof(QuestManager));
|
||||
|
||||
/// <summary>
|
||||
/// Accessor for quests
|
||||
/// </summary>
|
||||
/// <param name="snoQuest">snoId of the quest to retrieve</param>
|
||||
/// <returns></returns>
|
||||
public Dictionary<int, QuestRegistry.Quest> Quests = new Dictionary<int, QuestRegistry.Quest>();
|
||||
public readonly Dictionary<int, QuestRegistry.Quest> Quests = new();
|
||||
|
||||
public Dictionary<int, QuestRegistry.Quest> SideQuests = new Dictionary<int, QuestRegistry.Quest>();
|
||||
public readonly Dictionary<int, QuestRegistry.Quest> SideQuests = new();
|
||||
|
||||
public List<Bounty> Bounties = new List<Bounty>();
|
||||
public readonly List<Bounty> Bounties = new();
|
||||
|
||||
public Game Game { get; set; }
|
||||
|
||||
@ -190,7 +191,7 @@ namespace DiIiS_NA.D3_GameServer.GSSystem.GameSystem
|
||||
if (!Game.Empty)
|
||||
{
|
||||
SaveQuestProgress(true);
|
||||
Logger.Trace(" (Advance) quest {0} completed: {1}", Game.CurrentQuest, Quests[Game.CurrentQuest].Completed);
|
||||
Logger.Trace($"$[white]$(Advance)$[/]$ Game {Game.GameId} Advanced to quest $[underline white]${Game.CurrentQuest}$[/], completed $[underline white]${Quests[Game.CurrentQuest].Completed}$[/]$");
|
||||
foreach (var player in Game.Players.Values)
|
||||
{
|
||||
int xpReward = (int)(Quests[Game.CurrentQuest].RewardXp * Game.XPModifier);
|
||||
@ -268,7 +269,7 @@ namespace DiIiS_NA.D3_GameServer.GSSystem.GameSystem
|
||||
}
|
||||
OnQuestProgress();
|
||||
AutoSetQuestMarker();
|
||||
Logger.Trace(" (Advance) Advanced to quest {0}, step {1}", Game.CurrentQuest, Game.CurrentStep);
|
||||
Logger.Trace($"$[white]$(Advance)$[/]$ Game {Game.GameId} Advanced to quest $[underline white]${Game.CurrentQuest}$[/], step $[underline white]${Game.CurrentStep}$[/]$");
|
||||
}
|
||||
|
||||
public void SideAdvance()
|
||||
@ -294,7 +295,7 @@ namespace DiIiS_NA.D3_GameServer.GSSystem.GameSystem
|
||||
SideQuests[Game.CurrentSideQuest].Steps[Game.CurrentSideStep] == SideQuests[Game.CurrentSideQuest].Steps.Last().Value)
|
||||
{
|
||||
SideQuests[Game.CurrentSideQuest].Completed = true;
|
||||
Logger.Trace(" (SideAdvance) quest {0} completed: {1}", Game.CurrentSideQuest, SideQuests[Game.CurrentSideQuest].Completed);
|
||||
Logger.Trace($"$[white]$(Side-Advance)$[/]$ Game {Game.GameId} Side-Advanced to quest {Game.CurrentSideQuest} completed: {SideQuests[Game.CurrentSideQuest].Completed}");
|
||||
|
||||
foreach (var player in Game.Players.Values)
|
||||
{
|
||||
@ -338,7 +339,7 @@ namespace DiIiS_NA.D3_GameServer.GSSystem.GameSystem
|
||||
}
|
||||
|
||||
OnQuestProgress();
|
||||
Logger.Trace(" (SideAdvance) Advanced to side quest {0}, step {1}", Game.CurrentSideQuest, Game.CurrentSideStep);
|
||||
Logger.Trace($"$[white]$(Side-Advance)$[/]$ Game {Game.GameId} Side-Advanced to side-quest {Game.CurrentSideQuest} completed: {Game.CurrentSideStep}");
|
||||
}
|
||||
|
||||
public void LaunchSideQuest(int questId, bool forceAbandon = false)
|
||||
@ -539,7 +540,7 @@ namespace DiIiS_NA.D3_GameServer.GSSystem.GameSystem
|
||||
{
|
||||
if (Game.QuestProgress.QuestTriggers.Count == 1)
|
||||
{
|
||||
Logger.MethodTrace($"AutoSetQuestMarker() - {Game.QuestProgress.QuestTriggers.Count} triggers found");
|
||||
Logger.MethodTrace($"{Game.QuestProgress.QuestTriggers.Count} triggers found");
|
||||
var trigger = Game.QuestProgress.QuestTriggers.First();
|
||||
if (trigger.Value.triggerType == QuestStepObjectiveType.InteractWithActor)
|
||||
foreach (var world in Game.Worlds)
|
||||
@ -854,7 +855,7 @@ namespace DiIiS_NA.D3_GameServer.GSSystem.GameSystem
|
||||
public List<int> LevelAreaChecks { get; set; }
|
||||
public bool Finished = false;
|
||||
|
||||
public static Dictionary<int, int> LevelAreaOverrides = new Dictionary<int, int>() //first is in-game, second is in-data
|
||||
public static Dictionary<int, int> LevelAreaOverrides = new() //first is in-game, second is in-data
|
||||
{
|
||||
{338602, 377700}, //battlefields of eterntity
|
||||
{271234, 370512}, //x1 fortress lv1
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using DiIiS_NA.Core.Logging;
|
||||
using DiIiS_NA.Core.Helpers.Math;
|
||||
using DiIiS_NA.Core.Storage.AccountDataBase.Entities;
|
||||
@ -1330,7 +1331,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
|
||||
return;
|
||||
}
|
||||
|
||||
Logger.Warn("OnRequestUse(): gbid {0} not implemented", GBHandle.GBID);
|
||||
Logger.MethodTrace($"gbid {GBHandle.GBID} not implemented");
|
||||
}
|
||||
|
||||
private void SwitchWingsBuff(Player player, int powerId)
|
||||
|
||||
@ -1,5 +1,14 @@
|
||||
using DiIiS_NA.Core.Helpers.Math;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using DiIiS_NA.Core.Helpers.Hash;
|
||||
using DiIiS_NA.Core.Helpers.Math;
|
||||
using DiIiS_NA.Core.Logging;
|
||||
using DiIiS_NA.Core.MPQ;
|
||||
using DiIiS_NA.Core.MPQ.FileFormats;
|
||||
using DiIiS_NA.D3_GameServer.Core.Types.SNO;
|
||||
using DiIiS_NA.GameServer.Core.Types.Math;
|
||||
using DiIiS_NA.GameServer.Core.Types.QuadTrees;
|
||||
@ -7,27 +16,22 @@ using DiIiS_NA.GameServer.Core.Types.SNO;
|
||||
using DiIiS_NA.GameServer.Core.Types.TagMap;
|
||||
using DiIiS_NA.GameServer.GSSystem.ActorSystem;
|
||||
using DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations;
|
||||
using DiIiS_NA.GameServer.GSSystem.ActorSystem.Movement;
|
||||
using DiIiS_NA.GameServer.GSSystem.GameSystem;
|
||||
using DiIiS_NA.GameServer.GSSystem.ItemsSystem;
|
||||
using DiIiS_NA.GameServer.GSSystem.ObjectsSystem;
|
||||
using DiIiS_NA.GameServer.GSSystem.PlayerSystem;
|
||||
using DiIiS_NA.GameServer.GSSystem.PowerSystem;
|
||||
using DiIiS_NA.GameServer.MessageSystem;
|
||||
using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.ACD;
|
||||
using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Animation;
|
||||
using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Misc;
|
||||
using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.World;
|
||||
using DiIiS_NA.GameServer.MessageSystem.Message.Fields;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using DiIiS_NA.Core.MPQ.FileFormats;
|
||||
using DiIiS_NA.LoginServer.Toons;
|
||||
using Actor = DiIiS_NA.GameServer.GSSystem.ActorSystem.Actor;
|
||||
using Circle = DiIiS_NA.GameServer.Core.Types.Misc.Circle;
|
||||
using Environment = DiIiS_NA.Core.MPQ.FileFormats.Environment;
|
||||
using Monster = DiIiS_NA.GameServer.GSSystem.ActorSystem.Monster;
|
||||
using ResolvedPortalDestination = DiIiS_NA.GameServer.MessageSystem.Message.Fields.ResolvedPortalDestination;
|
||||
|
||||
@ -36,8 +40,8 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
public sealed class World : DynamicObject, IRevealable, IUpdateable
|
||||
{
|
||||
static readonly Logger Logger = LogManager.CreateLogger();
|
||||
public readonly Dictionary<World, List<Item>> DbItems = new Dictionary<World, List<Item>>(); //we need this list to delete item_instances from items which have no owner anymore.
