diff --git a/src/DiIiS-NA/BGS-Server/ServicesSystem/Services/AuthenticationService.cs b/src/DiIiS-NA/BGS-Server/ServicesSystem/Services/AuthenticationService.cs index bad9362..2e9ce8d 100644 --- a/src/DiIiS-NA/BGS-Server/ServicesSystem/Services/AuthenticationService.cs +++ b/src/DiIiS-NA/BGS-Server/ServicesSystem/Services/AuthenticationService.cs @@ -169,7 +169,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services public override void VerifyWebCredentials(IRpcController controller, VerifyWebCredentialsRequest request, Action done) { done(NoData.CreateBuilder().Build()); - #region Authentication completion + #region Authentication complete if (request.WebCredentials.ToStringUtf8().ToLower().Contains("eu-")) { ((HandlerController)controller).Client.Account = AccountManager.GetAccountByPersistentID(1); diff --git a/src/DiIiS-NA/BGS-Server/ServicesSystem/Services/GameUtilitiesService.cs b/src/DiIiS-NA/BGS-Server/ServicesSystem/Services/GameUtilitiesService.cs index ad0c863..f17d7de 100644 --- a/src/DiIiS-NA/BGS-Server/ServicesSystem/Services/GameUtilitiesService.cs +++ b/src/DiIiS-NA/BGS-Server/ServicesSystem/Services/GameUtilitiesService.cs @@ -616,19 +616,19 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services { case 1: break; - case 2: NeededClass = ToonClass.Barbarian; break; // Barbarian - case 3: NeededClass = ToonClass.Crusader; break; // Crusader - case 4: NeededClass = ToonClass.DemonHunter; break; // Demon Hunter - case 5: NeededClass = ToonClass.Monk; break; // Monk - case 6: NeededClass = ToonClass.WitchDoctor; break; // Witch Doctor - case 7: NeededClass = ToonClass.Wizard; break; // Wizard - case 8: NeededClass = ToonClass.Necromancer; break; // Necromancer + case 2: NeededClass = ToonClass.Barbarian; break; // Barbarian. + case 3: NeededClass = ToonClass.Crusader; break; // Crusader. + case 4: NeededClass = ToonClass.DemonHunter; break; // Demon Hunter. + case 5: NeededClass = ToonClass.Monk; break; // Monk. + case 6: NeededClass = ToonClass.WitchDoctor; break; // Warlock. + case 7: NeededClass = ToonClass.Wizard; break; // Wizard. + case 8: NeededClass = ToonClass.Necromancer; break; // Necromancer. - case 10: // Двойки + case 10: // ToonClass. break; - case 11: // Тройки + case 11: // Fours. break; - case 12: // Четверки + case 12: // Fours. break; case 30: //Daring Portal - 1 Player case 31: //Daring Portal - 2 Players @@ -696,7 +696,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services response .AddEntry(D3.Leaderboard.Score.CreateBuilder() .SetGameAccountId(Gaccount.AccountId) - .SetScore_((ulong)Hero.Level + (ulong)Gaccount.DBGameAccount.ParagonLevel) //Временное разделение + .SetScore_((ulong)Hero.Level + (ushort)Gaccount.DBGameAccount.ParagonLevel) // Temporary Separation. .SetScoreBand(5) .SetLeaderboardId(5) .SetScopeId(5) diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/GameSystem/Game.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/GameSystem/Game.cs index 87b6671..a2d642d 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/GameSystem/Game.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/GameSystem/Game.cs @@ -1237,7 +1237,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem Class = joinedPlayer.ClassSNO, snoActorPortrait = joinedPlayer.Toon.DBToon.Cosmetic4, Level = joinedPlayer.Toon.Level, - AltLevel = (byte)joinedPlayer.Toon.ParagonLevel, + AltLevel = (ushort)joinedPlayer.Toon.ParagonLevel, HighestHeroSoloRiftLevel = 0, StateData = joinedPlayer.GetStateData(), JustJoined = false,