ForceMinimapVisibility on GameServerConfig.cs
This commit is contained in:
parent
fc360945e5
commit
4d3272ca88
@ -546,18 +546,16 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
|
||||
MiniMapVisibility = true
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
return new MapRevealSceneMessage
|
||||
{
|
||||
ChunkID = GlobalID,
|
||||
SceneSNO = SceneSNO.Id,
|
||||
Transform = Transform,
|
||||
WorldID = World.GlobalID,
|
||||
MiniMapVisibility = false
|
||||
MiniMapVisibility = GameServerConfig.Instance.ForceMinimapVisibility
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
@ -298,6 +298,12 @@ namespace DiIiS_NA.GameServer
|
||||
set => Set(nameof(NephalemRiftOrbsChance), value);
|
||||
}
|
||||
|
||||
public bool ForceMinimapVisibility
|
||||
{
|
||||
get => GetBoolean(nameof(ForceMinimapVisibility), false);
|
||||
set => Set(nameof(ForceMinimapVisibility), value);
|
||||
}
|
||||
|
||||
#endregion
|
||||
public static GameServerConfig Instance { get; } = new();
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
user.block.title