Improved #139
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@ -3604,8 +3604,13 @@ public class Player : Actor, IMessageConsumer, IUpdateable
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System.Threading.Tasks.Task.Delay(3).Wait();
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System.Threading.Tasks.Task.Delay(3).Wait();
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RevealActorsToPlayer();
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RevealActorsToPlayer();
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if (!_motdSent && LoginServer.LoginServerConfig.Instance.MotdEnabled)
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if (!_motdSent && LoginServer.LoginServerConfig.Instance.MotdEnabled)
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{
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if (GameServerConfig.Instance.MotdWhenWorldLoads)
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_motdSent = true;
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InGameClient.BnetClient.SendMotd();
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InGameClient.BnetClient.SendMotd();
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}
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//
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//
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}
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}
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@ -66,6 +66,15 @@ namespace DiIiS_NA.GameServer
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set => Set(nameof(AfkDisconnect), value);
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set => Set(nameof(AfkDisconnect), value);
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}
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}
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/// <summary>
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/// Always send motd when world loads for player.
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/// </summary>
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public bool MotdWhenWorldLoads
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{
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get => GetBoolean(nameof(MotdWhenWorldLoads), true);
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set => Set(nameof(MotdWhenWorldLoads), value);
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}
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#region Game Mods
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#region Game Mods
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/// <summary>
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/// <summary>
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