Added !powerful - useful for testing;
Testing quests, small changes (having a default objective; Checking #101
This commit is contained in:
parent
7299279393
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3e7a4f033d
@ -43,24 +43,20 @@ namespace DiIiS_NA.LoginServer.Battle
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private static int REQUEST_SERVICE_ID = 0;
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private static int RESPONSE_SERVICE_ID = 254;
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//public object clientLock = new object();
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public readonly object _serviceLock = new object();
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public object messageLock = new object();
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public readonly object _serviceLock = new();
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public object messageLock = new();
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private ulong _listenerId; // last targeted rpc object.
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public bool MOTDSent { get; private set; }
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private ConcurrentDictionary<ulong, ulong> MappedObjects { get; set; }
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public bool GuildChannelsRevealed = false;
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public string GameTeamTag = "";
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#region Overwatch
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public byte[] k0, k1, k2, k3 = new byte[64];
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public ulong CID = 0;
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#endregion
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#region current channel
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public Dictionary<ulong, Channel> Channels = new Dictionary<ulong, Channel>();
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public Dictionary<ulong, Channel> Channels = new();
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public List<Channel> ChatChannels = new List<Channel>();
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public List<Channel> ChatChannels = new();
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public Channel PartyChannel; //Used for all non game related messages
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public Channel GameChannel; //Used for all game related messages
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@ -1,51 +1,57 @@
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//Blizzless Project 2022
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using DiIiS_NA.Core.Helpers.Math;
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//Blizzless Project 2022
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using DiIiS_NA.Core.MPQ;
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//Blizzless Project 2022
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using DiIiS_NA.Core.MPQ.FileFormats;
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using DiIiS_NA.D3_GameServer.Core.Types.SNO;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.Core.Types.Math;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.Core.Types.SNO;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.Core.Types.TagMap;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.GSSystem.ActorSystem;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.GSSystem.ItemsSystem;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.MessageSystem;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Effect;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Hireling;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Inventory;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Platinum;
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//Blizzless Project 2022
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using DiIiS_NA.LoginServer.Battle;
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//Blizzless Project 2022
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using System;
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//Blizzless Project 2022
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using System.Collections.Generic;
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//Blizzless Project 2022
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using System.Linq;
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//Blizzless Project 2022
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using System.Text;
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//Blizzless Project 2022
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using System.Threading.Tasks;
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using DiIiS_NA.GameServer.GSSystem.GameSystem;
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using DiIiS_NA.GameServer.GSSystem.ObjectsSystem;
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using DiIiS_NA.GameServer.GSSystem.PlayerSystem;
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using DiIiS_NA.LoginServer.AccountsSystem;
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//Blizzless Project 2022
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using static DiIiS_NA.Core.MPQ.FileFormats.GameBalance;
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namespace DiIiS_NA.GameServer.CommandManager
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{
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[CommandGroup("powerful", "Makes your character with absurd amount of damage. Useful for testing.", Account.UserLevels.Tester)]
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public class PowerfulCommand : CommandGroup
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{
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[DefaultCommand]
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public string Powerful(string[] @params, BattleClient invokerClient)
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{
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if (invokerClient?.InGameClient?.Player is not {} player)
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return "You must be in game to use this command.";
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if (player.Attributes.FixedMap.Contains(FixedAttribute.Powerful))
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{
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player.Attributes.FixedMap.Remove(FixedAttribute.Powerful);
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player.Attributes.BroadcastChangedIfRevealed();
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return "You are no longer powerful.";
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}
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player.Attributes.FixedMap.Add(FixedAttribute.Powerful, (attributes) =>
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{
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attributes[GameAttribute.Damage_Delta, 0] = float.MaxValue;
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attributes[GameAttribute.Damage_Min, 0] = float.MaxValue;
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attributes[GameAttribute.Damage_Weapon_Delta, 0] = float.MaxValue;
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attributes[GameAttribute.Damage_Weapon_Min, 0] = float.MaxValue;
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});
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player.Attributes.BroadcastChangedIfRevealed();
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return "You are now powerful.";
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}
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}
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[CommandGroup("info", "Get current game information.")]
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public class InfoCommand : CommandGroup
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{
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@ -79,11 +85,11 @@ namespace DiIiS_NA.GameServer.CommandManager
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foreach (var playerInWorld in world.Players)
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{
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info.Add($">>>>> Player[{playerInWorld.Value.PlayerIndex}] <<<<<");
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info.Add($" Id: {playerInWorld.Value.GlobalID}");
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info.Add($" Index: {playerInWorld.Value.PlayerIndex}");
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info.Add($" Name: {playerInWorld.Value.Name}");
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info.Add($" Class: {playerInWorld.Value.Toon.Class.ToString()}");
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info.Add($" Level: {playerInWorld.Value.Toon.Level}");
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info.Add($"Id: {playerInWorld.Value.GlobalID}");
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// info.Add($"Index: {playerInWorld.Value.PlayerIndex}");
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info.Add($"Name: {playerInWorld.Value.Name}");
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info.Add($"Class: {playerInWorld.Value.Toon.Class.ToString()}");
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info.Add($"Level: {playerInWorld.Value.Toon.Level}");
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info.Add(
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$" Health: {playerInWorld.Value.Attributes[GameAttribute.Hitpoints_Cur]} / {playerInWorld.Value.Attributes[GameAttribute.Hitpoints_Max]}");
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info.Add($" Damage: {playerInWorld.Value.Attributes[GameAttribute.Damage_Min, 0]}");
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@ -132,7 +138,7 @@ namespace DiIiS_NA.GameServer.CommandManager
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{
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if (invokerClient?.InGameClient is null)
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return "You must execute this command in-game.";
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if (invokerClient.InGameClient.Player.World.Game.Difficulty == 1)
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if (invokerClient.InGameClient.Player.World.Game.Difficulty == 0)
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return "Difficulty is already at minimum";
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invokerClient.InGameClient.Player.World.Game.LowDifficulty(invokerClient.InGameClient, null);
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return $"Difficulty decreased - set to {invokerClient.InGameClient.Player.World.Game.Difficulty}";
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@ -739,16 +745,16 @@ namespace DiIiS_NA.GameServer.CommandManager
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if (@params == null)
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return
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"Change the movement speed. Min 0 (Base), Max 2.\n You can use decimal values like 1,3 for example.";
