diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/QuestSystem/QuestEvents/Implementations/Act I/SpawnSkeletons.cs b/Src/DiIiS-NA/D3-игровой сервер/GSSystem/Система заданий/Квестовые события/Реализации/Акт I/SpawnSkeletons.cs similarity index 96% rename from src/DiIiS-NA/D3-GameServer/GSSystem/QuestSystem/QuestEvents/Implementations/Act I/SpawnSkeletons.cs rename to Src/DiIiS-NA/D3-игровой сервер/GSSystem/Система заданий/Квестовые события/Реализации/Акт I/SpawnSkeletons.cs index 2a33eae..ff7fe82 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/QuestSystem/QuestEvents/Implementations/Act I/SpawnSkeletons.cs +++ b/Src/DiIiS-NA/D3-игровой сервер/GSSystem/Система заданий/Квестовые события/Реализации/Акт I/SpawnSkeletons.cs @@ -72,7 +72,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem.QuestEvents.Implementations var spawner = world.GetActorBySNO(ActorSno._trdun_rescuecainskelspawner); while (spawner != null) { - var monster = FastRandom.Instance.Next(10) % 2 == 0 ? ActorSno._skeletonking_shield_skeleton : ActorSno._skeletonking_skeleton; + var monster = ActorSno._skeletonking_shield_skeleton; world.SpawnMonster(monster, spawner.Position); spawner.Destroy(); spawner = world.GetActorBySNO(ActorSno._trdun_rescuecainskelspawner);