diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/PlayerSystem/Player.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/PlayerSystem/Player.cs index 7ad5235..b5fbc4c 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/PlayerSystem/Player.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/PlayerSystem/Player.cs @@ -5958,7 +5958,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem minion.SetVisible(true); minion.Hidden = false; - if (minion.ActorSNO.Id == 4580) + if (minion.ActorSNO.Id == 4580) // Act I Leah { (minion.Brain as MinionBrain).PresetPowers.Clear(); (minion.Brain as MinionBrain).AddPresetPower(30599); diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/QuestSystem/ActII.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/QuestSystem/ActII.cs index b41807a..1c8ee68 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/QuestSystem/ActII.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/QuestSystem/ActII.cs @@ -133,7 +133,8 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem //ListenProximity(85843, new SpawnCultists()); script = new SpawnCultists(); script.Execute(this.Game.GetWorld(70885)); - ListenKill(6027, 7, new Advance()); + //ListenKill(6027, 7, new Advance()); + ListenProximity(85843, new Advance()); // HACK: Skip ambush }) });