|
||||
public readonly Dictionary<ulong, Item> CachedItems = new Dictionary<ulong, Item>();
|
||||
public readonly Dictionary<World, List<Item>> DbItems = new(); //we need this list to delete item_instances from items which have no owner anymore.
|
||||
public readonly Dictionary<ulong, Item> CachedItems = new();
|
||||
|
||||
public int LastCEId = 3000;
|
||||
|
||||
@ -52,30 +56,24 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
/// SNOHandle for the world.
|
||||
/// </summary>
|
||||
public SNOHandle WorldSNO { get; private set; }
|
||||
public WorldSno SNO
|
||||
{
|
||||
get { return (WorldSno)WorldSNO.Id; }
|
||||
}
|
||||
public WorldSno SNO => (WorldSno)WorldSNO.Id;
|
||||
|
||||
/// <summary>
|
||||
/// QuadTree that contains scenes & actors.
|
||||
/// </summary>
|
||||
private QuadTree _quadTree;
|
||||
public static QuadTree _PvPQuadTree = new QuadTree(new Size(60, 60), 0);
|
||||
public static QuadTree _PvPQuadTree = new(new Size(60, 60), 0);
|
||||
|
||||
public QuadTree QuadTree
|
||||
{
|
||||
get
|
||||
{
|
||||
return (IsPvP ? _PvPQuadTree : _quadTree);
|
||||
}
|
||||
get => (IsPvP ? _PvPQuadTree : _quadTree);
|
||||
set { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// WorldData loaded from MPQs/DB
|
||||
/// </summary>
|
||||
public DiIiS_NA.Core.MPQ.FileFormats.World worldData = new DiIiS_NA.Core.MPQ.FileFormats.World();
|
||||
public DiIiS_NA.Core.MPQ.FileFormats.World worldData = new();
|
||||
|
||||
/// <summary>
|
||||
/// Destination for portals(on Exit and DungeonStone)
|
||||
@ -92,14 +90,11 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
/// </summary>
|
||||
private readonly ConcurrentDictionary<uint, Scene> _scenes;
|
||||
|
||||
private static readonly ConcurrentDictionary<uint, Scene> _PvPscenes = new ConcurrentDictionary<uint, Scene>();
|
||||
private static readonly ConcurrentDictionary<uint, Scene> _PvPscenes = new();
|
||||
|
||||
public ConcurrentDictionary<uint, Scene> Scenes
|
||||
{
|
||||
get
|
||||
{
|
||||
return (IsPvP ? _PvPscenes : _scenes);
|
||||
}
|
||||
get => (IsPvP ? _PvPscenes : _scenes);
|
||||
set { }
|
||||
}
|
||||
|
||||
@ -108,46 +103,36 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
/// </summary>
|
||||
private readonly ConcurrentDictionary<uint, Actor> _actors;
|
||||
|
||||
public static readonly ConcurrentDictionary<uint, Actor> _PvPActors = new ConcurrentDictionary<uint, Actor>();
|
||||
public static readonly ConcurrentDictionary<uint, Actor> _PvPActors = new();
|
||||
|
||||
public ConcurrentDictionary<uint, Actor> Actors
|
||||
{
|
||||
get
|
||||
{
|
||||
return (IsPvP ? _PvPActors : _actors);
|
||||
}
|
||||
get => (IsPvP ? _PvPActors : _actors);
|
||||
set { }
|
||||
}
|
||||
|
||||
public Dictionary<int, WorldSno> PortalOverrides = new Dictionary<int, WorldSno>();
|
||||
public Dictionary<int, WorldSno> PortalOverrides = new();
|
||||
|
||||
/// <summary>
|
||||
/// List of players contained in the world.
|
||||
/// </summary>
|
||||
private readonly ConcurrentDictionary<uint, Player> _players;
|
||||
|
||||
public static readonly ConcurrentDictionary<uint, Player> _PvPPlayers = new ConcurrentDictionary<uint, Player>();
|
||||
public static readonly ConcurrentDictionary<uint, Player> _PvPPlayers = new();
|
||||
|
||||
public ConcurrentDictionary<uint, Player> Players
|
||||
{
|
||||
get
|
||||
{
|
||||
return (IsPvP ? _PvPPlayers : _players);
|
||||
}
|
||||
set { }
|
||||
}
|
||||
public ConcurrentDictionary<uint, Player> Players => (IsPvP ? _PvPPlayers : _players);
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the world has players in.
|
||||
/// </summary>
|
||||
public bool HasPlayersIn { get { return Players.Count > 0; } }
|
||||
public bool HasPlayersIn => Players.Count > 0;
|
||||
|
||||
/// <summary>
|
||||
/// Returns a new dynamicId for scenes.
|
||||
/// </summary>
|
||||
public uint NewSceneID { get { return IsPvP ? NewPvPSceneID : Game.NewSceneID; } }
|
||||
public uint NewSceneID => IsPvP ? NewPvPSceneID : Game.NewSceneID;
|
||||
|
||||
public bool IsPvP { get { return SNO == WorldSno.pvp_duel_small_multi; } } //PvP_Duel_Small
|
||||
public bool IsPvP => SNO == WorldSno.pvp_duel_small_multi; //PvP_Duel_Small
|
||||
|
||||
public static bool PvPMapLoaded = false;
|
||||
|
||||
@ -164,21 +149,15 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
}
|
||||
|
||||
// Environment
|
||||
public DiIiS_NA.Core.MPQ.FileFormats.Environment Environment
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((DiIiS_NA.Core.MPQ.FileFormats.World)DiIiS_NA.Core.MPQ.MPQStorage.Data.Assets[SNOGroup.Worlds][WorldSNO.Id].Data).Environment;
|
||||
}
|
||||
}
|
||||
public Environment Environment => ((DiIiS_NA.Core.MPQ.FileFormats.World)MPQStorage.Data.Assets[SNOGroup.Worlds][WorldSNO.Id].Data).Environment;
|
||||
|
||||
private static uint _lastPvPObjectID = 10001;
|
||||
private static object obj = new object();
|
||||
private static readonly object _obj = new();
|
||||
public static uint NewActorPvPID
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (obj)
|
||||
lock (_obj)
|
||||
{
|
||||
_lastPvPObjectID++;
|
||||
return _lastPvPObjectID;
|
||||
@ -191,7 +170,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (obj)
|
||||
lock (_obj)
|
||||
{
|
||||
_lastPvPSceneID++;
|
||||
return _lastPvPSceneID;
|
||||
@ -218,14 +197,14 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
}
|
||||
|
||||
private PowerManager _powerManager;
|
||||
public static PowerManager _PvPPowerManager = new PowerManager();
|
||||
public static PowerManager _PvPPowerManager = new();
|
||||
|
||||
public PowerManager PowerManager { get { return IsPvP ? _PvPPowerManager : _powerManager; } }
|
||||
public PowerManager PowerManager => IsPvP ? _PvPPowerManager : _powerManager;
|
||||
|
||||
private BuffManager _buffManager;
|
||||
public static BuffManager _PvPBuffManager = new BuffManager();
|
||||
public static BuffManager _PvPBuffManager = new();
|
||||
|
||||
public BuffManager BuffManager { get { return IsPvP ? _PvPBuffManager : _buffManager; } }
|
||||
public BuffManager BuffManager => IsPvP ? _PvPBuffManager : _buffManager;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new world for the given game with given snoId.
|
||||
@ -257,8 +236,8 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
|
||||
if (SNO == WorldSno.x1_bog_01) //Blood Marsh
|
||||
{
|
||||
var worlds = new List<WorldSno>() { WorldSno.x1_catacombs_level01, WorldSno.x1_catacombs_fakeentrance_02, WorldSno.x1_catacombs_fakeentrance_03, WorldSno.x1_catacombs_fakeentrance_04 };
|
||||
var scenes = new List<int>() { 265624, 265655, 265678, 265693 };
|
||||
var worlds = new List<WorldSno> { WorldSno.x1_catacombs_level01, WorldSno.x1_catacombs_fakeentrance_02, WorldSno.x1_catacombs_fakeentrance_03, WorldSno.x1_catacombs_fakeentrance_04 };
|
||||
var scenes = new List<int> { 265624, 265655, 265678, 265693 };
|
||||
foreach (var scene in scenes)
|
||||
{
|
||||
var wld = worlds[FastRandom.Instance.Next(worlds.Count)];
|
||||
@ -283,17 +262,17 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
{
|
||||
foreach (var actor in player.GetActorsInRange().OfType<IUpdateable>()) // get IUpdateable actors in range.