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"Change the movement speed. Min 0 (Base), Max 2.\n You can use decimal values like 1.3 for example.";
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float speedValue;
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const float maxSpeed = 3; // 2;
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const float maxSpeed = 2;
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const float baseSpeed = 0.36f;
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if (@params.Any())
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{
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if (!float.TryParse(@params[0], out speedValue) || speedValue < 0 || speedValue > maxSpeed)
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return ("Invalid speed value. Must be a number between 0 and 3.");
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return ("Invalid speed value. Must be a number between 0 and 2.");
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}
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else
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{
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@ -7,7 +7,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ObjectsSystem
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public enum FixedAttribute
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{
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Invulnerable,
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Speed
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Speed,
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Powerful
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}
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public class FixedMap
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File diff suppressed because it is too large
Load Diff
@ -62,7 +62,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = true,
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NextStep = 82,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => {
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var world = Game.GetWorld(WorldSno.caout_town);
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//ListenProximity(151989, new Advance());
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@ -85,7 +85,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = true,
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NextStep = 85,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //go to Caldeum
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ListenTeleport(55313, new Advance());
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})
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@ -96,7 +96,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = true,
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NextStep = 50,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //talk with Asheera (201085)
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var world = Game.GetWorld(WorldSno.caout_town);
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world.GetActorBySNO(ActorSno._a2duncald_deco_sewer_lid).SetUsable(false);
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@ -112,7 +112,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = false,
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NextStep = 61,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //go through canyon
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try
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{
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@ -130,7 +130,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = false,
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NextStep = 52,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //kill cultists
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var world = Game.GetWorld(WorldSno.caout_town);
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AddFollower(world, ActorSno._enchantressnpc);
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@ -147,7 +147,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = false,
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NextStep = 102,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //talk with enchantress
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DestroyFollower(ActorSno._enchantressnpc);
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//ListenProximity(85843, new LaunchConversation(85832));
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@ -163,7 +163,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = false,
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NextStep = 106,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //kill Lakuni's
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var world = Game.GetWorld(WorldSno.caout_town);
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world.GetActorBySNO(ActorSno._enchantressnpc).Hidden = true;
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@ -178,7 +178,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = true,
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NextStep = 91,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //talk with Steel Wolf's leader
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var world = Game.GetWorld(WorldSno.caout_town);
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DestroyFollower(ActorSno._enchantressnpc);
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@ -196,7 +196,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = false,
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NextStep = 58,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 }, new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default(), Objective.Default() },
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OnAdvance = new Action(() => { //break rituals (2 counters)
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var world = Game.GetWorld(WorldSno.caout_town);
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DestroyFollower(ActorSno._enchantressnpc);
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@ -213,7 +213,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = false,
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NextStep = 117,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //go to Canyon Bridge
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DestroyFollower(ActorSno._enchantressnpc);
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AddFollower(Game.GetWorld(WorldSno.caout_town), ActorSno._enchantressnpc);
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@ -226,7 +226,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = false,
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NextStep = 10,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //talk with enchantress
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DestroyFollower(ActorSno._enchantressnpc);
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AddFollower(Game.GetWorld(WorldSno.caout_town), ActorSno._enchantressnpc);
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@ -240,7 +240,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = true,
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NextStep = -1,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //complete
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DestroyFollower(ActorSno._enchantressnpc);
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Open(Game.GetWorld(WorldSno.caout_town), ActorSno._caoutstingingwinds_illusion_bridge);
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@ -270,7 +270,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = true,
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NextStep = 76,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => {
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})
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});
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@ -280,7 +280,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = false,
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NextStep = 58,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //go through Canyon bridge
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ListenProximity(ActorSno._waypoint, new Advance());
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@ -292,7 +292,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = false,
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NextStep = 46,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //find Khasim gate
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var world = Game.GetWorld(WorldSno.caout_town);
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ListenProximity(ActorSno._lore_belial_guardsorders, new Advance());
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@ -310,7 +310,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = true,
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NextStep = 74,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //talk with leutenant Vahem
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UnlockTeleport(2);
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UnlockTeleport(3);
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@ -324,7 +324,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = false,
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NextStep = 30,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //enter HQ
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ListenTeleport(61066, new Advance());
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})
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@ -335,7 +335,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = false,
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NextStep = 4,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 }, new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default(), Objective.Default() },
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OnAdvance = new Action(() => { //kill demons and open cell
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Game.AddOnLoadWorldAction(WorldSno.caout_khamsin_mine, () =>
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{
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@ -364,7 +364,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = false,
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NextStep = 48,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //kill stealthed demons
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script = new SpawnSnakemans();
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script.Execute(Game.GetWorld(WorldSno.caout_town));
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@ -377,7 +377,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = true,
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NextStep = 10,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //talk with captain David
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Game.GetWorld(WorldSno.caout_town).ShowOnlyNumNPC(ActorSno._davyd, 1);
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//ListenProximity(80980, new LaunchConversation(60608));
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@ -390,7 +390,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = true,
