# Game World Settings The parameters of the world can be easily altered using the configuration file located within `config.ini`. ## Configuration The parameters specified in the `config.ini` file will be saved to the server folder, overwriting the default settings. For example, all values below use their default settings. ```ini [Game-Server] ; rates RateExp = 1 RateMoney = 1 RateDrop = 1 RateChangeDrop = 1 RateMonsterHP = 1 RateMonsterDMG = 1 ; items ChanceHighQualityUnidentified = 30 ChanceNormalUnidentified = 5 ; bosses BossHealthMultiplier = 6 BossDamageMultiplier = 3 ; nephalem NephalemRiftProgressMultiplier = 1 NephalemRiftAutoFinish = false NephalemRiftAutoFinishThreshold = 2 NephalemRiftOrbsChance = 0 ; health HealthPotionRestorePercentage = 60 HealthPotionCooldown = 30 ResurrectionCharges = 3 ; waypoints UnlockAllWaypoints = false ; player attribute modifier StrengthMultiplier = 1 StrengthParagonMultiplier = 1 DexterityMultiplier = 1 DexterityParagonMultiplier = 1 IntelligenceMultiplier = 1 IntelligenceParagonMultiplier = 1 VitalityMultiplier = 1 VitalityParagonMultiplier = 1 ; quests AutoSaveQuests = false ; minimap ForceMinimapVisibility = false ``` ## Description | Key | Description | | ---------------- | ------------------------- | | `RateExp` | Experience multiplier | | `RateMoney` | Currency multiplier | | `RateDrop` | Drop quantity multiplier | | `RateChangeDrop` | Drop quality multiplier | | `RateMonsterHP` | Monsters HP multiplier | | `RateMonsterDMG` | Monster damage multiplier | | `ChanceHighQualityUnidentified` | Percentage that a unique, legendary, set or special item created is unidentified | | `ChanceNormalUnidentified` | Percentage that normal item created is unidentified | | `ResurrectionCharges` | Amount of times user can resurrect at corpse | | `BossHealthMultiplier` | Boss Health Multiplier | | `BossDamageMultiplier` | Boss Damage Multiplier | | `HealthPotionRestorePercentage` | How much (from 1-100) a health potion will heal. | | `HealthPotionCooldown` | How much (in seconds) to use a health potion again. | | `UnlockAllWaypoints` | Unlocks all waypoints in campaign | | `StrengthMultiplier` | Player's strength multiplier | | `StrengthParagonMultiplier` | Player's strength multiplier **for paragons** | | `DexterityMultiplier` | Player's dexterity multiplier | | `DexterityParagonMultiplier` | Player's dexterity multiplier **for paragons** | | `IntelligenceMultiplier` | Player's intelligence multiplier | | `IntelligenceParagonMultiplier` | Player's intelligence multiplier **for paragons** | | `VitalityMultiplier` | Player's vitality multiplier | | `VitalityParagonMultiplier` | Player's vitality multiplier **for paragons** | | `AutoSaveQuests` *in tests* | Force Save Quests/Step, even if Act's quest setup marked as Saveable = FALSE. Doesn't apply to OpenWorld games. | | `NephalemRiftProgressMultiplier` | Nephalem Rift Progress Modifier | | `NephalemRiftAutoFinish` | Nephalem Auto-Finish when there's still `NephalemRiftAutoFinishThreshold` monsters or less are alive on the rift | | `NephalemRiftAutoFinishThreshold` | Nephalem Rift Progress Modifier | | `NephalemRiftOrbsChance` | Nephalem Rifts chance of spawning a orb. | | `ForceMinimapVisibility` | Forces the minimap visibility |