|
||||
{
|
||||
if (actorsToUpdate.Contains(actor as IUpdateable)) // don't let a single actor in range of more than players to get updated more thance per tick /raist.
|
||||
if (actorsToUpdate.Contains(actor)) // don't let a single actor in range of more than players to get updated more thance per tick /raist.
|
||||
continue;
|
||||
|
||||
actorsToUpdate.Add(actor as IUpdateable);
|
||||
actorsToUpdate.Add(actor);
|
||||
}
|
||||
}
|
||||
foreach (var minion in Actors.Values.OfType<Minion>())
|
||||
{
|
||||
if (actorsToUpdate.Contains(minion as IUpdateable))
|
||||
if (actorsToUpdate.Contains(minion))
|
||||
continue;
|
||||
actorsToUpdate.Add(minion as IUpdateable);
|
||||
actorsToUpdate.Add(minion);
|
||||
}
|
||||
foreach (var actor in actorsToUpdate) // trigger the updates.
|
||||
{
|
||||
@ -313,6 +292,49 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
|
||||
#region message broadcasting
|
||||
|
||||
/// <summary>
|
||||
/// Broadcasts a message to all players in the world.
|
||||
/// </summary>
|
||||
/// <param name="action">The action that will be invoked to all players</param>
|
||||
/// <exception cref="Exception">If there was an error to broadcast to player.</exception>
|
||||
public void BroadcastOperation(Action<Player> action)
|
||||
{
|
||||
foreach (var player in Players.Values)
|
||||
{
|
||||
if (player == null) continue;
|
||||
try
|
||||
{
|
||||
action(player);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("Error while broadcasting to player " + player.Name, ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcasts a message to all players in the world where the <param name="predicate"></param> is true.
|
||||
/// </summary>
|
||||
/// <param name="predicate">Players matching criteria</param>
|
||||
/// <param name="action">The action that will be invoked to all players</param>
|
||||
/// <exception cref="Exception">If there was an error to broadcast to player</exception>
|
||||
public void BroadcastOperation(Func<Player, bool> predicate, Action<Player> action)
|
||||
{
|
||||
foreach (var player in Players.Values.Where(predicate))
|
||||
{
|
||||
if (player == null) continue;
|
||||
try
|
||||
{
|
||||
action(player);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("Error while broadcasting to player " + player.Name, ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Scenes are actually laid out in cells with Subscenes filling in certain areas under a Scene.
|
||||
// We can use this design feature to track Actors' current scene and send updates to it and neighboring
|
||||
// scenes instead of distance checking for broadcasting messages. / komiga
|
||||
@ -325,11 +347,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
/// <param name="actor">The actor.</param>
|
||||
public void BroadcastIfRevealed(Func<Player, GameMessage> message, Actor actor)
|
||||
{
|
||||
foreach (var player in Players.Values)
|
||||
{
|
||||
if (player.RevealedObjects.ContainsKey(actor.GlobalID))
|
||||
player.InGameClient.SendMessage(message(player));
|
||||
}
|
||||
BroadcastOperation(player => player.RevealedObjects.ContainsKey(actor.GlobalID), player => player.InGameClient.SendMessage(message(player)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -338,10 +356,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
/// <param name="message"></param>
|
||||
public void BroadcastGlobal(Func<Player, GameMessage> message)
|
||||
{
|
||||
foreach (var player in Players.Values)
|
||||
{
|
||||
player.InGameClient.SendMessage(message(player));
|
||||
}
|
||||
BroadcastOperation(player => player.InGameClient.SendMessage(message(player)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -349,9 +364,9 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
/// </summary>
|
||||
/// <param name="message">The message to broadcast.</param>
|
||||
/// <param name="actor">The actor.</param>
|
||||
public void BroadcastInclusive(Func<Player, GameMessage> message, Actor actor)
|
||||
public void BroadcastInclusive(Func<Player, GameMessage> message, Actor actor, float? radius = null)
|
||||
{
|
||||
var players = actor.GetPlayersInRange();
|
||||
var players = actor.GetPlayersInRange(radius);
|
||||
foreach (var player in players)
|
||||
{
|
||||
player.InGameClient.SendMessage(message(player));
|
||||
@ -404,12 +419,12 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
WorldSizeInFeetY = 5040,
|
||||
snoDungeonFinderSourceWorld = -1
|
||||
});
|
||||
player.InGameClient.SendMessage(new WorldStatusMessage() { WorldID = GlobalID, Field1 = false });
|
||||
player.InGameClient.SendMessage(new WorldStatusMessage { WorldID = GlobalID, Field1 = false });
|
||||
//*
|
||||
player.InGameClient.SendMessage(new WorldSyncedDataMessage()
|
||||
player.InGameClient.SendMessage(new WorldSyncedDataMessage
|
||||
{
|
||||
WorldID = GlobalID,
|
||||
SyncedData = new WorldSyncedData()
|
||||
SyncedData = new WorldSyncedData
|
||||
{
|
||||
SnoWeatherOverride = -1,
|
||||
WeatherIntensityOverride = 0,
|
||||
@ -436,7 +451,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
foreach (var scene in Scenes.Values) scene.Unreveal(player);
|
||||
player.RevealedObjects.Remove(GlobalID);
|
||||
|
||||
player.InGameClient.SendMessage(new WorldStatusMessage() { WorldID = GlobalID, Field1 = true });
|
||||
player.InGameClient.SendMessage(new WorldStatusMessage { WorldID = GlobalID, Field1 = true });
|
||||
player.InGameClient.SendMessage(new PrefetchDataMessage(Opcodes.PrefetchWorldMessage) { SNO = WorldSNO.Id });
|
||||
//player.InGameClient.SendMessage(new WorldDeletedMessage() { WorldID = this.GlobalID });
|
||||
|
||||
@ -560,7 +575,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
UnitAniimStartTime = 0,
|
||||
tAnim = new PlayAnimationMessageSpec[]
|
||||
{
|
||||
new PlayAnimationMessageSpec()
|
||||
new()
|
||||
{
|
||||
Duration = 150,
|
||||
AnimationSNO = monster.AnimationSet.TagMapAnimDefault[animationTag],
|
||||
@ -576,7 +591,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
return monster;
|
||||
}
|
||||
|
||||
private Queue<Queue<Action>> _flippyTimers = new Queue<Queue<Action>>();
|
||||
private Queue<Queue<Action>> _flippyTimers = new();
|
||||
|
||||
private const int FlippyDurationInTicks = 10;
|
||||
private const int FlippyMaxDistanceManhattan = 10; // length of one side of the square around the player where the item will appear
|
||||
@ -592,14 +607,14 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
public void PlayPieAnimation(Actor actor, Actor User, int PowerSNO, Vector3D TargetPosition)
|
||||
{
|
||||
|
||||
BroadcastIfRevealed(plr => new MessageSystem.Message.Definitions.ACD.ACDTranslateDetPathPieWedgeMessage
|
||||
BroadcastIfRevealed(plr => new ACDTranslateDetPathPieWedgeMessage
|
||||
{
|
||||
ann = (int)actor.DynamicID(plr),
|
||||
StartPos = User.Position,
|
||||
FirstTagetPos = User.Position,
|
||||
MoveFlags = 9,
|
||||
AnimTag = 1,
|
||||
PieData = new DPathPieData()
|
||||
PieData = new DPathPieData
|
||||
{
|
||||
Field0 = TargetPosition,
|
||||
Field1 = 1,
|
||||
@ -613,7 +628,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
public void PlayCircleAnimation(Actor actor, Actor User, int PowerSNO, Vector3D TargetPosition)
|
||||
{
|
||||
|
||||
BroadcastIfRevealed(plr => new MessageSystem.Message.Definitions.ACD.ACDTranslateDetPathSinMessage
|
||||
BroadcastIfRevealed(plr => new ACDTranslateDetPathSinMessage
|
||||
{
|
||||
ActorID = actor.DynamicID(plr),
|
||||
DPath = 6,
|
||||
@ -625,14 +640,14 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