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NextStep = -1,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => { //complete
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Open(Game.GetWorld(WorldSno.caout_town), ActorSno._caout_stingingwinds_khamsin_gate);
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})
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@ -405,7 +405,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = true,
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NextStep = 5,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
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OnAdvance = new Action(() => {
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})
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});
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@ -415,7 +415,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = true,
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NextStep = 54,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 }, new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default(), Objective.Default() },
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OnAdvance = new Action(() => { //exit through Khasim east gates and find Alcarnus
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ListenProximity(ActorSno._davyd, new CompleteObjective(0));
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ListenProximity(ActorSno._body_hangedc_caout_gore, new CompleteObjective(1));
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@ -427,7 +427,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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Completed = false,
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Saveable = true,
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NextStep = 26,
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Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
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Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Maghda's lair and optionally, free 8 cells
|
||||
var encW = Game.GetWorld(WorldSno.caout_town);
|
||||
encW.SpawnMonster(ActorSno._caout_cage, new Vector3D(528.7084f, 1469.1945f, 197.2559f));
|
||||
@ -445,7 +445,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 9,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Maghda
|
||||
UnlockTeleport(4);
|
||||
ListenKill(ActorSno._maghda, 1, new Advance());
|
||||
@ -457,7 +457,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 10,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //return to camp
|
||||
Game.CurrentEncounter.activated = false;
|
||||
Game.AddOnLoadWorldAction(WorldSno.caout_cellar_alcarnus_main, () =>
|
||||
@ -473,7 +473,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
PlayCutscene(1);
|
||||
})
|
||||
@ -488,7 +488,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -498,7 +498,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 38,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Asheera
|
||||
//ListenProximity(3205, new LaunchConversation(201285));
|
||||
Game.GetWorld(WorldSno.caout_town).ShowOnlyNumNPC(ActorSno._asheara, 0);
|
||||
@ -511,7 +511,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 18,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Asheera for reach emperor's palace
|
||||
//ListenConversation(165807, new Advance());
|
||||
ListenProximity(ActorSno._caldeumguard_captain_b_ravd, new AskBossEncounter(162231));
|
||||
@ -524,7 +524,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 21,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Emperor
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2_belial_room_intro, () =>
|
||||
{
|
||||
@ -554,7 +554,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill demons
|
||||
int snakes = 0;
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2_belial_room_intro, () =>
|
||||
@ -584,7 +584,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 31,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //escape the emperor's palace
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2_belial_room_intro, () =>
|
||||
{
|
||||
@ -605,7 +605,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 34,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //destroy 4 demon summoners
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_cald, () =>
|
||||
{
|
||||
@ -631,7 +631,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 7,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //hide into Caldeum drains
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_cald, () =>
|
||||
{
|
||||
@ -653,7 +653,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_cald, () =>
|
||||
{
|
||||
@ -678,7 +678,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 9,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -688,7 +688,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Cursed Pit
|
||||
if (Game.Empty) UnlockTeleport(1);
|
||||
ListenTeleport(58494, new Advance());
|
||||
@ -700,7 +700,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 15,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill guardians
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_swr_adria_level01, () =>
|
||||
{
|
||||
@ -725,7 +725,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 21,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Adria in pit
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_swr_adria_level01, () =>
|
||||
{
|
||||
@ -740,7 +740,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 8,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Adria in camp
|
||||
var world = Game.GetWorld(WorldSno.a2dun_swr_adria_level01);
|
||||
Game.CurrentEncounter.activated = false;
|
||||
@ -775,7 +775,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
PlayCutscene(2);
|
||||
Game.GetWorld(WorldSno.caout_town).GetActorBySNO(ActorSno._a2duncald_deco_sewer_lid).SetUsable(true);
|
||||
@ -792,7 +792,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -801,7 +801,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 34,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find passage to Oasis
|
||||
if (Game.DestinationEnterQuest == 78266)
|
||||
if (Game.DestinationEnterQuestStep == -1 || Game.DestinationEnterQuestStep == 2)
|
||||
@ -827,7 +827,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 31,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Emperor
|
||||
ListenProximity(ActorSno._hakan, new Advance());
|
||||
})
|
||||
@ -838,7 +838,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 4,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Oasis
|
||||
ListenConversation(180063, new LaunchConversation(187093));
|
||||
ListenTeleport(175367, new Advance());
|
||||
@ -857,7 +857,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 22,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter ruins in Oasis
|
||||
ListenTeleport(61632, new Advance());
|
||||
if (Game.Empty) UnlockTeleport(5);
|
||||
@ -869,7 +869,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 24,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Kulle's head
|
||||
UnlockTeleport(5);
|
||||
UnlockTeleport(6);
|
||||
@ -882,7 +882,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 26,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //get Kulle's head
|
||||
ListenInteract(ActorSno._a2dun_zolt_head_container, 1, new Advance());
|
||||
})
|
||||
@ -893,7 +893,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 11,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Adria in camp
|
||||
ListenProximity(ActorSno._tyrael, new LaunchConversation(123146));
|
||||
ListenConversation(123146, new Advance());
|
||||
@ -905,7 +905,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -919,7 +919,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 34,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -929,7 +929,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 40,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter to drain in Oasis
|
||||
ListenTeleport(62752, new Advance());
|
||||
})
|
||||
@ -940,7 +940,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 52,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 }, new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default(), Objective.Default() },
|
||||
OnAdvance = new Action(() => { //turn east lever and turn west lever and open gates to drowned passage
|
||||
//try {(this.Game.GetWorld(59486).FindAt(83629, new Vector3D{X = 175.1f, Y = 62.275f, Z = 50.17f}, 20.0f) as Door).Open();} catch {}
|
||||
var world = Game.GetWorld(WorldSno.a2dun_aqd_special_01);
|
||||
@ -960,7 +960,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 54,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter to drowned passage
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_aqd_special_01, () =>
|
||||
{
|
||||
@ -980,7 +980,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 56,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Deceiveds
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_aqd_oasis_level00, () =>
|
||||
{
|
||||
@ -999,7 +999,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 58,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //break talking barrel
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_aqd_oasis_level00, () =>
|
||||
{
|
||||
@ -1014,7 +1014,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 60,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with jeweler
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_aqd_oasis_level00, () =>
|
||||
{
|
||||
@ -1031,7 +1031,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 62,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find crucible
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_aqd_oasis_level00, () =>
|
||||
{
|
||||
@ -1049,7 +1049,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 64,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Gevin
|
||||
var world = Game.GetWorld(WorldSno.a2dun_aqd_oasis_level00);
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_aqd_oasis_level00, () =>
|
||||
@ -1080,7 +1080,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 44,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //get crucible
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_aqd_oasis_level00, () =>
|
||||
{
|
||||
@ -1099,7 +1099,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 24,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter the ancient passage
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_aqd_oasis_level00, () =>
|
||||
{
|
||||
@ -1129,7 +1129,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 8,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 }, new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default(), Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find blood in 2 caves
|
||||
if (Game.Empty) UnlockTeleport(7);
|
||||
DestroyFollower(ActorSno._intro_jeweler);
|
||||
@ -1143,7 +1143,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
PlayCutscene(3);
|
||||
})
|
||||
@ -1158,7 +1158,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 25,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -1168,7 +1168,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 39,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter the Kulle's archives
|
||||
UnlockTeleport(7);
|
||||
UnlockTeleport(8);
|
||||
