From c7da2775b2b53997990efc2ad79ac690147be773 Mon Sep 17 00:00:00 2001 From: Crypto137 Date: Fri, 13 Jan 2023 09:38:52 +0300 Subject: [PATCH] Fix resurrection time attribute encoding --- .../D3-GameServer/MessageSystem/GameAttirbute.List.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/DiIiS-NA/D3-GameServer/MessageSystem/GameAttirbute.List.cs b/src/DiIiS-NA/D3-GameServer/MessageSystem/GameAttirbute.List.cs index fbd7aff..99c9605 100644 --- a/src/DiIiS-NA/D3-GameServer/MessageSystem/GameAttirbute.List.cs +++ b/src/DiIiS-NA/D3-GameServer/MessageSystem/GameAttirbute.List.cs @@ -375,9 +375,9 @@ namespace DiIiS_NA.GameServer.MessageSystem public static readonly GameAttributeF World_Seed = new GameAttributeF(758, 0, -1, 0, 0, "", "", "World_Seed", GameAttributeEncoding.Float32, 0, 0, 0, 32); public static readonly GameAttributeF Combo_Time_Last_Move = new GameAttributeF(802, 0, -1, 0, 0, "", "", "Combo_Time_Last_Move", GameAttributeEncoding.Float32, 0, 0, 0, 32); public static readonly GameAttributeF Death_Replacement_Effect_Group_SNO = new GameAttributeF(804, -1, -1, 0, 0, "", "", "Death_Replacement_Effect_Group_SNO", GameAttributeEncoding.Float32, 0, 0, 0, 32); - public static readonly GameAttributeF Checkpoint_Resurrection_Allowed_Game_Time = new GameAttributeF(805, 0, -1, 0, 0, "", "", "Checkpoint_Resurrection_Allowed_Game_Time", GameAttributeEncoding.Float32, 0, 0, 0, 32); - public static readonly GameAttributeF Checkpoint_Resurrection_Forced_Game_Time = new GameAttributeF(806, 0, -1, 0, 0, "", "", "Checkpoint_Resurrection_Forced_Game_Time", GameAttributeEncoding.Float32, 0, 0, 0, 32); - public static readonly GameAttributeF Corpse_Resurrection_Allowed_Game_Time = new GameAttributeF(807, 0, -1, 0, 0, "", "", "Corpse_Resurrection_Allowed_Game_Time", GameAttributeEncoding.Float32, 0, 0, 0, 32); + public static readonly GameAttributeI Checkpoint_Resurrection_Allowed_Game_Time = new GameAttributeI(805, 0, -1, 0, 0, "", "", "Checkpoint_Resurrection_Allowed_Game_Time", GameAttributeEncoding.Int, 0, 0, 0, 32); + public static readonly GameAttributeI Checkpoint_Resurrection_Forced_Game_Time = new GameAttributeI(806, 0, -1, 0, 0, "", "", "Checkpoint_Resurrection_Forced_Game_Time", GameAttributeEncoding.Int, 0, 0, 0, 32); + public static readonly GameAttributeI Corpse_Resurrection_Allowed_Game_Time = new GameAttributeI(807, 0, -1, 0, 0, "", "", "Corpse_Resurrection_Allowed_Game_Time", GameAttributeEncoding.Int, 0, 0, 0, 32); public static readonly GameAttributeF Controlling_TimedEvent_SNO = new GameAttributeF(810, -1, -1, 0, 0, "", "", "Controlling_TimedEvent_SNO", GameAttributeEncoding.Float32, 0, 0, 0, 32); public static readonly GameAttributeF Spawner_Concurrent_Count_ID = new GameAttributeF(855, -1, -1, 0, 0, "", "", "Spawner_Concurrent_Count_ID", GameAttributeEncoding.Float32, 0, 0, 0, 32); public static readonly GameAttributeI Skill_Override = new GameAttributeI(857, -1, -1, 0, 0, "", "", "Skill_Override", GameAttributeEncoding.Int, 136, 0, 0, 32);