Seed = 1,
|
||||
Carry = 1,
|
||||
TargetPostition = TargetPosition,
|
||||
Angle = ActorSystem.Movement.MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
Angle = MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
StartPosition = User.Position,
|
||||
MoveFlags = 1,
|
||||
AnimTag = 1,
|
||||
PowerSNO = PowerSNO,
|
||||
Var0Int = 1,
|
||||
Var0Fl = 1f,
|
||||
SinData = new DPathSinData()
|
||||
SinData = new DPathSinData
|
||||
{
|
||||
annOwner = (int)actor.DynamicID(plr),
|
||||
SinIncAccel = 0f,
|
||||
@ -649,28 +664,28 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
public void PlayZigAnimation(Actor actor, Actor User, int PowerSNO, Vector3D TargetPosition)
|
||||
{
|
||||
|
||||
BroadcastIfRevealed(plr => new MessageSystem.Message.Definitions.ACD.ACDTranslateFacingMessage
|
||||
BroadcastIfRevealed(plr => new ACDTranslateFacingMessage
|
||||
{
|
||||
ActorId = actor.DynamicID(plr),
|
||||
Angle = ActorSystem.Movement.MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
Angle = MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
TurnImmediately = true
|
||||
}, actor);
|
||||
|
||||
BroadcastIfRevealed(plr => new MessageSystem.Message.Definitions.ACD.ACDTranslateDetPathSinMessage
|
||||
BroadcastIfRevealed(plr => new ACDTranslateDetPathSinMessage
|
||||
{
|
||||
ActorID = actor.DynamicID(plr),
|
||||
DPath = 5,
|
||||
Seed = 1,
|
||||
Carry = 1,
|
||||
TargetPostition = TargetPosition,
|
||||
Angle = ActorSystem.Movement.MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
Angle = MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
StartPosition = User.Position,
|
||||
MoveFlags = 1,
|
||||
AnimTag = 1,
|
||||
PowerSNO = PowerSNO,
|
||||
Var0Int = 1,
|
||||
Var0Fl = 1f,
|
||||
SinData = new DPathSinData()
|
||||
SinData = new DPathSinData
|
||||
{
|
||||
annOwner = (int)actor.DynamicID(plr),
|
||||
SinIncAccel = 0f,
|
||||
@ -687,14 +702,14 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
public void PlayReverSpiralAnimation(Actor actor, Actor User, int PowerSNO, Vector3D TargetPosition)
|
||||
{
|
||||
|
||||
BroadcastIfRevealed(plr => new MessageSystem.Message.Definitions.ACD.ACDTranslateFacingMessage
|
||||
BroadcastIfRevealed(plr => new ACDTranslateFacingMessage
|
||||
{
|
||||
ActorId = actor.DynamicID(plr),
|
||||
Angle = ActorSystem.Movement.MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
Angle = MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
TurnImmediately = true
|
||||
}, actor);
|
||||
|
||||
BroadcastIfRevealed(plr => new MessageSystem.Message.Definitions.ACD.ACDTranslateDetPathSinMessage
|
||||
BroadcastIfRevealed(plr => new ACDTranslateDetPathSinMessage
|
||||
{
|
||||
ActorID = actor.DynamicID(plr),
|
||||
DPath = 4,
|
||||
@ -706,14 +721,14 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
Seed = 1,
|
||||
Carry = 1,
|
||||
TargetPostition = TargetPosition,
|
||||
Angle = ActorSystem.Movement.MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
Angle = MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
StartPosition = User.Position,
|
||||
MoveFlags = 1,
|
||||
AnimTag = 1,
|
||||
PowerSNO = PowerSNO,
|
||||
Var0Int = 1,
|
||||
Var0Fl = 1f,
|
||||
SinData = new DPathSinData()
|
||||
SinData = new DPathSinData
|
||||
{
|
||||
annOwner = (int)actor.DynamicID(plr),
|
||||
SinIncAccel = 0.2f,
|
||||
@ -730,14 +745,14 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
public void PlaySpiralAnimation(Actor actor, Actor User, int PowerSNO, Vector3D TargetPosition)
|
||||
{
|
||||
|
||||
BroadcastIfRevealed(plr => new MessageSystem.Message.Definitions.ACD.ACDTranslateFacingMessage
|
||||
BroadcastIfRevealed(plr => new ACDTranslateFacingMessage
|
||||
{
|
||||
ActorId = actor.DynamicID(plr),
|
||||
Angle = ActorSystem.Movement.MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
Angle = MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
TurnImmediately = true
|
||||
}, actor);
|
||||
|
||||
BroadcastIfRevealed(plr => new MessageSystem.Message.Definitions.ACD.ACDTranslateDetPathSinMessage
|
||||
BroadcastIfRevealed(plr => new ACDTranslateDetPathSinMessage
|
||||
{
|
||||
ActorID = actor.DynamicID(plr),
|
||||
DPath = 3,
|
||||
@ -749,14 +764,14 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
Seed = 1,
|
||||
Carry = 1,
|
||||
TargetPostition = TargetPosition,
|
||||
Angle = ActorSystem.Movement.MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
Angle = MovementHelpers.GetFacingAngle(User.Position, TargetPosition),
|
||||
StartPosition = User.Position,
|
||||
MoveFlags = 1,
|
||||
AnimTag = 1,
|
||||
PowerSNO = PowerSNO,
|
||||
Var0Int = 1,
|
||||
Var0Fl = 1f,
|
||||
SinData = new DPathSinData()
|
||||
SinData = new DPathSinData
|
||||
{
|
||||
annOwner = (int)actor.DynamicID(plr),
|
||||
SinIncAccel = 0.2f,
|
||||
@ -773,7 +788,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
public Item SpawnRandomEquip(Actor source, Player player, int forceQuality = -1, int forceLevel = -1,
|
||||
GameBalance.ItemTypeTable type = null, bool canBeUnidentified = true, ToonClass toonClass = ToonClass.Unknown)
|
||||
{
|
||||
Logger.Debug("SpawnRandomEquip(): quality {0}", forceQuality);
|
||||
Logger.MethodTrace($"quality {forceQuality}");
|
||||
if (player != null)
|
||||
{
|
||||
int level = (forceLevel > 0 ? forceLevel : source.Attributes[GameAttribute.Level]);
|
||||
@ -801,7 +816,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
}
|
||||
public void SpawnRandomLegOrSetEquip(Actor source, Player player)
|
||||
{
|
||||
//Logger.Debug("SpawnRandomEquip(): quality {0}", forceQuality);
|
||||
//Logger.MethodTrace("quality {0}", forceQuality);
|
||||
if (player != null)
|
||||
{
|
||||
var item = ItemGenerator.GenerateLegOrSetRandom(player);
|
||||
@ -857,7 +872,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
}
|
||||
public void SpawnRandomPotion(Actor source, Player player)
|
||||
{
|
||||
if (player != null && !player.Inventory.HaveEnough(DiIiS_NA.Core.Helpers.Hash.StringHashHelper.HashItemName("HealthPotionBottomless"), 1))
|
||||
if (player != null && !player.Inventory.HaveEnough(StringHashHelper.HashItemName("HealthPotionBottomless"), 1))
|
||||
{
|
||||
var item = ItemGenerator.GenerateRandomPotion(player);
|
||||
if (item == null) return;
|
||||
@ -946,7 +961,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
/// <returns></returns>
|
||||
public bool HasActorsInGroup(string group)
|
||||
{
|
||||
var groupHash = DiIiS_NA.Core.Helpers.Hash.StringHashHelper.HashItemName(group);
|
||||
var groupHash = StringHashHelper.HashItemName(group);
|
||||
foreach (var actor in Actors.Values)
|
||||
{
|
||||
if (actor.Tags != null)
|
||||
@ -963,7 +978,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
public List<Actor> GetActorsInGroup(string group)
|
||||
{
|
||||
List<Actor> matchingActors = new List<Actor>();
|
||||
var groupHash = DiIiS_NA.Core.Helpers.Hash.StringHashHelper.HashItemName(group);
|
||||
var groupHash = StringHashHelper.HashItemName(group);
|
||||
foreach (var actor in Actors.Values)
|
||||
{
|
||||
if (actor.Tags != null)
|
||||
@ -1087,7 +1102,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
public void AddScene(Scene scene)
|
||||
{
|
||||
if (scene.GlobalID == 0 || HasScene(scene.GlobalID))
|
||||
throw new Exception(String.Format("Scene has an invalid ID or was already present (ID = {0})", scene.GlobalID));
|
||||
throw new Exception($"Scene has an invalid ID or was already present (ID = {scene.GlobalID})");
|
||||
|
||||
Scenes.TryAdd(scene.GlobalID, scene); // add to scenes collection.
