From ba3cd35ae617483954f84ad7e26f9d2ccdf0b596 Mon Sep 17 00:00:00 2001 From: Crypto137 Date: Fri, 13 Jan 2023 10:22:13 +0300 Subject: [PATCH] Disable potion drops when player has one in their inventory already --- src/DiIiS-NA/D3-GameServer/GSSystem/MapSystem/World.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/MapSystem/World.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/MapSystem/World.cs index 096fbae..ddf6290 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/MapSystem/World.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/MapSystem/World.cs @@ -875,7 +875,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem } public void SpawnRandomPotion(Actor source, Player player) { - if (player != null && !player.Inventory.HaveEnough(DiIiS_NA.Core.Helpers.Hash.StringHashHelper.HashItemName("HealthPotionBottomless"), 100)) + if (player != null && !player.Inventory.HaveEnough(DiIiS_NA.Core.Helpers.Hash.StringHashHelper.HashItemName("HealthPotionBottomless"), 1)) { var item = ItemGenerator.GenerateRandomPotion(player); if (item == null) return;