@ -1181,7 +1181,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 35,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter the Limit
|
||||
ListenProximity(ActorSno._hakanprojection, new Advance());
|
||||
})
|
||||
@ -1192,7 +1192,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 41,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 }, new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default(), Objective.Default() },
|
||||
OnAdvance = new Action(() => { //open Abyss lock and open Stormhalls lock
|
||||
if (Game.Empty) UnlockTeleport(9);
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_zolt_lobby, () =>
|
||||
@ -1219,7 +1219,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 0,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter the shadows world
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_zolt_lobby, () =>
|
||||
{
|
||||
@ -1235,7 +1235,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Kulle's body
|
||||
ListenInteract(ActorSno._a2dun_zolt_body_container, 1, new Advance());
|
||||
})
|
||||
@ -1246,7 +1246,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 26,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Leah
|
||||
ListenProximity(ActorSno._leah, new LaunchConversation(62505));
|
||||
foreach (var act in Game.GetWorld(WorldSno.a2dun_zolt_lobby).GetActorsBySNO(ActorSno._temp_zknavblocker))
|
||||
@ -1260,7 +1260,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 27,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter the soulstone storage
|
||||
ListenTeleport(60194, new Advance());
|
||||
})
|
||||
@ -1271,7 +1271,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 4,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Kulle
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_zolt_bossfight_level04, () =>
|
||||
{
|
||||
@ -1289,7 +1289,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 31,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Kulle
|
||||
ListenKill(ActorSno._zoltunkulle, 1, new Advance());
|
||||
})
|
||||
@ -1300,7 +1300,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 33,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //get Soulstone
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2dun_zolt_bossfight_level04, () =>
|
||||
{
|
||||
@ -1315,7 +1315,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 6,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Adria in camp
|
||||
ListenProximity(ActorSno._adria, new LaunchConversation(80513));
|
||||
ListenConversation(80513, new Advance());
|
||||
@ -1327,7 +1327,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -1341,7 +1341,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 34,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -1351,7 +1351,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 23,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Asheara
|
||||
Game.AddOnLoadWorldAction(WorldSno.caout_town, () =>
|
||||
{
|
||||
@ -1369,7 +1369,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 21,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Asheara
|
||||
foreach (var Ashe in Game.GetWorld(WorldSno.caout_town).GetActorsBySNO(ActorSno._asheara))
|
||||
AddQuestConversation(Ashe, 121359);
|
||||
@ -1382,7 +1382,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //todo: timed event 115494
|
||||
var world = Game.GetWorld(WorldSno.caout_town);
|
||||
try { (world.FindAt(ActorSno._a2dun_cald_exit_gate, new Vector3D { X = 3135.3f, Y = 1546.1f, Z = 250.545f }, 15.0f) as Door).Open(); } catch { }
|
||||
@ -1399,7 +1399,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -1413,7 +1413,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 10,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -1423,7 +1423,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 12,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter the Caldeum palace
|
||||
AddFollower(Game.GetWorld(WorldSno.a2_belial_room_intro), ActorSno._leah);
|
||||
AddFollower(Game.GetWorld(WorldSno.caout_refugeecamp), ActorSno._adria);
|
||||
@ -1436,7 +1436,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 29,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go to emperor's palace
|
||||
var world = Game.GetWorld(WorldSno.a2dun_cald_uprising);
|
||||
foreach (var door in world.GetActorsBySNO(ActorSno._a2dun_cald_gate_belial_destroyable))
|
||||
@ -1462,7 +1462,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 13,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Belial
|
||||
DestroyFollower(ActorSno._leah);
|
||||
DestroyFollower(ActorSno._adria);
|
||||
@ -1519,7 +1519,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 27,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //get Belial's soul
|
||||
Game.CurrentEncounter.activated = false;
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2_belial_room_01, () =>
|
||||
@ -1536,7 +1536,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 14,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Tyrael in camp
|
||||
Game.AddOnLoadWorldAction(WorldSno.a2_belial_room_01, () =>
|
||||
{
|
||||
@ -1554,7 +1554,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with caravan leader
|
||||
ListenInteract(ActorSno._hub_caravanleader, 1, new LaunchConversation(177669));
|
||||
ListenConversation(177669, new ChangeAct(200));
|
||||
@ -1567,7 +1567,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
|
||||
@ -52,7 +52,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 8,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
Game.GetWorld(WorldSno.a3dun_hub_adria_tower_intro).GetActorBySNO(ActorSno._tyrael_act3, true).NotifyConversation(1);
|
||||
ListenInteract(ActorSno._tyrael_act3, 1, new LaunchConversation(204905));
|
||||
@ -65,7 +65,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 26,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //use fire torches
|
||||
var world = Game.GetWorld(WorldSno.a3dun_hub_adria_tower_intro);
|
||||
ListenInteract(ActorSno._a3dunrmpt_interactives_signal_fire_a, 5, new Advance());
|
||||
@ -79,7 +79,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find sergeant Dalen
|
||||
UnlockTeleport(0);
|
||||
ListenProximity(ActorSno._bastionskeepguard_melee_b_02_sgt_dalen, new LaunchConversation(196152));
|
||||
@ -93,7 +93,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -107,7 +107,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 18,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -141,7 +141,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //return to base
|
||||
UnlockTeleport(1);
|
||||
ListenProximity(ActorSno._tyrael_act3, new Advance());
|
||||
@ -153,7 +153,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -167,7 +167,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 20,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -177,7 +177,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 18,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go to 2nd level of bastion keep
|
||||
ListenTeleport(93103, new Advance());
|
||||
})
|
||||
@ -188,7 +188,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 22,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find breach on 2nd level
|
||||
if (Game.Empty)
|
||||
{
|
||||
@ -207,7 +207,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find bastion's ambar (gluttony boss)
|
||||
ListenTeleport(111232, new Advance());
|
||||
})
|
||||
@ -218,7 +218,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 16,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill gluttony
|
||||
UnlockTeleport(3);
|
||||
Game.AddOnLoadWorldAction(WorldSno.gluttony_boss, () =>
|
||||
@ -246,7 +246,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //return to base
|
||||
ListenProximity(ActorSno._tyrael_act3, new Advance());
|
||||
})
|
||||
@ -257,7 +257,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -271,7 +271,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
var Tyrael = Game.GetWorld(WorldSno.a3dun_hub_keep).GetActorBySNO(ActorSno._tyrael_act3);
|
||||
(Tyrael as InteractiveNPC).Conversations.Add(new ActorSystem.Interactions.ConversationInteraction(183792));
|
||||
@ -286,7 +286,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 4,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go to Armory
|
||||
var Tyrael = Game.GetWorld(WorldSno.a3dun_hub_keep).GetActorBySNO(ActorSno._tyrael_act3);
|
||||
(Tyrael as InteractiveNPC).Conversations.Clear();
|
||||
@ -301,7 +301,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 6,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill shadows
|
||||
Game.AddOnLoadWorldAction(WorldSno.a3dun_keep_hub_inn, () =>
|
||||
{
|
||||
@ -347,7 +347,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 8,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Leah
|
||||
ListenProximity(ActorSno._leah, new LaunchConversation(134266));
|
||||
ListenConversation(134266, new Advance());
|
||||
@ -371,7 +371,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
PlayCutscene(1);
|
||||
})
|
||||
@ -386,7 +386,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 4,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -396,7 +396,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 6,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go to battlefields
|
||||
ListenTeleport(154644, new Advance());
|
||||
})
|
||||
@ -407,7 +407,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 9,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with sergeant Pale
|
||||
var Serge = Game.GetWorld(WorldSno.a3_battlefields_02).GetActorBySNO(ActorSno._a3_battlefield_guard_sargeant);
|
||||
(Serge as InteractiveNPC).Conversations.Add(new ActorSystem.Interactions.ConversationInteraction(170486));
|
||||
@ -423,7 +423,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go through Korsikk bridge
|
||||
Game.AddOnLoadWorldAction(WorldSno.a3_battlefields_02, () =>
|
||||
{
|
||||
@ -441,7 +441,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 18,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 }, new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default(), Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill 3 ballistas/destroy trebuchet
|
||||
if (Game.Empty) UnlockTeleport(4);
|
||||
Game.AddOnLoadWorldAction(WorldSno.a3_battlefields_02, () =>
|
||||
@ -458,7 +458,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 21,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Rakkis bridge
|
||||
if (!Game.Empty) UnlockTeleport(4);
|
||||
//69504
|
||||
@ -472,7 +472,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Tyrael
|
||||
Game.AddOnLoadWorldAction(WorldSno.a3_battlefields_02, () =>
|
||||
{
|
||||
@ -492,7 +492,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -506,7 +506,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -516,7 +516,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 10,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find demonic gates to Siegebreaker
|
||||
if (Game.Empty) UnlockTeleport(5);
|
||||
ListenProximity(ActorSno._a3dun_crater_st_demon_chainpylon_fire_azmodan, new Advance());
|
||||
@ -529,7 +529,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 17,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Siegebreaker
|
||||
if (!Game.Empty) UnlockTeleport(5);
|
||||
Game.AddOnLoadWorldAction(WorldSno.a3_battlefields_03, () =>
|
||||
@ -547,7 +547,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Adria
|
||||
