using DiIiS_NA.D3_GameServer.Core.Types.SNO; using DiIiS_NA.GameServer.Core.Types.TagMap; using DiIiS_NA.GameServer.GSSystem.PlayerSystem; using DiIiS_NA.GameServer.MessageSystem; using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Misc; using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.World; namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations { [HandledSNO(ActorSno._challenge_rift_inspect_armorrack)] class CR_Glass : Gizmo { public CR_Glass(MapSystem.World world, ActorSno sno, TagMap tags) : base(world, sno, tags) { Attributes[GameAttributes.TeamID] = 2; Attributes[GameAttributes.MinimapActive] = true; Attributes.BroadcastChangedIfRevealed(); } public override void OnTargeted(Player player, TargetMessage message) { player.InGameClient.SendMessage(new ANNDataMessage(Opcodes.ANNDataMessage46) { ActorID = DynamicID(player) }); } } }