diff --git a/src/DiIiS-NA/BGS-Server/ServicesSystem/Services/GameUtilitiesService.cs b/src/DiIiS-NA/BGS-Server/ServicesSystem/Services/GameUtilitiesService.cs index 3eeb0de..57356b9 100644 --- a/src/DiIiS-NA/BGS-Server/ServicesSystem/Services/GameUtilitiesService.cs +++ b/src/DiIiS-NA/BGS-Server/ServicesSystem/Services/GameUtilitiesService.cs @@ -77,7 +77,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services const int anniversaryEventStatus = 1; const int challengeRiftNumber = 1; const bool freeToPlay = true; - const bool storeStatus = false; // false + const bool storeStatus = true; // false (true - disabled, false - enabled) const string catalogDigest = "C42DC6117A7008EDA2006542D6C07EAD096DAD90"; const string catalogVersion = "633565800390338000"; const int regionId = 1; @@ -92,8 +92,8 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services $" OnlineService.Store.Status={(storeStatus ? "1" : "0")}" + //Store Status, 0 - Enabled, 1 - Disabled $" OnlineService.Store.ProductCatalogDigest={catalogDigest}" + //China $" OnlineService.Store.ProductCatalogVersion={catalogVersion}" + //Chinese Catalog - //" OnlineService.Store.ProductCatalogDigest=79162283AFACCBA5DA989BD341F7B782860AC1F4" + //Euro - //" OnlineService.Store.ProductCatalogVersion=635984100169931000" + //Euro + //" OnlineService.Store.ProductCatalogDigest=79162283AFACCBA5DA989BD341F7B782860AC1F4" + //Euro + //" OnlineService.Store.ProductCatalogVersion=635984100169931000" + //Euro $" OnlineService.Region.Id={regionId}"); //Region Init.SetSeenTutorials(ByteString.CopyFrom(Client.Account.GameAccount.DBGameAccount.SeenTutorials)); diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/ItemsSystem/Item.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/ItemsSystem/Item.cs index 83f9aa0..f0ee67d 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/ItemsSystem/Item.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/ItemsSystem/Item.cs @@ -910,6 +910,10 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem playerAcc.HeartofFright++; Destroy(); break; + //case ActorSno._currency_platinum_flippy: //Platinum coin + // playerAcc.Platinum++; + // Destroy(); + // break; default: player.Inventory.PickUp(this); break;