diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/PlayerSystem/Player.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/PlayerSystem/Player.cs index 423ea43..572dbf6 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/PlayerSystem/Player.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/PlayerSystem/Player.cs @@ -3203,7 +3203,7 @@ public class Player : Actor, IMessageConsumer, IUpdateable NecroSkeletons.Clear(); } - while (NecroSkeletons.Count < GameServerConfig.Instance.NecroSkeletonCount) + while (NecroSkeletons.Count < 7) { var necroSkeleton = new NecromancerSkeleton_A(World, ActorSno._p6_necro_commandskeletons_a, this); necroSkeleton.Brain.DeActivate(); diff --git a/src/DiIiS-NA/D3-GameServer/GameServerConfig.cs b/src/DiIiS-NA/D3-GameServer/GameServerConfig.cs index 9597611..feff5ed 100644 --- a/src/DiIiS-NA/D3-GameServer/GameServerConfig.cs +++ b/src/DiIiS-NA/D3-GameServer/GameServerConfig.cs @@ -306,13 +306,7 @@ namespace DiIiS_NA.GameServer get => GetBoolean(nameof(ForceMinimapVisibility), false); set => Set(nameof(ForceMinimapVisibility), value); } - - public int NecroSkeletonCount - { - get => GetInt(nameof(NecroSkeletonCount), 7); - set => Set(nameof(NecroSkeletonCount), value); - } - + #endregion public static GameServerConfig Instance { get; } = new();