Game.CurrentEncounter.activated = false;
|
||||
ListenProximity(ActorSno._adria, new LaunchConversation(196366));
|
||||
@ -561,7 +561,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
PlayCutscene(3);
|
||||
})
|
||||
@ -576,7 +576,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 10,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -586,7 +586,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 41,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Tower of the Doomed lv. 1
|
||||
Game.AddOnLoadWorldAction(WorldSno.a3_battlefields_03, () =>
|
||||
{
|
||||
@ -605,7 +605,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 25,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Heart of Sin
|
||||
if (!Game.Empty) UnlockTeleport(6);
|
||||
if (Game.Empty) UnlockTeleport(7);
|
||||
@ -618,7 +618,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 14,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 }, new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default(), Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Daughters of Pain / Destroy Heart of Sin
|
||||
if (!Game.Empty) UnlockTeleport(7);
|
||||
ListenKill(ActorSno._succubus_daughterofpain, 3, new CompleteObjective(0));
|
||||
@ -631,7 +631,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 29,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Tower of Damned lv. 1
|
||||
if (Game.Empty) UnlockTeleport(8);
|
||||
Game.AddOnLoadWorldAction(WorldSno.a3dun_crater_st_level04, () =>
|
||||
@ -647,7 +647,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 23,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Heart of Sin
|
||||
if (!Game.Empty) UnlockTeleport(8);
|
||||
if (Game.Empty) UnlockTeleport(9);
|
||||
@ -660,7 +660,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 27,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Cydaea
|
||||
if (!Game.Empty) UnlockTeleport(9);
|
||||
ListenKill(ActorSno._mistressofpain, 1, new Advance());
|
||||
@ -683,7 +683,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //Destroy Heart of Sin
|
||||
Game.CurrentEncounter.activated = false;
|
||||
ListenKill(ActorSno._a3dun_crater_st_giantdemonheart_mob, 1, new Advance());
|
||||
@ -703,7 +703,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 32,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Azmodan, finally
|
||||
if (Game.Empty) UnlockTeleport(10);
|
||||
ListenKill(ActorSno._azmodan, 1, new Advance());
|
||||
@ -722,7 +722,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 5,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //get Azmodan's soul
|
||||
Game.CurrentEncounter.activated = false;
|
||||
ListenProximity(ActorSno._azmodan_bss_soulremnants, new Advance());
|
||||
@ -738,7 +738,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 39,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //return to base
|
||||
ListenProximity(ActorSno._tyrael_act3, new Advance());
|
||||
Game.AddOnLoadWorldAction(WorldSno.a3dun_azmodan_arena, () =>
|
||||
@ -753,7 +753,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 46,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with leutenant Lavaile
|
||||
ListenProximity(ActorSno._a3_rampart_guard_captain_alt, new LaunchConversation(160644));
|
||||
ListenConversation(160644, new Advance());
|
||||
@ -765,7 +765,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 34,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go to Armory
|
||||
ListenTeleport(185228, new Advance());
|
||||
})
|
||||
@ -776,7 +776,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 36,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() =>
|
||||
{ //go to Adria tower event
|
||||
var World = Game.GetWorld(WorldSno.a3dun_hub_adria_tower);
|
||||
@ -892,7 +892,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 4,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //use Heaven portal
|
||||
ListenInteract(ActorSno._event47_bigportal, 1, new ChangeAct(300));
|
||||
})
|
||||
@ -903,7 +903,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
Game.CurrentEncounter.activated = false;
|
||||
})
|
||||
|
||||
@ -46,7 +46,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
UnlockTeleport(0); //{[World] SNOId: 182944 GlobalId: 117440513 Name: a4dun_heaven_1000_monsters_fight_entrance}
|
||||
var Tyrael = Game.GetWorld(WorldSno.a4dun_heaven_1000_monsters_fight_entrance).GetActorBySNO(ActorSno._tyrael) as InteractiveNPC;
|
||||
@ -65,7 +65,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 17,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Tyrael
|
||||
UnlockTeleport(1);
|
||||
Game.AddOnLoadWorldAction(WorldSno.a4dun_heaven_1000_monsters_fight_entrance, () =>
|
||||
@ -92,7 +92,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 15,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go to Hall of Light
|
||||
//ListenProximity(182963, new AskBossEncounter(182960));
|
||||
ListenTeleport(109149, new Advance());
|
||||
@ -104,7 +104,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 12,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Iskatu
|
||||
if (!Game.Empty)
|
||||
{
|
||||
@ -121,7 +121,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
Game.CurrentEncounter.activated = false;
|
||||
})
|
||||
@ -136,7 +136,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 66,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -146,7 +146,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 58,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Iterael
|
||||
var world = Game.GetWorld(WorldSno.a4dun_heaven_1000_monsters_fight);
|
||||
if (Game.Empty) UnlockTeleport(2);
|
||||
@ -171,7 +171,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 40,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Iterael
|
||||
|
||||
var Ityrael = Game.GetWorld(WorldSno.a4dun_heaven_1000_monsters_fight).GetActorBySNO(ActorSno._fate) as InteractiveNPC;
|
||||
@ -191,7 +191,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 17,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Library of Fate
|
||||
if (!Game.Empty) UnlockTeleport(2);
|
||||
if (Game.Empty) UnlockTeleport(3);
|
||||
@ -210,7 +210,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 11,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter the Library
|
||||
ListenTeleport(143648, new Advance());
|
||||
})
|
||||
@ -221,7 +221,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 13,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Rakanoth
|
||||
if (!Game.Empty) UnlockTeleport(3);
|
||||
var Library = Game.GetWorld(WorldSno.a4dun_libraryoffate);
|
||||
@ -253,7 +253,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 33,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //destroy Auriel's jail
|
||||
Game.CurrentEncounter.activated = false;
|
||||
|
||||
@ -275,7 +275,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 38,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Auriel
|
||||
|
||||
var Library = Game.GetWorld(WorldSno.a4dun_libraryoffate);
|
||||
@ -303,7 +303,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 42,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //return to Gardens of Hope lv. 1
|
||||
PlayCutscene(1);
|
||||
var Library = Game.GetWorld(WorldSno.a4dun_libraryoffate);
|
||||
@ -327,7 +327,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 44,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find demonic rift
|
||||
ListenProximity(ActorSno._a4_heaven_gardens_hellportal, new Advance());
|
||||
})
|
||||
@ -338,7 +338,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 62,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //destroy Eye of Hell
|
||||
ListenKill(ActorSno._a4dun_garden_hellportal_pillar, 1, new Advance());
|
||||
|
||||
@ -350,7 +350,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 50,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //leave demonic rift
|
||||
var World = Game.GetWorld(WorldSno.a4dun_hell_portal_01);
|
||||
World.SpawnMonster(ActorSno._diablo_vo, World.Players.Values.First().Position);
|
||||
@ -364,7 +364,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 52,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go to 2nd lv. of Gardens of Hope
|
||||
ListenTeleport(109516, new Advance());
|
||||
})
|
||||
@ -375,7 +375,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 48,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find another demonic rift
|
||||
if (Game.Empty) UnlockTeleport(4);
|
||||
ListenProximity(ActorSno._a4_heaven_gardens_hellportal, new Advance());
|
||||
@ -387,7 +387,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 60,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //destroy Eye of Hell
|
||||
ListenKill(ActorSno._a4dun_garden_hellportal_pillar, 1, new Advance());
|
||||
})
|
||||
@ -398,7 +398,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 56,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //leave demonic rift
|
||||
var World = Game.GetWorld(WorldSno.a4dun_hell_portal_02);
|
||||
World.SpawnMonster(ActorSno._diablo_vo, World.Players.Values.First().Position);
|
||||
@ -412,7 +412,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 54,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find portal to Crystal Collonade
|
||||
ListenProximity(ActorSno._coreelitedemon_a_nopod_unique, new Advance());
|
||||
})
|
||||
@ -423,7 +423,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 23,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Tyrael
|
||||
if (!Game.Empty) UnlockTeleport(4);
|
||||
|
||||
@ -444,7 +444,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 29,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go to Crystal Collonade
|
||||
ListenTeleport(119882, new Advance());
|
||||
})
|
||||
@ -455,7 +455,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
Game.CurrentEncounter.activated = false;
|
||||
PlayCutscene(2);
|
||||
@ -471,7 +471,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 14,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -481,7 +481,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 18,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Imperius
|
||||
var CrystalWorld = Game.GetWorld(WorldSno.a4dun_garden3_spireentrance);
|
||||
|
||||
@ -504,7 +504,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 16,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Imperius
|
||||
//ListenProximity(195606, new LaunchConversation(196579));
|
||||
ListenConversation(196579, new Advance());
|
||||
@ -516,7 +516,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 12,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go to road to Spire
|
||||
Game.AddOnLoadWorldAction(WorldSno.a4dun_garden3_spireentrance, () =>
|
||||
{
|
||||
@ -541,7 +541,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -555,7 +555,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 24,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -565,7 +565,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 26,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go to Spire exterior
|
||||
if (Game.Empty) UnlockTeleport(5);
|
||||
ListenTeleport(215396, new Advance());
|
||||
@ -577,7 +577,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 7,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Izual
|
||||
if (!Game.Empty) UnlockTeleport(5);
|
||||
Game.AddOnLoadWorldAction(WorldSno.a4dun_spire_exterior, () =>
|
||||