|
||||
QuadTree.Insert(scene); // add it to quad-tree too.
|
||||
@ -1100,10 +1115,9 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
public void RemoveScene(Scene scene)
|
||||
{
|
||||
if (scene.GlobalID == 0 || !HasScene(scene.GlobalID))
|
||||
throw new Exception(String.Format("Scene has an invalid ID or was not present (ID = {0})", scene.GlobalID));
|
||||
throw new Exception($"Scene has an invalid ID or was not present (ID = {scene.GlobalID})");
|
||||
|
||||
Scene remotedScene;
|
||||
Scenes.TryRemove(scene.GlobalID, out remotedScene); // remove it from scenes collection.
|
||||
Scenes.TryRemove(scene.GlobalID, out _); // remove it from scenes collection.
|
||||
QuadTree.Remove(scene); // remove from quad-tree too.
|
||||
}
|
||||
|
||||
@ -1114,8 +1128,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
/// <returns></returns>
|
||||
public Scene GetScene(uint dynamicID)
|
||||
{
|
||||
Scene scene;
|
||||
Scenes.TryGetValue(dynamicID, out scene);
|
||||
Scenes.TryGetValue(dynamicID, out var scene);
|
||||
return scene;
|
||||
}
|
||||
|
||||
@ -1161,10 +1174,9 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
private void RemoveActor(Actor actor)
|
||||
{
|
||||
if (actor.GlobalID == 0 || !Actors.ContainsKey(actor.GlobalID))
|
||||
throw new Exception(String.Format("Actor has an invalid ID or was not present (ID = {0})", actor.GlobalID));
|
||||
throw new Exception($"Actor has an invalid ID or was not present (ID = {actor.GlobalID})");
|
||||
|
||||
Actor removedActor;
|
||||
Actors.TryRemove(actor.GlobalID, out removedActor); // remove it from actors collection.
|
||||
Actors.TryRemove(actor.GlobalID, out _); // remove it from actors collection.
|
||||
QuadTree.Remove(actor); // remove from quad-tree too.
|
||||
|
||||
if (actor.ActorType == ActorType.Player) // if actors is a player, remove it from players collection too.
|
||||
@ -1173,8 +1185,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
|
||||
public Actor GetActorByGlobalId(uint globalID)
|
||||
{
|
||||
Actor actor;
|
||||
Actors.TryGetValue(globalID, out actor);
|
||||
Actors.TryGetValue(globalID, out var actor);
|
||||
return actor;
|
||||
}
|
||||
|
||||
@ -1204,7 +1215,6 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
{
|
||||
if (actor.ActorType == matchType)
|
||||
return actor;
|
||||
else
|
||||
Logger.Warn("Attempted to get actor ID {0} as a {1}, whereas the actor is type {2}",
|
||||
dynamicID, Enum.GetName(typeof(ActorType), matchType), Enum.GetName(typeof(ActorType), actor.ActorType));
|
||||
}
|
||||
@ -1247,37 +1257,42 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
/// Adds given player to world.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to add.</param>
|
||||
private void AddPlayer(Player player)
|
||||
private bool AddPlayer(Player player)
|
||||
{
|
||||
if (player.GlobalID == 0 || HasPlayer(player.GlobalID))
|
||||
throw new Exception(String.Format("Player has an invalid ID or was already present (ID = {0})", player.GlobalID));
|
||||
if (player == null)
|
||||
throw new Exception($"Player in world {SNO} is null and cannot be removed.");
|
||||
|
||||
Players.TryAdd(player.GlobalID, player); // add it to players collection.
|
||||
if (player.GlobalID == 0 || HasPlayer(player.GlobalID))
|
||||
throw new Exception($"Player has an invalid ID or was already present (ID = {player.GlobalID})");
|
||||
|
||||
return Players.TryAdd(player.GlobalID, player); // add it to players collection.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes given player from world.
|
||||
/// </summary>
|
||||
/// <param name="player"></param>
|
||||
private void RemovePlayer(Player player)
|
||||
private bool RemovePlayer(Player player)
|
||||
{
|
||||
if (player.GlobalID == 0 || !Players.ContainsKey(player.GlobalID))
|
||||
throw new Exception(String.Format("Player has an invalid ID or was not present (ID = {0})", player.GlobalID));
|
||||
if (player == null)
|
||||
throw new Exception($"Player in world {SNO} is null and cannot be removed.");
|
||||
|
||||
Player removedPlayer;
|
||||
Players.TryRemove(player.GlobalID, out removedPlayer); // remove it from players collection.
|
||||
if (player.GlobalID == 0 || !Players.ContainsKey(player.GlobalID))
|
||||
throw new Exception($"Player has an invalid ID or was not present (ID = {player.GlobalID})");
|
||||
|
||||
return Players.TryRemove(player.GlobalID, out _); // remove it from players collection.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns player with given dynamicId.
|
||||
/// Returns player with a given predicate
|
||||
/// </summary>
|
||||
/// <param name="dynamicID">The dynamicId of the player.</param>
|
||||
/// <returns></returns>
|
||||
public Player GetPlayer(uint dynamicID)
|
||||
/// <param name="predicate">Predicate to find player</param>
|
||||
/// <param name="player">Player result</param>
|
||||
/// <returns>Whether the player was found.</returns>
|
||||
public bool TryGetPlayer(Func<Player, bool> predicate, out Player player)
|
||||
{
|
||||
Player player;
|
||||
Players.TryGetValue(dynamicID, out player);
|
||||
return player;
|
||||
player = Players.Values.FirstOrDefault(predicate);
|
||||
return player != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -1285,40 +1300,28 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
/// </summary>
|
||||
/// <param name="dynamicID">The dynamicId of the player.</param>
|
||||
/// <returns><see cref="bool"/></returns>
|
||||
public bool HasPlayer(uint dynamicID)
|
||||
{
|
||||
return Players.ContainsKey(dynamicID);
|
||||
}
|
||||
public bool HasPlayer(uint dynamicID) => Players.ContainsKey(dynamicID);
|
||||
|
||||
/// <summary>
|
||||
/// Returns item with given dynamicId.
|
||||
/// </summary>
|
||||
/// <param name="dynamicID">The dynamicId of the item.</param>
|
||||
/// <returns></returns>
|
||||
public Item GetItem(uint dynamicID)
|
||||
{
|
||||
return (Item)GetActorByGlobalId(dynamicID, ActorType.Item);
|
||||
}
|
||||
public Item GetItem(uint dynamicID) => (Item)GetActorByGlobalId(dynamicID, ActorType.Item);
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if world contains a monster with given dynamicId.
|
||||
/// </summary>
|
||||
/// <param name="dynamicID">The dynamicId of the monster.</param>
|
||||
/// <returns><see cref="bool"/></returns>
|
||||
public bool HasMonster(uint dynamicID)
|
||||
{
|
||||
return HasActor(dynamicID, ActorType.Monster);
|
||||
}
|
||||
public bool HasMonster(uint dynamicID) => HasActor(dynamicID, ActorType.Monster);
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if world contains an item with given dynamicId.
