//Blizzless Project 2022 using bgs.protocol; using DiIiS_NA.LoginServer.Battle; using Google.ProtocolBuffers; using System; namespace DiIiS_NA.LoginServer.Base { public class HandlerController : IRpcController { public BattleClient Client { get; set; } public Header LastCallHeader { get; set; } public uint Status { get; set; } public ulong ListenerId { get; set; } public string ErrorText { get; } public bool Failed { get; } public bool IsCanceled() { return false; } public void Reset() { } public void StartCancel() { } public void SetFailed(string reason) { } public void NotifyOnCancel(Action callback) { } } }