@ -600,7 +600,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 20,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go to Spire entrance (heavens peak)
|
||||
if (Game.Empty) UnlockTeleport(6);
|
||||
ListenTeleport(205434, new Advance());
|
||||
@ -612,7 +612,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 22,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Tyrael
|
||||
if (!Game.Empty) UnlockTeleport(6);
|
||||
if (Game.Empty) UnlockTeleport(7);
|
||||
@ -626,7 +626,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 10,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //go to Crystal Arch
|
||||
ListenTeleport(109563, new Advance());
|
||||
})
|
||||
@ -637,7 +637,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Diablo
|
||||
if (!Game.Empty) UnlockTeleport(7);
|
||||
Game.AddOnLoadWorldAction(WorldSno.a4dun_diablo_arena, () =>
|
||||
@ -653,7 +653,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 6,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Diablo (1st phase, to 50% hp)
|
||||
Game.AddOnLoadWorldAction(WorldSno.a4dun_diablo_arena, () =>
|
||||
{
|
||||
@ -672,7 +672,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 12,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Diablo Shadow (2nd phase)
|
||||
ListenKill(ActorSno._terrordiablo, 1, new Advance());
|
||||
})
|
||||
@ -683,7 +683,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill Diablo (3rd phase)
|
||||
var targetWorld = Game.GetWorld(WorldSno.a4dun_diablo_arena_phase3);
|
||||
TeleportToWorld(Game.GetWorld(WorldSno.a4dun_diablo_shadowrealm_01), targetWorld, 172);
|
||||
@ -697,7 +697,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 17,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //destroy Diablo
|
||||
StartConversation(Game.GetWorld(WorldSno.a4dun_diablo_arena_phase3), 205783);
|
||||
ListenConversation(205783, new Advance());
|
||||
@ -709,7 +709,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 5,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Auriel
|
||||
Game.GetWorld(WorldSno.a4dun_diablo_arena_phase3).GetActorBySNO(ActorSno._hope).NotifyConversation(1);
|
||||
if (Game.IsHardcore)
|
||||
@ -734,7 +734,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
|
||||
@ -95,7 +95,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//talk with Lorath Nahr
|
||||
ListenKill(ActorSno._x1_ghost_dark_introoverlook, 1, new LaunchConversation(320130));
|
||||
@ -108,7 +108,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 59,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//enter Westmarch
|
||||
var world = Game.GetWorld(WorldSno.x1_westm_intro);
|
||||
@ -151,7 +151,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 14,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//find a5 hub
|
||||
var npc = Game.GetWorld(WorldSno.x1_westm_intro).GetActorBySNO(ActorSno._x1_npc_westmarch_introguy);
|
||||
@ -172,7 +172,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 7,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//kill mobs at hub
|
||||
var world = Game.GetWorld(WorldSno.x1_westm_intro);
|
||||
@ -207,7 +207,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 57,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
var world = Game.GetWorld(WorldSno.x1_westm_intro);
|
||||
//Delete Monsters
|
||||
@ -230,7 +230,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 18,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//enter the church
|
||||
var world = Game.GetWorld(WorldSno.x1_westm_intro);
|
||||
@ -255,7 +255,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 11,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//Kill unique 273419
|
||||
ListenKill(ActorSno._x1_deathmaiden_unique_b, 1, new AfterKillBoss());
|
||||
@ -267,7 +267,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 67,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//talk to Tyrael
|
||||
UnlockTeleport(0);
|
||||
@ -283,7 +283,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 5,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//leave the church
|
||||
var Tyrael = Game.GetWorld(WorldSno.x1_westmarch_hub).ShowOnlyNumNPC(ActorSno._x1_tyrael_hurt, 0) as InteractiveNPC;
|
||||
@ -302,7 +302,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//complete
|
||||
})
|
||||
@ -318,7 +318,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 47,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -328,7 +328,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 62,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//OnTargetedActor ID: 315793, Name: x1_westm_Door_Cloister, NumInWorld: 0
|
||||
Game.AddOnLoadWorldAction(WorldSno.x1_westmarch_hub, () =>
|
||||
@ -358,7 +358,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 57,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//find orbs
|
||||
var world = Game.GetWorld(WorldSno.x1_westmarch_hub);
|
||||
@ -374,7 +374,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 60,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//destroy bodies
|
||||
var world = Game.GetWorld(WorldSno.x1_westm_deathorb_gideonscourt);
|
||||
@ -407,7 +407,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//slay Drygha
|
||||
Game.AddOnLoadWorldAction(WorldSno.x1_westm_deathorb_gideonscourt, () =>
|
||||
@ -423,7 +423,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 68,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//destroy orb
|
||||
Game.AddOnLoadWorldAction(WorldSno.x1_westm_deathorb_gideonscourt, () =>
|
||||
@ -439,7 +439,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 30,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
var world = Game.GetWorld(WorldSno.x1_westm_deathorb_gideonscourt);
|
||||
//destroy effects
|
||||
@ -461,7 +461,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 32,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//talk to Mystic
|
||||
Game.AddOnLoadWorldAction(WorldSno.x1_westm_deathorb_gideonscourt, () =>
|
||||
@ -503,7 +503,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 55,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//exit alley
|
||||
Game.AddOnLoadWorldAction(WorldSno.x1_westm_deathorb_gideonscourt, () =>
|
||||
@ -548,7 +548,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 49,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//find death orb
|
||||
ListenTeleport(339158, new AdvanceWithNotify());
|
||||
@ -565,7 +565,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 53,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//destroy bodies
|
||||
UnlockTeleport(2);
|
||||
@ -592,7 +592,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 34,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//slay guardian
|
||||
Game.AddOnLoadWorldAction(WorldSno.x1_westm_deathorb_kerwinsrow, () =>
|
||||
@ -613,7 +613,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 40,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//destroy final orb
|
||||
Game.AddOnLoadWorldAction(WorldSno.x1_westm_deathorb_kerwinsrow, () =>
|
||||
@ -634,7 +634,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 42,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//talk to Mystic
|
||||
ListenProximity(ActorSno._pt_mystic_novendor_nonglobalfollower, new LaunchConversation(305871));
|
||||
@ -652,7 +652,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 29,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//return to hub
|
||||
ListenTeleport(270011, new Advance());
|
||||
@ -675,7 +675,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//complete
|
||||
})
|
||||
@ -691,7 +691,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -701,7 +701,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 6,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//enter Westmarch Heights
|
||||
ListenTeleport(263493, new AdvanceWithNotify());
|
||||
@ -713,7 +713,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 12,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//find Tower
|
||||
ListenTeleport(308487, new AdvanceWithNotify());
|
||||
@ -728,7 +728,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 14,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//kill Urzael
|
||||
UnlockTeleport(3);
|
||||
@ -741,7 +741,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 16,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//talk to Malthael spirit
|
||||
Game.AddOnLoadWorldAction(WorldSno.x1_urzael_arena, () =>
|
||||
@ -760,7 +760,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 18,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//return to the Hub
|
||||
ListenTeleport(270011, new AdvanceWithNotify());
|
||||
@ -772,7 +772,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//talk to Tyrael
|
||||
ListenInteract(ActorSno._x1_tyrael_hurt, 1, new LaunchConversation(283403));
|
||||
@ -785,7 +785,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//complete
|
||||
PlayCutscene(1);
|
||||
@ -802,7 +802,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 67,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -812,7 +812,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 65,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//find entrance
|
||||
//DisableArrow(this.Game.GetWorld(304235), target);
|
||||
@ -870,7 +870,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 92,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//kill mobs
|
||||
Game.AddOnLoadWorldAction(WorldSno.x1_bog_adriaritual, () =>
|
||||
@ -894,7 +894,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 106,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//find Nephalem Guidestone
|
||||
Game.AddOnLoadWorldAction(WorldSno.x1_bog_adriaritual, () =>
|
||||
@ -912,7 +912,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 73,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//use waystone
|
||||
UnlockTeleport(4);
|
||||
@ -927,7 +927,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 10,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//find catacombs
|
||||
var world = Game.GetWorld(WorldSno.x1_bog_adriaritual);
|
||||
@ -963,7 +963,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 110,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//search tomb
|
||||
var world = Game.GetWorld(WorldSno.x1_bog_adriaritual);
|
||||
@ -1001,7 +1001,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 14,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//go Adria
|
||||
UnlockTeleport(6);
|
||||
@ -1014,7 +1014,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 78,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//kill Adria
|
||||
//UnlockTeleport(7); //hacky
|
||||
@ -1027,7 +1027,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 115,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//talk to Lorath
|
||||
Game.CurrentEncounter.activated = false;
|
||||
@ -1059,7 +1059,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//talk to Tyrael
|
||||
foreach (var Myst in Game.GetWorld(WorldSno.x1_adria_boss_arena_02).GetActorsBySNO(ActorSno._x1_npc_lorathnahr)) //284530
|
||||
@ -1078,7 +1078,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//complete
|
||||
PlayCutscene(2);
|
||||
@ -1095,7 +1095,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 15,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -1105,7 +1105,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 17,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//go to Pandemonium Gate
|
||||