|
||||
/// </summary>
|
||||
/// <param name="dynamicID">The dynamicId of the item.</param>
|
||||
/// <returns><see cref="bool"/></returns>
|
||||
public bool HasItem(uint dynamicID)
|
||||
{
|
||||
return HasActor(dynamicID, ActorType.Item);
|
||||
}
|
||||
public bool HasItem(uint dynamicID) => HasActor(dynamicID, ActorType.Item);
|
||||
|
||||
#endregion
|
||||
|
||||
@ -1330,17 +1333,14 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
/// <param name="id">The id of the StartingPoint.</param>
|
||||
/// <returns><see cref="StartingPoint"/></returns>
|
||||
|
||||
public StartingPoint GetStartingPointById(int id)
|
||||
{
|
||||
return Actors.Values.OfType<StartingPoint>().Where(sp => sp.TargetId == id).ToList().FirstOrDefault();
|
||||
}
|
||||
public StartingPoint GetStartingPointById(int id) => Actors.Values.OfType<StartingPoint>().Where(sp => sp.TargetId == id).ToList().FirstOrDefault();
|
||||
|
||||
public Actor FindAt(ActorSno actorSno, Vector3D position, float radius = 3.0f)
|
||||
public Actor FindActorAt(ActorSno actorSno, Vector3D position, float radius = 3.0f)
|
||||
{
|
||||
var proximityCircle = new Circle(position.X, position.Y, radius);
|
||||
var actors = QuadTree.Query<Actor>(proximityCircle);
|
||||
foreach (var actr in actors)
|
||||
if (actr.Attributes[GameAttribute.Disabled] == false && actr.Attributes[GameAttribute.Gizmo_Has_Been_Operated] == false && actr.SNO == actorSno) return actr;
|
||||
foreach (var actor in actors)
|
||||
if (actor.Attributes[GameAttribute.Disabled] == false && actor.Attributes[GameAttribute.Gizmo_Has_Been_Operated] == false && actor.SNO == actorSno) return actor;
|
||||
return null;
|
||||
}
|
||||
|
||||
@ -1349,10 +1349,13 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the WayPoint</param>
|
||||
/// <returns><see cref="Waypoint"/></returns>
|
||||
public Waypoint GetWayPointById(int id)
|
||||
{
|
||||
return Actors.Values.OfType<Waypoint>().FirstOrDefault(waypoint => waypoint.WaypointId == id);
|
||||
}
|
||||
public Waypoint GetWayPointById(int id) => Actors.Values.OfType<Waypoint>().FirstOrDefault(waypoint => waypoint.WaypointId == id);
|
||||
|
||||
public Waypoint[] GetAllWaypoints() => Actors.Values.OfType<Waypoint>().ToArray();
|
||||
|
||||
public Waypoint[] GetAllWaypointsInWorld(WorldSno worldSno) => Actors.Values.OfType<Waypoint>().Where(waypoint => waypoint.World.SNO == worldSno).ToArray();
|
||||
|
||||
public Waypoint[] GetAllWaypointsInWorld(World world) => Actors.Values.OfType<Waypoint>().Where(waypoint => waypoint.World == world).ToArray();
|
||||
|
||||
#endregion
|
||||
|
||||
@ -1360,8 +1363,27 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
// TODO: Destroy all objects /raist
|
||||
|
||||
Logger.Trace($"$[red]$Destroying$[/]$ World #{GlobalID} $[underline red]${SNO}$[/]$");
|
||||
// TODO: Destroy all objects @iamdroppy - solution below added for testing on 21/01/2023
|
||||
// foreach (var actor in Actors.Values)
|
||||
// try
|
||||
// {
|
||||
// actor.Destroy();
|
||||
// }
|
||||
// catch {}
|
||||
//
|
||||
// foreach (var player in Players.Values)
|
||||
// try
|
||||
// {
|
||||
// player.Destroy();
|
||||
// }
|
||||
// catch{}
|
||||
// foreach (var portal in Portals)
|
||||
// try
|
||||
// {
|
||||
// portal.Destroy();
|
||||
// }
|
||||
// catch{}
|
||||
// TODO: Destroy pre-generated tile set
|
||||
|
||||
worldData = null;
|
||||
@ -1384,18 +1406,15 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
if (s.Parent != null) { scene = s.Parent; }
|
||||
if (s.Subscenes.Count > 0)
|
||||
{
|
||||
foreach (var subscene in s.Subscenes)
|
||||
foreach (var subScene in s.Subscenes.Where(subScene => subScene.Bounds.Contains(location.X, location.Y)))
|
||||
{
|
||||
if (subscene.Bounds.Contains(location.X, location.Y))
|
||||
{
|
||||
scene = subscene;
|
||||
}
|
||||
scene = subScene;
|
||||
}
|
||||
}
|
||||
|
||||
int x = (int)((location.X - scene.Bounds.Left) / 2.5f);
|
||||
int y = (int)((location.Y - scene.Bounds.Top) / 2.5f);
|
||||
int total = (int)((y * scene.NavMesh.SquaresCountX) + x);
|
||||
int total = (y * scene.NavMesh.SquaresCountX) + x;
|
||||
if (total < 0 || total > scene.NavMesh.NavMeshSquareCount)
|
||||
{
|
||||
Logger.Error("Navmesh overflow!");
|
||||
@ -1413,31 +1432,34 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
|
||||
public float GetZForLocation(Vector3D location, float defaultZ)
|
||||
{
|
||||
foreach (Scene s in Scenes.Values)
|
||||
{
|
||||
if (s.Bounds.Contains(location.X, location.Y))
|
||||
foreach (Scene s in Scenes.Values.Where(s => s.Bounds.Contains(location.X, location.Y)))
|
||||
{
|
||||
Scene scene = s;
|
||||
if (s.Parent != null) { scene = s.Parent; }
|
||||
if (s.Parent != null)
|
||||
{
|
||||
scene = s.Parent;
|
||||
}
|
||||
|
||||
if (s.Subscenes.Count > 0)
|
||||
{
|
||||
foreach (var subscene in s.Subscenes)
|
||||
foreach (var subScene in s.Subscenes)
|
||||
{
|
||||
if (subscene.Bounds.Contains(location.X, location.Y))
|
||||
if (subScene.Bounds.Contains(location.X, location.Y))
|
||||
{
|
||||
scene = subscene;
|
||||
scene = subScene;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int x = (int)((location.X - scene.Bounds.Left) / 2.5f);
|
||||
int y = (int)((location.Y - scene.Bounds.Top) / 2.5f);
|
||||
int total = (int)((y * scene.NavMesh.SquaresCountX) + x);
|
||||
int total = (y * scene.NavMesh.SquaresCountX) + x;
|
||||
if (total < 0 || total > scene.NavMesh.NavMeshSquareCount)
|
||||
{
|
||||
Logger.Error("Navmesh overflow!");
|
||||
return defaultZ;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return scene.NavMesh.Squares[total].Z;
|
||||
@ -1447,23 +1469,22 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
return defaultZ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return defaultZ;
|
||||
}
|
||||
|
||||
[Obsolete("Isn't used anymore")] // made obsolete by @iamdroppy on 28/01/2023
|
||||
public bool CheckRayPath(Vector3D start, Vector3D destination)
|
||||
{
|
||||
|
||||
var proximity = new RectangleF(start.X - 1f, start.Y - 1f, 2f, 2f);
|
||||
var scenes = QuadTree.Query<Scene>(proximity);
|
||||
if (scenes.Count == 0) return false;
|
||||
|
||||
var scene = scenes[0]; // Parent scene /fasbat
|
||||
|
||||
if (scenes.Count == 2) // What if it's a subscene? /fasbat
|
||||
{
|
||||
if (scenes[1].ParentChunkID != 0xFFFFFFFF)
|
||||
scene = scenes[1];
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -1471,7 +1492,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("[World] SNOId: {0} GlobalId: {1} Name: {2}", WorldSNO.Id, GlobalID, WorldSNO.Name);
|
||||
return $"[World] SNOId: {WorldSNO.Id} GlobalId: {GlobalID} Name: {WorldSNO.Name}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,7 +8,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ObjectsSystem
|
||||
{
|
||||
Invulnerable,
|
||||
Speed,
|
||||
Powerful
|
||||
Powerful,
|
||||
Resourcefull
|
||||
}
|
||||
|
||||
public class FixedMap
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,7 @@
|
||||
using DiIiS_NA.Core.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
