diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/GameSystem/GSBackend.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/GameSystem/GSBackend.cs index 56ffda6..f119cba 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/GameSystem/GSBackend.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/GameSystem/GSBackend.cs @@ -70,7 +70,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem private bool SenderServerConnected() { Logger.Info("GameServer connected to BattleNet."); - System.Threading.Thread.Sleep(3000); + System.Threading.Thread.Sleep(1000); string backEndIp = GameServerConfig.Instance.BindIP; int backEndPort = GameServerConfig.Instance.Port; bool pvp = false; diff --git a/src/DiIiS-NA/Program.cs b/src/DiIiS-NA/Program.cs index 839817a..a704cda 100644 --- a/src/DiIiS-NA/Program.cs +++ b/src/DiIiS-NA/Program.cs @@ -301,6 +301,7 @@ namespace DiIiS_NA } finally { + Logger.Trace("Shutdown in progress !"); await Task.WhenAll( boss.ShutdownGracefullyAsync(TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(1)), worker.ShutdownGracefullyAsync(TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(1)));