ListenTeleport(339468, new Advance());
|
||||
@ -1117,7 +1117,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 19,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//kill reapers and Lamiel
|
||||
ListenKill(ActorSno._x1_deathmaiden_unique_heaven, 1, new Advance());
|
||||
@ -1129,7 +1129,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 11,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//talk to Imperius
|
||||
Game.AddOnLoadWorldAction(WorldSno.x1_heaven_pandemonium_portal, () =>
|
||||
@ -1146,7 +1146,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//use portal
|
||||
ListenTeleport(299453, new Advance());
|
||||
@ -1158,7 +1158,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//complete
|
||||
})
|
||||
@ -1174,7 +1174,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 35,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -1184,7 +1184,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 41,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//cork for Imperius
|
||||
Game.AddOnLoadWorldAction(WorldSno.x1_pand_ext_gateoverlook, () =>
|
||||
@ -1203,7 +1203,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//reach Imperius
|
||||
ListenInteract(ActorSno._x1_imperius, 1, new LaunchConversation(361245));
|
||||
@ -1222,7 +1222,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 51,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//get to Siege Camp
|
||||
ListenProximity(ActorSno._x1_pand_ext_imperiuscharge_towers_chain, new Advance());
|
||||
@ -1234,7 +1234,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 11,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//gather siege rune
|
||||
ListenInteract(ActorSno._x1_pandext_siegerune, 1, new Advance());
|
||||
@ -1246,7 +1246,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 43,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//talk to Imperius
|
||||
ListenInteract(ActorSno._x1_imperius, 1, new LaunchConversation(361252));
|
||||
@ -1266,7 +1266,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 45,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//hunt for Siege Runes
|
||||
UnlockTeleport(8);
|
||||
@ -1279,7 +1279,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 30,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//enter Siege outpost
|
||||
ListenTeleport(339397, new Advance());
|
||||
@ -1291,7 +1291,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 33,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//Kill Ram Defense Captain (Thilor)
|
||||
ListenKill(ActorSno._x1_bigred_chronodemon_burned_ramguard, 1, new Advance());
|
||||
@ -1303,7 +1303,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 15,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//talk to Tyrael
|
||||
ListenInteract(ActorSno._x1_tyrael_pandext, 1, new LaunchConversation(346540));
|
||||
@ -1320,7 +1320,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//complete
|
||||
})
|
||||
@ -1336,7 +1336,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 32,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -1346,7 +1346,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 25,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//Board Ram
|
||||
UnlockTeleport(9);
|
||||
@ -1386,7 +1386,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 27,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//breach phase
|
||||
ListenKill(ActorSno._x1_westmarchranged_b, 2, new Advance());
|
||||
@ -1402,7 +1402,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 29,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//Fight Ram Boss
|
||||
ListenKill(ActorSno._x1_westmarchbrute_batteringramboss, 1, new Advance());
|
||||
@ -1419,7 +1419,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 22,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//Finish the Gate
|
||||
|
||||
@ -1450,7 +1450,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 8,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//enter Breach
|
||||
var RamWorld = Game.GetWorld(WorldSno.x1_pand_batteringram);
|
||||
@ -1478,7 +1478,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//complete
|
||||
PlayCutscene(3);
|
||||
@ -1495,7 +1495,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 30,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -1505,7 +1505,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 12,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//FortressIntroTyrael
|
||||
var world = Game.GetWorld(WorldSno.x1_fortress_level_01);
|
||||
@ -1528,7 +1528,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 36,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//Spirit Well 1
|
||||
RemoveConversations(Game.GetWorld(WorldSno.x1_fortress_level_01).GetActorBySNO(ActorSno._tyrael));
|
||||
@ -1567,7 +1567,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 65,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//Spirit Well 2
|
||||
ListenTeleport(360494, new Advance());
|
||||
@ -1579,7 +1579,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 61,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//Kill Death Maiden
|
||||
ListenKill(ActorSno._x1_deathmaiden_pand_a_fortressunique, 1, new Advance());
|
||||
@ -1595,7 +1595,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//Destroy Soul Prison
|
||||
UnlockTeleport(11);
|
||||
@ -1612,7 +1612,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 8,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//find Malthael
|
||||
ListenTeleport(330576, new Advance());
|
||||
@ -1624,7 +1624,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 21,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//kill Malthael
|
||||
ListenKill(ActorSno._x1_malthael_boss, 1, new Advance());
|
||||
@ -1636,7 +1636,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 7,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//Success
|
||||
Game.CurrentEncounter.activated = false;
|
||||
@ -1672,7 +1672,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
//complete
|
||||
})
|
||||
|
||||
@ -40,7 +40,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 6,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -50,7 +50,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 4,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //free Guards
|
||||
ListenKill(ActorSno._terrordemon_a_unique_1000monster, 1, new SideAdvance());
|
||||
})
|
||||
@ -61,7 +61,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //guard winches
|
||||
ListenKill(ActorSno._terrordemon_a_unique_1000monster, 1, new SideAdvance());
|
||||
})
|
||||
@ -72,7 +72,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -87,7 +87,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -96,7 +96,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 7,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
ListenKill(ActorSno._fleshpitflyerspawner_b_event_farmambush, 4, new SideAdvance());
|
||||
})
|
||||
@ -106,7 +106,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 4,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
var world = Game.GetWorld(WorldSno.trout_town);
|
||||
StartConversation(world, 60182);
|
||||
@ -120,7 +120,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
StartConversation(Game.GetWorld(WorldSno.trout_town), 60184);
|
||||
})
|
||||
@ -137,7 +137,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -147,7 +147,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //defend yourself
|
||||
var world = Game.GetWorld(WorldSno.trout_town);
|
||||
script = new Invasion(world.Players.First().Value.Position, 50f, new List<ActorSno> { ActorSno._skeleton_b, ActorSno._skeletonarcher_b }, 30f, ActorSno._shield_skeleton_nephchamp, false);
|
||||
@ -161,7 +161,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -176,7 +176,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -186,7 +186,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //escape to treasure room
|
||||
SetQuestTimer(120396, 180f, Game.GetWorld(WorldSno.a2dun_zolt_timed01_level01), new SideAbandon());
|
||||
ListenTeleport(168200, new SideAdvance());
|
||||
@ -198,7 +198,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
foreach (var plr in Game.Players)
|
||||
if (Game.QuestManager.QuestTimerEstimate >= 90f)
|
||||
@ -216,7 +216,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 4,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -226,7 +226,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //Break Totems
|
||||
ListenKill(ActorSno._trout_highlands_goatman_totem_gharbad, 2, new SideAdvance());
|
||||
})
|
||||
@ -237,7 +237,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 12,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill shamans
|
||||
var world = Game.GetWorld(WorldSno.trout_town);
|
||||
script = new Invasion(
|
||||
@ -258,7 +258,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 14,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk to Gharbad
|
||||
ListenConversation(81099, new SideAdvance());
|
||||
})
|
||||
@ -269,7 +269,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //Kill gharbad
|
||||
(Game.GetWorld(WorldSno.trout_town).GetActorBySNO(ActorSno._gharbad_the_weak_ghost) as Gharbad).Resurrect();
|
||||
ListenKill(ActorSno._goatmutant_melee_a_unique_gharbad, 1, new SideAdvance());
|
||||
@ -281,7 +281,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
|
||||
})
|
||||
@ -297,7 +297,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 0,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -307,7 +307,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Poltahr
|
||||
ListenInteract(ActorSno._a2c2poltahr, 1, new LaunchConversation(18039));
|
||||
ListenConversation(18039, new SideAdvance());
|
||||
@ -319,7 +319,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 17,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find Idol
|
||||
AddFollower(Game.GetWorld(WorldSno.a2c2dun_zolt_treasurehunter), ActorSno._a2c2poltahr);
|
||||
ListenProximity(ActorSno._interactlocation, new SideAdvance());
|
||||
@ -331,7 +331,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 19,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //get idol
|
||||
StartConversation(Game.GetWorld(WorldSno.a2c2dun_zolt_treasurehunter), 18038);
|
||||
ListenInteract(ActorSno._a2dun_zolt_pedestal, 1, new SideAdvance());
|
||||
@ -343,7 +343,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //stop ambush
|
||||
foreach (var spawner in Game.GetWorld(WorldSno.a2c2dun_zolt_treasurehunter).GetActorsBySNO(ActorSno._spawner_skeletonmage_cold_a))
|
||||
{
|
||||
@ -359,7 +359,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
DestroyFollower(ActorSno._a2c2poltahr);
|
||||
})
|
||||
@ -375,7 +375,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 16,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -385,7 +385,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 18,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find lever
|
||||
var world = Game.GetWorld(WorldSno.a2dun_aqd_oasis_randomfacepuzzle_large);
|
||||
SetActorOperable(world, ActorSno._a2dun_aqd_godhead_door_largepuzzle, false);
|
||||
@ -400,7 +400,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 20,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter vault
|
||||
SetActorOperable(Game.GetWorld(WorldSno.a2dun_aqd_oasis_randomfacepuzzle_large), ActorSno._a2dun_aqd_godhead_door_largepuzzle, true);
|
||||