@ -12,25 +13,40 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem
|
||||
{
|
||||
static readonly Logger Logger = LogManager.CreateLogger();
|
||||
|
||||
private static Dictionary<int, Type> _implementations = new Dictionary<int, Type>();
|
||||
private static readonly Dictionary<int, Type> _implementations = new();
|
||||
|
||||
private static PowerScript TryActivate(int powerSno)
|
||||
{
|
||||
try
|
||||
{
|
||||
return (PowerScript)Activator.CreateInstance(_implementations[powerSno]);
|
||||
}
|
||||
catch(Exception ex)
|
||||
{
|
||||
Logger.FatalException(ex, $"Failed to activate power {powerSno}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
public static PowerScript CreateImplementationForPowerSNO(int powerSNO)
|
||||
{
|
||||
if (_implementations.ContainsKey(powerSNO))
|
||||
{
|
||||
PowerScript script = (PowerScript)Activator.CreateInstance(_implementations[powerSNO]);
|
||||
PowerScript script = TryActivate(powerSNO);
|
||||
if (script != null)
|
||||
{
|
||||
script.PowerSNO = powerSNO;
|
||||
return script;
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
#if DEBUG
|
||||
if (powerSNO != 30021 && powerSNO != 30022 && powerSNO != -1)
|
||||
Logger.Info("Unimplemented power: {0}", powerSNO); //for hiding annoying messages
|
||||
if (powerSNO != 30021 && powerSNO != 30022 && powerSNO != -1) //for hiding annoying messages
|
||||
Logger.Info($"$[underline red]$Unimplemented power:$[/]$ $[underline]${powerSNO}$[/]$");
|
||||
#else
|
||||
if (powerSNO != 30021 && powerSNO != 30022 && powerSNO != -1) //for hiding annoying messages
|
||||
Logger.Info($"$[underline red]$Unimplemented power:$[/]$ $[underline]${powerSNO}$[/]$");
|
||||
#endif
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasImplementationForPowerSNO(int powerSNO)
|
||||
{
|
||||
|
||||
@ -1357,7 +1357,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
var world = Game.GetWorld(WorldSno.trout_town);
|
||||
DestroyFollower(ActorSno._leah);
|
||||
AddFollower(world, ActorSno._leah);
|
||||
try { (world.FindAt(ActorSno._trout_tristramfield_field_gate, new Vector3D { X = 1523.13f, Y = 857.71f, Z = 39.26f }, 5.0f) as Door).Open(); } catch { }
|
||||
try { (world.FindActorAt(ActorSno._trout_tristramfield_field_gate, new Vector3D { X = 1523.13f, Y = 857.71f, Z = 39.26f }, 5.0f) as Door).Open(); } catch { }
|
||||
StartConversation(world, 167677);
|
||||
ListenConversation(167677, new Advance());
|
||||
}
|
||||
@ -1405,7 +1405,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
var world = Game.GetWorld(WorldSno.trout_town);
|
||||
DestroyFollower(ActorSno._leah);
|
||||
AddFollower(world, ActorSno._leah);
|
||||
try { (world.FindAt(ActorSno._trout_tristramfield_field_gate, new Vector3D { X = 1444.1f, Y = 786.64f, Z = 39.7f }, 4.0f) as Door).Open(); } catch { }
|
||||
try { (world.FindActorAt(ActorSno._trout_tristramfield_field_gate, new Vector3D { X = 1444.1f, Y = 786.64f, Z = 39.7f }, 4.0f) as Door).Open(); } catch { }
|
||||
SetActorOperable(world, ActorSno._keybox_trout_tristramfield_02, false);
|
||||
SetActorOperable(world, ActorSno._keybox_trout_tristramfield, false);
|
||||
ListenProximity(ActorSno._waypoint, new Advance());
|
||||
|
||||
@ -96,7 +96,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
OnAdvance = new Action(() => { //go through canyon
|
||||
try
|
||||
{
|
||||
Door TDoor = (Game.GetWorld(WorldSno.caout_town).FindAt(ActorSno._a2dun_cald_exit_gate, new Vector3D { X = 2905.62f, Y = 1568.82f, Z = 250.75f }, 6.0f) as Door);
|
||||
Door TDoor = (Game.GetWorld(WorldSno.caout_town).FindActorAt(ActorSno._a2dun_cald_exit_gate, new Vector3D { X = 2905.62f, Y = 1568.82f, Z = 250.75f }, 6.0f) as Door);
|
||||
//ListenProximity(TDoor, )
|
||||
TDoor.Open();
|
||||
} catch { }
|
||||
@ -926,7 +926,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
var world = Game.GetWorld(WorldSno.a2dun_aqd_special_01);
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_aqd_special_01, () =>
|
||||
{
|
||||
(world.FindAt(ActorSno._a2dun_aqd_act_stone_slab_a_01, new Vector3D { X = 175.1f, Y = 62.275f, Z = 50.17f }, 20.0f) as Door).Open();
|
||||
(world.FindActorAt(ActorSno._a2dun_aqd_act_stone_slab_a_01, new Vector3D { X = 175.1f, Y = 62.275f, Z = 50.17f }, 20.0f) as Door).Open();
|
||||
});
|
||||
ListenInteract(ActorSno._a2dun_aqd_act_waterwheel_lever_a_01, 1, new CompleteObjective(0));
|
||||
ListenInteract(ActorSno._a2dun_aqd_act_waterwheel_lever_b_01, 1, new Advance());
|
||||
@ -948,7 +948,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Open(world, ActorSno._a2dun_aqd_act_stone_slab_a_01);
|
||||
Open(world, ActorSno._a2dun_aqd_special_01_waterfall);
|
||||
Open(world, ActorSno._a2dun_aqd_mainpuzzle_door);
|
||||
(world.FindAt(ActorSno._a2dun_aqd_act_stone_slab_a_01, new Vector3D { X = 80.5f, Y = 155.631f, Z = 50.33f }, 20.0f) as Door).Open();
|
||||
(world.FindActorAt(ActorSno._a2dun_aqd_act_stone_slab_a_01, new Vector3D { X = 80.5f, Y = 155.631f, Z = 50.33f }, 20.0f) as Door).Open();
|
||||
});
|
||||
//try {(this.Game.GetWorld(59486).FindAt(83629, new Vector3D{X = 80.5f, Y = 155.631f, Z = 50.33f}, 20.0f) as Door).Open();} catch {}
|
||||
ListenTeleport(192694, new Advance());
|
||||
@ -1365,7 +1365,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //todo: timed event 115494
|
||||
var world = Game.GetWorld(WorldSno.caout_town);
|
||||
try { (world.FindAt(ActorSno._a2dun_cald_exit_gate, new Vector3D { X = 3135.3f, Y = 1546.1f, Z = 250.545f }, 15.0f) as Door).Open(); } catch { }
|
||||
try { (world.FindActorAt(ActorSno._a2dun_cald_exit_gate, new Vector3D { X = 3135.3f, Y = 1546.1f, Z = 250.545f }, 15.0f) as Door).Open(); } catch { }
|
||||
foreach (var Ashe in world.GetActorsBySNO(ActorSno._asheara))
|
||||
RemoveConversations(Ashe);
|
||||
StartConversation(world, 178852);
|
||||
|
||||
@ -337,7 +337,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
ListenConversation(134266, new Advance());
|
||||
try
|
||||
{
|
||||
Game.GetWorld(WorldSno.a3dun_hub_keep).FindAt(ActorSno._a3dun_hub_drawbridge_01, new Vector3D { X = 127.121f, Y = 353.211f, Z = 0.22f }, 25f).Hidden = true;
|
||||
Game.GetWorld(WorldSno.a3dun_hub_keep).FindActorAt(ActorSno._a3dun_hub_drawbridge_01, new Vector3D { X = 127.121f, Y = 353.211f, Z = 0.22f }, 25f).Hidden = true;
|
||||
var world = Game.GetWorld(WorldSno.a3dun_keep_hub_inn);
|
||||
var NStone = world.GetActorBySNO(ActorSno._a2dun_zolt_black_soulstone);//156328
|
||||
foreach (var atr in world.GetActorsBySNO(ActorSno._leah))
|
||||
@ -653,8 +653,8 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
try
|
||||
{
|
||||
var world = Game.GetWorld(WorldSno.a3dun_crater_st_level04b);
|
||||
(world.FindAt(ActorSno._a3dun_crater_st_demon_chainpylon_fire_mistressofpain, new Vector3D { X = 457.04f, Y = 359.03f, Z = 0.39f }, 20f) as Door).Open();
|
||||
(world.FindAt(ActorSno._a3dun_crater_st_demon_chainpylon_fire_mistressofpain, new Vector3D { X = 356.04f, Y = 267.03f, Z = 0.28f }, 20f) as Door).Open();
|
||||
(world.FindActorAt(ActorSno._a3dun_crater_st_demon_chainpylon_fire_mistressofpain, new Vector3D { X = 457.04f, Y = 359.03f, Z = 0.39f }, 20f) as Door).Open();
