Improved actor id not found on enum
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0909087177
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1c399545d2
@ -19,7 +19,9 @@ using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Scene;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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using Actor = DiIiS_NA.GameServer.GSSystem.ActorSystem.Actor;
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@ -228,7 +230,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
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/// <summary>
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/// Loads all markers for the scene.
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/// </summary>
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public void LoadMarkers()
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public void LoadMarkers([CallerMemberName] string memberName = "", [CallerFilePath] string filePath = "", [CallerLineNumber] int lineNumber = 0)
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{
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GizmoSpawningLocations = new List<PRTransform>[26]; // LocationA to LocationZ
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@ -239,6 +241,12 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
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switch (marker.Type)
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{
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case MarkerType.Actor:
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if ((ActorSno)marker.SNOHandle.Id == ActorSno.__NONE)
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{
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var path = Path.GetFileName(filePath);
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Logger.Trace($"$[underline red on white]$Actor asset not found$[/]$, Method: $[olive]${memberName}()$[/]$ - $[underline white]${memberName}() in {path}:{lineNumber}$[/]$");
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continue;
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}
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var actor = ActorFactory.Create(World, (ActorSno)marker.SNOHandle.Id, marker.TagMap); // try to create it.
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//Logger.Debug("not-lazy spawned {0}", actor.GetType().Name);
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if (actor == null) continue;
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@ -263,6 +271,13 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
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{
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Logger.Trace("Encounter option {0} - {1} - {2} - {3}", option.SNOSpawn, option.Probability, option.I1, option.I2);
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}*/ //only for debugging purposes
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if ((ActorSno)actorsno.SNOSpawn == ActorSno.__NONE)
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{
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var path = Path.GetFileName(filePath);
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Logger.Trace($"$[underline red on white]$Actor asset not found$[/]$, Method: $[olive]${memberName}()$[/]$ - $[underline white]${memberName}() in {path}:{lineNumber}$[/]$");
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continue;
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}
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var actor2 = ActorFactory.Create(World, (ActorSno)actorsno.SNOSpawn, marker.TagMap); // try to create it.
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if (actor2 == null) continue;
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@ -515,75 +530,12 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
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/// </summary>
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public MapRevealSceneMessage MapRevealMessage(Player plr)
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{
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if (
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#region Город первого акта
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SceneSNO.Id == 1904 ||
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SceneSNO.Id == 33342 ||
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SceneSNO.Id == 33343 ||
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SceneSNO.Id == 33347 ||
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SceneSNO.Id == 33348 ||
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SceneSNO.Id == 33349 ||
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SceneSNO.Id == 414798
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#endregion
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#region Город второго акта
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SceneSNO.Id == 161516 ||
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SceneSNO.Id == 161510 ||
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SceneSNO.Id == 185542 ||
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SceneSNO.Id == 161507 ||
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SceneSNO.Id == 161513 ||
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SceneSNO.Id == 185545
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#endregion
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#region Город третьего акта
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SceneSNO.Id == 172892 ||
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SceneSNO.Id == 172880 ||
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SceneSNO.Id == 172868 ||
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SceneSNO.Id == 172888 ||
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SceneSNO.Id == 172876 ||
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SceneSNO.Id == 172863 ||
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SceneSNO.Id == 172884 ||
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SceneSNO.Id == 172872 ||
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SceneSNO.Id == 172908
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#endregion
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#region Город четвертого акта
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SceneSNO.Id == 183555 ||
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SceneSNO.Id == 183556 ||
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SceneSNO.Id == 183557 ||
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SceneSNO.Id == 183502 ||
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SceneSNO.Id == 183505 ||
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SceneSNO.Id == 183557 ||
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SceneSNO.Id == 183519 ||
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SceneSNO.Id == 183545 ||
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SceneSNO.Id == 183553
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#endregion
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#region Город пятого акта
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SceneSNO.Id == 315706 ||
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SceneSNO.Id == 311307 ||
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SceneSNO.Id == 311295 ||
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SceneSNO.Id == 313849 ||
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SceneSNO.Id == 311316 ||
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SceneSNO.Id == 313845 ||
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SceneSNO.Id == 315710 ||
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SceneSNO.Id == 311310 ||
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SceneSNO.Id == 311298 ||
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SceneSNO.Id == 313853 ||
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SceneSNO.Id == 311313 ||
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SceneSNO.Id == 311301 ||
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SceneSNO.Id == 313857
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#endregion
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)
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if (SceneSNO.Id is 1904 or 33342 or 33343 or 33347 or 33348 or 33349 or 414798 or 161516 or 161510 or 185542
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or 161507 or 161513 or 185545 or 172892 or 172880 or 172868 or 172888 or 172876 or 172863 or 172884
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or 172872 or 172908 or 183555 or 183556 or 183557 or 183502 or 183505 or 183557 or 183519 or 183545
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or 183553 or 315706 or 311307 or 311295 or 313849 or 311316 or 313845 or 315710 or 311310 or 311298
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or 313853 or 311313 or 311301 or 313857
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)
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{
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return new MapRevealSceneMessage
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{
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@ -24,22 +24,22 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
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var scenes = World.QuadTree.Query<Scene>(proximity);
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var scene = scenes[0]; // Parent scene /fasbat
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int levelArea = scene.Specification.SNOLevelAreas[0];
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(World.Game.GetHearthPortal() as HearthPortal).ReturnWorld = World.SNO;
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(World.Game.GetHearthPortal() as HearthPortal).ReturnPosition = User.Position;
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((HearthPortal)World.Game.GetHearthPortal()).ReturnWorld = World.SNO;
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((HearthPortal)World.Game.GetHearthPortal()).ReturnPosition = User.Position;
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Vector3D exCheckpoint = User.CheckPointPosition;
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(User as Player).InGameClient.SendMessage(new MessageSystem.Message.Definitions.Base.SimpleMessage(MessageSystem.Opcodes.LoadingWarping));
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((Player)User).InGameClient.SendMessage(new MessageSystem.Message.Definitions.Base.SimpleMessage(MessageSystem.Opcodes.LoadingWarping));
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if (world != User.World)
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User.ChangeWorld(world, World.Game.GetHearthPortal().Position);
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else
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User.Teleport(World.Game.GetHearthPortal().Position);
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User.CheckPointPosition = exCheckpoint;
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(World.Game.GetHearthPortal() as HearthPortal).Owner = (User as Player);
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((HearthPortal)World.Game.GetHearthPortal()).Owner = (User as Player);
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World.Game.GetHearthPortal().SetVisible(true);
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(User as Player).InGameClient.SendMessage(new HearthPortalInfoMessage
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((Player)User).InGameClient.SendMessage(new HearthPortalInfoMessage
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{
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snoLevelArea = levelArea,
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snoUnknown = -1,
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