ListenInteract(ActorSno._a2dun_aqd_godhead_door_largepuzzle, 1, new SideAdvance());
|
||||
@ -412,7 +412,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 22,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //claim treasure
|
||||
ListenInteract(ActorSno._a2dun_aqd_chest_special_facepuzzle_large, 1, new SideAdvance());
|
||||
})
|
||||
@ -423,7 +423,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill unique
|
||||
var world = Game.GetWorld(WorldSno.a2dun_aqd_oasis_randomfacepuzzle_large);
|
||||
foreach (var spawner in world.GetActorsBySNO(ActorSno._spawner_ghost_d_facepuzzle))
|
||||
@ -440,7 +440,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -455,7 +455,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 13,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -465,7 +465,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 17,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find lever
|
||||
var world = Game.GetWorld(WorldSno.a2dun_aqd_oasis_randomfacepuzzle_small);
|
||||
SetActorOperable(world, ActorSno._a2dun_aqd_godhead_door, false);
|
||||
@ -480,7 +480,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 22,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter vault
|
||||
SetActorOperable(Game.GetWorld(WorldSno.a2dun_aqd_oasis_randomfacepuzzle_small), ActorSno._a2dun_aqd_godhead_door, true);
|
||||
ListenInteract(ActorSno._a2dun_aqd_godhead_door, 1, new SideAdvance());
|
||||
@ -492,7 +492,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 19,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //claim treasure
|
||||
ListenInteract(ActorSno._a2dun_aqd_chest_rare_facepuzzlesmall, 1, new SideAdvance());
|
||||
})
|
||||
@ -503,7 +503,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //kill unique
|
||||
var world = Game.GetWorld(WorldSno.a2dun_aqd_oasis_randomfacepuzzle_small);
|
||||
foreach (var spawner in world.GetActorsBySNO(ActorSno._spawner_fastmummy_climb_a_smallfacepuzzle))
|
||||
@ -520,7 +520,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -533,7 +533,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 13,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -543,7 +543,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find lever
|
||||
ListenInteract(Game.SideQuestGizmo.SNO, 1, new SideAdvance());
|
||||
})
|
||||
@ -554,7 +554,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter vault
|
||||
script = new WavedInvasion(Game.SideQuestGizmo.Position, 30f, new List<ActorSno> { ActorSno._x1_zombieskinny_a }, ActorSno._x1_zombieskinny_skeleton_a_lr_boss);
|
||||
script.Execute(Game.SideQuestGizmo.World);
|
||||
@ -567,7 +567,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
if (Game.SideQuestGizmo != null && Game.SideQuestGizmo is CursedShrine)
|
||||
(Game.SideQuestGizmo as CursedShrine).Activate();
|
||||
@ -582,7 +582,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 13,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -592,7 +592,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find lever
|
||||
ListenInteract(Game.SideQuestGizmo.SNO, 1, new SideAdvance());
|
||||
})
|
||||
@ -603,7 +603,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter vault
|
||||
script = new WavedInvasion(
|
||||
Game.SideQuestGizmo.Position,
|
||||
@ -621,7 +621,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
if (Game.SideQuestGizmo != null && Game.SideQuestGizmo is CursedShrine)
|
||||
(Game.SideQuestGizmo as CursedShrine).Activate();
|
||||
@ -636,7 +636,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 13,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -646,7 +646,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find lever
|
||||
ListenInteract(Game.SideQuestGizmo.SNO, 1, new SideAdvance());
|
||||
})
|
||||
@ -657,7 +657,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter vault
|
||||
script = new WavedInvasion(Game.SideQuestGizmo.Position, 30f, new List<ActorSno> { ActorSno._triunecultist_c_event }, ActorSno._cultist_crownleader);
|
||||
script.Execute(Game.SideQuestGizmo.World);
|
||||
@ -670,7 +670,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
if (Game.SideQuestGizmo != null && Game.SideQuestGizmo is CursedShrine)
|
||||
(Game.SideQuestGizmo as CursedShrine).Activate();
|
||||
@ -685,7 +685,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 11,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -695,7 +695,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find lever
|
||||
ListenInteract(Game.SideQuestGizmo.SNO, 1, new SideAdvance());
|
||||
})
|
||||
@ -706,7 +706,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter vault
|
||||
script = new WavedInvasion(Game.SideQuestGizmo.Position, 30f, new List<ActorSno> { ActorSno._ghoul_a, ActorSno._ghoul_b }, ActorSno._ghoul_b_speedkill_rare);
|
||||
script.Execute(Game.SideQuestGizmo.World);
|
||||
@ -719,7 +719,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
if (Game.SideQuestGizmo != null && Game.SideQuestGizmo is CursedChest)
|
||||
(Game.SideQuestGizmo as CursedChest).Activate();
|
||||
@ -734,7 +734,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 11,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -744,7 +744,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find lever
|
||||
ListenInteract(Game.SideQuestGizmo.SNO, 1, new SideAdvance());
|
||||
})
|
||||
@ -755,7 +755,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter vault
|
||||
script = new WavedInvasion(Game.SideQuestGizmo.Position, 30f, new List<ActorSno> { ActorSno._demontrooper_a_catapult }, ActorSno._x1_demontrooper_chronodemon_test_a);
|
||||
script.Execute(Game.SideQuestGizmo.World);
|
||||
@ -768,7 +768,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
if (Game.SideQuestGizmo != null && Game.SideQuestGizmo is CursedChest)
|
||||
(Game.SideQuestGizmo as CursedChest).Activate();
|
||||
@ -783,7 +783,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 11,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -793,7 +793,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //find lever
|
||||
ListenInteract(Game.SideQuestGizmo.SNO, 1, new SideAdvance());
|
||||
})
|
||||
@ -804,7 +804,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //enter vault
|
||||
script = new WavedInvasion(
|
||||
Game.SideQuestGizmo.Position,
|
||||
@ -822,7 +822,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
if (Game.SideQuestGizmo != null && Game.SideQuestGizmo is CursedChest)
|
||||
(Game.SideQuestGizmo as CursedChest).Activate();
|
||||
@ -836,7 +836,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -845,7 +845,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Tyrael
|
||||
var TristHab = Game.GetWorld(WorldSno.x1_tristram_adventure_mode_hub);
|
||||
var Tyrael = TristHab.GetActorBySNO(ActorSno._tyrael_heaven) as ActorSystem.InteractiveNPC;
|
||||
@ -863,7 +863,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
foreach (var plr in Game.Players.Values)
|
||||
{
|
||||
@ -885,7 +885,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -895,7 +895,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Tyrael
|
||||
ListenInteract(ActorSno._tyrael_heaven, 1, new LaunchConversation(357038));
|
||||
ListenConversation(357038, new SideAdvance());
|
||||
@ -907,7 +907,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
foreach (var plr in Game.Players.Values)
|
||||
{
|
||||
@ -929,7 +929,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -939,7 +939,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Tyrael
|
||||
ListenInteract(ActorSno._tyrael_heaven, 1, new LaunchConversation(357040));
|
||||
ListenConversation(357040, new SideAdvance());
|
||||
@ -951,7 +951,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
foreach (var plr in Game.Players.Values)
|
||||
{
|
||||
@ -974,7 +974,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -984,7 +984,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Tyrael
|
||||
ListenInteract(ActorSno._tyrael_heaven, 1, new LaunchConversation(357021));
|
||||
ListenConversation(357021, new SideAdvance());
|
||||
@ -996,7 +996,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
foreach (var plr in Game.Players.Values)
|
||||
{
|
||||
@ -1018,7 +1018,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
})
|
||||
});
|
||||
@ -1028,7 +1028,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //talk with Tyrael
|
||||
ListenInteract(ActorSno._tyrael_heaven, 1, new LaunchConversation(357042));
|
||||
ListenConversation(357042, new SideAdvance());
|
||||
@ -1040,7 +1040,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
foreach (var plr in Game.Players.Values)
|
||||
{
|
||||
|
||||
@ -44,7 +44,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 2,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
script = new CryptPortals();
|
||||
script.Execute(Game.GetWorld(WorldSno.trout_town));
|
||||
@ -83,7 +83,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -93,7 +93,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = true,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -108,7 +108,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
|
||||
})
|
||||
@ -119,7 +119,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
|
||||
|
||||
@ -132,7 +132,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
var NephalemWorld = Game.GetWorld(Game.WorldOfPortalNephalem);
|
||||
ActorSystem.Actor BossOfPortal = null;
|
||||
@ -168,7 +168,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
})
|
||||
});
|
||||
@ -178,7 +178,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
foreach (var plr in Game.Players.Values)
|
||||
{
|
||||
@ -199,7 +199,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
|
||||
})
|
||||
@ -210,7 +210,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = 3,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => {
|
||||
|
||||
})
|
||||
@ -221,7 +221,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
|
||||
|
||||
@ -233,7 +233,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
|
||||
})
|
||||
@ -244,7 +244,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
Completed = false,
|
||||
Saveable = false,
|
||||
NextStep = -1,
|
||||
Objectives = new List<Objective> { new Objective { Limit = 1, Counter = 0 } },
|
||||
Objectives = new List<Objective> { Objective.Default() },
|
||||
OnAdvance = new Action(() => { //complete
|
||||
foreach (var plr in Game.Players.Values)
|
||||
{
|
||||
|
||||
@ -42,7 +42,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
public int count;
|
||||
public int counter;
|
||||
public QuestEvent questEvent;
|
||||
};
|
||||
}
|
||||
|
||||
public class Quest
|
||||
{
|
||||
@ -52,7 +52,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
public int RewardXp;
|
||||
public int RewardGold;
|
||||
public bool Saveable;
|
||||
};
|
||||
}
|
||||
|
||||
public class QuestStep
|
||||
{
|
||||
@ -61,13 +61,15 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
|
||||
public int NextStep;
|
||||
public Action OnAdvance;
|
||||
public bool Saveable;
|
||||
};
|
||||
}
|
||||
|
||||
public class Objective
|
||||
{
|
||||
public int Limit;
|
||||
public int Counter;
|
||||
};
|
||||
|
||||
public static Objective Default() => new () { Limit = 1, Counter = 0 };
|
||||
}
|
||||
|
||||
// key can be ActorSno (also multiplied), DestLevelAreaSno, ConversationSno
|
||||
public Dictionary<int, QuestTrigger> QuestTriggers { get; set; }
|
||||
|
||||
Loading…
Reference in New Issue
user.block.title