From 429db49eab9dc1afba357b4e9389412b24202598 Mon Sep 17 00:00:00 2001 From: Artem89233 <92105800+Artem89233@users.noreply.github.com> Date: Wed, 12 Apr 2023 17:28:46 +0700 Subject: [PATCH] =?UTF-8?q?Update=20and=20rename=20src/DiIiS-NA/D3-GameSer?= =?UTF-8?q?ver/GSSystem/QuestSystem/QuestEvents/Implementations/Act=20I/Sp?= =?UTF-8?q?awnSkeletons.cs=20to=20Src/DiIiS-NA/D3-=D0=B8=D0=B3=D1=80=D0=BE?= =?UTF-8?q?=D0=B2=D0=BE=D0=B9=20=D1=81=D0=B5=D1=80=D0=B2=D0=B5=D1=80/GSSys?= =?UTF-8?q?tem/=D0=A1=D0=B8=D1=81=D1=82=D0=B5=D0=BC=D0=B0=20=D0=B7=D0=B0?= =?UTF-8?q?=D0=B4=D0=B0=D0=BD=D0=B8=D0=B9/=D0=9A=D0=B2=D0=B5=D1=81=D1=82?= =?UTF-8?q?=D0=BE=D0=B2=D1=8B=D0=B5=20=D1=81=D0=BE=D0=B1=D1=8B=D1=82=D0=B8?= =?UTF-8?q?=D1=8F/=D0=A0=D0=B5=D0=B0=D0=BB=D0=B8=D0=B7=D0=B0=D1=86=D0=B8?= =?UTF-8?q?=D0=B8/=D0=90=D0=BA=D1=82=20I/SpawnSkeletons.cs?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Система заданий/Квестовые события/Реализации/Акт I}/SpawnSkeletons.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) rename {src/DiIiS-NA/D3-GameServer/GSSystem/QuestSystem/QuestEvents/Implementations/Act I => Src/DiIiS-NA/D3-игровой сервер/GSSystem/Система заданий/Квестовые события/Реализации/Акт I}/SpawnSkeletons.cs (96%) diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/QuestSystem/QuestEvents/Implementations/Act I/SpawnSkeletons.cs b/Src/DiIiS-NA/D3-игровой сервер/GSSystem/Система заданий/Квестовые события/Реализации/Акт I/SpawnSkeletons.cs similarity index 96% rename from src/DiIiS-NA/D3-GameServer/GSSystem/QuestSystem/QuestEvents/Implementations/Act I/SpawnSkeletons.cs rename to Src/DiIiS-NA/D3-игровой сервер/GSSystem/Система заданий/Квестовые события/Реализации/Акт I/SpawnSkeletons.cs index 2a33eae..ff7fe82 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/QuestSystem/QuestEvents/Implementations/Act I/SpawnSkeletons.cs +++ b/Src/DiIiS-NA/D3-игровой сервер/GSSystem/Система заданий/Квестовые события/Реализации/Акт I/SpawnSkeletons.cs @@ -72,7 +72,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem.QuestEvents.Implementations var spawner = world.GetActorBySNO(ActorSno._trdun_rescuecainskelspawner); while (spawner != null) { - var monster = FastRandom.Instance.Next(10) % 2 == 0 ? ActorSno._skeletonking_shield_skeleton : ActorSno._skeletonking_skeleton; + var monster = ActorSno._skeletonking_shield_skeleton; world.SpawnMonster(monster, spawner.Position); spawner.Destroy(); spawner = world.GetActorBySNO(ActorSno._trdun_rescuecainskelspawner);