|
||||
(world.FindActorAt(ActorSno._a3dun_crater_st_demon_chainpylon_fire_mistressofpain, new Vector3D { X = 356.04f, Y = 267.03f, Z = 0.28f }, 20f) as Door).Open();
|
||||
SetActorOperable(world, ActorSno._a3dun_crater_st_giantdemonheart_mob, false);
|
||||
}
|
||||
catch { }
|
||||
|
||||
@ -166,7 +166,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
{
|
||||
if (Game.CurrentQuest == 251355 && Game.CurrentStep == 14)
|
||||
{
|
||||
try { world.FindAt(ActorSno._x1_westm_door_cloister_locked, new Vector3D { X = 555.9f, Y = 403.47f, Z = 10.2f }, 5.0f).Destroy(); } catch { }
|
||||
try { world.FindActorAt(ActorSno._x1_westm_door_cloister_locked, new Vector3D { X = 555.9f, Y = 403.47f, Z = 10.2f }, 5.0f).Destroy(); } catch { }
|
||||
}
|
||||
});
|
||||
ListenKill(ActorSno._x1_skeleton_westmarch_a, 10, new Advance());
|
||||
|
||||
@ -122,31 +122,31 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
var NephalemWorld = Game.GetWorld(Game.WorldOfPortalNephalem);
|
||||
var nephalem = Game.GetWorld(Game.WorldOfPortalNephalem);
|
||||
ActorSystem.Actor BossOfPortal = null;
|
||||
|
||||
switch (Game.WorldOfPortalNephalem)
|
||||
{
|
||||
default:
|
||||
List<MapSystem.Scene> Scenes = new List<MapSystem.Scene>();
|
||||
foreach (var scene in NephalemWorld.Scenes.Values)
|
||||
List<MapSystem.Scene> scenes = new List<MapSystem.Scene>();
|
||||
foreach (var scene in nephalem.Scenes.Values)
|
||||
{
|
||||
if (!scene.SceneSNO.Name.ToLower().Contains("filler"))
|
||||
Scenes.Add(scene);
|
||||
scenes.Add(scene);
|
||||
}
|
||||
int SceneNum = Scenes.Count - DiIiS_NA.Core.Helpers.Math.RandomHelper.Next(0, 3);
|
||||
Vector3D SSV = Scenes[SceneNum - 1].Position;
|
||||
Vector3D SP = null;
|
||||
int sceneNum = scenes.Count - DiIiS_NA.Core.Helpers.Math.RandomHelper.Next(0, 3);
|
||||
Vector3D SSV = scenes[sceneNum - 1].Position;
|
||||
Vector3D location = null;
|
||||
while (true)
|
||||
{
|
||||
SP = new Vector3D(SSV.X + DiIiS_NA.Core.Helpers.Math.RandomHelper.Next(0, 240), SSV.Y + DiIiS_NA.Core.Helpers.Math.RandomHelper.Next(0, 240), SSV.Z);
|
||||
if (NephalemWorld.CheckLocationForFlag(SP, DiIiS_NA.Core.MPQ.FileFormats.Scene.NavCellFlags.AllowWalk))
|
||||
location = new Vector3D(SSV.X + DiIiS_NA.Core.Helpers.Math.RandomHelper.Next(0, 240), SSV.Y + DiIiS_NA.Core.Helpers.Math.RandomHelper.Next(0, 240), SSV.Z);
|
||||
if (nephalem.CheckLocationForFlag(location, DiIiS_NA.Core.MPQ.FileFormats.Scene.NavCellFlags.AllowWalk))
|
||||
break;
|
||||
}
|
||||
BossOfPortal = NephalemWorld.SpawnMonster(ActorSno._x1_lr_boss_mistressofpain, SP);
|
||||
BossOfPortal = nephalem.SpawnMonster(ActorSno._x1_lr_boss_mistressofpain, location);
|
||||
break;
|
||||
}
|
||||
ActiveArrow(NephalemWorld, BossOfPortal.SNO);
|
||||
ActiveArrow(nephalem, BossOfPortal.SNO);
|
||||
ListenKill(BossOfPortal.SNO, 1, new QuestEvents.SideAdvance());
|
||||
})
|
||||
});
|
||||
|
||||
@ -17,14 +17,14 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem.QuestEvents.Implementations
|
||||
//if (world.Game.Empty) return;
|
||||
//Logger.Trace("SpawnSnakemans event started");
|
||||
var point = new Vector3D { X = 835.331f, Y = 410.121f, Z = 161.842f };
|
||||
var snakemanHandle = new Core.Types.SNO.SNOHandle((int)ActorSno._khamsin_snakeman_melee);
|
||||
var snakemanActor = snakemanHandle.Target as DiIiS_NA.Core.MPQ.FileFormats.Actor;
|
||||
var snakeManHandle = new Core.Types.SNO.SNOHandle((int)ActorSno._khamsin_snakeman_melee);
|
||||
var snakeManActor = snakeManHandle.Target as DiIiS_NA.Core.MPQ.FileFormats.Actor;
|
||||
try
|
||||
{
|
||||
var guard_a = world.FindAt(ActorSno._caldeumguard_cleaver_a, point, 20.0f);
|
||||
Vector3D guard_a_position = guard_a.Position;
|
||||
guard_a.Destroy(); //world.Game.
|
||||
world.Game.WorldGenerator.LoadActor(snakemanHandle,
|
||||
var caldeumGuard = world.FindActorAt(ActorSno._caldeumguard_cleaver_a, point, 20.0f);
|
||||
Vector3D guard_a_position = caldeumGuard.Position;
|
||||
caldeumGuard.Destroy(); //world.Game.
|
||||
world.Game.WorldGenerator.LoadActor(snakeManHandle,
|
||||
new PRTransform()
|
||||
{
|
||||
Quaternion = new Quaternion()
|
||||
@ -35,15 +35,15 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem.QuestEvents.Implementations
|
||||
Vector3D = guard_a_position
|
||||
},
|
||||
world,
|
||||
snakemanActor.TagMap);
|
||||
snakeManActor.TagMap);
|
||||
}
|
||||
catch { }
|
||||
try
|
||||
{
|
||||
var guard_b = world.FindAt(ActorSno._caldeumguard_cleaver_a, point, 20.0f);
|
||||
Vector3D guard_b_position = guard_b.Position;
|
||||
guard_b.Destroy();
|
||||
world.Game.WorldGenerator.LoadActor(snakemanHandle,
|
||||
var caldeumGuard = world.FindActorAt(ActorSno._caldeumguard_cleaver_a, point, 20.0f);
|
||||
Vector3D caldeumGuardPosition = caldeumGuard.Position;
|
||||
caldeumGuard.Destroy();
|
||||
world.Game.WorldGenerator.LoadActor(snakeManHandle,
|
||||
new PRTransform()
|
||||
{
|
||||
Quaternion = new Quaternion()
|
||||
@ -51,18 +51,18 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem.QuestEvents.Implementations
|
||||
W = 0.590017f,
|
||||
Vector3D = new Vector3D(0, 0, 0)
|
||||
},
|
||||
Vector3D = guard_b_position
|
||||
Vector3D = caldeumGuardPosition
|
||||
},
|
||||
world,
|
||||
snakemanActor.TagMap);
|
||||
snakeManActor.TagMap);
|
||||
}
|
||||
catch { }
|
||||
try
|
||||
{
|
||||
var guard_c = world.FindAt(ActorSno._davydimpostor, point, 20.0f);
|
||||
Vector3D guard_c_position = guard_c.Position;
|
||||
guard_c.Destroy();
|
||||
world.Game.WorldGenerator.LoadActor(snakemanHandle,
|
||||
var davydImpostor = world.FindActorAt(ActorSno._davydimpostor, point, 20.0f);
|
||||
Vector3D davydPosition = davydImpostor.Position;
|
||||
davydImpostor.Destroy();
|
||||
world.Game.WorldGenerator.LoadActor(snakeManHandle,
|
||||
new PRTransform()
|
||||
{
|
||||
Quaternion = new Quaternion()
|
||||
@ -70,10 +70,10 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem.QuestEvents.Implementations
|
||||
W = 0.590017f,
|
||||
Vector3D = new Vector3D(0, 0, 0)
|
||||
},
|
||||
Vector3D = guard_c_position
|
||||
Vector3D = davydPosition
|
||||
},
|
||||
world,
|
||||
snakemanActor.TagMap);
|
||||
snakeManActor.TagMap);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@ -23,7 +24,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem.QuestEvents
|
||||
|
||||
public override void Execute(MapSystem.World world)
|
||||
{
|
||||
Logger.Trace("StartSideQuest(): {0}", QuestId);
|
||||
Logger.MethodTrace($"{QuestId}");
|
||||
world.Game.QuestManager.LaunchSideQuest(QuestId, ForceAbandon);
|
||||
}
|
||||
}
|
||||
|
||||
@ -40,7 +40,7 @@ namespace DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Game
|
||||
|
||||
public void Handle(GameClient client)
|
||||
{
|
||||
Logger.Info("Client {0}, enter in game. Server loaded.", client.BnetClient.Account.BattleTag);
|
||||
Logger.Info("Client $[underline]${0}$[/]$, joined game.", client.BnetClient.Account.Email);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
user.block.title